218 views11 days ago
Commander
Size: 100Salt sum: 54.72
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allara

218 views11 days ago
Commander
Size: 100Salt sum: 54.72

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{"ops":[{"insert":"WIP PRIMER:\n\nMuldrotha swamp kitty deck is my take an a bracket 4 displacer kitten deck. Out side of one small restriction of not using the black tutors (i prefer not to run them) the deck is finetuned to do one of two things: combo off with:\n "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" +"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nor \n"},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" +"},{"insert":{"card-link":"Food Chain"}},{"insert":" \n\nboth combos produce infinite mana to kill threw "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" .\n\n\t"},{"attributes":{"bold":true},"insert":"Getting the combo:"},{"insert":"\nAs mentioned this deck does not run the standard 1-2 mana tutors so how do we consistently hit our combo pieces? \nthis depends on the state of the game and the other decks in the pod: \n\tAgainst control/combo decks our main focus is to card filter to counter spells and set up for the long game, to do this we have cards such as "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" , "},{"insert":{"card-link":"Sultai Ascendancy"}},{"insert":" , "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":". we also have some instants and sorceries to fill the gaps till we can set up our filtering engines with: "},{"insert":{"card-link":"Grisly Salvage"}},{"insert":", "},{"insert":{"card-link":"Strategic Planning"}},{"insert":", "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":". \nonce we have our card engines online we are looking to grab 1-2 of our counter spells(will talk about which counter spells to grab for what situations later) as well as our "},{"insert":{"card-link":"Abrupt Decay"}},{"insert":" to hit key mana rock/dorks it also never hurts to have our "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" in hand just in case.\nthe reason we want to set up our card draw engines instead of just gunning for our combo of the rip is that we are slower by 1-2 turns on average against more modern combo decks. this however, can also work to our advantage. against focused combo decks we take more of a backseat/ control playstyle using "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" to bring back perinate based removal spells like: "},{"insert":{"card-link":"Cankerbloom"}},{"insert":","},{"insert":{"card-link":"Seal of Primordium"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":" while building our hand to protect combo before sending it.\n\tplaying into agro/combat focused decks can be tricky as most of our creatures are value pieces we don't want to trade/chump with and getting swarmed with tokens is a real threat as we only run 1 board wipe with "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" . we have 2 main ways to deal with these kinds of decks in the form of "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" and "},{"insert":{"card-link":"Spore Frog"}},{"insert":". we have 2 ways to guarantee glacial chasm, we have "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Expedition Map"}},{"insert":" as tutors( these can also be used to color fix and get our "},{"insert":{"card-link":"Zagoth Triome"}},{"insert":", just make sure you A) have a way to get to fog or B) don't need one). crop rotation is our best defense into agro decks and we can hold it till we need the fog and tutor out chasm after they declare attackers just make sure it doesn't get countered or we are down a land . Aside from our fogs we just have to combo off fast, agro decks have little to know counter spells so we don't have to worry to much about stack wars our only real threat is if they play some graveyard hate so try not to leave any key pieces in your graveyard if you can help it.\n\t"},{"attributes":{"bold":true},"insert":" lines of play: "},{"insert":"\nour main tutors/ lines are built off of "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":", "},{"insert":{"card-link":"Buried Alive"}},{"insert":" , "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":", "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" . \nfirst we need to talk about urzas saga, in most decks its used to grab fast mana early on (for us this is just our"},{"insert":{"card-link":"Sol Ring"}},{"insert":") and in this deck that never hurts however we are almost always grabbing 1 of 2 things our "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" or our"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" ( which of the two depends on the line we are going for at the moment) \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Line 1(displacer kitten lotus petal, wins on turn 4-6 on average): this line is our most open it allows be the most open as we can use our infinite mana for anything. "},{"insert":"\nour opening is "},{"insert":{"card-link":"Buried Alive"}},{"insert":" -> "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" ,"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" and, "},{"insert":{"card-link":"Trinket Mage"}},{"insert":". if we get our "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" we can skip the trinket mage in that case u tend to grab "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" incase we need to run a back up line or a utility piece like "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" if we cant combo off in one turn. this line also gives as alot of flexibility as we only need displacer kitten and lotus petal with our \ncommander out we can use the infinite mana to dig threw our deck to find win-con or protection so we can have all our counter magic in hand.\n\n"},{"attributes":{"bold":true},"insert":"Line 2( food chain misthollow griffin):"},{"insert":"\nour opening is "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"Food Chain"}},{"insert":", "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" and, (Black card). \na few things about this line.. we have less mana to work with once we are in the loop as it can only be used for creature spells however this combo also comes out alot faster then our first line as once we drop food chain all our other creatures can fuel the combo. \n\n"},{"attributes":{"bold":true},"insert":"line 2.5: "},{"insert":"\na pseudo line we have is using "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" to sneak mist hollow into play using a cheap value creature early, \nfor this combo to work we need "},{"insert":{"card-link":"Food Chain"}},{"insert":" in hand and a 2 mana creature this can be done over 2 turns if its early game or all at once if we have the mana for it. we play food chain then use eldritch evo to\ntutor for "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":". this line does however rely on either having "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" or "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" early \n\n"},{"attributes":{"bold":true},"insert":"line 3(our oh f**k line):"},{"insert":"\nthis line is not one we want to be play this is for if the games gone long or we just couldn't stick a combo. this is less of a clean line and more of an amalgamation of lines 1 and 2.\nwe can use our food chain line to jumpstart a muldrotha loop line:\nwe need "},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nthis allows us to generate infinite mana while resetting muldrotha's creature from graveyard effect. with this combo and "},{"insert":{"card-link":"Wistfulness"}},{"insert":" we can draw thew our whole deck to find our wincon.\nMost of the time this loop is used to start a proper version of line 1 or just find our "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" it really depends on what our opponents have open for mana and if we need to worry about counter spells.\n\nnext i want to talk about some lines that don't win use the game but put us in a strong position if we need to play the long game:\n"},{"attributes":{"bold":true},"insert":"Set up line 1 (lotus light dancers control set up):"},{"insert":"\n"},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" (black) + "},{"insert":{"card-link":"Spore Frog"}},{"insert":" (green)+ "},{"insert":{"card-link":"Wistfulness"}},{"insert":" (blue)\nthis allows us to hamstring token decks with meathook, we can fog out Voltron decks with spore frog and, we can either draw cards or hit enchantments with wistfulness. \nthis is a basic utility set up but we can tutor almost all of our removal/ control suite with lotuslight dancers. some other key cards are "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":". \n\n\n\n\n \n"}]}
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (cmr) 528

Commander

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Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496

Counters

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Wistfulness
When this creature enters, if
was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if
was spent to cast it, draw two cards, then discard a card.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation
Wistfulness (ecl) 252

Creature

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Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (soa) 25
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (eld) 169
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror
Overlord of the Floodpits (dsk) 68
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (otc) 105
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (brc) 92
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (khm) 77
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Draw

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Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184

Instant

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Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1496
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 277
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (dmr) 395
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Island
(
: Add
.)
Basic Land - Island
Island (vow) 270
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 283
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 269
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 380
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zne) 8
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 313

Land

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Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (rtr) 165
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Sultai Ascendancy
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment
Sultai Ascendancy (cp2) 3

Mill

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (mh1) 180

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1P
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost
less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling
Bilbo, Thief in the Night (hob) 33
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (pm11) 165★
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (spg) 126
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (cmm) 894
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (inv) 188
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (2x2) 147
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (zen) 165
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (sld) 7167
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 193
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (ice) 255
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (tdc) 304
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2093
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184

Ramp

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Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (p30a) 12
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (rvr) 434
Misthollow Griffin
Flying
You may cast this card from exile.
Creature - Griffin
Misthollow Griffin (avr) 68
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274

Recursion

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Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (rtr) 141
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga
Awaken the Honored Dead (tdm) 170
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 294
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental
Cavalier of Night (pm20) 94s
Defabricate
Choose one —
• Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
Instant
Defabricate (bro) 45
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 164
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (tsr) 228
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (brr) 54
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (mid) 112
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (aer) 181

Removal

(Ctrl to add secondary)
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (plst) WTH-63
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Lotuslight Dancers
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Creature - Zombie Bard
Lotuslight Dancers (ptdm) 204p
Ringsight
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Sorcery
Ringsight (ltr) 220
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (som) 48
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106

Tutor

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Timeless Witness
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Creature Token - Human Shaman Zombie
Timeless Witness (ttdc) 11

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
23 pips - 20 cards
21 mana - 21 cards
24 pips - 19 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 11 cards
41 pips - 36 cards
24 mana - 24 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"WIP PRIMER:\n\nMuldrotha swamp kitty deck is my take an a bracket 4 displacer kitten deck. Out side of one small restriction of not using the black tutors (i prefer not to run them) the deck is finetuned to do one of two things: combo off with:\n "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" +"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nor \n"},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" +"},{"insert":{"card-link":"Food Chain"}},{"insert":" \n\nboth combos produce infinite mana to kill threw "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" .\n\n\t"},{"attributes":{"bold":true},"insert":"Getting the combo:"},{"insert":"\nAs mentioned this deck does not run the standard 1-2 mana tutors so how do we consistently hit our combo pieces? \nthis depends on the state of the game and the other decks in the pod: \n\tAgainst control/combo decks our main focus is to card filter to counter spells and set up for the long game, to do this we have cards such as "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" , "},{"insert":{"card-link":"Sultai Ascendancy"}},{"insert":" , "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":". we also have some instants and sorceries to fill the gaps till we can set up our filtering engines with: "},{"insert":{"card-link":"Grisly Salvage"}},{"insert":", "},{"insert":{"card-link":"Strategic Planning"}},{"insert":", "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":". \nonce we have our card engines online we are looking to grab 1-2 of our counter spells(will talk about which counter spells to grab for what situations later) as well as our "},{"insert":{"card-link":"Abrupt Decay"}},{"insert":" to hit key mana rock/dorks it also never hurts to have our "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" in hand just in case.\nthe reason we want to set up our card draw engines instead of just gunning for our combo of the rip is that we are slower by 1-2 turns on average against more modern combo decks. this however, can also work to our advantage. against focused combo decks we take more of a backseat/ control playstyle using "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" to bring back perinate based removal spells like: "},{"insert":{"card-link":"Cankerbloom"}},{"insert":","},{"insert":{"card-link":"Seal of Primordium"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":" while building our hand to protect combo before sending it.\n\tplaying into agro/combat focused decks can be tricky as most of our creatures are value pieces we don't want to trade/chump with and getting swarmed with tokens is a real threat as we only run 1 board wipe with "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" . we have 2 main ways to deal with these kinds of decks in the form of "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" and "},{"insert":{"card-link":"Spore Frog"}},{"insert":". we have 2 ways to guarantee glacial chasm, we have "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Expedition Map"}},{"insert":" as tutors( these can also be used to color fix and get our "},{"insert":{"card-link":"Zagoth Triome"}},{"insert":", just make sure you A) have a way to get to fog or B) don't need one). crop rotation is our best defense into agro decks and we can hold it till we need the fog and tutor out chasm after they declare attackers just make sure it doesn't get countered or we are down a land . Aside from our fogs we just have to combo off fast, agro decks have little to know counter spells so we don't have to worry to much about stack wars our only real threat is if they play some graveyard hate so try not to leave any key pieces in your graveyard if you can help it.\n\t"},{"attributes":{"bold":true},"insert":" lines of play: "},{"insert":"\nour main tutors/ lines are built off of "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":", "},{"insert":{"card-link":"Buried Alive"}},{"insert":" , "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":", "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" . \nfirst we need to talk about urzas saga, in most decks its used to grab fast mana early on (for us this is just our"},{"insert":{"card-link":"Sol Ring"}},{"insert":") and in this deck that never hurts however we are almost always grabbing 1 of 2 things our "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" or our"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" ( which of the two depends on the line we are going for at the moment) \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Line 1(displacer kitten lotus petal, wins on turn 4-6 on average): this line is our most open it allows be the most open as we can use our infinite mana for anything. "},{"insert":"\nour opening is "},{"insert":{"card-link":"Buried Alive"}},{"insert":" -> "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" ,"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" and, "},{"insert":{"card-link":"Trinket Mage"}},{"insert":". if we get our "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" we can skip the trinket mage in that case u tend to grab "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" incase we need to run a back up line or a utility piece like "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" if we cant combo off in one turn. this line also gives as alot of flexibility as we only need displacer kitten and lotus petal with our \ncommander out we can use the infinite mana to dig threw our deck to find win-con or protection so we can have all our counter magic in hand.\n\n"},{"attributes":{"bold":true},"insert":"Line 2( food chain misthollow griffin):"},{"insert":"\nour opening is "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"Food Chain"}},{"insert":", "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" and, (Black card). \na few things about this line.. we have less mana to work with once we are in the loop as it can only be used for creature spells however this combo also comes out alot faster then our first line as once we drop food chain all our other creatures can fuel the combo. \n\n"},{"attributes":{"bold":true},"insert":"line 2.5: "},{"insert":"\na pseudo line we have is using "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" to sneak mist hollow into play using a cheap value creature early, \nfor this combo to work we need "},{"insert":{"card-link":"Food Chain"}},{"insert":" in hand and a 2 mana creature this can be done over 2 turns if its early game or all at once if we have the mana for it. we play food chain then use eldritch evo to\ntutor for "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":". this line does however rely on either having "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" or "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" early \n\n"},{"attributes":{"bold":true},"insert":"line 3(our oh f**k line):"},{"insert":"\nthis line is not one we want to be play this is for if the games gone long or we just couldn't stick a combo. this is less of a clean line and more of an amalgamation of lines 1 and 2.\nwe can use our food chain line to jumpstart a muldrotha loop line:\nwe need "},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nthis allows us to generate infinite mana while resetting muldrotha's creature from graveyard effect. with this combo and "},{"insert":{"card-link":"Wistfulness"}},{"insert":" we can draw thew our whole deck to find our wincon.\nMost of the time this loop is used to start a proper version of line 1 or just find our "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" it really depends on what our opponents have open for mana and if we need to worry about counter spells.\n\nnext i want to talk about some lines that don't win use the game but put us in a strong position if we need to play the long game:\n"},{"attributes":{"bold":true},"insert":"Set up line 1 (lotus light dancers control set up):"},{"insert":"\n"},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" (black) + "},{"insert":{"card-link":"Spore Frog"}},{"insert":" (green)+ "},{"insert":{"card-link":"Wistfulness"}},{"insert":" (blue)\nthis allows us to hamstring token decks with meathook, we can fog out Voltron decks with spore frog and, we can either draw cards or hit enchantments with wistfulness. \nthis is a basic utility set up but we can tutor almost all of our removal/ control suite with lotuslight dancers. some other key cards are "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":". \n\n\n\n\n \n"}]}
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