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Commander
Size: 100Salt sum: 35.34
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UntapAgain

101 views22 days ago
Commander
Size: 100Salt sum: 35.34

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{"ops":[{"insert":"Niv-Mizzet, the Firemind Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Style:"},{"insert":" Izzet Draw-Control, Spellslinger, Burn\n"},{"attributes":{"bold":true},"insert":"Suggested Tags:"},{"insert":" Izzet, Spellslinger, Card Draw, Control, Burn\nNiv-Mizzet is a blue-red control deck built around turning card draw into direct damage. Whenever you draw a card, Niv deals 1 damage to any target, which means ordinary draw spells can also function as removal or help finish opponents. The deck uses counterspells, bounce, burn, and card advantage to slow the game down until Niv can safely take over.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first priority is developing mana and keeping your hand full. Cards such as "},{"attributes":{"bold":true},"insert":"Commander’s Sphere, Goldhound, Rapacious Dragon, Exhibition Magician,"},{"insert":" and other Treasure-producing effects help accelerate toward Niv’s six-mana cost.\nCheap interaction such as "},{"attributes":{"bold":true},"insert":"Spell Pierce, Make Disappear, Abrade, Fading Hope, Lightning Strike,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Strangle"},{"insert":" can protect you during the early turns, but try not to spend removal on every minor threat. Save \ninteraction for cards that will actually become a problem.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck becomes much stronger once Niv is on the battlefield, but Niv does not need to be cast immediately when you reach six mana. It is often better to wait until opponents are tapped down or until you can protect him.\nOnce Niv is active, draw spells become damage engines. "},{"attributes":{"bold":true},"insert":"Thirst for Knowledge, Big Score, Winged Words, Case the Joint,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Silundi Vision"},{"insert":" help keep cards flowing while triggering Niv repeatedly.\nEven Niv himself can tap to draw a card, giving you another source of damage each turn.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Controlling the Table"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blue provides counterspells and bounce, while red provides efficient burn and removal. Cards such as "},{"attributes":{"bold":true},"insert":"Whirlwind Denial, Confiscate and Bebother, Abrade, Fateful End, Torch Breath,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Consuming Tide"},{"insert":" help keep opponents from establishing overwhelming boards.\nThe goal is not to eliminate every permanent. Instead, use interaction selectively so the game lasts long enough for your card advantage to matter.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Finishing the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Niv can gradually eliminate creatures and players through repeated draw triggers, but the deck also has several powerful backup threats.\n"},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":" can convert a large amount of mana into a devastating finishing spell. "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can dominate a long game by turning every spell you cast into additional bounce. "},{"attributes":{"bold":true},"insert":"Drakuseth, Maw of Flames"},{"insert":" provides another major threat that can heavily damage opposing boards once it begins attacking. "},{"attributes":{"bold":true},"insert":"Marang River Regent"},{"insert":" offers both a large flying creature and a flexible draw-and-bounce spell when the creature is not needed.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Play the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Niv rewards patience. Develop mana, keep cards in hand, and avoid tapping out unnecessarily. The deck is strongest when opponents are unsure whether you are holding a counterspell, removal spell, or card-draw effect.\nThe central rule of the deck is:\n"},{"attributes":{"bold":true},"insert":"Do not cast Niv simply because you have six mana. Cast Niv when you are ready to protect him or immediately gain value from drawing cards."},{"insert":"\nOnce Niv survives, every extra card becomes another point of damage, and the deck can quickly shift from controlling the game to closing it out.\n"}]}

Commander

Qty: 1 Price: $1.79
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, the Firemind (c20) 225

Commander

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Artifact

Qty: 1 Price: $0.35
Futurist Sentinel
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Futurist Sentinel (neo) 54

Artifact

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Burn

Qty: 5 Price: $15.39
Brimstone Vandal
Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Creature - Devil
Brimstone Vandal (mid) 130
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Fateful End
Fateful End deals 3 damage to any target. Scry 1.
Instant
Fateful End (thb) 133
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (msh) 142
Slaying Fire
Slaying Fire deals 3 damage to any target.
Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
Instant
Slaying Fire (eld) 143

Burn

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Counters

Qty: 1 Price: $0.35
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (dft) 64

Counters

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Creature

Qty: 2 Price: $0.70
Enraged Flamecaster
Reach
Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.
Creature - Elemental Sorcerer
Enraged Flamecaster (ecl) 135
Risen Riptide
Whenever you cast a kicked spell, this creature has base power and toughness 5/5 until end of turn.
Creature - Elemental
Risen Riptide (znr) 73

Creature

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Cycling

Qty: 3 Price: $1.05
Frostveil Ambush
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling
(
, Discard this card: Draw a card.)
Instant
Frostveil Ambush (iko) 52
Giant Koi
Waterbend
: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish
Giant Koi (tla) 53
Startling Development
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling
(
, Discard this card: Draw a card.)
Instant
Startling Development (j22) 350

Cycling

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Draw

Qty: 12 Price: $9.38
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Case the Joint
Draw two cards, then look at the top card of each player's library.
Instant
Case the Joint (snc) 37
Dreamtail Heron
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Creature - Elemental Bird
Dreamtail Heron (plst) IKO-47
Forecasting Fortune Teller
When this creature enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Advisor Ally
Forecasting Fortune Teller (tla) 51
Golden Egg
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Add one mana of any color.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Golden Egg (eld) 220
Marang River Regent
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Creature - Dragon
Marang River Regent // Coil and Catch (tdm) 51
Oread of Mountain's Blaze
, Discard a card: Draw a card.
Creature Enchantment - Nymph
Oread of Mountain's Blaze (thb) 146
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
,
, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle
Reckoner Bankbuster (neo) 255
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (2xm) 71
Voldaren Epicure
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Voldaren Epicure (inr) 182
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Draw

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Evasion

Qty: 2 Price: $1.34
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (plst) ISD-60
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
Creature - Bird Otter
Otter-Penguin (tla) 67

Evasion

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Instant

Qty: 4 Price: $1.54
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards, then discard a card.
Instant
Confusticate and Bebother (hob) 35
Feed the Flames
Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Feed the Flames (ecl) 137
Smaug's Fury
Target creature gets +3/+0 and gains reach and first strike until end of turn.
Instant
Smaug's Fury (hob) 111
Thranduil's Decree
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Instant
Thranduil's Decree (hob) 56

Instant

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Land

Qty: 35 (37 w/ MDFC)Price: $18.18
Airship Engine Room
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Airship Engine Room (tla) 265
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dwarven Mine
(
: Add
.)
This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Land - Mountain
Dwarven Mine (plst) ELD-243
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359

Land

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Pump

Qty: 2 Price: $0.84
Festival Crasher
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature - Devil
Festival Crasher (inr) 153
Mizzium Tank
Trample
Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mizzium Tank (plst) WAR-138

Pump

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Ramp

Qty: 6 Price: $2.78
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Exhibition Magician
When this creature enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Wizard
Exhibition Magician (snc) 106
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (j22) 549
Rapacious Dragon
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Dragon
Rapacious Dragon (tdc) 229
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (pip) 191
Stonework Packbeast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
: Add one mana of any color.
Creature Artifact - Beast
Stonework Packbeast (znr) 255

Ramp

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Recursion

Qty: 1 Price: $0.35
Tazeem Roilmage
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Tazeem Roilmage (znr) 84

Recursion

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Removal

Qty: 22 Price: $26.72
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Burn the Accursed
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Instant
Burn the Accursed (mid) 132
Call In a Professional
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Instant
Call In a Professional (snc) 103
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Crashing Wave
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Crashing Wave (tla) 47
Cunning Geysermage
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.
Creature - Human Wizard
Cunning Geysermage (znr) 55
Dragonspark Reactor
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Artifact
Dragonspark Reactor (neo) 137
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Legendary Creature - Dragon
Drakuseth, Maw of Flames (pm20) 136p
Explosive Entry
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Sorcery
Explosive Entry (neo) 139
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (j25) 310
Goblin Cratermaker
, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
Creature - Goblin Warrior
Goblin Cratermaker (hoc) 194
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Make Disappear
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Counter target spell unless its controller pays
.
Instant
Make Disappear (snc) 49
Queen of Ice
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Creature - Human Wizard Noble
Queen of Ice // Rage of Winter (eld) 61
Scrabbling Claws
: Target player exiles a card from their graveyard.
, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Artifact
Scrabbling Claws (rna) 238
Strangle
Strangle deals 3 damage to target creature or planeswalker.
Sorcery
Strangle (snc) 125
Sword Coast Serpent
This creature can't be blocked as long as you've cast a noncreature spell this turn.
Creature - Dragon Serpent
Sword Coast Serpent // Capsizing Wave (clb) 99
Synchronized Spellcraft
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Synchronized Spellcraft (znr) 168
Torch Breath
This spell costs
less to cast if it targets a blue permanent.
This spell can't be countered.
Torch Breath deals X damage to target creature or planeswalker.
Instant
Torch Breath (snc) 127
Whirlwind Denial
For each spell and ability your opponents control, counter it unless its controller pays
.
Instant
Whirlwind Denial (sta) 23
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Removal

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Stax

Qty: 1 Price: $3.99
Pithing Needle
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Pithing Needle (rvr) 463

Stax

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Theft

Qty: 1 Price: $0.35
Song-Mad Treachery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165

Theft

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Tokens

Qty: 1 Price: $0.35
Searchlight Companion
Flying
When this creature enters, create a 1/1 colorless Spirit creature token.
Creature Artifact - Drone
Searchlight Companion (neo) 258

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
41 pips - 29 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 9 cards
36 pips - 30 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Niv-Mizzet, the Firemind Primer"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Style:"},{"insert":" Izzet Draw-Control, Spellslinger, Burn\n"},{"attributes":{"bold":true},"insert":"Suggested Tags:"},{"insert":" Izzet, Spellslinger, Card Draw, Control, Burn\nNiv-Mizzet is a blue-red control deck built around turning card draw into direct damage. Whenever you draw a card, Niv deals 1 damage to any target, which means ordinary draw spells can also function as removal or help finish opponents. The deck uses counterspells, bounce, burn, and card advantage to slow the game down until Niv can safely take over.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first priority is developing mana and keeping your hand full. Cards such as "},{"attributes":{"bold":true},"insert":"Commander’s Sphere, Goldhound, Rapacious Dragon, Exhibition Magician,"},{"insert":" and other Treasure-producing effects help accelerate toward Niv’s six-mana cost.\nCheap interaction such as "},{"attributes":{"bold":true},"insert":"Spell Pierce, Make Disappear, Abrade, Fading Hope, Lightning Strike,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Strangle"},{"insert":" can protect you during the early turns, but try not to spend removal on every minor threat. Save \ninteraction for cards that will actually become a problem.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck becomes much stronger once Niv is on the battlefield, but Niv does not need to be cast immediately when you reach six mana. It is often better to wait until opponents are tapped down or until you can protect him.\nOnce Niv is active, draw spells become damage engines. "},{"attributes":{"bold":true},"insert":"Thirst for Knowledge, Big Score, Winged Words, Case the Joint,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Silundi Vision"},{"insert":" help keep cards flowing while triggering Niv repeatedly.\nEven Niv himself can tap to draw a card, giving you another source of damage each turn.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Controlling the Table"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blue provides counterspells and bounce, while red provides efficient burn and removal. Cards such as "},{"attributes":{"bold":true},"insert":"Whirlwind Denial, Confiscate and Bebother, Abrade, Fateful End, Torch Breath,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Consuming Tide"},{"insert":" help keep opponents from establishing overwhelming boards.\nThe goal is not to eliminate every permanent. Instead, use interaction selectively so the game lasts long enough for your card advantage to matter.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Finishing the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Niv can gradually eliminate creatures and players through repeated draw triggers, but the deck also has several powerful backup threats.\n"},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":" can convert a large amount of mana into a devastating finishing spell. "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can dominate a long game by turning every spell you cast into additional bounce. "},{"attributes":{"bold":true},"insert":"Drakuseth, Maw of Flames"},{"insert":" provides another major threat that can heavily damage opposing boards once it begins attacking. "},{"attributes":{"bold":true},"insert":"Marang River Regent"},{"insert":" offers both a large flying creature and a flexible draw-and-bounce spell when the creature is not needed.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Play the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Niv rewards patience. Develop mana, keep cards in hand, and avoid tapping out unnecessarily. The deck is strongest when opponents are unsure whether you are holding a counterspell, removal spell, or card-draw effect.\nThe central rule of the deck is:\n"},{"attributes":{"bold":true},"insert":"Do not cast Niv simply because you have six mana. Cast Niv when you are ready to protect him or immediately gain value from drawing cards."},{"insert":"\nOnce Niv survives, every extra card becomes another point of damage, and the deck can quickly shift from controlling the game to closing it out.\n"}]}
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