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Commander
Size: 100Salt sum: 41.31
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SerenaFellOmen

58 views21 days ago
Commander
Size: 100Salt sum: 41.31
No deck tags

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Commander

Qty: 1 Price: $0.00
Matoc, Lavamancer
Whenever a source you control deals damage, if at least one permanent or player was dealt exactly 2 of that damage, exile the top card of your library. You may play it until the end of your next turn.
,
, Exile two cards from your graveyard: Matoc deals 2 damage to any other target.
Legendary Creature - Human Wizard Barbarian
Matoc, Lavamancer (mbc) 25

Commander

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Board Wipe

Qty: 2 Price: $2.64
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Volcanic Fallout
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Instant
Volcanic Fallout (cmr) 418

Board Wipe

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Burn

Qty: 3 Price: $12.27
Boltwave
Boltwave deals 3 damage to each opponent.
Sorcery
Boltwave (fdn) 79
Galvanic Blast
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Instant
Galvanic Blast (plst) DDU-45
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806

Burn

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Card Advantage

Qty: 2 Price: $601.98
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (trk) 168
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

Card Advantage

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Card Selection

Qty: 2 Price: $2.98
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138

Card Selection

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Commander Engine

Qty: 2 Price: $10.98
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Battlemage's Bracers
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Battlemage's Bracers (c21) 48

Commander Engine

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Damage Engine

Qty: 3 Price: $24.77
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Daredevil, Fearless Fighter
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
Legendary Creature - Human Hero
Daredevil, Fearless Fighter (msc) 685
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (uds) 95

Damage Engine

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Exile Engine

Qty: 4 Price: $23.77
Memory Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
Creature - Worm Alien
Memory Worm (who) 90
Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
,
, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock
Nico Minoru, Runaway (msc) 700
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 129
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 656

Exile Engine

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Finisher

Qty: 2 Price: $21.48
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (plst) EXO-95

Finisher

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Graveyard Setup

Qty: 1 Price: $6.99
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (h2r) 9

Graveyard Setup

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Land

Qty: 35 Price: $334.75
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Barbarian Ring
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Land
Barbarian Ring (mh3) 299
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Ramunap Ruins
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: This land deals 2 damage to each opponent.
Land - Desert
Ramunap Ruins (otc) 311
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (dsc) 300
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Protection

Qty: 4 Price: $152.96
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142

Protection

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Ramp

Qty: 9 Price: $130.21
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (soc) 242
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255

Ramp

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Recursion

Qty: 1 Price: $1.49
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery
Finale of Promise (otc) 166

Recursion

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Removal

Qty: 3 Price: $7.77
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Removal

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Trigger Multiplier

Qty: 2 Price: $64.48
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (soc) 123
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Trigger Multiplier

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Tutor

Qty: 1 Price: $14.99
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281

Tutor

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Two-Damage Burn

Qty: 9 Price: $4.51
Arc Trail
Arc Trail deals 2 damage to any target and 1 damage to any other target.
Sorcery
Arc Trail (plst) PCA-39
Bonecrusher Giant
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
Creature - Giant
Bonecrusher Giant // Stomp (clb) 781
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Sorcery
Fiery Confluence (tle) 165
Fire Magic
Tiered (Choose one additional cost.)
• Fire —
— Fire Magic deals 1 damage to each creature.
• Fira —
— Fire Magic deals 2 damage to each creature.
• Firaga —
— Fire Magic deals 3 damage to each creature.
Instant
Fire Magic (fin) 136
Firebolt
Firebolt deals 2 damage to any target.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Firebolt (j22) 532
Play with Fire
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Play with Fire (j25) 586
Shock
Shock deals 2 damage to any target.
Instant
Shock (msc) 809
Sudden Shock
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to any target.
Instant
Sudden Shock (tsr) 194
Wild Slash
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Instant
Wild Slash (frf) 118

Two-Damage Burn

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Two-Damage Engine

Qty: 14 Price: $102.26
Ankh of Mishra
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Artifact
Ankh of Mishra (6ed) 273
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Cemetery Gatekeeper
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Creature - Vampire
Cemetery Gatekeeper (vow) 148
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (fra) 244
Eidolon of the Great Revel
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Creature Enchantment - Spirit
Eidolon of the Great Revel (plst) JOU-94
Fiery Inscription
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Enchantment
Fiery Inscription (ltr) 126
Grim Lavamancer
,
, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Creature - Human Wizard
Grim Lavamancer (dmr) 324
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (hoc) 196
Harsh Mentor
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Creature - Human Cleric
Harsh Mentor (dsc) 165
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Creature - Lizard Warlock
Hearthborn Battler (blb) 139
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246
Spellshock
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Enchantment
Spellshock (plst) EXO-104
Zo-Zu the Punisher
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
Legendary Creature - Goblin Warrior
Zo-Zu the Punisher (dds) 41

Two-Damage Engine

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
72 pips - 58 cards
49 mana - 41 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 5 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Hey everyone~! 🔥2️⃣⚡📚💀\nThis deck is built around one extremely important mathematical discovery:\n"},{"attributes":{"bold":true},"insert":"Two damage is a real number in Commander."},{"insert":"\nMatoc, Lavamancer does not care whether I dealt the most damage.\nHe does not care whether somebody lost half their life total.\nHe does not care whether the spell looked impressive.\nHe asks one question:\n"},{"attributes":{"bold":true},"insert":"Did one of my sources deal exactly 2 damage to something?"},{"insert":"\nIf yes, exile the top card.\nI can play it until the end of my next turn.\nSo naturally the entire deck has become a deeply suspicious quality-control department where every damage source is being inspected for compliance with the number two.\nShock?\nApproved.\nPlay with Fire?\nApproved.\nGuttersnipe?\nExtremely approved.\nLightning Bolt?\nThree.\nDisappointing.\nWe are keeping it anyway.\nBoltwave is also three damage and therefore does absolutely nothing for Matoc by itself, but I refuse to build a mono-red burn deck where Lightning Bolt and Boltwave are somehow considered inappropriate.\nThe important rules wrinkle is that Matoc triggers "},{"attributes":{"bold":true},"insert":"once per source's damage event"},{"insert":", not once for every permanent or player that gets hit.\nSo when Guttersnipe deals 2 to all three opponents, I get one Matoc trigger.\nWhen Fiery Inscription separately deals 2 to all three opponents, that is another source and another Matoc trigger.\nWe are not trying to make one giant source hit thirty things.\nWe are trying to create an unreasonable number of independent little sources, each politely submitting its own two-damage paperwork.\nThis is why the permanent damage engines become so irritating.\nGuttersnipe casts spells and deals 2 to everybody.\nFiery Inscription casts spells and deals 2 to everybody.\nLongshot, Rebel Bowman casts noncreature spells and deals 2 to everybody while making those spells cheaper.\nHearthborn Battler waits for somebody to cast their second spell and throws another 2 at an opponent.\nSpellshock watches people cast spells and issues a two-point fee.\nEidolon of the Great Revel watches cheap spells and issues another two-point fee.\nAnkh of Mishra and Zo-Zu the Punisher have decided that playing lands should hurt.\nHarsh Mentor has opinions about activated abilities.\nCemetery Gatekeeper has opinions about graveyards.\nPurphoros sees one of my creatures enter and immediately deals 2 to every opponent.\nEventually the table realizes they are not being burned out all at once.\nThey are being "},{"attributes":{"bold":true},"insert":"administratively processed"},{"insert":" to death.\nThen Harmonic Prodigy clocks in.\nMatoc is a Wizard.\nHarmonic Prodigy makes Wizard and Shaman triggered abilities happen an additional time.\nSo Matoc sees one qualifying two-damage event and exiles two cards instead of one.\nGuttersnipe is a Shaman.\nStorm-Kiln Artist is a Shaman.\nDragon's Rage Channeler is a Shaman.\nAshling, Flame Dancer is a Shaman.\nParty Thrasher is a Wizard.\nApparently the exact-two department was already staffed entirely by people Harmonic Prodigy could encourage.\nRoaming Throne names Wizard and gives Matoc another extra trigger.\nWith both Throne and Harmonic, one qualifying damage event produces three Matoc triggers.\nNot four.\nThis company does still obey basic arithmetic.\nMostly.\nAshling, Flame Dancer gets especially silly because Harmonic Prodigy makes her magecraft ability trigger twice from a single instant or sorcery.\nThe first one rummages.\nThe second one rummages and then deals 2 damage to each opponent and each creature they control.\nMatoc sees the damage and politely requests another card.\nEveryone and everything may have been hit, but it was still one source dealing one damage event.\nWe have standards.\nMatoc can also perform his own inspections.\nPay one red, tap him, exile two cards from my graveyard:\n"},{"attributes":{"bold":true},"insert":"Deal exactly 2 damage to any other target."},{"insert":"\nHis activated ability immediately satisfies his own trigger.\nBattlemage's Bracers gives him haste and lets me pay one more to copy the activation.\nThe original ping resolves.\nTwo damage.\nMatoc trigger.\nThe copy resolves.\nTwo damage.\nAnother Matoc trigger.\nPatriar's Seal can untap Matoc afterward and allow another activation if there is enough graveyard fuel.\nThis is not infinite.\nMatoc has simply learned how to operate the machinery himself.\nBasilisk Collar makes the situation considerably more concerning.\nPut it on Matoc and his two-damage activation gains deathtouch and lifelink.\nNow two damage can kill almost any creature while gaining life and generating another card.\nPut the Collar on Guttersnipe or Longshot and their table-wide damage starts restoring my life total.\nThe burn department has somehow acquired healthcare.\nBrash Taunter is another excellent employee.\nMatoc deals 2 to the indestructible Taunter.\nMatoc sees his own 2 and exiles a card.\nTaunter sees that it was hit and deals 2 to an opponent.\nThat is a different source dealing exactly 2.\nMatoc exiles another card.\nIf Battlemage's Bracers copied the original activation, we get to perform this lovely little procedure twice.\nAgain:\nNot infinite.\nJust aggressively finite.\nDaredevil, Fearless Fighter is where my own pain becomes somebody else's problem.\nSpellshock hits me for 2?\nMatoc sees it.\nDaredevil sees that one of my sources damaged me and throws the same 2 at an opponent.\nMatoc sees that too.\nAnkh of Mishra hits me when I play a land?\nSame thing.\nZo-Zu?\nSame thing.\nAncient Tomb may be my favorite.\nTap Ancient Tomb for two colorless mana.\nAncient Tomb deals exactly 2 to me.\nMatoc looks at the land and says:\n"},{"attributes":{"bold":true},"insert":"Approved. Exile a card."},{"insert":"\nDaredevil sees the same event and throws 2 at an opponent.\nMatoc says:\n"},{"attributes":{"bold":true},"insert":"Also approved. Exile another card."},{"insert":"\nI tapped a land.\nThere are now several triggered abilities on the stack.\nMono-red has discovered paperwork.\nThe cards Matoc exiles are not merely card advantage either.\nMemory Worm deals 2 to a player whenever I cast a spell from somewhere other than my hand.\nMatoc exiles a card.\nI cast it from exile.\nMemory Worm deals 2.\nMatoc exiles another card.\nNico Minoru does the same thing to "},{"attributes":{"bold":true},"insert":"every opponent"},{"insert":" whenever I cast from outside my hand.\nPassionate Archaeologist gives Matoc another triggered ability whenever I cast a spell from exile.\nIf that spell has mana value exactly two, Matoc himself deals exactly 2 damage.\nWhich triggers Matoc.\nThe boss has discovered recursive paperwork.\nParty Thrasher gives my noncreature spells from exile convoke, helping me actually cast all these cards.\nBirgi refunds red mana.\nRuby Medallion makes red spells cheaper.\nRunaway Steam-Kin stores mana.\nStorm-Kiln Artist starts manufacturing Treasure.\nThere are turns where I cast a card from exile, that creates another two-damage event, that damage exiles another card, and suddenly half the top of my library is standing in exile waiting for assignment.\nThis is still finite.\nMatoc's trigger is also mandatory.\nThat means Harmonic Prodigy plus Roaming Throne can occasionally make the deck a little "},{"attributes":{"italic":true},"insert":"too"},{"insert":" enthusiastic.\nIf I create ten qualifying damage events, I may suddenly have an alarming number of cards leaving the top of my library.\nGrowth targets have consequences.\nThen there is Repercussion.\nRepercussion may be the least responsible card in the entire building.\nVolcanic Fallout deals exactly 2 damage to every creature and every player.\nMatoc triggers once for Fallout itself.\nThen Repercussion triggers separately for every creature that took damage.\nEach of those Repercussion triggers deals 2 to that creature's controller.\nEach one is another separate two-damage event.\nMatoc begins processing cards at industrial scale.\nIf somebody has twelve creatures, that person has suddenly discovered why wide boards require insurance.\nBlasphemous Act with Repercussion gives up on the number two completely and simply converts every creature into thirteen damage aimed at its controller.\nSometimes the exact-two experiment concludes with a dramatically less exact amount of damage.\nFiery Confluence is much more orderly.\nChoose the “2 damage to each opponent” mode three times.\nThose are three separate damage events.\nSix total damage to every opponent.\n"},{"attributes":{"bold":true},"insert":"Three Matoc triggers."},{"insert":"\nPerfectly measured.\nPerfectly compliant.\nDeeply irritating.\nAnd yes, Lightning Bolt is still here.\nBoltwave is still here.\nGalvanic Blast is still here, although once metalcraft turns it into four damage it becomes too successful for Matoc's quality-control department.\nI did not remove good red cards simply because the commander has developed a numerical fixation.\nWhat I did avoid are the usual damage multipliers.\nNo Torbran.\nNo Solphim.\nNo Ojer Axonil.\nThose cards look like obvious burn upgrades until they turn every beautiful exact 2 into a 4 and switch Matoc's entire engine off.\nMatoc wants precision.\nNot bigger numbers.\nEventually all these two-point fees start adding up.\nPrice of Progress can simply announce that everybody's mana base was a mistake.\nRepercussion turns board wipes into disasters.\nPurphoros and the spell-damage engines keep shaving life totals down.\nAnd Crackle with Power remains the enormous red emergency button for when Matoc has generated all the cards and mana I could possibly need but the table is somehow still present.\nThere is no sudden hidden win package.\nThere is no tiny two-card shortcut that ignores everything the deck has been doing.\nThere is just an increasingly hostile environment where playing a land hurts for two, casting a spell hurts for two, activating something hurts for two, my own Ancient Tomb hurts me for two, Daredevil reflects that two somewhere else, Matoc sees all of it, and every tiny damage event quietly becomes another card.\nCommander starts everyone at forty life because two damage is supposed to be insignificant.\nMatoc has taken that personally.\nTwo damage is card advantage.\nTwo damage is removal.\nTwo damage is graveyard fuel.\nTwo damage is apparently company policy.\nAnd eventually, after everybody has been Shocked, taxed, pinged, repercussed, volcanically fallen upon, and politely fined in increments of exactly two...\nI would just like the table to acknowledge one thing:\n"},{"attributes":{"bold":true},"insert":"Two damage is a real number in Commander."},{"insert":" 🔥2️⃣⚡💀\n"}]}
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