truu
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Commander
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Codie, Vociferous Codex
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book

Commander
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Ancestral Vision
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Target player draws three cards.
Sorcery

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Draw
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Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Proliferate
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Ramp
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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
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Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Theft
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Tokens
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Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Untap
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"The Game Plan: How the Deck Operates"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Early Turn Prep (Turns 1–2):"},{"insert":"\nCast your ramp ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":") or hold up cheap 1-mana interaction. Your priority is getting Codie on the board by Turn 3 using standard land mana.\n"},{"attributes":{"bold":true},"insert":"2. The Codie Turn (Turn 3–4):"},{"insert":"\nYou tap Codie for {4} colorless, floating $\\text{WUBRG}$ (+1 net mana). Because you cast "},{"attributes":{"bold":true},"insert":"no other 0-mana spells"},{"insert":", casting any 1-drop instant or sorcery triggers Codie’s pseudo-cascade to check your deck until it hits your only 0-mana spells: "},{"attributes":{"italic":true},"insert":"Profane Tutor"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ancestral Vision"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wheel of Fate"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Inevitable Betrayal"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"3. The Untap Chain Engine:"},{"insert":"\nYou use that floating $\\text{WUBRG}$ to cast 1-drop untappers ("},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cerulean Wisps"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dream's Grip"},{"insert":", "},{"attributes":{"italic":true},"insert":"Thermal Flux"},{"insert":", "},{"attributes":{"italic":true},"insert":"Hidden Strings"},{"insert":").\n"},{"attributes":{"bold":true},"insert":"The Math:"},{"insert":" Pay 1 mana to untap Codie $\\rightarrow$ Tap Codie for 4 to make $\\text{WUBRG}$ again $\\rightarrow$ Trigger another 0-mana hit $\\rightarrow$ Draw cards or tutor your combo pieces while floating massive excess mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4. The Win Condition Phase:"},{"insert":"\nOnce you’ve generated floating double-digit mana and tutored your pieces:\n"},{"attributes":{"bold":true},"insert":"Direct Finisher:"},{"insert":" Funnel raw floating mana into "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exsanguinate"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Crackle with Power"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm / Token Wins:"},{"insert":" Chain 10+ spells into "},{"attributes":{"italic":true},"insert":"Chatterstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Empty the Warrens"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendrils of Agony"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Rise of the Dread Marn"},{"insert":" following a board clear like "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand Examples"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand 1: The Fast Combo Hand (Keep)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hand Contents"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands:"},{"insert":" Wooded Foothills, Overgrown Tomb, Island"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Pieces:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":", "},{"attributes":{"italic":true},"insert":"Hidden Strings"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp / Tutors:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"italic":true},"insert":"Solve the Equation"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play Wooded Foothills $\\rightarrow$ fetch Forest/Garden."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Play Overgrown Tomb (untapped). Cast "},{"attributes":{"italic":true},"insert":"Dark Ritual"},{"insert":" into "},{"attributes":{"bold":true},"insert":"Codie, Vociferous Codex"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Play Island. Activate Codie (float $\\text{WUBRG}$)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":" targeting Codie. Codie's trigger resolves $\\rightarrow$ guaranteed hits "},{"attributes":{"italic":true},"insert":"Profane Tutor"},{"insert":" (tutoring "},{"attributes":{"italic":true},"insert":"Peer into the Abyss"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":")."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":" resolves, untapping Codie. Tap Codie again (float $\\text{WUBRG}$ + remaining mana)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"italic":true},"insert":"Hidden Strings"},{"insert":" targeting Codie and a land $\\rightarrow$ trigger hits "},{"attributes":{"italic":true},"insert":"Ancestral Vision"},{"insert":" (draw 3 cards)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" Turn 3 massive storm win with full operational mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand 2: The Resilient Mid-Range Hand (Keep)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hand Contents"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands:"},{"insert":" Command Tower, Misty Rainforest, Temple Garden"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Pieces:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Cerulean Wisps"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction / Ramp:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Boros Charm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Beast Within"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play Command Tower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Play Misty Rainforest $\\rightarrow$ fetch Steam Vents. Cast "},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":" (get Triome)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Play Temple Garden. You have 4 lands. Cast Codie. Pass with "},{"attributes":{"italic":true},"insert":"Boros Charm"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Beast Within"},{"insert":" open for protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Activate Codie. Cast "},{"attributes":{"italic":true},"insert":"Cerulean Wisps"},{"insert":" to untap Codie, draw a card, and hit "},{"attributes":{"italic":true},"insert":"Profane Tutor"},{"insert":" to pull "},{"attributes":{"italic":true},"insert":"Mizzix's Mastery"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand 3: The Trap Hand (Mulligan)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hand Contents"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands:"},{"insert":" Boseiju, Who Endures, Zagoth Triome"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Pieces:"},{"insert":" "},{"attributes":{"italic":true},"insert":"None (No 1-drop spells)"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Payoffs:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Army of the Damned"},{"insert":", "},{"attributes":{"italic":true},"insert":"Peer into the Abyss"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cultivate"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why to Mulligan:"},{"insert":" You have no 1-drop instant or sorcery to kick off Codie's untap cascade loop, no early turn 1-2 green ramp, and only 2 lands with a tapped Triome. You will sit idle until turn 4 or 5 and choke on high-cost spells before getting your engine online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
























































































