207 views7 days ago
Commander
Size: 100Salt sum: 44.03
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zcallen

207 views7 days ago
Commander
Size: 100Salt sum: 44.03

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{"ops":[{"insert":"🐸💪 Blor the Impervious 🛡️🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Blor the Impervious]] is a brutally straightforward Voltron commander: a 3/3 with "},{"attributes":{"bold":true},"insert":"trample, hexproof, and indestructible"},{"insert":" built right into the card. That combination makes him unusually difficult to remove and gives you an ideal foundation for stacking Auras, Equipment, and +1/+1 counters until one Frog becomes everybody else's problem.\n\n🌱 Build the Frog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is mostly about ramping so Blor can hit the battlefield quickly. [[Birds of Paradise]], [[Llanowar Elves]], [[Elvish Mystic]], [[Fyndhorn Elves]], [[Delighted Halfling]], [[Fanatic of Rhonas]], [[Wild Growth]], [[Utopia Sprawl]], [[Nature's Lore]], [[Three Visits]], [[Cultivate]], and [[Kodama's Reach]] give the deck plenty of ways to accelerate. Once Blor arrives, the objective changes from "},{"attributes":{"bold":true},"insert":"make mana"},{"insert":" to "},{"attributes":{"bold":true},"insert":"make Frog enormous"},{"insert":". [[Blanchwood Armor]] and [[Blackblade Reforged]] scale naturally as the game progresses, while [[Colossification]] and [[Eldrazi Conscription]] provide massive chunks of power in a single card. [[Strong Back]] is especially good here: it makes Auras and Equipment cheaper to attach to Blor while also giving him +2/+2 for every Aura and Equipment already attached.\n\n📈 Keep Getting Bigger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck also has a significant +1/+1-counter package. [[Bristly Bill, Spine Sower]], [[Forgotten Ancient]], [[Hydra's Growth]], [[Level Up]], and [[Necklace of Girion]] can rapidly turn Blor from a 3/3 into something ridiculous. [[Level Up]] is particularly nasty: whenever the enchanted creature attacks, it "},{"attributes":{"bold":true},"insert":"doubles its +1/+1 counters"},{"insert":", and once that creature reaches 10 power it starts drawing cards as well. [[Necklace of Girion]] adds even more counters whenever you cast green spells or play Forests. That means you don't necessarily need one giant Aura to reach lethal commander damage. Sometimes the Frog just keeps doubling until somebody dies.\n\n⚔️ One Hit, Two Hits, Dead"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because commander damage only requires "},{"attributes":{"bold":true},"insert":"21 combat damage"},{"insert":", doubling Blor's damage output is extremely powerful. [[Fireshrieker]], [[Genji Glove]], and other combat enhancements can turn one huge Blor into two hits' worth of damage. Then there's [[Berserk]], which can produce an enormous surprise burst of power after blockers are declared. [[Super State]] provides one of the deck's flashiest finishes, setting the enchanted creature to 9/9 and giving it flying, first strike, trample, and haste. Even better, when it hits one opponent, it deals that much damage to "},{"attributes":{"bold":true},"insert":"each other opponent"},{"insert":" as well.\n\n🛡️ Good Luck Killing Him"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blor already having "},{"attributes":{"bold":true},"insert":"hexproof and indestructible"},{"insert":" means the usual Commander removal suite has a difficult time dealing with him. [[Heroic Intervention]], [[Bear Umbra]], [[Lion Umbra]], [[Commander's Plate]], [[Basilisk Collar]], [[Pariah's Shield]], and [[Tajuru Preserver]] provide extra layers of utility and resilience. [[Command Beacon]] is also valuable insurance against commander tax if an opponent manages to answer Blor through exile, sacrifice, bouncing, or another effect that gets around his built-in defenses. And while Blor is busy attacking, [[Crawlspace]], [[Silent Arbiter]], [[Fog]], [[Obscuring Haze]], and [[Spore Frog]] make it considerably harder for opponents to race you.\n\n📚 Don't Run Out of Gas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Voltron decks can struggle when they spend several cards building one creature and then run out of resources, so this list includes several ways to convert Blor's enormous power into cards. [[Hunter's Insight]] can turn a successful attack into a huge refill, while [[Rishkar's Expertise]] and [[Return of the Wildspeaker]] reward you for having a giant commander. [[Keen Sense]], [[Sixth Sense]], [[Toski, Bearer of Secrets]], and [[Ohran Frostfang]] provide repeatable draw from connecting in combat. The goal is to make sure that each successful Blor attack doesn't just hurt somebody—it reloads your hand for the next player.\n\n🐸 Playing the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp aggressively in the opening turns, then get [[Blor the Impervious]] onto the battlefield. From there, don't necessarily dump every Aura and Equipment onto him immediately. Blor himself is resistant to most removal, but the cards attached to him aren't. Build enough power to threaten commander-damage kills while keeping additional resources available to rebuild. Use [[Rogue's Passage]] and trample to force damage through, double his output with your combat-enhancing Equipment, and use cards like [[Berserk]], [[Colossification]], [[Eldrazi Conscription]], or [[Super State]] when it's time to stop being subtle.\n\nYou're not building an army.\n\n"},{"attributes":{"bold":true},"insert":"You're building one extremely angry, increasingly enormous, nearly indestructible Frog. 🐸💪💥"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
Blor the Impervious
Trample, hexproof, indestructible
Legendary Creature - Warrior Frog
Blor the Impervious (mbc) 28

Commander

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Artifact

Qty: 16 Price: $540.22
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (slz) 336
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (sld) 1925
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 351
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (tmc) 135
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 345
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (m14) 210
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
: Add
.
Legendary Artifact
Necklace of Girion (hoc) 12
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (rvr) 264
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 400
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (ltc) 353
Sol Ring
: Add
.
Artifact
Sol Ring (slz) 356
Staff of Titania
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
Equip
Artifact - Equipment
Staff of Titania (brc) 50
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253

Artifact

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Creature

Qty: 17 Price: $364.85
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (slz) 313
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 338
Bugenhagen, Wise Elder
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
Legendary Creature - Human Shaman
Bugenhagen, Wise Elder (fic) 159
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (hoc) 25
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (sld) 1890
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 342
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (pf26) 2
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (slz) 323
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (cmm) 650
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (ncc) 307
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238
Tajuru Preserver
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature - Elf Shaman
Tajuru Preserver (roe) 211
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (spg) 60

Creature

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Enchantment

Qty: 13 Price: $170.38
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (sld) 1723
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213
Colossification
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment - Aura
Colossification (iko) 327
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (sld) 1218
Hydra's Growth
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchantment - Aura
Hydra's Growth (j22) 89
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Sixth Sense
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Enchantment - Aura
Sixth Sense (akh) 187
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 402
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 409
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (slz) 328

Enchantment

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Instant

Qty: 10 Price: $112.20
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (blc) 206
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (soa) 50
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m12) 173
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (sld) 1750
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (sld) 2676
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (sld) 2297
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 701
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 373

Instant

(CTRL to add secondary)

Land

Qty: 33 (35 w/ MDFC)Price: $1138.18
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (eos) 4
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 240
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 410f
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (sld) 1533
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 239
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (mic) 177
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (slz) 362
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 357
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (c21) 407
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (sld) 2813

Land

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Sorcery

Qty: 10 Price: $49.10
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sld) 2679
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 351
Harmonize
Draw three cards.
Sorcery
Harmonize (blc) 120
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Sorcery

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Maybeboard

Qty: 31 Price: $817.80
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 365
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (woc) 119
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 1
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (cmm) 369
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (ltc) 359
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (cmr) 460
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 169
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (ltc) 528
Exponential Growth
Until end of turn, double target creature's power X times.
Sorcery
Exponential Growth (stx) 318
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 330
Hit-Monkey
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
Legendary Creature - Assassin Monkey
Hit-Monkey (msc) 723
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (sta) 53
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Lifestream's Blessing (fic) 67
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 345
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Primal Bellow
Target creature gets +1/+1 until end of turn for each Forest you control.
Instant
Primal Bellow (zen) 176
Prowling Serpopard
This spell can't be countered.
Creature spells you control can't be countered.
Creature - Cat Snake
Prowling Serpopard (j22) 713
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (woc) 133
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 389
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 342
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (sld) 865
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (plst) BBD-215
Well Rested
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Enchantment - Aura
Well Rested (pip) 88
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
60 pips - 50 cards
40 mana - 35 cards
0 pips - 0 cards
13 mana - 12 cards
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Description

{"ops":[{"insert":"🐸💪 Blor the Impervious 🛡️🌲"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Blor the Impervious]] is a brutally straightforward Voltron commander: a 3/3 with "},{"attributes":{"bold":true},"insert":"trample, hexproof, and indestructible"},{"insert":" built right into the card. That combination makes him unusually difficult to remove and gives you an ideal foundation for stacking Auras, Equipment, and +1/+1 counters until one Frog becomes everybody else's problem.\n\n🌱 Build the Frog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is mostly about ramping so Blor can hit the battlefield quickly. [[Birds of Paradise]], [[Llanowar Elves]], [[Elvish Mystic]], [[Fyndhorn Elves]], [[Delighted Halfling]], [[Fanatic of Rhonas]], [[Wild Growth]], [[Utopia Sprawl]], [[Nature's Lore]], [[Three Visits]], [[Cultivate]], and [[Kodama's Reach]] give the deck plenty of ways to accelerate. Once Blor arrives, the objective changes from "},{"attributes":{"bold":true},"insert":"make mana"},{"insert":" to "},{"attributes":{"bold":true},"insert":"make Frog enormous"},{"insert":". [[Blanchwood Armor]] and [[Blackblade Reforged]] scale naturally as the game progresses, while [[Colossification]] and [[Eldrazi Conscription]] provide massive chunks of power in a single card. [[Strong Back]] is especially good here: it makes Auras and Equipment cheaper to attach to Blor while also giving him +2/+2 for every Aura and Equipment already attached.\n\n📈 Keep Getting Bigger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck also has a significant +1/+1-counter package. [[Bristly Bill, Spine Sower]], [[Forgotten Ancient]], [[Hydra's Growth]], [[Level Up]], and [[Necklace of Girion]] can rapidly turn Blor from a 3/3 into something ridiculous. [[Level Up]] is particularly nasty: whenever the enchanted creature attacks, it "},{"attributes":{"bold":true},"insert":"doubles its +1/+1 counters"},{"insert":", and once that creature reaches 10 power it starts drawing cards as well. [[Necklace of Girion]] adds even more counters whenever you cast green spells or play Forests. That means you don't necessarily need one giant Aura to reach lethal commander damage. Sometimes the Frog just keeps doubling until somebody dies.\n\n⚔️ One Hit, Two Hits, Dead"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because commander damage only requires "},{"attributes":{"bold":true},"insert":"21 combat damage"},{"insert":", doubling Blor's damage output is extremely powerful. [[Fireshrieker]], [[Genji Glove]], and other combat enhancements can turn one huge Blor into two hits' worth of damage. Then there's [[Berserk]], which can produce an enormous surprise burst of power after blockers are declared. [[Super State]] provides one of the deck's flashiest finishes, setting the enchanted creature to 9/9 and giving it flying, first strike, trample, and haste. Even better, when it hits one opponent, it deals that much damage to "},{"attributes":{"bold":true},"insert":"each other opponent"},{"insert":" as well.\n\n🛡️ Good Luck Killing Him"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blor already having "},{"attributes":{"bold":true},"insert":"hexproof and indestructible"},{"insert":" means the usual Commander removal suite has a difficult time dealing with him. [[Heroic Intervention]], [[Bear Umbra]], [[Lion Umbra]], [[Commander's Plate]], [[Basilisk Collar]], [[Pariah's Shield]], and [[Tajuru Preserver]] provide extra layers of utility and resilience. [[Command Beacon]] is also valuable insurance against commander tax if an opponent manages to answer Blor through exile, sacrifice, bouncing, or another effect that gets around his built-in defenses. And while Blor is busy attacking, [[Crawlspace]], [[Silent Arbiter]], [[Fog]], [[Obscuring Haze]], and [[Spore Frog]] make it considerably harder for opponents to race you.\n\n📚 Don't Run Out of Gas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Voltron decks can struggle when they spend several cards building one creature and then run out of resources, so this list includes several ways to convert Blor's enormous power into cards. [[Hunter's Insight]] can turn a successful attack into a huge refill, while [[Rishkar's Expertise]] and [[Return of the Wildspeaker]] reward you for having a giant commander. [[Keen Sense]], [[Sixth Sense]], [[Toski, Bearer of Secrets]], and [[Ohran Frostfang]] provide repeatable draw from connecting in combat. The goal is to make sure that each successful Blor attack doesn't just hurt somebody—it reloads your hand for the next player.\n\n🐸 Playing the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp aggressively in the opening turns, then get [[Blor the Impervious]] onto the battlefield. From there, don't necessarily dump every Aura and Equipment onto him immediately. Blor himself is resistant to most removal, but the cards attached to him aren't. Build enough power to threaten commander-damage kills while keeping additional resources available to rebuild. Use [[Rogue's Passage]] and trample to force damage through, double his output with your combat-enhancing Equipment, and use cards like [[Berserk]], [[Colossification]], [[Eldrazi Conscription]], or [[Super State]] when it's time to stop being subtle.\n\nYou're not building an army.\n\n"},{"attributes":{"bold":true},"insert":"You're building one extremely angry, increasingly enormous, nearly indestructible Frog. 🐸💪💥"},{"insert":"\n"}]}
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