zcallen
207 views7 days ago
Commander
Size: 100Salt sum: 44.03
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"🐸💪 Blor the Impervious 🛡️🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Blor the Impervious]] is a brutally straightforward Voltron commander: a 3/3 with "},{"attributes":{"bold":true},"insert":"trample, hexproof, and indestructible"},{"insert":" built right into the card. That combination makes him unusually difficult to remove and gives you an ideal foundation for stacking Auras, Equipment, and +1/+1 counters until one Frog becomes everybody else's problem.\n\n🌱 Build the Frog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is mostly about ramping so Blor can hit the battlefield quickly. [[Birds of Paradise]], [[Llanowar Elves]], [[Elvish Mystic]], [[Fyndhorn Elves]], [[Delighted Halfling]], [[Fanatic of Rhonas]], [[Wild Growth]], [[Utopia Sprawl]], [[Nature's Lore]], [[Three Visits]], [[Cultivate]], and [[Kodama's Reach]] give the deck plenty of ways to accelerate. Once Blor arrives, the objective changes from "},{"attributes":{"bold":true},"insert":"make mana"},{"insert":" to "},{"attributes":{"bold":true},"insert":"make Frog enormous"},{"insert":". [[Blanchwood Armor]] and [[Blackblade Reforged]] scale naturally as the game progresses, while [[Colossification]] and [[Eldrazi Conscription]] provide massive chunks of power in a single card. [[Strong Back]] is especially good here: it makes Auras and Equipment cheaper to attach to Blor while also giving him +2/+2 for every Aura and Equipment already attached.\n\n📈 Keep Getting Bigger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck also has a significant +1/+1-counter package. [[Bristly Bill, Spine Sower]], [[Forgotten Ancient]], [[Hydra's Growth]], [[Level Up]], and [[Necklace of Girion]] can rapidly turn Blor from a 3/3 into something ridiculous. [[Level Up]] is particularly nasty: whenever the enchanted creature attacks, it "},{"attributes":{"bold":true},"insert":"doubles its +1/+1 counters"},{"insert":", and once that creature reaches 10 power it starts drawing cards as well. [[Necklace of Girion]] adds even more counters whenever you cast green spells or play Forests. That means you don't necessarily need one giant Aura to reach lethal commander damage. Sometimes the Frog just keeps doubling until somebody dies.\n\n⚔️ One Hit, Two Hits, Dead"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because commander damage only requires "},{"attributes":{"bold":true},"insert":"21 combat damage"},{"insert":", doubling Blor's damage output is extremely powerful. [[Fireshrieker]], [[Genji Glove]], and other combat enhancements can turn one huge Blor into two hits' worth of damage. Then there's [[Berserk]], which can produce an enormous surprise burst of power after blockers are declared. [[Super State]] provides one of the deck's flashiest finishes, setting the enchanted creature to 9/9 and giving it flying, first strike, trample, and haste. Even better, when it hits one opponent, it deals that much damage to "},{"attributes":{"bold":true},"insert":"each other opponent"},{"insert":" as well.\n\n🛡️ Good Luck Killing Him"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blor already having "},{"attributes":{"bold":true},"insert":"hexproof and indestructible"},{"insert":" means the usual Commander removal suite has a difficult time dealing with him. [[Heroic Intervention]], [[Bear Umbra]], [[Lion Umbra]], [[Commander's Plate]], [[Basilisk Collar]], [[Pariah's Shield]], and [[Tajuru Preserver]] provide extra layers of utility and resilience. [[Command Beacon]] is also valuable insurance against commander tax if an opponent manages to answer Blor through exile, sacrifice, bouncing, or another effect that gets around his built-in defenses. And while Blor is busy attacking, [[Crawlspace]], [[Silent Arbiter]], [[Fog]], [[Obscuring Haze]], and [[Spore Frog]] make it considerably harder for opponents to race you.\n\n📚 Don't Run Out of Gas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Voltron decks can struggle when they spend several cards building one creature and then run out of resources, so this list includes several ways to convert Blor's enormous power into cards. [[Hunter's Insight]] can turn a successful attack into a huge refill, while [[Rishkar's Expertise]] and [[Return of the Wildspeaker]] reward you for having a giant commander. [[Keen Sense]], [[Sixth Sense]], [[Toski, Bearer of Secrets]], and [[Ohran Frostfang]] provide repeatable draw from connecting in combat. The goal is to make sure that each successful Blor attack doesn't just hurt somebody—it reloads your hand for the next player.\n\n🐸 Playing the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp aggressively in the opening turns, then get [[Blor the Impervious]] onto the battlefield. From there, don't necessarily dump every Aura and Equipment onto him immediately. Blor himself is resistant to most removal, but the cards attached to him aren't. Build enough power to threaten commander-damage kills while keeping additional resources available to rebuild. Use [[Rogue's Passage]] and trample to force damage through, double his output with your combat-enhancing Equipment, and use cards like [[Berserk]], [[Colossification]], [[Eldrazi Conscription]], or [[Super State]] when it's time to stop being subtle.\n\nYou're not building an army.\n\n"},{"attributes":{"bold":true},"insert":"You're building one extremely angry, increasingly enormous, nearly indestructible Frog. 🐸💪💥"},{"insert":"\n"}]}
Artifact
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Creature
(CTRL to add secondary)
Enchantment
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Enchantment
(CTRL to add secondary)
Instant
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Instant
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"🐸💪 Blor the Impervious 🛡️🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Blor the Impervious]] is a brutally straightforward Voltron commander: a 3/3 with "},{"attributes":{"bold":true},"insert":"trample, hexproof, and indestructible"},{"insert":" built right into the card. That combination makes him unusually difficult to remove and gives you an ideal foundation for stacking Auras, Equipment, and +1/+1 counters until one Frog becomes everybody else's problem.\n\n🌱 Build the Frog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is mostly about ramping so Blor can hit the battlefield quickly. [[Birds of Paradise]], [[Llanowar Elves]], [[Elvish Mystic]], [[Fyndhorn Elves]], [[Delighted Halfling]], [[Fanatic of Rhonas]], [[Wild Growth]], [[Utopia Sprawl]], [[Nature's Lore]], [[Three Visits]], [[Cultivate]], and [[Kodama's Reach]] give the deck plenty of ways to accelerate. Once Blor arrives, the objective changes from "},{"attributes":{"bold":true},"insert":"make mana"},{"insert":" to "},{"attributes":{"bold":true},"insert":"make Frog enormous"},{"insert":". [[Blanchwood Armor]] and [[Blackblade Reforged]] scale naturally as the game progresses, while [[Colossification]] and [[Eldrazi Conscription]] provide massive chunks of power in a single card. [[Strong Back]] is especially good here: it makes Auras and Equipment cheaper to attach to Blor while also giving him +2/+2 for every Aura and Equipment already attached.\n\n📈 Keep Getting Bigger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck also has a significant +1/+1-counter package. [[Bristly Bill, Spine Sower]], [[Forgotten Ancient]], [[Hydra's Growth]], [[Level Up]], and [[Necklace of Girion]] can rapidly turn Blor from a 3/3 into something ridiculous. [[Level Up]] is particularly nasty: whenever the enchanted creature attacks, it "},{"attributes":{"bold":true},"insert":"doubles its +1/+1 counters"},{"insert":", and once that creature reaches 10 power it starts drawing cards as well. [[Necklace of Girion]] adds even more counters whenever you cast green spells or play Forests. That means you don't necessarily need one giant Aura to reach lethal commander damage. Sometimes the Frog just keeps doubling until somebody dies.\n\n⚔️ One Hit, Two Hits, Dead"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because commander damage only requires "},{"attributes":{"bold":true},"insert":"21 combat damage"},{"insert":", doubling Blor's damage output is extremely powerful. [[Fireshrieker]], [[Genji Glove]], and other combat enhancements can turn one huge Blor into two hits' worth of damage. Then there's [[Berserk]], which can produce an enormous surprise burst of power after blockers are declared. [[Super State]] provides one of the deck's flashiest finishes, setting the enchanted creature to 9/9 and giving it flying, first strike, trample, and haste. Even better, when it hits one opponent, it deals that much damage to "},{"attributes":{"bold":true},"insert":"each other opponent"},{"insert":" as well.\n\n🛡️ Good Luck Killing Him"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blor already having "},{"attributes":{"bold":true},"insert":"hexproof and indestructible"},{"insert":" means the usual Commander removal suite has a difficult time dealing with him. [[Heroic Intervention]], [[Bear Umbra]], [[Lion Umbra]], [[Commander's Plate]], [[Basilisk Collar]], [[Pariah's Shield]], and [[Tajuru Preserver]] provide extra layers of utility and resilience. [[Command Beacon]] is also valuable insurance against commander tax if an opponent manages to answer Blor through exile, sacrifice, bouncing, or another effect that gets around his built-in defenses. And while Blor is busy attacking, [[Crawlspace]], [[Silent Arbiter]], [[Fog]], [[Obscuring Haze]], and [[Spore Frog]] make it considerably harder for opponents to race you.\n\n📚 Don't Run Out of Gas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Voltron decks can struggle when they spend several cards building one creature and then run out of resources, so this list includes several ways to convert Blor's enormous power into cards. [[Hunter's Insight]] can turn a successful attack into a huge refill, while [[Rishkar's Expertise]] and [[Return of the Wildspeaker]] reward you for having a giant commander. [[Keen Sense]], [[Sixth Sense]], [[Toski, Bearer of Secrets]], and [[Ohran Frostfang]] provide repeatable draw from connecting in combat. The goal is to make sure that each successful Blor attack doesn't just hurt somebody—it reloads your hand for the next player.\n\n🐸 Playing the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp aggressively in the opening turns, then get [[Blor the Impervious]] onto the battlefield. From there, don't necessarily dump every Aura and Equipment onto him immediately. Blor himself is resistant to most removal, but the cards attached to him aren't. Build enough power to threaten commander-damage kills while keeping additional resources available to rebuild. Use [[Rogue's Passage]] and trample to force damage through, double his output with your combat-enhancing Equipment, and use cards like [[Berserk]], [[Colossification]], [[Eldrazi Conscription]], or [[Super State]] when it's time to stop being subtle.\n\nYou're not building an army.\n\n"},{"attributes":{"bold":true},"insert":"You're building one extremely angry, increasingly enormous, nearly indestructible Frog. 🐸💪💥"},{"insert":"\n"}]}




































































































