87 views2 months ago
Commander
Size: 100Salt sum: 21.67
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Kenji8675309

87 views2 months ago
Commander
Size: 100Salt sum: 21.67
No deck tags

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Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Legendary Creature - Goblin Noble
Muxus, Goblin Grandee (j22) 575

Commander

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Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129
Hellraiser Goblin
Creatures you control have haste and attack each combat if able.
Creature - Goblin Berserker
Hellraiser Goblin (ddn) 7

Anthem

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Goblin Arsonist
When this creature dies, you may have it deal 1 damage to any target.
Creature - Goblin Shaman
Goblin Arsonist (j25) 555

Burn

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Ring of Valkas
Equipped creature has haste. (It can attack and
no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Valkas (cmr) 469

Counters

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Altac Bloodseeker
Whenever a creature an opponent controls dies, this creature gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and
as soon as it comes under your control.)
Creature - Human Berserker
Altac Bloodseeker (m15) 128
Bothersome Noisemaker
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Goblin Bard
Bothersome Noisemaker (hob) 89
Goblin-town Flunkies
Haste
When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Goblin Soldier
Goblin-town Flunkies (hob) 100
Gundabad Opportunist
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature - Goblin Rogue
Gundabad Opportunist (hob) 101
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)
Creature - Elemental
Lightning Elemental (jmp) 344
Riot Piker
First strike
This creature attacks each combat if able.
Creature - Goblin Berserker
Riot Piker (dgm) 37
Smaug, the Great Calamity
Flying
Legendary Creature - Dragon
Smaug, the Great Calamity // Spew Flame (hob) 109
Stampeding Horncrest
This creature has haste as long as you control another Dinosaur.
Creature - Dinosaur
Stampeding Horncrest (rix) 116
Stone Giant
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature - Giant
Stone Giant (plst) DDI-55

Creature

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Hill Gigas
Trample, haste
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Giant
Hill Gigas (fin) 141

Cycling

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Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Rummaging Goblin
, Discard a card: Draw a card.
Creature - Goblin Rogue
Rummaging Goblin (j22) 591
Viashino Racketeer
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Rogue Lizard
Viashino Racketeer (rtr) 112

Draw

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Lightning Diadem
Enchant creature
When this Aura enters, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
Enchantment - Aura
Lightning Diadem (jmp) 343

Enchantment

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Archwing Dragon
Flying, haste
At the beginning of the end step, return this creature to its owner's hand.
Creature - Dragon
Archwing Dragon (avr) 126
Goblin Battle Jester
Whenever you cast a red spell, target creature can't block this turn.
Creature - Goblin
Goblin Battle Jester (m13) 135
Goblin Shortcutter
When this creature enters, target creature can't block this turn.
Creature - Goblin Scout
Goblin Shortcutter (jmp) 330
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Goblin Pirate
Goblin Trailblazer (j25) 560
Krenko's Enforcer
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Goblin Warrior
Krenko's Enforcer (plst) M15-152
Messenger's Speed
Enchant creature
Enchanted creature has trample and haste.
Enchantment - Aura
Messenger's Speed (ths) 129
Seismic Stomp
Creatures without flying can't block this turn.
Sorcery
Seismic Stomp (plst) EMA-146

Evasion

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Charging Tuskodon
Trample
If this creature would deal combat damage to a player, it deals double that damage to that player instead.
Creature - Dinosaur
Charging Tuskodon (plst) RIX-97

Finisher

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Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499

Land

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Lobber Crew
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap this creature.
Creature - Goblin Warrior
Lobber Crew (rtr) 99

Pingers

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Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Enchantment
Circle of Flame (m15) 135
Slumbering Dragon
Flying
This creature can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
Creature - Dragon
Slumbering Dragon (m13) 148
Wall of Fire
Defender (This creature can't attack.)
: This creature gets +1/+0 until end of turn.
Creature - Wall
Wall of Fire (plst) M15-167

Protection

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Bellows Lizard
: This creature gets +1/+0 until end of turn.
Creature - Lizard
Bellows Lizard (plst) ORI-132
Buccaneer's Bravado
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Instant
Buccaneer's Bravado (rix) 96
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (sta) 41
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Kindled Fury (fdn) 542
Racecourse Fury
Enchant land
Enchanted land has "
: Target creature gains haste until end of turn."
Enchantment - Aura
Racecourse Fury (rtr) 104
Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Red Mage's Rapier (fin) 152
Skinbrand Goblin
Bloodrush —
, Discard this card: Target attacking creature gets +2/+1 until end of turn.
Creature - Goblin Warrior
Skinbrand Goblin (2xm) 144
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Strider Harness (rix) 183
Tilonalli's Crown
Enchant creature
When this Aura enters, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
Enchantment - Aura
Tilonalli's Crown (rix) 120
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Instant
Trumpet Blast (m19) 165
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157
Warrior's Sword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warrior's Sword (fin) 169

Pump

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Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Ramp

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Arms Dealer
, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Creature - Goblin Rogue
Arms Dealer (j22) 493
Bloodshot Trainee
: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
Creature - Goblin Warrior
Bloodshot Trainee (2xm) 119
Chandra's Outrage
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Instant
Chandra's Outrage (m20) 130
Electrickery
Electrickery deals 1 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Electrickery (plst) GK1-29
Flameblast Dragon
Flying
Whenever this creature attacks, you may pay
. If you do, it deals X damage to any target.
Creature - Dragon
Flameblast Dragon (scd) 142
Flamespeaker's Will
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Enchantment - Aura
Flamespeaker's Will (jou) 95
Goblin Kaboomist
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "
, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Creature - Goblin Warrior
Goblin Kaboomist (plst) M15-144
Goblin Negotiation
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Goblin Negotiation (fdn) 88
Heat Ray
Heat Ray deals X damage to target creature.
Instant
Heat Ray (ima) 133
Mutiny
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Sorcery
Mutiny (plst) RIX-106
Shatter
Destroy target artifact.
Instant
Shatter (plst) RIX-114
Silverclad Ferocidons
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Creature - Dinosaur
Silverclad Ferocidons (rix) 115
Smelt
Destroy target artifact.
Instant
Smelt (plst) M19-158
Spikeshot Elder
: This creature deals damage equal to its power to any target.
Creature - Goblin Shaman
Spikeshot Elder (mm2) 127
Spire Barrage
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Sorcery
Spire Barrage (ddi) 71
Stoke the Flames
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Stoke the Flames deals 4 damage to any target.
Instant
Stoke the Flames (mom) 166
Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
Creature Enchantment - Wizard Saga
Summon: Esper Ramuh (fin) 161

Removal

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Tidings of War
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Tidings of War (hob) 115

Sorcery

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Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92

Stax

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Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Act of Treason (rvr) 99
Mark of Mutiny
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Mark of Mutiny (plst) PCA-47

Theft

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Goblin Rally
Create four 1/1 red Goblin creature tokens.
Sorcery
Goblin Rally (j22) 546
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (j25) 140

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
80 pips - 64 cards
33 mana - 33 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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