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Commander
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NeonCrane79

167 views2 months ago
Commander
Size: 100Salt sum: 55.63

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{"ops":[{"insert":"Agent 86: Maxwell Smart\nCover identity: Narset, Enlightened Master\nAffiliation: CONTROL\nMission: Defeat all C.H.A.O.S. commanders\nSpecialty: Copying, stealing, temporal manipulation, and making increasingly complicated plans.\nAgent 99\nIdentity: Sakashima of a Thousand Faces\nStatus: Hidden Partner\nSpecialty: Assuming the identity of virtually anyone necessary to complete the mission.\n🕵️ AGENT 86: MAXWELL SMART \n\nAgent 86 has been assigned a highly classified mission of extraordinary importance. Unfortunately, nobody bothered to explain exactly what the mission is.\n\nNarset, Enlightened Master has been selected as his cover identity, giving Agent 86 access to an extensive arsenal of temporal manipulation, stolen intelligence, copied assets, mysterious disguises, and an alarming number of extra turns.\n\nThe operational doctrine is simple: never rely on a single plan.\n\nIf an opponent has something useful, borrow it. If it is particularly useful, steal it. If it is worth stealing, copy it. If it can be copied, copy the copy. If the plan fails, take another turn. If that plan fails, take another turn after that.\n\nShould Agent 86 acquire an enemy creature, CONTROL may deploy Legion Loyalty, allowing the newly acquired asset to attack one opponent while its myriad copies assault the others.\n\nWhen questioned about this unusual change in tactical doctrine, Agent 86 will simply respond:\n\n«“I've had a change of plans, Chief. Instead of attacking one of you, I'll attack all of you!”»\n\nThe Copy Division remains fully operational. Sakashima, Saheeli, Ral, Stella Lee, Rite of Replication, Sculpting Steel, and other classified duplication technology ensure that nobody can reliably determine which permanent is the original, which is the copy, or whether Agent 86 himself remembers.\n\nMeanwhile, the Temporal Affairs Department has authorized an excessive number of extra turns. Cast Through Time has been approved despite repeated objections from the Department of Common Sense.\n\nShould all conventional plans fail, Agent 86 is authorized to improvise.\n\nThis may involve planeswalkers.\n\nIt may involve stealing everyone's creatures.\n\nIt may involve casting someone else's spell.\n\nIt may involve copying the spell that copied the spell that copied the spell.\n\nNobody knows.\n\nEspecially Agent 86.\n\nBut that is the essence of CONTROLLED C.H.A.O.S.\n\nThe objective is not to execute the same plan every game.\n\nThe objective is to make a plan from whatever happens to be available.\n\nMission parameters: Completely over complicated.\nOperational security: Questionable.\nNumber of backup plans: Classified.\nProbability of following the original plan: Minimal.\nExpected turn length: Excessive.\nEnemy casualties: All of them.\nProbability of Agent 86 understanding the stack: By that much.\n\nAnd should the entire operation suddenly come together...\n\n💥 BOOM GOES THE DYNAMITE!\n\nCONTROL denies all knowledge of this deck.\n\nC.H.A.O.S. has been notified.\n\nAgent 86 has already changed the plan.\n"}]}
Narset, Enlightened Master
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature - Human Monk
Narset, Enlightened Master (cmm) 931

Commander

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Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 312
Corporeal Projection
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Corporeal Projection (clu) 28
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral
Ral, Storm Conduit (plst) WAR-211
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202
Saheeli Rai
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Saheeli
Saheeli Rai (plst) KLD-186
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery
Sakashima's Will (cmr) 91
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (moc) 374
Stella Lee, Wild Card
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
Legendary Creature - Human Rogue
Stella Lee, Wild Card (otc) 3

Copy

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Fevered Visions
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Enchantment
Fevered Visions (soi) 244
Jace, Mirror Mage
Kicker

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace
Jace, Mirror Mage (cmm) 852
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179
Teferi, Timebender
+2: Untap up to one target artifact or creature.
−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.
Legendary Planeswalker - Teferi
Teferi, Timebender (dom) 270

Draw

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Mu Yanling
+2: Target creature can't be blocked this turn.
−3: Draw two cards.
−10: Tap all creatures your opponents control. You take an extra turn after this one.
Legendary Planeswalker - Yanling
Mu Yanling (gs1) 1

Evasion

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Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 57
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58

Land

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Chef's Kiss
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Chef's Kiss (mh2) 120
Debt of Loyalty
Regenerate target creature. You gain control of that creature if it regenerates this way.
Instant
Debt of Loyalty (wth) 11
Downsize
Target creature you don't control gets -4/-0 until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Downsize (rvr) 41
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (clb) 734

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Copy Artifact
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Artifact (3ed) 53
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legendary Planeswalker - Ral
Ral Zarek (rvr) 216
Saheeli, the Gifted
+1: Create a 1/1 colorless Servo artifact creature token.
+1: The next spell you cast this turn has affinity for artifacts. (It costs
less to cast for each artifact you control as you cast it.)
−7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
Saheeli, the Gifted can be your commander.
Legendary Planeswalker - Saheeli
Saheeli, the Gifted (c18) 44
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Ramp

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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Narset, Enlightened Exile
Creatures you control have prowess.
Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
Legendary Creature - Human Monk
Narset, Enlightened Exile (mat) 38

Recursion

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Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (h1r) 7
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Blue Sun's Twilight
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Sorcery
Blue Sun's Twilight (one) 43
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 190
Lullmage's Domination
This spell costs
less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
Sorcery
Lullmage's Domination (znr) 66
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (clb) 803
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Spectacular Showdown (mkc) 162
Subjugate the Hobbits
Gain control of each noncommander creature with mana value 3 or less.
Sorcery
Subjugate the Hobbits (ltc) 24
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Removal

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Besmirch
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Besmirch (plst) CN2-49
Blatant Thievery
For each opponent, gain control of target permanent that player controls.
Sorcery
Blatant Thievery (plst) E02-8
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmm) 236
Invoke the Winds
Gain control of target artifact or creature. Untap it.
Sorcery
Invoke the Winds (neo) 58
Ray of Command
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Ray of Command (ddm) 29
Tempted by the Oriq
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Sorcery
Tempted by the Oriq (stx) 58

Theft

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Cast Through Time
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Enchantment
Cast Through Time (roe) 55

Theme

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Jaya, Fiery Negotiator
+1: Create a 1/1 red Monk creature token with prowess.
−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature.
−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Legendary Planeswalker - Jaya
Jaya, Fiery Negotiator (dmu) 133
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Legion Loyalty (tdc) 122
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral
Ral, Crackling Wit (blb) 230
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli
Saheeli, Sublime Artificer (drc) 119

Tokens

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Beacon of Tomorrows
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Sorcery
Beacon of Tomorrows (dds) 2
Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (cmm) 79
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—
(If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Part the Waterveil (plst) BFZ-80
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (ltc) 195
Savor the Moment
Take an extra turn after this one. Skip the untap step of that turn.
Sorcery
Savor the Moment (shm) 50
Stitch in Time
Flip a coin. If you win the flip, take an extra turn after this one.
Sorcery
Stitch in Time (rvr) 229
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (plst) UMA-77
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (inr) 90
Time Stretch
Target player takes two extra turns after this one.
Sorcery
Time Stretch (dmr) 294
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (msc) 788

Turns

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Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Ignite the Beacon
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Instant
Ignite the Beacon (war) 18

Tutor

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Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Dragon
Flying
Creature Token - Dragon
Dragon (trvr) 7

Tokens & Extras

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Deck Info

Deck stats

11 pips - 8 cards
14 mana - 14 cards
76 pips - 44 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 2 cards
29 pips - 23 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 2 cards
1 pip - 1 card
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Agent 86: Maxwell Smart\nCover identity: Narset, Enlightened Master\nAffiliation: CONTROL\nMission: Defeat all C.H.A.O.S. commanders\nSpecialty: Copying, stealing, temporal manipulation, and making increasingly complicated plans.\nAgent 99\nIdentity: Sakashima of a Thousand Faces\nStatus: Hidden Partner\nSpecialty: Assuming the identity of virtually anyone necessary to complete the mission.\n🕵️ AGENT 86: MAXWELL SMART \n\nAgent 86 has been assigned a highly classified mission of extraordinary importance. Unfortunately, nobody bothered to explain exactly what the mission is.\n\nNarset, Enlightened Master has been selected as his cover identity, giving Agent 86 access to an extensive arsenal of temporal manipulation, stolen intelligence, copied assets, mysterious disguises, and an alarming number of extra turns.\n\nThe operational doctrine is simple: never rely on a single plan.\n\nIf an opponent has something useful, borrow it. If it is particularly useful, steal it. If it is worth stealing, copy it. If it can be copied, copy the copy. If the plan fails, take another turn. If that plan fails, take another turn after that.\n\nShould Agent 86 acquire an enemy creature, CONTROL may deploy Legion Loyalty, allowing the newly acquired asset to attack one opponent while its myriad copies assault the others.\n\nWhen questioned about this unusual change in tactical doctrine, Agent 86 will simply respond:\n\n«“I've had a change of plans, Chief. Instead of attacking one of you, I'll attack all of you!”»\n\nThe Copy Division remains fully operational. Sakashima, Saheeli, Ral, Stella Lee, Rite of Replication, Sculpting Steel, and other classified duplication technology ensure that nobody can reliably determine which permanent is the original, which is the copy, or whether Agent 86 himself remembers.\n\nMeanwhile, the Temporal Affairs Department has authorized an excessive number of extra turns. Cast Through Time has been approved despite repeated objections from the Department of Common Sense.\n\nShould all conventional plans fail, Agent 86 is authorized to improvise.\n\nThis may involve planeswalkers.\n\nIt may involve stealing everyone's creatures.\n\nIt may involve casting someone else's spell.\n\nIt may involve copying the spell that copied the spell that copied the spell.\n\nNobody knows.\n\nEspecially Agent 86.\n\nBut that is the essence of CONTROLLED C.H.A.O.S.\n\nThe objective is not to execute the same plan every game.\n\nThe objective is to make a plan from whatever happens to be available.\n\nMission parameters: Completely over complicated.\nOperational security: Questionable.\nNumber of backup plans: Classified.\nProbability of following the original plan: Minimal.\nExpected turn length: Excessive.\nEnemy casualties: All of them.\nProbability of Agent 86 understanding the stack: By that much.\n\nAnd should the entire operation suddenly come together...\n\n💥 BOOM GOES THE DYNAMITE!\n\nCONTROL denies all knowledge of this deck.\n\nC.H.A.O.S. has been notified.\n\nAgent 86 has already changed the plan.\n"}]}
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