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Commander
Size: 100Salt sum: 34.01
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HahnSoloCup

270 views29 hrs ago
Commander
Size: 100Salt sum: 34.01

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{"ops":[{"attributes":{"bold":true},"insert":"K'rrikback Bog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"A vast expanse of swampland that men never dare enter"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur commander for this deck, K'rrik, Son of Yawgmoth, has an ability that allows us to pay black pip mana costs in any cost of a card with life instead, which is neat. Unfortunately, that means we'll rapidly be killing ourselves every turn in order to pay those costs. Enter left, life gain. Mono black is pretty bare as far as raw life gain goes, so we'll be intertwining life drain and life link synergies in order to keep ourselves alive, while we drain all our opponents. We also have kind of a vampire tribal sub theme going on in this deck as well, since they carry the bulk of life gain and life drain cards.\n\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMain strategy here is giving our opponents that good suck. Before the suck can begin, however, we'll need to get some mana. We have some good ramp options in this deck that synergize pretty well with our strategy. Pristine Talisman and Paradise Plume will heal us as well as give us mana, and Bontu's Monument, The Darkness Crystal, and Cloud Key each reduce our creature costs by one. Cards like Nirkana Revenant and Bubbling Muck allow us to double our mana for each swamp and Heraldic Banner gives us an anthem buff for our black creatures. \n\nOnce we have our mana, its time to play some creatures. Cards like Marauding Blight-Priest, Blood Artist, Starscape Cleric, or Creeping Bloodsucker are all low mana cost and will drain opponents life total and heal us passively during normal gameplay, so we'll want to get them out quickly to make the most use of them. Vito, Thorn of the Dusk Rose and Sanguine Bond are also low cost, and are required for a number of our two cards combos, so we'll want them out quickly as well. About 20% of the deck is lifelink creatures or lifegain enablers, so once we have our cards out on the field that drain opponents when we gain life, we'll want to get them out and put them to work. Vampire Nighthawk, Grimdancer, and Nighthawk Scavenger are workhorses in this deck. With the commander out, they're one mana cost each, and Menace, Lifelink, and Deathtouch is a brutal combination. Our opponents will be unlikely to block them, if they even can, and will be likely waste their removal to get rid of them, freeing us up to safely send in our real threats later on. \n\nThe fun thing about this commander is that anything with only black pips in its cost can be sent out for free. Cards like Morlun, Devourer of Spiders, Gifted Aetherborn, or Vampire of the Dire Moon are free, along with most of the removal in this deck. Archenemy's Charm, Consuming Corruption, and Defile can all be cast with life, which means we don't have to be a stickler about leaving mana left over at the end of our turns. Ramp cards like Dark Ritual and Bubbling Muck are also free. Cards with X in the mana cost like Profane Command, Erebos's Intervention or Exsanguinate can have the upfront cost paid for. The best part of this, is that we're not limited on only paying mana costs for cards with life either. \n\nOnce we have our lifelink creatures out and our life drain cards out. We can swing at our opponents for damage, which will heal us, which will drain our opponents further. \n\nCombos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Thrashing Wumpus + Rush of Vitality"},{"insert":"\n\nThrashing Wumpus might not look like much of a threat. Its a 5 drop 3/3 with a single mana ability that does one damage to each creature and player. Its not even able to use it more than 3 times in a turn without killing itself, which on the surface might seem pretty bad. Why would we have it in this deck? Well, funny thing about Thrashing Wumpus, is that its mana ability can be paid with a black pip. Because of this, we can pay with life instead of mana. To make this even better, we can also give it indestructible and lifelink. In its ability description, it says that 'Thrashing Wumpus' deals the 1 damage to each player and creature, which means that damage triggers lifelink and heals us back the damage it deals to us and then some. If we make it indestructible it also doesn't die from the damage it does to itself. Because we're paying the mana cost with health, and healing that health back from lifelink and its ability is not a tap ability, we can literally spam it infinitely. This will kill every creature on the board, and every other player. Thrashing Wumpus won't even be able to be removed with traditional destruction removal spells. How would we give it both indestructible and lifelink? There's a card that does both: Rush of Vitality. \n\n"},{"attributes":{"bold":true},"insert":"Bloodthirsty Conqueror + <Vito or Sanguine Bond or Marauding Blight-Priest or Starscape Cleric> "},{"insert":"\n\nKind of a boring combo, but effective nonetheless. Bloodthirsty Conqueror allows us to gain life when opponents lose life and any of the 4 second cards for this combos listed above make opponents lose life when we gain life. Infinite life gain/loss ensues. All of these cards are relatively low cost, with the highest being 5, so this combo can be achieved within the first 4-6 turns if we're lucky enough to draw it, or lucky enough to draw Emeritus of Woe, which is a repeatable tutor. \n\n"},{"attributes":{"bold":true},"insert":"Vito, Thorn of the Dusk Rose + Blood Tribute"},{"insert":"\n\nOne of the great things about having so many vampires in this deck is how easily and early it is to get this combo out. Blood Tribute's kicker cost can be paid for by tapping an untapped vampire. The opponent will lose half their life, and we will gain that much life, which will cause the opponent to lose the other half of their life because of Vito. This isn't a definitive kill about half the time, since Blood Tribute's life loss is rounded up, so if a player has an odd life total, they will still live at 1 health. \n"}]}

Commander

Qty: 1 Price: $1.99
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (mh3) 274

Commander

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Counters

Qty: 4 Price: $3.34
Bloodbond Vampire
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Shaman Ally
Bloodbond Vampire (j22) 380
Bloodthirsty Aerialist
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Rogue
Bloodthirsty Aerialist (j25) 409
Duskfang Mentor
When this creature enters, put a lifelink counter on target non-Human creature you control.
,
: Put a +1/+1 counter on each creature you control with lifelink.
Creature - Human Cleric
Duskfang Mentor (iko) 86
The Haunt of Hightower
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Legendary Creature - Vampire
The Haunt of Hightower (plst) RNA-273

Counters

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Drain

Qty: 11 Price: $39.85
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Blood Seeker
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Vampire Shaman
Blood Seeker (m12) 81
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Legendary Creature - Horror Halfling
Gollum, Obsessed Stalker (ltc) 26
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Pontiff of Blight
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Creature - Cleric Zombie
Pontiff of Blight (clb) 768
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (wot) 35
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Thrashing Wumpus
: This creature deals 1 damage to each creature and each player.
Creature - Beast
Thrashing Wumpus (mmq) 166
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j22) 487

Drain

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Draw

Qty: 9 Price: $19.77
Cosmos Elixir
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Artifact
Cosmos Elixir (khm) 237
Nazar, the Velvet Fang
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Legendary Creature - Vampire Warlock
Nazar, the Velvet Fang (j25) 43
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (mkc) 133
Requiem Monolith
: Until end of turn, target creature gains "Whenever this creature is dealt damage, you draw that many cards and lose that much life." That creature's controller may have this artifact deal 1 damage to it. Activate only as a sorcery.
Artifact
Requiem Monolith (eoe) 113
Risky Shortcut
Draw two cards. Each player loses 2 life.
Sorcery
Risky Shortcut (dft) 103
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (lcc) 211
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Well of Lost Dreams (brr) 62

Draw

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Land

Qty: 36 Price: $23.66
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (c19) 229
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Leechridden Swamp
(
: Add
.)
This land enters tapped.
,
: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Land - Swamp
Leechridden Swamp (dsc) 286
Radiant Fountain
When this land enters, you gain 2 life.
: Add
.
Land
Radiant Fountain (c21) 310
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Land

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Lifegain

Qty: 13 Price: $85.13
Blood Tribute
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Sorcery
Blood Tribute (zen) 81
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j25) 415
Gifted Aetherborn
Deathtouch, lifelink
Creature - Vampire Aetherborn
Gifted Aetherborn (plst) AER-61
Grimdancer
This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Creature - Nightmare
Grimdancer (plst) IKO-90
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X +1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
Legendary Creature - Vampire Villain
Morlun, Devourer of Spiders (spm) 59
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature - Vampire Rogue
Nighthawk Scavenger (otc) 144
Nullpriest of Oblivion
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric
Nullpriest of Oblivion (j25) 472
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 426
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (scd) 103
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (fdn) 186
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (j25) 504
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Lifegain

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Protection

Qty: 6 Price: $16.76
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (m3c) 298
Rush of Vitality
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Instant
Rush of Vitality (plst) KLD-99
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (scd) 279

Protection

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Ramp

Qty: 10 Price: $43.06
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (drc) 124
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Dark Ritual
Add
.
Instant
Dark Ritual (mmq) 129
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (roe) 120
Paradise Plume
As this artifact enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
Artifact
Paradise Plume (c21) 255
Pristine Talisman
: Add
. You gain 1 life.
Artifact
Pristine Talisman (ltc) 283
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 96

Ramp

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Removal

Qty: 8 Price: $13.82
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 88
Consuming Corruption
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Instant
Consuming Corruption (mh3) 84
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (40k) 199
Erebos's Intervention
Choose one —
• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.
Instant
Erebos's Intervention (thb) 94
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (who) 221
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 714
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Profane Command (scd) 99
Withering Curse
All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.
Sorcery
Withering Curse (sos) 105

Removal

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Removal (Graveyard Hate)

Qty: 1 Price: $0.69
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Crypt Incursion (ltc) 198

Removal (Graveyard Hate)

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Tutor

Qty: 1 Price: $13.99
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80

Tutor

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Maybeboard

Qty: 16 Price: $37.90
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 20
Ascendant Evincar
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Legendary Creature - Vampire Noble Phyrexian
Ascendant Evincar (hop) 17
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Artifact
Demon's Horn (dvd) 57
Drag to the Underworld
This spell costs
less to cast, where X is your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Destroy target creature.
Instant
Drag to the Underworld (thb) 89
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian
Gix, Yawgmoth Praetor (tdc) 181
Grievous Wound
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Enchantment - Aura
Grievous Wound (dsk) 102
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Creature - Vampire Noble
High-Society Hunter (fdn) 461
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (j25) 469
Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment
Pact Weapon (clb) 139
Prism Ring
As this artifact enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact
Prism Ring (ori) 235
Sidisi, Undead Vizier
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Legendary Creature - Zombie Snake
Sidisi, Undead Vizier (plst) DTK-120
Vampire Cutthroat
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Vampire Cutthroat (emn) 110
Vincent Valentine
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Legendary Creature - Assassin
Vincent Valentine // Galian Beast (fin) 125Vincent Valentine // Galian Beast (fin) 125
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Creature - Human Warlock
Witch of the Moors (soc) 230

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
90 pips - 54 cards
39 mana - 37 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 6 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"K'rrikback Bog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"A vast expanse of swampland that men never dare enter"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur commander for this deck, K'rrik, Son of Yawgmoth, has an ability that allows us to pay black pip mana costs in any cost of a card with life instead, which is neat. Unfortunately, that means we'll rapidly be killing ourselves every turn in order to pay those costs. Enter left, life gain. Mono black is pretty bare as far as raw life gain goes, so we'll be intertwining life drain and life link synergies in order to keep ourselves alive, while we drain all our opponents. We also have kind of a vampire tribal sub theme going on in this deck as well, since they carry the bulk of life gain and life drain cards.\n\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMain strategy here is giving our opponents that good suck. Before the suck can begin, however, we'll need to get some mana. We have some good ramp options in this deck that synergize pretty well with our strategy. Pristine Talisman and Paradise Plume will heal us as well as give us mana, and Bontu's Monument, The Darkness Crystal, and Cloud Key each reduce our creature costs by one. Cards like Nirkana Revenant and Bubbling Muck allow us to double our mana for each swamp and Heraldic Banner gives us an anthem buff for our black creatures. \n\nOnce we have our mana, its time to play some creatures. Cards like Marauding Blight-Priest, Blood Artist, Starscape Cleric, or Creeping Bloodsucker are all low mana cost and will drain opponents life total and heal us passively during normal gameplay, so we'll want to get them out quickly to make the most use of them. Vito, Thorn of the Dusk Rose and Sanguine Bond are also low cost, and are required for a number of our two cards combos, so we'll want them out quickly as well. About 20% of the deck is lifelink creatures or lifegain enablers, so once we have our cards out on the field that drain opponents when we gain life, we'll want to get them out and put them to work. Vampire Nighthawk, Grimdancer, and Nighthawk Scavenger are workhorses in this deck. With the commander out, they're one mana cost each, and Menace, Lifelink, and Deathtouch is a brutal combination. Our opponents will be unlikely to block them, if they even can, and will be likely waste their removal to get rid of them, freeing us up to safely send in our real threats later on. \n\nThe fun thing about this commander is that anything with only black pips in its cost can be sent out for free. Cards like Morlun, Devourer of Spiders, Gifted Aetherborn, or Vampire of the Dire Moon are free, along with most of the removal in this deck. Archenemy's Charm, Consuming Corruption, and Defile can all be cast with life, which means we don't have to be a stickler about leaving mana left over at the end of our turns. Ramp cards like Dark Ritual and Bubbling Muck are also free. Cards with X in the mana cost like Profane Command, Erebos's Intervention or Exsanguinate can have the upfront cost paid for. The best part of this, is that we're not limited on only paying mana costs for cards with life either. \n\nOnce we have our lifelink creatures out and our life drain cards out. We can swing at our opponents for damage, which will heal us, which will drain our opponents further. \n\nCombos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Thrashing Wumpus + Rush of Vitality"},{"insert":"\n\nThrashing Wumpus might not look like much of a threat. Its a 5 drop 3/3 with a single mana ability that does one damage to each creature and player. Its not even able to use it more than 3 times in a turn without killing itself, which on the surface might seem pretty bad. Why would we have it in this deck? Well, funny thing about Thrashing Wumpus, is that its mana ability can be paid with a black pip. Because of this, we can pay with life instead of mana. To make this even better, we can also give it indestructible and lifelink. In its ability description, it says that 'Thrashing Wumpus' deals the 1 damage to each player and creature, which means that damage triggers lifelink and heals us back the damage it deals to us and then some. If we make it indestructible it also doesn't die from the damage it does to itself. Because we're paying the mana cost with health, and healing that health back from lifelink and its ability is not a tap ability, we can literally spam it infinitely. This will kill every creature on the board, and every other player. Thrashing Wumpus won't even be able to be removed with traditional destruction removal spells. How would we give it both indestructible and lifelink? There's a card that does both: Rush of Vitality. \n\n"},{"attributes":{"bold":true},"insert":"Bloodthirsty Conqueror + <Vito or Sanguine Bond or Marauding Blight-Priest or Starscape Cleric> "},{"insert":"\n\nKind of a boring combo, but effective nonetheless. Bloodthirsty Conqueror allows us to gain life when opponents lose life and any of the 4 second cards for this combos listed above make opponents lose life when we gain life. Infinite life gain/loss ensues. All of these cards are relatively low cost, with the highest being 5, so this combo can be achieved within the first 4-6 turns if we're lucky enough to draw it, or lucky enough to draw Emeritus of Woe, which is a repeatable tutor. \n\n"},{"attributes":{"bold":true},"insert":"Vito, Thorn of the Dusk Rose + Blood Tribute"},{"insert":"\n\nOne of the great things about having so many vampires in this deck is how easily and early it is to get this combo out. Blood Tribute's kicker cost can be paid for by tapping an untapped vampire. The opponent will lose half their life, and we will gain that much life, which will cause the opponent to lose the other half of their life because of Vito. This isn't a definitive kill about half the time, since Blood Tribute's life loss is rounded up, so if a player has an odd life total, they will still live at 1 health. \n"}]}
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