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Commander
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{"ops":[{"insert":"Raphael, Ninja Destroyer: Mono-Red Masochist"},{"attributes":{"header":1},"insert":"\n"},{"insert":"ARE YOU A GLUTTON FOR PAIN?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Mono-Red Masochist/Burn"},{"insert":" deck. You aren't trying to swing wide for combat damage; you are turning the stack and the combat phase into a hostage situation. Steering this deck requires manipulative, political maneuvering—you are actively forcing your opponents into impossible, lose-lose situations, making them participate in their own destruction while punishing them for the damage your own board takes. The goal is to drop massive, symmetrical sweepers onto your own board, generating astronomical amounts of floating red mana through Raphael's Enrage trigger, while simultaneously using \"Stuffy Doll\" effects to redirect that damage straight to your opponents' life totals.\nOverall Deck Makeup - Pain, Punishment, Pizza"},{"attributes":{"header":2},"insert":"\n"},{"insert":"To survive its own nuclear explosions, this deck runs an unusually high density of protection (around 14 pieces) and removal (15 pieces, primarily global sweepers). Because you are constantly digging to assemble your engine, a massive draw/rummage package (13 spells) ensures you filter through your deck rapidly while stocking your graveyard for your recursion spells. This, supported by a highly efficient ramp package (9 pieces), ensures you have the mana and the defensive layers necessary to weather the storm you create.\nThe Core Engine - Return to Sender"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your game plan revolves around three interlocking pillars:\n"},{"attributes":{"bold":true},"insert":"The Targets:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Stuffy Doll, Brash Taunter, Mogg Maniac, Donna Noble, Screaming Nemesis, etc."},{"insert":" These creatures exist solely to get hit. Whatever damage they take, they throw back at an opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Nukes:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Blasphemous Act, Chain Reaction, Star of Extinction, Pyrohemia, Volcano Hellion, Arcbond, etc."},{"insert":" These are the matchsticks. Dropping one of these while your targets are on the board instantly flips the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Payoffs:"},{"insert":" Raphael reads: "},{"attributes":{"italic":true},"insert":"\"Whenever Raphael is dealt damage, add that much red mana.\""},{"insert":" When a "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" hits him for 13, you float 13 red mana across phases. You then dump that mana into "},{"attributes":{"italic":true},"insert":"Comet Storm, Electrodominance, Clive, Ifrit's Dominant, etc."},{"insert":" to close out the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Gameplan - Friendly Fire"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 1–3: Ramp & Rummage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Do not draw aggression early. You want to spend these turns establishing your mana base and filling your graveyard.\n"},{"attributes":{"bold":true},"insert":"Action:"},{"insert":" Drop "},{"attributes":{"italic":true},"insert":"Impulsive Pilferer, Sol Ring, Electro, Assaulting Battery, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Filtering:"},{"insert":" Use "},{"attributes":{"italic":true},"insert":"Thrill of Possibility, Demand Answers, Sazacap's Brew, etc."},{"insert":" to dig. Do not be afraid to discard "},{"attributes":{"italic":true},"insert":"Invoke Calamity"},{"insert":" or massive sweepers—"},{"attributes":{"italic":true},"insert":"Mizzix's Mastery"},{"insert":" turns your graveyard into a second hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 4–6: Establishing the Threat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is when you cast Raphael or your primary damage reflectors.\n"},{"attributes":{"bold":true},"insert":"Suit up:"},{"insert":" Priority number one is keeping Raphael alive. Get "},{"attributes":{"italic":true},"insert":"Darksteel Plate, Mithril Coat, Hammer of Nazahn, etc."},{"insert":" on him immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swing:"},{"insert":" Attack with Raphael. Since he must be blocked, your opponents either chump block (giving you free Enrage mana) or gang-block (feeding you massive mana that you can instantly sink into an instant-speed X-spell or copy spell)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 7+: The Execution"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wait until the board is cluttered with opponents' creatures.\nCast a sweeper like "},{"attributes":{"italic":true},"insert":"Star of Extinction, Chain Reaction, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold priority. If you have "},{"attributes":{"italic":true},"insert":"Flare of Duplication, Reverberate, Increasing Vengeance, etc."},{"insert":", copy the sweeper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The resulting explosion will trigger your reflectors to delete players from the game, while Raphael generates massive floating red mana to sink into your finishers to mop up whoever survived."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Urza's Saga Toolbox - Voodoo Economics "},{"attributes":{"header":2},"insert":"\n"},{"insert":"When "},{"attributes":{"italic":true},"insert":"Urza's Saga"},{"insert":" reaches Chapter III, it fetches a 0- or 1-cost artifact directly to the battlefield. Your deck has a perfectly curated toolkit for this specific trigger to grab exactly what you need:\n"},{"attributes":{"bold":true},"insert":"Sol Ring:"},{"insert":" For when you just need immediate ramp to cast a sweeper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Basilisk Collar:"},{"insert":" Equip this to a reflector or Raphael. Because they deal non-combat damage via their abilities, they gain deathtouch (turning 1 damage into a lethal hit against any creature) and lifelink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shadowspear:"},{"insert":" The lifelink is great, but its activated ability is what matters. Paying 1 generic mana strips hexproof and indestructible from your opponents' creatures and commanders so your sweepers actually connect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infiltration Lens:"},{"insert":" Slap this on Raphael. Since he must be blocked, you force your opponents into giving you card draw every time you turn him sideways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite & Game - Ending Combos - Scorched Earth Policy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have several ways to instantly win the game using damage reflection loops that go far beyond just casting a single nuke.\n"},{"attributes":{"bold":true},"insert":"Blazing Sunsteel + Brash Taunter (or Stuffy Doll) [Infinite]:"},{"insert":" Equip "},{"attributes":{"italic":true},"insert":"Blazing Sunsteel"},{"insert":". Deal any amount of damage to the Taunter (even just fighting a 1/1, "},{"attributes":{"italic":true},"insert":"etc."},{"insert":"). The Taunter’s native ability hits an opponent, while the Sunsteel’s ability directs the equipped creature's damage "},{"attributes":{"italic":true},"insert":"back"},{"insert":" at the Taunter. This creates an infinite loop of the creature hitting itself, continuously triggering its own ability to machine-gun the entire table down to zero life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Donna Noble + Blazing Sunsteel + Indestructible [Infinite]:"},{"insert":" If Donna is given indestructible (via "},{"attributes":{"italic":true},"insert":"Mithril Coat, Darksteel Plate, etc."},{"insert":"), equipping her with Sunsteel creates the exact same infinite loop. Whenever she takes damage, her ability hits an opponent, and Sunsteel forces her to hit herself, looping infinitely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Volcano Hellion + Pariah's Shield [Nuke]:"},{"insert":" Equip the shield to an indestructible reflector. Cast the Hellion, naming an absurd number like 1,000,000 damage. The shield redirects that damage away from you and onto your reflector, which survives the blast and throws 1,000,000 damage right at an opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcbond + Indestructible Reflector + Any Damage [Nuke]:"},{"insert":" Cast "},{"attributes":{"italic":true},"insert":"Arcbond"},{"insert":" on an indestructible "},{"attributes":{"italic":true},"insert":"Brash Taunter"},{"insert":" or Raphael. When you cast a sweeper (or just have the creature take combat damage), "},{"attributes":{"italic":true},"insert":"Arcbond"},{"insert":" forces that creature to deal that much damage to "},{"attributes":{"italic":true},"insert":"each"},{"insert":" other creature and "},{"attributes":{"italic":true},"insert":"each"},{"insert":" player. This turns any single instance of damage into a global board wipe and massive player burn, while still triggering the creature's native reflect abilities on top of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pain for All + Stuffy Doll [Nuke]:"},{"insert":" While not infinite, this turns "},{"attributes":{"italic":true},"insert":"Stuffy Doll"},{"insert":" into a nuclear weapon. "},{"attributes":{"italic":true},"insert":"Pain for All"},{"insert":" makes the enchanted creature deal its damage to "},{"attributes":{"italic":true},"insert":"each"},{"insert":" opponent rather than just the chosen player. A single 13-damage "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" suddenly deals 13 damage to the entire table simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Burn
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human

Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Flashback
Sorcery

Burn
(CTRL to add secondary)
Copy
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Summon: G.F. Cerberus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Creature Enchantment - Saga Dog

Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Copy
(CTRL to add secondary)
Draw
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson

The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Protection
(CTRL to add secondary)
Ramp
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ramp
(CTRL to add secondary)
Recursion
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Volcano Hellion
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Creature - Hellion

Removal
(CTRL to add secondary)
Maybeboard
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Themberchaud
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Legendary Creature - Dragon

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Raphael, Ninja Destroyer: Mono-Red Masochist"},{"attributes":{"header":1},"insert":"\n"},{"insert":"ARE YOU A GLUTTON FOR PAIN?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Mono-Red Masochist/Burn"},{"insert":" deck. You aren't trying to swing wide for combat damage; you are turning the stack and the combat phase into a hostage situation. Steering this deck requires manipulative, political maneuvering—you are actively forcing your opponents into impossible, lose-lose situations, making them participate in their own destruction while punishing them for the damage your own board takes. The goal is to drop massive, symmetrical sweepers onto your own board, generating astronomical amounts of floating red mana through Raphael's Enrage trigger, while simultaneously using \"Stuffy Doll\" effects to redirect that damage straight to your opponents' life totals.\nOverall Deck Makeup - Pain, Punishment, Pizza"},{"attributes":{"header":2},"insert":"\n"},{"insert":"To survive its own nuclear explosions, this deck runs an unusually high density of protection (around 14 pieces) and removal (15 pieces, primarily global sweepers). Because you are constantly digging to assemble your engine, a massive draw/rummage package (13 spells) ensures you filter through your deck rapidly while stocking your graveyard for your recursion spells. This, supported by a highly efficient ramp package (9 pieces), ensures you have the mana and the defensive layers necessary to weather the storm you create.\nThe Core Engine - Return to Sender"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your game plan revolves around three interlocking pillars:\n"},{"attributes":{"bold":true},"insert":"The Targets:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Stuffy Doll, Brash Taunter, Mogg Maniac, Donna Noble, Screaming Nemesis, etc."},{"insert":" These creatures exist solely to get hit. Whatever damage they take, they throw back at an opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Nukes:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Blasphemous Act, Chain Reaction, Star of Extinction, Pyrohemia, Volcano Hellion, Arcbond, etc."},{"insert":" These are the matchsticks. Dropping one of these while your targets are on the board instantly flips the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Payoffs:"},{"insert":" Raphael reads: "},{"attributes":{"italic":true},"insert":"\"Whenever Raphael is dealt damage, add that much red mana.\""},{"insert":" When a "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" hits him for 13, you float 13 red mana across phases. You then dump that mana into "},{"attributes":{"italic":true},"insert":"Comet Storm, Electrodominance, Clive, Ifrit's Dominant, etc."},{"insert":" to close out the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Gameplan - Friendly Fire"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns 1–3: Ramp & Rummage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Do not draw aggression early. You want to spend these turns establishing your mana base and filling your graveyard.\n"},{"attributes":{"bold":true},"insert":"Action:"},{"insert":" Drop "},{"attributes":{"italic":true},"insert":"Impulsive Pilferer, Sol Ring, Electro, Assaulting Battery, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Filtering:"},{"insert":" Use "},{"attributes":{"italic":true},"insert":"Thrill of Possibility, Demand Answers, Sazacap's Brew, etc."},{"insert":" to dig. Do not be afraid to discard "},{"attributes":{"italic":true},"insert":"Invoke Calamity"},{"insert":" or massive sweepers—"},{"attributes":{"italic":true},"insert":"Mizzix's Mastery"},{"insert":" turns your graveyard into a second hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 4–6: Establishing the Threat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is when you cast Raphael or your primary damage reflectors.\n"},{"attributes":{"bold":true},"insert":"Suit up:"},{"insert":" Priority number one is keeping Raphael alive. Get "},{"attributes":{"italic":true},"insert":"Darksteel Plate, Mithril Coat, Hammer of Nazahn, etc."},{"insert":" on him immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swing:"},{"insert":" Attack with Raphael. Since he must be blocked, your opponents either chump block (giving you free Enrage mana) or gang-block (feeding you massive mana that you can instantly sink into an instant-speed X-spell or copy spell)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 7+: The Execution"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wait until the board is cluttered with opponents' creatures.\nCast a sweeper like "},{"attributes":{"italic":true},"insert":"Star of Extinction, Chain Reaction, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold priority. If you have "},{"attributes":{"italic":true},"insert":"Flare of Duplication, Reverberate, Increasing Vengeance, etc."},{"insert":", copy the sweeper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The resulting explosion will trigger your reflectors to delete players from the game, while Raphael generates massive floating red mana to sink into your finishers to mop up whoever survived."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Urza's Saga Toolbox - Voodoo Economics "},{"attributes":{"header":2},"insert":"\n"},{"insert":"When "},{"attributes":{"italic":true},"insert":"Urza's Saga"},{"insert":" reaches Chapter III, it fetches a 0- or 1-cost artifact directly to the battlefield. Your deck has a perfectly curated toolkit for this specific trigger to grab exactly what you need:\n"},{"attributes":{"bold":true},"insert":"Sol Ring:"},{"insert":" For when you just need immediate ramp to cast a sweeper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Basilisk Collar:"},{"insert":" Equip this to a reflector or Raphael. Because they deal non-combat damage via their abilities, they gain deathtouch (turning 1 damage into a lethal hit against any creature) and lifelink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shadowspear:"},{"insert":" The lifelink is great, but its activated ability is what matters. Paying 1 generic mana strips hexproof and indestructible from your opponents' creatures and commanders so your sweepers actually connect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infiltration Lens:"},{"insert":" Slap this on Raphael. Since he must be blocked, you force your opponents into giving you card draw every time you turn him sideways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite & Game - Ending Combos - Scorched Earth Policy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have several ways to instantly win the game using damage reflection loops that go far beyond just casting a single nuke.\n"},{"attributes":{"bold":true},"insert":"Blazing Sunsteel + Brash Taunter (or Stuffy Doll) [Infinite]:"},{"insert":" Equip "},{"attributes":{"italic":true},"insert":"Blazing Sunsteel"},{"insert":". Deal any amount of damage to the Taunter (even just fighting a 1/1, "},{"attributes":{"italic":true},"insert":"etc."},{"insert":"). The Taunter’s native ability hits an opponent, while the Sunsteel’s ability directs the equipped creature's damage "},{"attributes":{"italic":true},"insert":"back"},{"insert":" at the Taunter. This creates an infinite loop of the creature hitting itself, continuously triggering its own ability to machine-gun the entire table down to zero life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Donna Noble + Blazing Sunsteel + Indestructible [Infinite]:"},{"insert":" If Donna is given indestructible (via "},{"attributes":{"italic":true},"insert":"Mithril Coat, Darksteel Plate, etc."},{"insert":"), equipping her with Sunsteel creates the exact same infinite loop. Whenever she takes damage, her ability hits an opponent, and Sunsteel forces her to hit herself, looping infinitely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Volcano Hellion + Pariah's Shield [Nuke]:"},{"insert":" Equip the shield to an indestructible reflector. Cast the Hellion, naming an absurd number like 1,000,000 damage. The shield redirects that damage away from you and onto your reflector, which survives the blast and throws 1,000,000 damage right at an opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcbond + Indestructible Reflector + Any Damage [Nuke]:"},{"insert":" Cast "},{"attributes":{"italic":true},"insert":"Arcbond"},{"insert":" on an indestructible "},{"attributes":{"italic":true},"insert":"Brash Taunter"},{"insert":" or Raphael. When you cast a sweeper (or just have the creature take combat damage), "},{"attributes":{"italic":true},"insert":"Arcbond"},{"insert":" forces that creature to deal that much damage to "},{"attributes":{"italic":true},"insert":"each"},{"insert":" other creature and "},{"attributes":{"italic":true},"insert":"each"},{"insert":" player. This turns any single instance of damage into a global board wipe and massive player burn, while still triggering the creature's native reflect abilities on top of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pain for All + Stuffy Doll [Nuke]:"},{"insert":" While not infinite, this turns "},{"attributes":{"italic":true},"insert":"Stuffy Doll"},{"insert":" into a nuclear weapon. "},{"attributes":{"italic":true},"insert":"Pain for All"},{"insert":" makes the enchanted creature deal its damage to "},{"attributes":{"italic":true},"insert":"each"},{"insert":" opponent rather than just the chosen player. A single 13-damage "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" suddenly deals 13 damage to the entire table simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






























































































