33 views2 months ago
Commander
Size: 100Salt sum: 46.69
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truu

33 views2 months ago
Commander
Size: 100Salt sum: 46.69
No deck tags

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Codie, Vociferous Codex
You can't cast permanent spells.
,
: Add
. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book
Codie, Vociferous Codex (spg) 157

Commander

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Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95

Burn

(Ctrl to add secondary)
Galvanic Iteration
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Galvanic Iteration (msc) 184

Copy

(Ctrl to add secondary)
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46

Counters

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Ancestral Vision
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Ancestral Vision (tdc) 144
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (plst) SHM-31
Manamorphose
Add two mana in any combination of colors.
Draw a card.
Instant
Manamorphose (plst) SHM-211
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (plst) M21-117
Thermal Flux
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Thermal Flux (csp) 49
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (tsr) 198

Draw

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Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (plst) TMP-86

Evasion

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Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Tendrils of Agony (scg) 75

Lifegain

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Clockspinning
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Instant
Clockspinning (who) 215

Proliferate

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Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (plst) EMN-78
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Mind Games
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Instant
Mind Games (sth) 38
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Reality Spasm
Choose one —
• Tap X target permanents.
• Untap X target permanents.
Instant
Reality Spasm (roe) 81
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Praetor's Counsel
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Sorcery
Praetor's Counsel (plst) C14-209

Recursion

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (msc) 803
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Claim the Firstborn
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Claim the Firstborn (eld) 118
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 390

Theft

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Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Army of the Damned (j25) 399
Chatterstorm
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Chatterstorm (blc) 210
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dmr) 318
Rise of the Dread Marn
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Rise of the Dread Marn (khm) 107

Tokens

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Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Sorcery
Emergent Ultimatum (iko) 185
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 103
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 401
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

(Ctrl to add secondary)
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (tle) 158
Dream's Grip
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Dream's Grip (mrd) 34
Jolt
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Jolt (mir) 70
Refocus
Untap target creature.
Draw a card.
Instant
Refocus (plst) FRF-47
Twiddle
You may tap or untap target artifact, creature, or land.
Instant
Twiddle (8ed) 111
Twitch
You may tap or untap target artifact, creature, or land.
Draw a card.
Instant
Twitch (wwk) 43

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

3 pips - 3 cards
13 mana - 12 cards
29 pips - 26 cards
15 mana - 14 cards
20 pips - 11 cards
23 mana - 13 cards
12 pips - 11 cards
14 mana - 13 cards
18 pips - 14 cards
16 mana - 15 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"The Game Plan: How the Deck Operates"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Early Turn Prep (Turns 1–2):"},{"insert":"\nCast your ramp ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":") or hold up cheap 1-mana interaction. Your priority is getting Codie on the board by Turn 3 using standard land mana.\n"},{"attributes":{"bold":true},"insert":"2. The Codie Turn (Turn 3–4):"},{"insert":"\nYou tap Codie for {4} colorless, floating $\\text{WUBRG}$ (+1 net mana). Because you cast "},{"attributes":{"bold":true},"insert":"no other 0-mana spells"},{"insert":", casting any 1-drop instant or sorcery triggers Codie’s pseudo-cascade to check your deck until it hits your only 0-mana spells: "},{"attributes":{"italic":true},"insert":"Profane Tutor"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ancestral Vision"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wheel of Fate"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Inevitable Betrayal"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"3. The Untap Chain Engine:"},{"insert":"\nYou use that floating $\\text{WUBRG}$ to cast 1-drop untappers ("},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cerulean Wisps"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dream's Grip"},{"insert":", "},{"attributes":{"italic":true},"insert":"Thermal Flux"},{"insert":", "},{"attributes":{"italic":true},"insert":"Hidden Strings"},{"insert":").\n"},{"attributes":{"bold":true},"insert":"The Math:"},{"insert":" Pay 1 mana to untap Codie $\\rightarrow$ Tap Codie for 4 to make $\\text{WUBRG}$ again $\\rightarrow$ Trigger another 0-mana hit $\\rightarrow$ Draw cards or tutor your combo pieces while floating massive excess mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4. The Win Condition Phase:"},{"insert":"\nOnce you’ve generated floating double-digit mana and tutored your pieces:\n"},{"attributes":{"bold":true},"insert":"Direct Finisher:"},{"insert":" Funnel raw floating mana into "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exsanguinate"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Crackle with Power"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm / Token Wins:"},{"insert":" Chain 10+ spells into "},{"attributes":{"italic":true},"insert":"Chatterstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Empty the Warrens"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendrils of Agony"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Rise of the Dread Marn"},{"insert":" following a board clear like "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand Examples"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand 1: The Fast Combo Hand (Keep)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hand Contents"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands:"},{"insert":" Wooded Foothills, Overgrown Tomb, Island"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Pieces:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":", "},{"attributes":{"italic":true},"insert":"Hidden Strings"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp / Tutors:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"italic":true},"insert":"Solve the Equation"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play Wooded Foothills $\\rightarrow$ fetch Forest/Garden."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Play Overgrown Tomb (untapped). Cast "},{"attributes":{"italic":true},"insert":"Dark Ritual"},{"insert":" into "},{"attributes":{"bold":true},"insert":"Codie, Vociferous Codex"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Play Island. Activate Codie (float $\\text{WUBRG}$)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":" targeting Codie. Codie's trigger resolves $\\rightarrow$ guaranteed hits "},{"attributes":{"italic":true},"insert":"Profane Tutor"},{"insert":" (tutoring "},{"attributes":{"italic":true},"insert":"Peer into the Abyss"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":")."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Twiddle"},{"insert":" resolves, untapping Codie. Tap Codie again (float $\\text{WUBRG}$ + remaining mana)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"italic":true},"insert":"Hidden Strings"},{"insert":" targeting Codie and a land $\\rightarrow$ trigger hits "},{"attributes":{"italic":true},"insert":"Ancestral Vision"},{"insert":" (draw 3 cards)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" Turn 3 massive storm win with full operational mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand 2: The Resilient Mid-Range Hand (Keep)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hand Contents"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands:"},{"insert":" Command Tower, Misty Rainforest, Temple Garden"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Pieces:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Cerulean Wisps"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction / Ramp:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Boros Charm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Beast Within"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play Command Tower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Play Misty Rainforest $\\rightarrow$ fetch Steam Vents. Cast "},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":" (get Triome)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Play Temple Garden. You have 4 lands. Cast Codie. Pass with "},{"attributes":{"italic":true},"insert":"Boros Charm"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Beast Within"},{"insert":" open for protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Activate Codie. Cast "},{"attributes":{"italic":true},"insert":"Cerulean Wisps"},{"insert":" to untap Codie, draw a card, and hit "},{"attributes":{"italic":true},"insert":"Profane Tutor"},{"insert":" to pull "},{"attributes":{"italic":true},"insert":"Mizzix's Mastery"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Test Hand 3: The Trap Hand (Mulligan)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hand Contents"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands:"},{"insert":" Boseiju, Who Endures, Zagoth Triome"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Pieces:"},{"insert":" "},{"attributes":{"italic":true},"insert":"None (No 1-drop spells)"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Payoffs:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Army of the Damned"},{"insert":", "},{"attributes":{"italic":true},"insert":"Peer into the Abyss"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cultivate"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why to Mulligan:"},{"insert":" You have no 1-drop instant or sorcery to kick off Codie's untap cascade loop, no early turn 1-2 green ramp, and only 2 lands with a tapped Triome. You will sit idle until turn 4 or 5 and choke on high-cost spells before getting your engine online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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