legendofa
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Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

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Land
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Removal
Riftwing Cloudskate
Flying
When this creature enters, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When this creature enters, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Illusion

Removal
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Deck Info
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Card NameQtyOdds
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Description
{"ops":[{"insert":"Yet another installment in my $10 \"superbudget\" series, comprising deck with a value of 10 USD or under. This one is all about \"enters the battlefield\" effects and card advantage through stacking and drawing. The real trick here is Archaeomancer: when you exile it with Ghostly Flicker or Displace, it can return that spell back to your hand to be used again. This deck finishes with "},{"attributes":{"italic":true},"insert":"(change this)"},{"insert":" Sagu Mauler, which can be unmorphed by exiling and returning it.\nIn improving this deck, look for powerful ETB effects like Eternal Witness, which can return any card in your graveyard to your hand--including, like Archaeomancer, the card that got it onto the battlefield.\n\n"}]}













