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Commander
Size: 100Salt sum: 43.52
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SuccubiCieri

37 views26 days ago
Commander
Size: 100Salt sum: 43.52
No deck tags

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Commander

Qty: 1 Price: $1.79
Swampbenders
Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
Lands you control are Swamps in addition to their other types.
Creature - Human Druid Ally
Swampbenders (tle) 65

Commander

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Creature

Qty: 2 Price: $21.34
Deepwood Legate
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Deepwood Legate (plst) MMQ-132
Sima Yi, Wei Field Marshal
Sima Yi's power is equal to the number of Swamps you control.
Legendary Creature - Human Soldier
Sima Yi, Wei Field Marshal (ptk) 82

Creature

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Discard

Qty: 2 Price: $0.70
Mind Sludge
Target player discards a card for each Swamp you control.
Sorcery
Mind Sludge (zen) 102
Sink into Takenuma
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Sorcery - Arcane
Sink into Takenuma (plst) SOK-89

Discard

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Evasion

Qty: 2 Price: $6.34
Dross Golem
Affinity for Swamps (This spell costs
less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature Artifact - Golem
Dross Golem (dst) 119
Filth
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature - Incarnation
Filth (plst) JUD-66

Evasion

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Finisher

Qty: 3 Price: $11.83
Dakmor Sorceress
Dakmor Sorceress's power is equal to the number of Swamps you control.
Creature - Human Wizard Sorcerer
Dakmor Sorceress (s99) 74
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature - Nightmare Horse
Nightmare (plst) W17-17
Squelching Leeches
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Creature - Leech
Squelching Leeches (ddr) 62

Finisher

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Land

Qty: 39 Price: $548.41
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 1134
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (sld) 440
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 7104
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 441

Land

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Pump

Qty: 2 Price: $7.48
Lashwrithe
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip
(
can be paid with either
or 2 life.)
Artifact - Equipment
Lashwrithe (c14) 245
Nightmare Lash
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nightmare Lash (mrd) 219

Pump

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Ramp

Qty: 40 Price: $137.72
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (soc) 261
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Blanket of Night
Each land is a Swamp in addition to its other land types.
Enchantment
Blanket of Night (vis) 52
Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (plst) M13-162
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (plst) CMD-147
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 322
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Emergent Sequence
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery
Emergent Sequence (stx) 129
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Explore the Underdark
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Sorcery
Explore the Underdark (clb) 232
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (drc) 112
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (plst) TOR-125
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Korlash, Heir to Blackblade
Korlash's power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Warrior Zombie
Korlash, Heir to Blackblade (plst) FUT-87
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '
: Add
.'"
Legendary Planeswalker - Liliana
Liliana of the Dark Realms (m14) 102
Magus of the Coffers
,
: Add
for each Swamp you control.
Creature - Human Wizard
Magus of the Coffers (c14) 148
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Map the Frontier (otj) 170
Map the Wastes
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Sorcery
Map the Wastes (plst) FRF-134
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Natural Connection
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Natural Connection (plst) DDR-13
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Animist (moc) 38
Peregrination
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Peregrination (bng) 132
Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Primal Growth (plst) PLS-87
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Rampaging Growth
Search your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Instant
Rampaging Growth (j22) 43
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Reclaim the Wastes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Sorcery
Reclaim the Wastes (znr) 200
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Roamer's Routine (tdm) 154
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (eoc) 105
Rude Awakening
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Rude Awakening (gvl) 22
Ruin in Their Wake
Devoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Sorcery
Ruin in Their Wake (j22) 132
Scale the Heights
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Sorcery
Scale the Heights (j22) 724
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (who) 234
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196

Ramp

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Removal

Qty: 7 Price: $12.53
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
Creature - Fish Crocodile
Cat-Gator (tla) 91
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery
Corrupt (bro) 88
Infernal Harvest
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Sorcery
Infernal Harvest (vis) 62
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (40k) 203
Quag Sickness
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
Enchantment - Aura
Quag Sickness (m14) 110
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Tendrils of Corruption (tsr) 145

Removal

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Stax

Qty: 2 Price: $1.68
Kormus Bell
All Swamps are 1/1 black creatures that are still lands.
Artifact
Kormus Bell (4ed) 332
Nightcreep
Until end of turn, all creatures become black and all lands become Swamps.
Instant
Nightcreep (dis) 49

Stax

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
30 pips - 23 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
38 pips - 34 cards
34 mana - 34 cards
0 pips - 0 cards
3 mana - 3 cards
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