NoochBlend
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Commander
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{"ops":[{"insert":"Compound Interest is a Sultai combat-trigger deck built around Felix Five-Boots and the idea that small creatures can generate enormous returns when every successful connection produces twice the normal value. The deck begins with cheap evasive creatures such as Slither Blade and Triton Shorestalker, supported by two-mana ramp from Nature’s Lore, Farseek, Rampant Growth, Signets, Talismans, and Sol Ring. These early plays establish the mana needed to reach Felix quickly while also putting creatures onto the battlefield that can immediately exploit his ability. Rather than relying on oversized creatures to win combat, Compound Interest wants its attackers to connect consistently and convert those connections into cards, tokens, mana, or life-total pressure.\nThe deck’s central engine comes online when Felix Five-Boots enters the battlefield. From that point forward, combat-damage triggers effectively compound across the entire board. Bident of Thassa and Reconnaissance Mission turn every successful attacker into doubled card draw, while Ohran Frostfang adds deathtouch and makes each connecting creature draw additional cards. Gix, Yawgmoth Praetor and Dimir Cutpurse provide additional saboteur-style card advantage, while creatures such as Thada Adel, Acquisitor, Thief of Sanity, Nightveil Specter, and Gonti, Night Minister turn combat connections into access to opposing resources. The result is an engine that continually replaces the cards spent developing the board while simultaneously increasing the deck's ability to keep attacking.\nSeveral threats exploit Felix in particularly dramatic ways. Quietus Spike is one of the deck's most explosive finishers: connecting with an opponent causes the Spike's life-halving trigger to occur twice, effectively reducing that player's life total by 75% from that trigger alone. Hydra Omnivore similarly converts one successful attack into damage across the entire table, while Koma, World-Eater can generate a massive number of Serpent tokens from its combat-damage trigger. Lathril, Blade of the Elves can rapidly assemble the creature count needed for her activated ability, while Necropolis Regent turns successful attacks into increasingly threatening creatures. Fireshrieker further increases the deck's ability to generate combat damage and trigger its various saboteur effects.\nEvasion is therefore one of the deck's most important forms of consistency. Slither Blade, Triton Shorestalker, Sun Quan, Lord of Wu, Aqueous Form, Rogue’s Passage, and Whispersilk Cloak all help ensure that attackers actually connect. Sun Quan is particularly valuable once the board becomes crowded, effectively giving the entire army a reliable path through conventional blockers. Whispersilk Cloak combines unblockability with shroud, making it useful for protecting a critical saboteur while ensuring that its combat trigger continues to generate value. Swiftfoot Boots provides another layer of protection for important creatures, while Quietus Spike can turn an otherwise innocuous evasive attacker into an immediate threat that opponents cannot afford to ignore.\nNature’s Will gives the deck another powerful payoff for successful attacks. When creatures connect, it untaps your lands while restricting the defending player's mana, allowing combat to effectively generate additional resources. This is especially valuable because the deck wants to maintain interaction while still committing creatures to combat. Counterspell, Countersquall, An Offer You Can’t Refuse, Assassin’s Trophy, Beast Within, Feed the Swarm, Tear Asunder, and Maelstrom Pulse give the deck ways to answer problematic permanents or protect its momentum. The interaction suite is deliberately flexible rather than overwhelming; Compound Interest generally wants to spend its mana advancing the combat engine and use its interaction to prevent opponents from disrupting a winning position.\nThe deck's biggest vulnerability is that its engine ultimately depends on creatures connecting in combat. A well-timed creature sweeper can remove both the evasive attackers and the payoff creatures that make those attacks valuable, while dense boards of blockers can temporarily shut down combat triggers. The deck also has limited protection against mass destruction and relatively few ways to directly tutor for a particular finisher, making its card-draw engines especially important. Felix's ward provides some protection, but that protection becomes less meaningful as opponents develop their mana. Compound Interest therefore rewards careful threat assessment and disciplined attacks: establish the evasive infrastructure early, deploy Felix when the board can immediately exploit him, protect the creatures that generate the most value, and let every successful connection compound into the next one until the table can no longer keep up.\n"}]}
Creature
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero

Michelangelo, Improviser
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Legendary Creature - Mutant Ninja Turtle

Creature
(CTRL to add secondary)
Draw
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Yuriko, the Tiger's Shadow
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Legendary Creature - Human Ninja

Draw
(CTRL to add secondary)
Evasion
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

Evasion
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Infect
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Infect
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Covert Technician
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Creature Artifact - Human Ninja

Prosperous Thief
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Theft
Gonti, Canny Acquisitor
Spells you cast but don't own cost less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn

Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn

Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue

Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter

Theft
(CTRL to add secondary)
Tokens
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Compound Interest is a Sultai combat-trigger deck built around Felix Five-Boots and the idea that small creatures can generate enormous returns when every successful connection produces twice the normal value. The deck begins with cheap evasive creatures such as Slither Blade and Triton Shorestalker, supported by two-mana ramp from Nature’s Lore, Farseek, Rampant Growth, Signets, Talismans, and Sol Ring. These early plays establish the mana needed to reach Felix quickly while also putting creatures onto the battlefield that can immediately exploit his ability. Rather than relying on oversized creatures to win combat, Compound Interest wants its attackers to connect consistently and convert those connections into cards, tokens, mana, or life-total pressure.\nThe deck’s central engine comes online when Felix Five-Boots enters the battlefield. From that point forward, combat-damage triggers effectively compound across the entire board. Bident of Thassa and Reconnaissance Mission turn every successful attacker into doubled card draw, while Ohran Frostfang adds deathtouch and makes each connecting creature draw additional cards. Gix, Yawgmoth Praetor and Dimir Cutpurse provide additional saboteur-style card advantage, while creatures such as Thada Adel, Acquisitor, Thief of Sanity, Nightveil Specter, and Gonti, Night Minister turn combat connections into access to opposing resources. The result is an engine that continually replaces the cards spent developing the board while simultaneously increasing the deck's ability to keep attacking.\nSeveral threats exploit Felix in particularly dramatic ways. Quietus Spike is one of the deck's most explosive finishers: connecting with an opponent causes the Spike's life-halving trigger to occur twice, effectively reducing that player's life total by 75% from that trigger alone. Hydra Omnivore similarly converts one successful attack into damage across the entire table, while Koma, World-Eater can generate a massive number of Serpent tokens from its combat-damage trigger. Lathril, Blade of the Elves can rapidly assemble the creature count needed for her activated ability, while Necropolis Regent turns successful attacks into increasingly threatening creatures. Fireshrieker further increases the deck's ability to generate combat damage and trigger its various saboteur effects.\nEvasion is therefore one of the deck's most important forms of consistency. Slither Blade, Triton Shorestalker, Sun Quan, Lord of Wu, Aqueous Form, Rogue’s Passage, and Whispersilk Cloak all help ensure that attackers actually connect. Sun Quan is particularly valuable once the board becomes crowded, effectively giving the entire army a reliable path through conventional blockers. Whispersilk Cloak combines unblockability with shroud, making it useful for protecting a critical saboteur while ensuring that its combat trigger continues to generate value. Swiftfoot Boots provides another layer of protection for important creatures, while Quietus Spike can turn an otherwise innocuous evasive attacker into an immediate threat that opponents cannot afford to ignore.\nNature’s Will gives the deck another powerful payoff for successful attacks. When creatures connect, it untaps your lands while restricting the defending player's mana, allowing combat to effectively generate additional resources. This is especially valuable because the deck wants to maintain interaction while still committing creatures to combat. Counterspell, Countersquall, An Offer You Can’t Refuse, Assassin’s Trophy, Beast Within, Feed the Swarm, Tear Asunder, and Maelstrom Pulse give the deck ways to answer problematic permanents or protect its momentum. The interaction suite is deliberately flexible rather than overwhelming; Compound Interest generally wants to spend its mana advancing the combat engine and use its interaction to prevent opponents from disrupting a winning position.\nThe deck's biggest vulnerability is that its engine ultimately depends on creatures connecting in combat. A well-timed creature sweeper can remove both the evasive attackers and the payoff creatures that make those attacks valuable, while dense boards of blockers can temporarily shut down combat triggers. The deck also has limited protection against mass destruction and relatively few ways to directly tutor for a particular finisher, making its card-draw engines especially important. Felix's ward provides some protection, but that protection becomes less meaningful as opponents develop their mana. Compound Interest therefore rewards careful threat assessment and disciplined attacks: establish the evasive infrastructure early, deploy Felix when the board can immediately exploit him, protect the creatures that generate the most value, and let every successful connection compound into the next one until the table can no longer keep up.\n"}]}













































































