67 views16 days ago
Commander
Size: 100Salt sum: 32.66
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IsaBaguette

67 views16 days ago
Commander
Size: 100Salt sum: 32.66

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{"ops":[{"insert":"Mono-Green voltron with a... COMMON commander????? Well it's not quite so far-fetched with "},{"insert":{"card-link":"Wolfsbane, Highland Hero"}},{"insert":"! With her ability to pump herself at ANY time alongside a slew of pump spells, auras, and maybe even a sneaky combo or two, it's no WONDER that we have such a fun commander deck, all for the low price of... $44?! \n\n"},{"attributes":{"underline":true},"insert":"How the deck works:"},{"insert":"\n\n\t\tNamely, you're simply pumping your commander as BIG as they'll get, but "},{"insert":{"card-link":"Giant Growth"}},{"insert":" and "},{"insert":{"card-link":"Snake Umbra"}},{"insert":" aren't going to quite get you to a finishing board state in well enough time to close out a game of commander... \n\t\tFortunately we do have "},{"attributes":{"italic":true},"insert":"one"},{"insert":" way around this! "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" and "},{"insert":{"card-link":"Careful Cultivation"}},{"insert":" is the deck's ONLY infinite combo, netting infinite mana! While at a quick glance, this lets our commander go infinite, we can only use her activated ability once per turn, restricting us to how we can end up actually closing out a game...\n\t\tOur best infinite mana outlet by FAR is a "},{"insert":{"card-link":"Nyxborn Hydra"}},{"insert":", which will let us bestow it to our commander to ensure that no matter what, everyone else at the table WILL be perishing in short manners. "},{"insert":{"card-link":"Wildheart Invoker"}},{"insert":" is likely our next best option, giving ANY creature, not just our commander infinitely large stats as well as trample, potentially closing out the game in one BIG swing!\n\n"},{"attributes":{"underline":true},"insert":"The shortcomings:"},{"insert":"\n\t\tAs both a green deck AND a deck full of only common cards, it's QUITE difficult to draw cards. To attempt to rectify this issue, we do run each cycling land possible, alongside as many fetch lands as we can get our grubby little mitts upon to help attempt to get as far through the deck as possible. The best (and only) means of repeatably drawing cards are "},{"insert":{"card-link":"Brightwood Tracker"}},{"insert":" and "},{"insert":{"card-link":"Deepwood Denizen"}},{"insert":", which are admittedly not very impressive on their own in the slightest, but do their best with what we have!\n"}]}

Commander

Qty: 1 Price: $0.39
Wolfsbane, Highland Hero
Trample (This creature can deal excess combat damage to the player she's attacking.)
: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
Legendary Creature - Mutant Werewolf Hero
Wolfsbane, Highland Hero (msc) 767

Commander

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Combo!

Qty: 2 Price: $3.34
Careful Cultivation
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "
: Add
."
Channel —
, Discard this card: Create a 1/1 green Human Monk creature token with "
: Add
."
Enchantment - Aura
Careful Cultivation (woc) 122
Pili-Pala
Flying
,
: Add one mana of any color. (
is the untap symbol.)
Creature Artifact - Scarecrow
Pili-Pala (plst) SHM-258

Combo!

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Draw

Qty: 11 Price: $6.55
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (j25) 621
Brightwood Tracker
,
: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Elf Scout
Brightwood Tracker (m20) 166
Deepwood Denizen
Vigilance (Attacking doesn't cause this creature to tap.)
,
: Draw a card. This ability costs
less to activate for each +1/+1 counter on creatures you control.
Creature - Warrior Elf
Deepwood Denizen (j25) 648
Elven Farsight
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Sorcery
Elven Farsight (ltr) 161
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (hoc) 206
Jalum Tome
,
: Draw a card, then discard a card.
Artifact - Book
Jalum Tome (dmr) 226
Lace with Moonglove
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
Instant
Lace with Moonglove (cn2) 184
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Lead the Stampede (plst) DDU-16
Multani's Acolyte
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, draw a card.
Creature - Elf
Multani's Acolyte (ulg) 108
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (woc) 133
You Meet in a Tavern
Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
Sorcery
You Meet in a Tavern (clb) 263

Draw

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Land

Qty: 41 Price: $11.43
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (eoc) 151
Desert of the Indomitable
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Indomitable (m3c) 336
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hidden Nursery
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Nursery (m3c) 349
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (plst) DDR-28
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (ecc) 162
Slippery Karst
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Slippery Karst (dmr) 256
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
The Hunter Maze
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Hunter Maze (one) 253
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (dsc) 319
Turntimber Grove
This land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
: Add
.
Land
Turntimber Grove (ddp) 34
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (tmc) 82

Land

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Mana outlet

Qty: 5 Price: $2.19
Intrepid Tenderfoot
: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature - Insect Citizen
Intrepid Tenderfoot (eoe) 193
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Slime Molding
Create an X/X green Ooze creature token.
Sorcery
Slime Molding (mm3) 137
Untamed Might
Target creature gets +X/+X until end of turn.
Instant
Untamed Might (som) 131
Wildheart Invoker
: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Elf Shaman
Wildheart Invoker (fdn) 561

Mana outlet

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Pump

Qty: 17 Price: $9.53
Accelerated Evolution
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +2/+2.
Enchantment - Aura
Accelerated Evolution (msc) 711
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (woc) 119
Arachnoform
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Enchantment - Aura
Arachnoform (khm) 159
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (cmr) 299
Aspect of Hydra
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Instant
Aspect of Hydra (bng) 117
Bestial Bloodline
Enchant creature
Enchanted creature gets +2/+2.
: Return this card from your graveyard to your hand.
Enchantment - Aura
Bestial Bloodline (woe) 162
Briar Shield
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature gets +3/+3 until end of turn.
Enchantment - Aura
Briar Shield (wth) 121
Burst of Strength
Put a +1/+1 counter on target creature and untap it.
Instant
Burst of Strength (gtc) 115
Crystal Carapace
Enchant creature
Enchanted creature gets +3/+3 and has ward
.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Crystal Carapace (mom) 183
Forced Adaptation
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Forced Adaptation (rvr) 140
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (msh) 167
Guac & Marshmallow Pizza
Flash
When this artifact enters, target creature gets +2/+2 until end of turn. Untap it.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Guac & Marshmallow Pizza (tmt) 116
Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control.
Instant
Might of the Masses (j25) 689
Predatory Hunger
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Predatory Hunger (exo) 117
Rosethorn Halberd
When this Equipment enters, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Rosethorn Halberd (j22) 722
Spider Umbra
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Spider Umbra (uma) 184
Treetop Bracers
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchantment - Aura
Treetop Bracers (10e) 304

Pump

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Ramp

Qty: 17 Price: $22.71
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Bonder's Ornament
: Add one mana of any color.
,
: Each player who controls a permanent named Bonder's Ornament draws a card.
Artifact
Bonder's Ornament (cmm) 370
Copper Myr
: Add
.
Creature Artifact - Myr
Copper Myr (som) 146
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (plst) SHM-110
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fertilid's Favor
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
Instant
Fertilid's Favor (mom) 186
Find the Path
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "
: Add
."
Enchantment - Aura
Find the Path (afr) 183
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (fdn) 253
Leafkin Druid
: Add
. If you control four or more creatures, add
instead.
Creature - Elemental Druid
Leafkin Druid (scd) 196
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Llanowar Visionary
When this creature enters, draw a card.
: Add
.
Creature - Elf Druid
Llanowar Visionary (j25) 684
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (fdn) 557
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Seeker of Skybreak
: Untap target creature.
Creature - Elf
Seeker of Skybreak (7ed) 268
Ulvenwald Captive
Defender
: Add
.
: Transform this creature.
Creature - Horror Werewolf
Ulvenwald Captive // Ulvenwald Abomination (emn) 175Ulvenwald Captive // Ulvenwald Abomination (emn) 175
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159

Ramp

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Removal

Qty: 6 Price: $3.78
Druid Lyrist
,
, Sacrifice this creature: Destroy target enchantment.
Creature - Human Druid
Druid Lyrist (ody) 238
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Over the Edge
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Over the Edge (lci) 205
Scour from Existence
Exile target permanent.
Instant
Scour from Existence (bfz) 13
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Zuko's Exile (tla) 3

Removal

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
54 pips - 51 cards
55 mana - 49 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Mono-Green voltron with a... COMMON commander????? Well it's not quite so far-fetched with "},{"insert":{"card-link":"Wolfsbane, Highland Hero"}},{"insert":"! With her ability to pump herself at ANY time alongside a slew of pump spells, auras, and maybe even a sneaky combo or two, it's no WONDER that we have such a fun commander deck, all for the low price of... $44?! \n\n"},{"attributes":{"underline":true},"insert":"How the deck works:"},{"insert":"\n\n\t\tNamely, you're simply pumping your commander as BIG as they'll get, but "},{"insert":{"card-link":"Giant Growth"}},{"insert":" and "},{"insert":{"card-link":"Snake Umbra"}},{"insert":" aren't going to quite get you to a finishing board state in well enough time to close out a game of commander... \n\t\tFortunately we do have "},{"attributes":{"italic":true},"insert":"one"},{"insert":" way around this! "},{"insert":{"card-link":"Pili-Pala"}},{"insert":" and "},{"insert":{"card-link":"Careful Cultivation"}},{"insert":" is the deck's ONLY infinite combo, netting infinite mana! While at a quick glance, this lets our commander go infinite, we can only use her activated ability once per turn, restricting us to how we can end up actually closing out a game...\n\t\tOur best infinite mana outlet by FAR is a "},{"insert":{"card-link":"Nyxborn Hydra"}},{"insert":", which will let us bestow it to our commander to ensure that no matter what, everyone else at the table WILL be perishing in short manners. "},{"insert":{"card-link":"Wildheart Invoker"}},{"insert":" is likely our next best option, giving ANY creature, not just our commander infinitely large stats as well as trample, potentially closing out the game in one BIG swing!\n\n"},{"attributes":{"underline":true},"insert":"The shortcomings:"},{"insert":"\n\t\tAs both a green deck AND a deck full of only common cards, it's QUITE difficult to draw cards. To attempt to rectify this issue, we do run each cycling land possible, alongside as many fetch lands as we can get our grubby little mitts upon to help attempt to get as far through the deck as possible. The best (and only) means of repeatably drawing cards are "},{"insert":{"card-link":"Brightwood Tracker"}},{"insert":" and "},{"insert":{"card-link":"Deepwood Denizen"}},{"insert":", which are admittedly not very impressive on their own in the slightest, but do their best with what we have!\n"}]}
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