BelakeRin
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Commander
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{"ops":[{"insert":"No permanent spells? No problem. Codie, Vociferous Codex is an open book of BOGO coupons. This turn 3 mana rock in the command zone lets us \"cascade\" into another instant or sorcery (but also control "},{"attributes":{"italic":true},"insert":"when"},{"insert":" we cast that free card that turn) and is ready to serve as your new favorite value engine. But while Codie's power is huge, his drawback restriction is a problem to be solved in the deck-brewing process. Codie is plainly a lure for contrarian deck builders who love cascade effects, spell-color variety, and a healthy challenge. \n\nIn short, Codie is going to enable us to outvalue our opponents in big ways. For board presence, we cast instants and sorceries that put bodies on the board. And to make sure we're always getting the BIGGEST value out of our spell-casts, nearly every spell in the deck is between 4 and 7 mana. No cascading into talismans or mana dorks here. Only spells with real substance. \n\nOur gameplan works like this: \n\tKeep a starting hand with no less than 3 lands. \nTurn 1: Land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2: Land. Hopefully Boots for protection. Maybe Tolarian Winds if needed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land. Codie on board. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land. Codie taps to produce WUBRG and cast a 5-mana value spell: "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Token creator"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Then, Codie's ability finds a 4-mana spell that does more of the same by auto-playing either one of a: "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Token creator"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Rinse, Repeat, Produce overwhelming value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlays to look forward to: \nBody of Research + Swiftfoot Boots + Rogue's passage/Flame On! Is typically enough to eliminate a player. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then Fling it to eliminate another player."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Herd Migration into Tyranid Invasion for a board of 3/3s out of nowhere. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Oversimplify to delete your opponents' creature abilities and \"go tall\" with your own big token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Duneblast. This is elder dragon HIGHLANDER. There can be only one. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reign of the Pit. Build a Big Demon. It Flies! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interactive removal like Hunted by the Family, Grab the Reins, and Slave of Bolas. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascading into Beacon of Immortality. lul. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \n"}]}
Commander
Codie, Vociferous Codex
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book

Commander
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Counters
Counters
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Draw
Inscription of Insight
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery

Draw
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Finisher
Last Night Together
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Sorcery

Finisher
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Haste Pants
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Haste Pants
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Ramp
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Recursion
Recursion
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Removal
Removal
(CTRL to add secondary)
SacAttack
Flame On!
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

SacAttack
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Tokens
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Seize the Storm
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Wake the Dragon
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tokens
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Tutor
Tutor
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Maybeboard
Atlantis Attacks
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target player creates a 6/5 blue Leviathan creature token with hexproof.
• Return one or two target nonland permanents to their owners' hands.
Choose one. If this spell was cast using teamwork, choose both instead.
• Target player creates a 6/5 blue Leviathan creature token with hexproof.
• Return one or two target nonland permanents to their owners' hands.
Sorcery

Corpse Cobble
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant

Lorehold Command
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"No permanent spells? No problem. Codie, Vociferous Codex is an open book of BOGO coupons. This turn 3 mana rock in the command zone lets us \"cascade\" into another instant or sorcery (but also control "},{"attributes":{"italic":true},"insert":"when"},{"insert":" we cast that free card that turn) and is ready to serve as your new favorite value engine. But while Codie's power is huge, his drawback restriction is a problem to be solved in the deck-brewing process. Codie is plainly a lure for contrarian deck builders who love cascade effects, spell-color variety, and a healthy challenge. \n\nIn short, Codie is going to enable us to outvalue our opponents in big ways. For board presence, we cast instants and sorceries that put bodies on the board. And to make sure we're always getting the BIGGEST value out of our spell-casts, nearly every spell in the deck is between 4 and 7 mana. No cascading into talismans or mana dorks here. Only spells with real substance. \n\nOur gameplan works like this: \n\tKeep a starting hand with no less than 3 lands. \nTurn 1: Land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2: Land. Hopefully Boots for protection. Maybe Tolarian Winds if needed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land. Codie on board. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land. Codie taps to produce WUBRG and cast a 5-mana value spell: "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Token creator"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Then, Codie's ability finds a 4-mana spell that does more of the same by auto-playing either one of a: "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Token creator"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Rinse, Repeat, Produce overwhelming value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlays to look forward to: \nBody of Research + Swiftfoot Boots + Rogue's passage/Flame On! Is typically enough to eliminate a player. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then Fling it to eliminate another player."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Herd Migration into Tyranid Invasion for a board of 3/3s out of nowhere. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Oversimplify to delete your opponents' creature abilities and \"go tall\" with your own big token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Duneblast. This is elder dragon HIGHLANDER. There can be only one. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reign of the Pit. Build a Big Demon. It Flies! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interactive removal like Hunted by the Family, Grab the Reins, and Slave of Bolas. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascading into Beacon of Immortality. lul. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \n"}]}

























































































