SerenaFellOmen
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Commander
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Commander
Matoc, Lavamancer
Whenever a source you control deals damage, if at least one permanent or player was dealt exactly 2 of that damage, exile the top card of your library. You may play it until the end of your next turn.
, , Exile two cards from your graveyard: Matoc deals 2 damage to any other target.
, , Exile two cards from your graveyard: Matoc deals 2 damage to any other target.
Legendary Creature - Human Wizard Barbarian

Commander
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Board Wipe
Board Wipe
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Burn
Burn
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Card Selection
Card Selection
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Commander Engine
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Commander Engine
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Damage Engine
Daredevil, Fearless Fighter
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
Legendary Creature - Human Hero

Damage Engine
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Exile Engine
Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
, , Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
, , Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Exile Engine
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Finisher
Finisher
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Graveyard Setup
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Graveyard Setup
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Land
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery

Recursion
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Removal
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
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Trigger Multiplier
Trigger Multiplier
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Two-Damage Burn
Two-Damage Burn
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Two-Damage Engine
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Two-Damage Engine
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hey everyone~! 🔥2️⃣⚡📚💀\nThis deck is built around one extremely important mathematical discovery:\n"},{"attributes":{"bold":true},"insert":"Two damage is a real number in Commander."},{"insert":"\nMatoc, Lavamancer does not care whether I dealt the most damage.\nHe does not care whether somebody lost half their life total.\nHe does not care whether the spell looked impressive.\nHe asks one question:\n"},{"attributes":{"bold":true},"insert":"Did one of my sources deal exactly 2 damage to something?"},{"insert":"\nIf yes, exile the top card.\nI can play it until the end of my next turn.\nSo naturally the entire deck has become a deeply suspicious quality-control department where every damage source is being inspected for compliance with the number two.\nShock?\nApproved.\nPlay with Fire?\nApproved.\nGuttersnipe?\nExtremely approved.\nLightning Bolt?\nThree.\nDisappointing.\nWe are keeping it anyway.\nBoltwave is also three damage and therefore does absolutely nothing for Matoc by itself, but I refuse to build a mono-red burn deck where Lightning Bolt and Boltwave are somehow considered inappropriate.\nThe important rules wrinkle is that Matoc triggers "},{"attributes":{"bold":true},"insert":"once per source's damage event"},{"insert":", not once for every permanent or player that gets hit.\nSo when Guttersnipe deals 2 to all three opponents, I get one Matoc trigger.\nWhen Fiery Inscription separately deals 2 to all three opponents, that is another source and another Matoc trigger.\nWe are not trying to make one giant source hit thirty things.\nWe are trying to create an unreasonable number of independent little sources, each politely submitting its own two-damage paperwork.\nThis is why the permanent damage engines become so irritating.\nGuttersnipe casts spells and deals 2 to everybody.\nFiery Inscription casts spells and deals 2 to everybody.\nLongshot, Rebel Bowman casts noncreature spells and deals 2 to everybody while making those spells cheaper.\nHearthborn Battler waits for somebody to cast their second spell and throws another 2 at an opponent.\nSpellshock watches people cast spells and issues a two-point fee.\nEidolon of the Great Revel watches cheap spells and issues another two-point fee.\nAnkh of Mishra and Zo-Zu the Punisher have decided that playing lands should hurt.\nHarsh Mentor has opinions about activated abilities.\nCemetery Gatekeeper has opinions about graveyards.\nPurphoros sees one of my creatures enter and immediately deals 2 to every opponent.\nEventually the table realizes they are not being burned out all at once.\nThey are being "},{"attributes":{"bold":true},"insert":"administratively processed"},{"insert":" to death.\nThen Harmonic Prodigy clocks in.\nMatoc is a Wizard.\nHarmonic Prodigy makes Wizard and Shaman triggered abilities happen an additional time.\nSo Matoc sees one qualifying two-damage event and exiles two cards instead of one.\nGuttersnipe is a Shaman.\nStorm-Kiln Artist is a Shaman.\nDragon's Rage Channeler is a Shaman.\nAshling, Flame Dancer is a Shaman.\nParty Thrasher is a Wizard.\nApparently the exact-two department was already staffed entirely by people Harmonic Prodigy could encourage.\nRoaming Throne names Wizard and gives Matoc another extra trigger.\nWith both Throne and Harmonic, one qualifying damage event produces three Matoc triggers.\nNot four.\nThis company does still obey basic arithmetic.\nMostly.\nAshling, Flame Dancer gets especially silly because Harmonic Prodigy makes her magecraft ability trigger twice from a single instant or sorcery.\nThe first one rummages.\nThe second one rummages and then deals 2 damage to each opponent and each creature they control.\nMatoc sees the damage and politely requests another card.\nEveryone and everything may have been hit, but it was still one source dealing one damage event.\nWe have standards.\nMatoc can also perform his own inspections.\nPay one red, tap him, exile two cards from my graveyard:\n"},{"attributes":{"bold":true},"insert":"Deal exactly 2 damage to any other target."},{"insert":"\nHis activated ability immediately satisfies his own trigger.\nBattlemage's Bracers gives him haste and lets me pay one more to copy the activation.\nThe original ping resolves.\nTwo damage.\nMatoc trigger.\nThe copy resolves.\nTwo damage.\nAnother Matoc trigger.\nPatriar's Seal can untap Matoc afterward and allow another activation if there is enough graveyard fuel.\nThis is not infinite.\nMatoc has simply learned how to operate the machinery himself.\nBasilisk Collar makes the situation considerably more concerning.\nPut it on Matoc and his two-damage activation gains deathtouch and lifelink.\nNow two damage can kill almost any creature while gaining life and generating another card.\nPut the Collar on Guttersnipe or Longshot and their table-wide damage starts restoring my life total.\nThe burn department has somehow acquired healthcare.\nBrash Taunter is another excellent employee.\nMatoc deals 2 to the indestructible Taunter.\nMatoc sees his own 2 and exiles a card.\nTaunter sees that it was hit and deals 2 to an opponent.\nThat is a different source dealing exactly 2.\nMatoc exiles another card.\nIf Battlemage's Bracers copied the original activation, we get to perform this lovely little procedure twice.\nAgain:\nNot infinite.\nJust aggressively finite.\nDaredevil, Fearless Fighter is where my own pain becomes somebody else's problem.\nSpellshock hits me for 2?\nMatoc sees it.\nDaredevil sees that one of my sources damaged me and throws the same 2 at an opponent.\nMatoc sees that too.\nAnkh of Mishra hits me when I play a land?\nSame thing.\nZo-Zu?\nSame thing.\nAncient Tomb may be my favorite.\nTap Ancient Tomb for two colorless mana.\nAncient Tomb deals exactly 2 to me.\nMatoc looks at the land and says:\n"},{"attributes":{"bold":true},"insert":"Approved. Exile a card."},{"insert":"\nDaredevil sees the same event and throws 2 at an opponent.\nMatoc says:\n"},{"attributes":{"bold":true},"insert":"Also approved. Exile another card."},{"insert":"\nI tapped a land.\nThere are now several triggered abilities on the stack.\nMono-red has discovered paperwork.\nThe cards Matoc exiles are not merely card advantage either.\nMemory Worm deals 2 to a player whenever I cast a spell from somewhere other than my hand.\nMatoc exiles a card.\nI cast it from exile.\nMemory Worm deals 2.\nMatoc exiles another card.\nNico Minoru does the same thing to "},{"attributes":{"bold":true},"insert":"every opponent"},{"insert":" whenever I cast from outside my hand.\nPassionate Archaeologist gives Matoc another triggered ability whenever I cast a spell from exile.\nIf that spell has mana value exactly two, Matoc himself deals exactly 2 damage.\nWhich triggers Matoc.\nThe boss has discovered recursive paperwork.\nParty Thrasher gives my noncreature spells from exile convoke, helping me actually cast all these cards.\nBirgi refunds red mana.\nRuby Medallion makes red spells cheaper.\nRunaway Steam-Kin stores mana.\nStorm-Kiln Artist starts manufacturing Treasure.\nThere are turns where I cast a card from exile, that creates another two-damage event, that damage exiles another card, and suddenly half the top of my library is standing in exile waiting for assignment.\nThis is still finite.\nMatoc's trigger is also mandatory.\nThat means Harmonic Prodigy plus Roaming Throne can occasionally make the deck a little "},{"attributes":{"italic":true},"insert":"too"},{"insert":" enthusiastic.\nIf I create ten qualifying damage events, I may suddenly have an alarming number of cards leaving the top of my library.\nGrowth targets have consequences.\nThen there is Repercussion.\nRepercussion may be the least responsible card in the entire building.\nVolcanic Fallout deals exactly 2 damage to every creature and every player.\nMatoc triggers once for Fallout itself.\nThen Repercussion triggers separately for every creature that took damage.\nEach of those Repercussion triggers deals 2 to that creature's controller.\nEach one is another separate two-damage event.\nMatoc begins processing cards at industrial scale.\nIf somebody has twelve creatures, that person has suddenly discovered why wide boards require insurance.\nBlasphemous Act with Repercussion gives up on the number two completely and simply converts every creature into thirteen damage aimed at its controller.\nSometimes the exact-two experiment concludes with a dramatically less exact amount of damage.\nFiery Confluence is much more orderly.\nChoose the “2 damage to each opponent” mode three times.\nThose are three separate damage events.\nSix total damage to every opponent.\n"},{"attributes":{"bold":true},"insert":"Three Matoc triggers."},{"insert":"\nPerfectly measured.\nPerfectly compliant.\nDeeply irritating.\nAnd yes, Lightning Bolt is still here.\nBoltwave is still here.\nGalvanic Blast is still here, although once metalcraft turns it into four damage it becomes too successful for Matoc's quality-control department.\nI did not remove good red cards simply because the commander has developed a numerical fixation.\nWhat I did avoid are the usual damage multipliers.\nNo Torbran.\nNo Solphim.\nNo Ojer Axonil.\nThose cards look like obvious burn upgrades until they turn every beautiful exact 2 into a 4 and switch Matoc's entire engine off.\nMatoc wants precision.\nNot bigger numbers.\nEventually all these two-point fees start adding up.\nPrice of Progress can simply announce that everybody's mana base was a mistake.\nRepercussion turns board wipes into disasters.\nPurphoros and the spell-damage engines keep shaving life totals down.\nAnd Crackle with Power remains the enormous red emergency button for when Matoc has generated all the cards and mana I could possibly need but the table is somehow still present.\nThere is no sudden hidden win package.\nThere is no tiny two-card shortcut that ignores everything the deck has been doing.\nThere is just an increasingly hostile environment where playing a land hurts for two, casting a spell hurts for two, activating something hurts for two, my own Ancient Tomb hurts me for two, Daredevil reflects that two somewhere else, Matoc sees all of it, and every tiny damage event quietly becomes another card.\nCommander starts everyone at forty life because two damage is supposed to be insignificant.\nMatoc has taken that personally.\nTwo damage is card advantage.\nTwo damage is removal.\nTwo damage is graveyard fuel.\nTwo damage is apparently company policy.\nAnd eventually, after everybody has been Shocked, taxed, pinged, repercussed, volcanically fallen upon, and politely fined in increments of exactly two...\nI would just like the table to acknowledge one thing:\n"},{"attributes":{"bold":true},"insert":"Two damage is a real number in Commander."},{"insert":" 🔥2️⃣⚡💀\n"}]}


































































