uhnkellarry
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Commander
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Commander
Maralen, Fae Ascendant
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Legendary Creature - Elf Faerie Noble

Commander
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Artifact
Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Artifact

Artifact
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Creature
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Gloom Ripper
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Creature - Elf Assassin

Silvan Reveler
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Landfall — Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Elf Citizen

Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Legendary Creature - Elf Druid


Creature
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Discard
Inscription of Ruin
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.
Sorcery

Discard
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Drain
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf

Drain
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Draw
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf

Tajuru Paragon
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker
When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Kicker
When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature - Elf

Draw
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Enchantment
Down in the Valley
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Enchantment - Saga

Enchantment
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Land
Land
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Protection
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Protection
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Ramp
Tyvar Kell
Elves you control have ": Add ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Legendary Planeswalker - Tyvar

Ramp
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Recursion
Return Upon the Tide
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Thwart the Grave
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Sorcery

Recursion
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Removal
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble

Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Removal
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Sorcery
Fantastic Elasticity
Choose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Trystan's Command
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Sorcery Kindred - Elf

Sorcery
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"1. Overview & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a "},{"attributes":{"bold":true},"insert":"Sultai (Black/Green/Blue) Elfball strategy"},{"insert":" that leverages traditional green mana acceleration alongside black removal/reanimation and blue card filtering/counterspells.\n\nUnlike traditional Golgari or Mono-Green Elf decks that rely solely on swinging with an army of 1/1s, this list operates on two parallel axes:\n\n"},{"attributes":{"bold":true},"insert":"Board Control via Blight & -1/-1 Counters:"},{"insert":" Using "},{"attributes":{"bold":true},"insert":"High Perfect Morcant"},{"insert":" alongside cards like "},{"attributes":{"italic":true},"insert":"Thornmantle Striker"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Binding the Old Gods"},{"insert":", every Elf entering the battlefield weakens or destroys opposing threats."},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Massive Mana & Big-X Finishers:"},{"insert":" Channeling mana loops ("},{"attributes":{"italic":true},"insert":"Argothian Elder"},{"insert":") or wide Elf boards ("},{"attributes":{"italic":true},"insert":"Canopy Tactician"},{"insert":", "},{"attributes":{"italic":true},"insert":"Elvish Warmaster"},{"insert":") into game-ending X-spells like "},{"attributes":{"bold":true},"insert":"Mind Grind"},{"insert":", "},{"attributes":{"bold":true},"insert":"Singularity Rupture"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Colossification"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"insert":"2. Key Engines & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A. The Blight & Proliferate Engine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"High Perfect Morcant:"},{"insert":" Forces opponents to "},{"attributes":{"bold":true},"insert":"blight 1"},{"insert":" (place a -1/-1 counter on a creature they control) whenever an Elf enters. Her activated ability lets you tap 3 Elves to "},{"attributes":{"bold":true},"insert":"proliferate at sorcery speed"},{"insert":", locking down opposing creature boards without ever needing to go to combat. "},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Token Multiplication:"},{"insert":" Spells like "},{"attributes":{"italic":true},"insert":"Elven Ambush"},{"insert":", "},{"attributes":{"italic":true},"insert":"Return Upon the Tide"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Harald, King of Skemfar"},{"insert":" drop multiple Elves simultaneously, triggering mass blight down the line. "},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"B. Mana Loops & Untap Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Argothian Elder:"},{"insert":" Synergizes directly with lands that tap for multiple mana ("},{"attributes":{"italic":true},"insert":"Bala Ged Sanctuary"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nykthos"},{"insert":"-style effects) or untap engines to generate absurd amounts of mana in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Card Advantage & Tutors:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Dig Up"},{"insert":" acts as an early mana fix or a late-game tutor. "},{"attributes":{"italic":true},"insert":"Pull from Tomorrow"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Consult the Star Charts"},{"insert":" dump surplus mana straight into an instant-speed hand refresh."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"C. Reanimation & Graveyard Value"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Recurrers:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Thwart the Grave"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bloodline Bidding"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Return Upon the Tide"},{"insert":" bring key lords ("},{"attributes":{"italic":true},"insert":"High Perfect Morcant"},{"insert":", "},{"attributes":{"italic":true},"insert":"Canopy Tactician"},{"insert":", "},{"attributes":{"italic":true},"insert":"Thranduil"},{"insert":") back straight to the battlefield. "},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"MDFC Utility:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Bala Ged Recovery"},{"insert":", "},{"attributes":{"italic":true},"insert":"Malakir Rebirth"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Pelakka Predation"},{"insert":" grant spell versatility in mid-game turns while ensuring you never miss a land drop."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"3. Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What to Look For"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A strong opening hand requires "},{"attributes":{"bold":true},"insert":"2 to 3 lands"},{"insert":", early mana acceleration, and a 2- or 3-drop bridge card:\n\n"},{"attributes":{"bold":true},"insert":"Ideal Hand Example:"},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"3 Lands ("},{"attributes":{"italic":true},"insert":"Overgrown Tomb"},{"insert":", "},{"attributes":{"italic":true},"insert":"Forest"},{"insert":", "},{"attributes":{"italic":true},"insert":"Island"},{"insert":")"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n\n"},{"insert":"1 Dork/Ramp ("},{"attributes":{"italic":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":")"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n\n"},{"insert":"1 Lord or Engine ("},{"attributes":{"italic":true},"insert":"Elvish Warmaster"},{"insert":", "},{"attributes":{"italic":true},"insert":"Skemfar Avenger"},{"insert":")"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n\n"},{"insert":"1 Control/Protection Piece ("},{"attributes":{"italic":true},"insert":"Inscription of Abundance"},{"insert":", "},{"attributes":{"italic":true},"insert":"Annul"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Malakir Rebirth"},{"insert":")"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n\n"},{"insert":"What to Avoid"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hands without Blue or Black mana:"},{"insert":" Being color-stuck with a hand full of "},{"attributes":{"italic":true},"insert":"Inscription of Ruin"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Pull from Tomorrow"},{"insert":" stalls your early turns."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"High-Cost Clunkers:"},{"insert":" Hands with "},{"attributes":{"italic":true},"insert":"Colossification"},{"insert":", "},{"attributes":{"italic":true},"insert":"Singularity Rupture"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Mind Grind"},{"insert":" without early mana acceleration."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"4. Turn-by-Turn Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[Turn 1–2: Mana Acceleration] ──► [Turn 3–4: Deploy Lords & Engines] ──► [Turn 5+: Mass Blight / X-Spells]"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Turns 1–2: Mana Acceleration & Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play your mana dorks ("},{"attributes":{"italic":true},"insert":"Llanowar Elves"},{"insert":"), rocks ("},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"), or cheap utility pieces ("},{"attributes":{"italic":true},"insert":"My Precious // Allure of Power"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Establish early green and black mana sources."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Turns 3–4: Deploy Engines & Establish Board Control"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast your commander/payoffs ("},{"attributes":{"italic":true},"insert":"High Perfect Morcant"},{"insert":", "},{"attributes":{"italic":true},"insert":"Elvish Warmaster"},{"insert":", "},{"attributes":{"italic":true},"insert":"Harald, King of Skemfar"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Start generating tokens ("},{"attributes":{"italic":true},"insert":"Elven Ambush"},{"insert":") to trigger blight on opposing commanders and high-priority threats."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Draw cards off "},{"attributes":{"italic":true},"insert":"Skemfar Avenger"},{"insert":" as opponents try to remove your small creatures."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Turns 5+: Closing Out the Game"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Option A (Mill / Board Wipe):"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Singularity Rupture"},{"insert":" to wipe remaining creatures and mill half of each opponent's deck, or funnel massive mana into "},{"attributes":{"bold":true},"insert":"Mind Grind"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Option B (Swarm / Overrun):"},{"insert":" Pump your team using "},{"attributes":{"italic":true},"insert":"Thranduil, Sindarin Liege"},{"insert":" or tap "},{"attributes":{"italic":true},"insert":"Morcant"},{"insert":" to proliferate -1/-1 counters on enemy units while swinging overhead with "},{"attributes":{"italic":true},"insert":"Levitation"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Option C (Voltron Kill):"},{"insert":" Slap "},{"attributes":{"bold":true},"insert":"Colossification"},{"insert":" onto an unblockable creature or a flyer to eliminate a single player in one swing."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"5. Strengths & Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unconventional Removal:"},{"insert":" Blight bypasses indestructible effects by reducing toughness directly to 0. "},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"High Versatility:"},{"insert":" Access to Blue gives the deck counterplay ("},{"attributes":{"italic":true},"insert":"Annul"},{"insert":", "},{"attributes":{"italic":true},"insert":"Spell Burst"},{"insert":", "},{"attributes":{"italic":true},"insert":"Consult the Star Charts"},{"insert":") that traditional Golgari Elf lists lack."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Resilient Graveyard Play:"},{"insert":" Plentiful reanimation spells mean removing "},{"attributes":{"italic":true},"insert":"High Perfect Morcant"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Canopy Tactician"},{"insert":" rarely keeps them off the board for long."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Color Dependency:"},{"insert":" Requires balance across three colors early in the game; missing Blue or Black early delays interaction."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Rest in Peace"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Bojuka Bog"},{"insert":" shut down reanimation targets ("},{"attributes":{"italic":true},"insert":"Return Upon the Tide"},{"insert":", "},{"attributes":{"italic":true},"insert":"Thwart the Grave"},{"insert":") and MDFC value. Ensure you save counterspells or enchantment removal ("},{"attributes":{"italic":true},"insert":"Binding the Old Gods"},{"insert":") for hate pieces!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}



















































