allara
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Commander
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{"ops":[{"insert":"WIP PRIMER:\n\nMuldrotha swamp kitty deck is my take an a bracket 4 displacer kitten deck. Out side of one small restriction of not using the black tutors (i prefer not to run them) the deck is finetuned to do one of two things: combo off with:\n "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" +"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nor \n"},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" +"},{"insert":{"card-link":"Food Chain"}},{"insert":" \n\nboth combos produce infinite mana to kill threw "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" .\n\n\t"},{"attributes":{"bold":true},"insert":"Getting the combo:"},{"insert":"\nAs mentioned this deck does not run the standard 1-2 mana tutors so how do we consistently hit our combo pieces? \nthis depends on the state of the game and the other decks in the pod: \n\tAgainst control/combo decks our main focus is to card filter to counter spells and set up for the long game, to do this we have cards such as "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" , "},{"insert":{"card-link":"Sultai Ascendancy"}},{"insert":" , "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":". we also have some instants and sorceries to fill the gaps till we can set up our filtering engines with: "},{"insert":{"card-link":"Grisly Salvage"}},{"insert":", "},{"insert":{"card-link":"Strategic Planning"}},{"insert":", "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":". \nonce we have our card engines online we are looking to grab 1-2 of our counter spells(will talk about which counter spells to grab for what situations later) as well as our "},{"insert":{"card-link":"Abrupt Decay"}},{"insert":" to hit key mana rock/dorks it also never hurts to have our "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" in hand just in case.\nthe reason we want to set up our card draw engines instead of just gunning for our combo of the rip is that we are slower by 1-2 turns on average against more modern combo decks. this however, can also work to our advantage. against focused combo decks we take more of a backseat/ control playstyle using "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" to bring back perinate based removal spells like: "},{"insert":{"card-link":"Cankerbloom"}},{"insert":","},{"insert":{"card-link":"Seal of Primordium"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":" while building our hand to protect combo before sending it.\n\tplaying into agro/combat focused decks can be tricky as most of our creatures are value pieces we don't want to trade/chump with and getting swarmed with tokens is a real threat as we only run 1 board wipe with "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" . we have 2 main ways to deal with these kinds of decks in the form of "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" and "},{"insert":{"card-link":"Spore Frog"}},{"insert":". we have 2 ways to guarantee glacial chasm, we have "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Expedition Map"}},{"insert":" as tutors( these can also be used to color fix and get our "},{"insert":{"card-link":"Zagoth Triome"}},{"insert":", just make sure you A) have a way to get to fog or B) don't need one). crop rotation is our best defense into agro decks and we can hold it till we need the fog and tutor out chasm after they declare attackers just make sure it doesn't get countered or we are down a land . Aside from our fogs we just have to combo off fast, agro decks have little to know counter spells so we don't have to worry to much about stack wars our only real threat is if they play some graveyard hate so try not to leave any key pieces in your graveyard if you can help it.\n\t"},{"attributes":{"bold":true},"insert":" lines of play: "},{"insert":"\nour main tutors/ lines are built off of "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":", "},{"insert":{"card-link":"Buried Alive"}},{"insert":" , "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":", "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" . \nfirst we need to talk about urzas saga, in most decks its used to grab fast mana early on (for us this is just our"},{"insert":{"card-link":"Sol Ring"}},{"insert":") and in this deck that never hurts however we are almost always grabbing 1 of 2 things our "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" or our"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" ( which of the two depends on the line we are going for at the moment) \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Line 1(displacer kitten lotus petal, wins on turn 4-6 on average): this line is our most open it allows be the most open as we can use our infinite mana for anything. "},{"insert":"\nour opening is "},{"insert":{"card-link":"Buried Alive"}},{"insert":" -> "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" ,"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" and, "},{"insert":{"card-link":"Trinket Mage"}},{"insert":". if we get our "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" we can skip the trinket mage in that case u tend to grab "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" incase we need to run a back up line or a utility piece like "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" if we cant combo off in one turn. this line also gives as alot of flexibility as we only need displacer kitten and lotus petal with our \ncommander out we can use the infinite mana to dig threw our deck to find win-con or protection so we can have all our counter magic in hand.\n\n"},{"attributes":{"bold":true},"insert":"Line 2( food chain misthollow griffin):"},{"insert":"\nour opening is "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"Food Chain"}},{"insert":", "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" and, (Black card). \na few things about this line.. we have less mana to work with once we are in the loop as it can only be used for creature spells however this combo also comes out alot faster then our first line as once we drop food chain all our other creatures can fuel the combo. \n\n"},{"attributes":{"bold":true},"insert":"line 2.5: "},{"insert":"\na pseudo line we have is using "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" to sneak mist hollow into play using a cheap value creature early, \nfor this combo to work we need "},{"insert":{"card-link":"Food Chain"}},{"insert":" in hand and a 2 mana creature this can be done over 2 turns if its early game or all at once if we have the mana for it. we play food chain then use eldritch evo to\ntutor for "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":". this line does however rely on either having "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" or "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" early \n\n"},{"attributes":{"bold":true},"insert":"line 3(our oh f**k line):"},{"insert":"\nthis line is not one we want to be play this is for if the games gone long or we just couldn't stick a combo. this is less of a clean line and more of an amalgamation of lines 1 and 2.\nwe can use our food chain line to jumpstart a muldrotha loop line:\nwe need "},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nthis allows us to generate infinite mana while resetting muldrotha's creature from graveyard effect. with this combo and "},{"insert":{"card-link":"Wistfulness"}},{"insert":" we can draw thew our whole deck to find our wincon.\nMost of the time this loop is used to start a proper version of line 1 or just find our "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" it really depends on what our opponents have open for mana and if we need to worry about counter spells.\n\nnext i want to talk about some lines that don't win use the game but put us in a strong position if we need to play the long game:\n"},{"attributes":{"bold":true},"insert":"Set up line 1 (lotus light dancers control set up):"},{"insert":"\n"},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" (black) + "},{"insert":{"card-link":"Spore Frog"}},{"insert":" (green)+ "},{"insert":{"card-link":"Wistfulness"}},{"insert":" (blue)\nthis allows us to hamstring token decks with meathook, we can fog out Voltron decks with spore frog and, we can either draw cards or hit enchantments with wistfulness. \nthis is a basic utility set up but we can tutor almost all of our removal/ control suite with lotuslight dancers. some other key cards are "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":". \n\n\n\n\n \n"}]}
Wistfulness
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation

Creature
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Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Mill
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Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Ramp
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Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga

Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental

Removal
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"WIP PRIMER:\n\nMuldrotha swamp kitty deck is my take an a bracket 4 displacer kitten deck. Out side of one small restriction of not using the black tutors (i prefer not to run them) the deck is finetuned to do one of two things: combo off with:\n "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" +"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nor \n"},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" +"},{"insert":{"card-link":"Food Chain"}},{"insert":" \n\nboth combos produce infinite mana to kill threw "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" .\n\n\t"},{"attributes":{"bold":true},"insert":"Getting the combo:"},{"insert":"\nAs mentioned this deck does not run the standard 1-2 mana tutors so how do we consistently hit our combo pieces? \nthis depends on the state of the game and the other decks in the pod: \n\tAgainst control/combo decks our main focus is to card filter to counter spells and set up for the long game, to do this we have cards such as "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" , "},{"insert":{"card-link":"Sultai Ascendancy"}},{"insert":" , "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":". we also have some instants and sorceries to fill the gaps till we can set up our filtering engines with: "},{"insert":{"card-link":"Grisly Salvage"}},{"insert":", "},{"insert":{"card-link":"Strategic Planning"}},{"insert":", "},{"insert":{"card-link":"Once Upon a Time"}},{"insert":". \nonce we have our card engines online we are looking to grab 1-2 of our counter spells(will talk about which counter spells to grab for what situations later) as well as our "},{"insert":{"card-link":"Abrupt Decay"}},{"insert":" to hit key mana rock/dorks it also never hurts to have our "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" in hand just in case.\nthe reason we want to set up our card draw engines instead of just gunning for our combo of the rip is that we are slower by 1-2 turns on average against more modern combo decks. this however, can also work to our advantage. against focused combo decks we take more of a backseat/ control playstyle using "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" to bring back perinate based removal spells like: "},{"insert":{"card-link":"Cankerbloom"}},{"insert":","},{"insert":{"card-link":"Seal of Primordium"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":" while building our hand to protect combo before sending it.\n\tplaying into agro/combat focused decks can be tricky as most of our creatures are value pieces we don't want to trade/chump with and getting swarmed with tokens is a real threat as we only run 1 board wipe with "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" . we have 2 main ways to deal with these kinds of decks in the form of "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" and "},{"insert":{"card-link":"Spore Frog"}},{"insert":". we have 2 ways to guarantee glacial chasm, we have "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Expedition Map"}},{"insert":" as tutors( these can also be used to color fix and get our "},{"insert":{"card-link":"Zagoth Triome"}},{"insert":", just make sure you A) have a way to get to fog or B) don't need one). crop rotation is our best defense into agro decks and we can hold it till we need the fog and tutor out chasm after they declare attackers just make sure it doesn't get countered or we are down a land . Aside from our fogs we just have to combo off fast, agro decks have little to know counter spells so we don't have to worry to much about stack wars our only real threat is if they play some graveyard hate so try not to leave any key pieces in your graveyard if you can help it.\n\t"},{"attributes":{"bold":true},"insert":" lines of play: "},{"insert":"\nour main tutors/ lines are built off of "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":", "},{"insert":{"card-link":"Buried Alive"}},{"insert":" , "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":", "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" . \nfirst we need to talk about urzas saga, in most decks its used to grab fast mana early on (for us this is just our"},{"insert":{"card-link":"Sol Ring"}},{"insert":") and in this deck that never hurts however we are almost always grabbing 1 of 2 things our "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" or our"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" ( which of the two depends on the line we are going for at the moment) \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Line 1(displacer kitten lotus petal, wins on turn 4-6 on average): this line is our most open it allows be the most open as we can use our infinite mana for anything. "},{"insert":"\nour opening is "},{"insert":{"card-link":"Buried Alive"}},{"insert":" -> "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" ,"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" and, "},{"insert":{"card-link":"Trinket Mage"}},{"insert":". if we get our "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" we can skip the trinket mage in that case u tend to grab "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" incase we need to run a back up line or a utility piece like "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" if we cant combo off in one turn. this line also gives as alot of flexibility as we only need displacer kitten and lotus petal with our \ncommander out we can use the infinite mana to dig threw our deck to find win-con or protection so we can have all our counter magic in hand.\n\n"},{"attributes":{"bold":true},"insert":"Line 2( food chain misthollow griffin):"},{"insert":"\nour opening is "},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"Food Chain"}},{"insert":", "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" and, (Black card). \na few things about this line.. we have less mana to work with once we are in the loop as it can only be used for creature spells however this combo also comes out alot faster then our first line as once we drop food chain all our other creatures can fuel the combo. \n\n"},{"attributes":{"bold":true},"insert":"line 2.5: "},{"insert":"\na pseudo line we have is using "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" to sneak mist hollow into play using a cheap value creature early, \nfor this combo to work we need "},{"insert":{"card-link":"Food Chain"}},{"insert":" in hand and a 2 mana creature this can be done over 2 turns if its early game or all at once if we have the mana for it. we play food chain then use eldritch evo to\ntutor for "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":". this line does however rely on either having "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" or "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" early \n\n"},{"attributes":{"bold":true},"insert":"line 3(our oh f**k line):"},{"insert":"\nthis line is not one we want to be play this is for if the games gone long or we just couldn't stick a combo. this is less of a clean line and more of an amalgamation of lines 1 and 2.\nwe can use our food chain line to jumpstart a muldrotha loop line:\nwe need "},{"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"insert":{"card-link":"Misthollow Griffin"}},{"insert":" + "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" \nthis allows us to generate infinite mana while resetting muldrotha's creature from graveyard effect. with this combo and "},{"insert":{"card-link":"Wistfulness"}},{"insert":" we can draw thew our whole deck to find our wincon.\nMost of the time this loop is used to start a proper version of line 1 or just find our "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" it really depends on what our opponents have open for mana and if we need to worry about counter spells.\n\nnext i want to talk about some lines that don't win use the game but put us in a strong position if we need to play the long game:\n"},{"attributes":{"bold":true},"insert":"Set up line 1 (lotus light dancers control set up):"},{"insert":"\n"},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" -> "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" (black) + "},{"insert":{"card-link":"Spore Frog"}},{"insert":" (green)+ "},{"insert":{"card-link":"Wistfulness"}},{"insert":" (blue)\nthis allows us to hamstring token decks with meathook, we can fog out Voltron decks with spore frog and, we can either draw cards or hit enchantments with wistfulness. \nthis is a basic utility set up but we can tutor almost all of our removal/ control suite with lotuslight dancers. some other key cards are "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" and "},{"insert":{"card-link":"Awaken the Honored Dead"}},{"insert":". \n\n\n\n\n \n"}]}






































































