WiNg0o
87 views29 hrs ago
Commander
Size: 100Salt sum: 30.41
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{"ops":[{"insert":"This is a deck I made because I used to run "},{"insert":{"card-link":"Catapult Master"}},{"insert":" way back during the Onslaught days and wanted to build around him.\n\nAbdel's ability to generate soldier tokens is amazing for this, and it's fun that he's primarily used for just his blink qualities and I want to play soldiers.\n\nHow to play the deck:\n\nStart with a good hand that has a spread of lands and 2 drops. The deck has plenty of 2 drops that have ETB triggers which will be your main form of card draw and effects to use as blink targets for Abdel.\n\nGet down "},{"insert":{"card-link":"Far Traveler"}},{"insert":" by turn 3 if possible on curve. You want Abdel to start blinking right away every turn.\n\nBy turn 4 you should have plenty of blink targets down listed in the Blink Targets and Blink Draw categories.\n\nHold up instant speed blinking as interaction or if you think you can win.\n\nTurn 5, or sooner if you have ramp, drop Abdel and make a bunch of tokens.\n\nFrom here on play anthems and keep blinking Abdel to overwhelm.\n\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":" are good ways to end the fight.\n\nThe deck is pretty good at avoiding board clears, just save up instant speed blinking to use Abdel to save your board state.\n\n\n\n\n"}]}
Commander
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Commander
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Anthem
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class

Anthem
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Blink
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Blink Draw
Blink Draw
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Blink Targets
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Blink Targets
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Evasion
Evasion
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Ramp
Ramp
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Removal
Removal
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The Reason I Made the Deck
The Reason I Made the Deck
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Tokens
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a deck I made because I used to run "},{"insert":{"card-link":"Catapult Master"}},{"insert":" way back during the Onslaught days and wanted to build around him.\n\nAbdel's ability to generate soldier tokens is amazing for this, and it's fun that he's primarily used for just his blink qualities and I want to play soldiers.\n\nHow to play the deck:\n\nStart with a good hand that has a spread of lands and 2 drops. The deck has plenty of 2 drops that have ETB triggers which will be your main form of card draw and effects to use as blink targets for Abdel.\n\nGet down "},{"insert":{"card-link":"Far Traveler"}},{"insert":" by turn 3 if possible on curve. You want Abdel to start blinking right away every turn.\n\nBy turn 4 you should have plenty of blink targets down listed in the Blink Targets and Blink Draw categories.\n\nHold up instant speed blinking as interaction or if you think you can win.\n\nTurn 5, or sooner if you have ramp, drop Abdel and make a bunch of tokens.\n\nFrom here on play anthems and keep blinking Abdel to overwhelm.\n\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":" are good ways to end the fight.\n\nThe deck is pretty good at avoiding board clears, just save up instant speed blinking to use Abdel to save your board state.\n\n\n\n\n"}]}



























































