legendofa
10 views8 hrs ago
Modern
Size: 60
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Land
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Recursion
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Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

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Maybeboard
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

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Deck Info
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Card NameQtyOdds
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Description
{"ops":[{"insert":"Reanimator decks got some pushes with the Modern Horizons sets, but nothing quite like this. [[Trash for Treasure]] is just as fast and more flexible than [[Goryo's Vengeance]] + [[Ephemerate]], and [[Sphinx of the Steel Wind]] can tank [[Atraxa, Grand Unifier]] all day. Realistically, this deck probably isn't going to break the Modern tier list, but it's fun, unique, and very affordable for Modern, and that's more important to me right now.\n\n"},{"attributes":{"bold":true},"insert":"Turn 0: Opening hand"},{"insert":"\nYour perfect starting hand has, in order of importance: two lands, a discard spell, a big artifact, a reanimator, and a trash artifact. This deck churns through its cards pretty fast, so this isn't a hard requirement, but the more of these, the better. You don't want to be stuck acting like a bad burn deck. Use mulligans; they're there for a reason.\n\n"},{"attributes":{"bold":true},"insert":"Turn 1: Fill your graveyard"},{"insert":"\nStart off with a [[Faithless Looting]] or [[Lightning Axe]] to discard your beater, pretty standard options for R reanimator decks. If you toss [[Unburial Rites]], you can get a discount on that later. \n\n"},{"attributes":{"bold":true},"insert":"Turn 2: Gather your resources"},{"insert":"\nThere are a couple options here. If you have a 0-cost artifact like [[Welding Jar]] or [[Darksteel Citadel]] in your hand, you can take the time to [[Lightning Bolt]] or [[Lightning Helix]] out a problem or two, or dig deep and toss more with [[Thrilling Discovery]]. Otherwise, [[Pentad Prism]] sets up turn 3 with extra mana and a trash artifact.\n\n"},{"attributes":{"bold":true},"insert":"Turn 3: The Payoff"},{"insert":"\nPlay an artifact if you need it, then throw out your reanimator. This is usually going to be [[Trash for Treasure]], but a full [[Pentad Prism]] can power out [[Unburial Rites]] from your hand or graveyard, or [[Cataclysmic Gearhulk]] from your hand in a pinch. \n\n"},{"attributes":{"bold":true},"insert":"Big artifacts"},{"insert":"\nThe artifacts are creatures mostly chosen for evasion, control, and what I wanted to play with, so pick your favorites. Some other thoughts are in the maybeboard. [[Sundering Titan]] punishes shock lands and surveil lands, [[Cataclysmic Gearhulk]] is a solid imitation of a boardwipe, and [[Inkwell Leviathan]] and [[Sphinx of the Steel Wind]] handle the popular blue and red decks.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\nFor color, start with the basic [[Plains]] and [[Mountains]] and work out from there. The speed of this deck lets [[Inspiring Vantage]] come in with no drawback. [[Sacred Foundry]] and [[Clifftop Retreat]] fill out the rest of the core, and the Foundry can be given to [[Sundering Titan]] as needed. For utility, [[Darksteel Citadel]] is an artifact land that enters untapped for a turn 3 T4T, and the +2/+0 and vigilance from [[Slayers' Stronghold]] give some inevitability.\n"}]}































