fluffyfinger
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Cragflame — Mabel Mouse Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Boros · Bracket 3 · $37.66"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What it does"},{"insert":"\nFlood the board with cheap Mice, attach swords to them, and turn the act of attaching into card draw. Mabel anthems your Mice and hands you a free Equipment when she lands.\n"},{"attributes":{"bold":true},"insert":"The engine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Valiant"},{"insert":" — whenever a creature becomes the target of a spell or ability you control, "},{"attributes":{"italic":true},"insert":"for the first time each turn"},{"insert":", it does something. Equipping targets. So do all your pump spells.\n"},{"attributes":{"bold":true},"insert":"Equip {0}"},{"insert":" is what breaks it open. Shuko, Leather Armor, and Grafted Wargear all attach for free. Puresteel Paladin gives "},{"attributes":{"italic":true},"insert":"every"},{"insert":" Equipment equip {0} once you control three artifacts. Walk one sword across the board and collect a trigger off every Mouse at zero mana.\n"},{"attributes":{"bold":true},"insert":"Draw engines — Boros usually has none"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Card"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trigger"},{"attributes":{"align":"center","table":"1"},"insert":"\n"},{"insert":"Akiri, Fearless Voyager"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Attack with equipped creatures"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Puresteel Paladin"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Equipment enters"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Giott, King of the Dwarves"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Equipment enters (loot)"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Whiskerquill Scribe"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Valiant (loot)"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn plan"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"T1–2"},{"insert":" — one-drop Mice. Heartfire Hero, Cheeky House-Mouse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T3"},{"insert":" — Mabel. Anthem plus a free Cragflame token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T4–5"},{"insert":" — land a draw engine. Don’t just keep casting Mice or you’ll be empty by turn six."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T6–8"},{"insert":" — kill turn. Bruenor makes every Equipment +2/+0 across the board; Manifold Mouse grants double strike; Raph & Leo gives an extra combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2–3 lands, a one- or two-drop Mouse, ideally something to target it with. "},{"attributes":{"bold":true},"insert":"Ship:"},{"insert":" 5+ lands, or no creature before turn three. Equipment with no creatures is a dead hand.\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board wipes."},{"insert":" No protection. Hold a Mouse back once you’re threatening lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fliers and fat blockers."},{"insert":" Trample from Manifold Mouse and the ping creatures are your outs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shroud and hexproof on your own creatures"},{"insert":" — they stop "},{"attributes":{"italic":true},"insert":"you"},{"insert":" targeting, which turns off valiant. This is why Lightning Greaves isn’t in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pilot notes"},{"insert":"\nSpread equips across creatures, never onto one. Valiant is once per creature per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weftstalker Ardent pings the table when "},{"attributes":{"bold":true},"insert":"artifacts"},{"insert":" enter too, not just creatures. Casting a sword damages everyone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heartfire Hero dies dealing its power to each opponent. Grow it and removal stops being a downside."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slayers’ Stronghold and Brass Squire are free valiant triggers off permanents you already control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
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Anthem
Flowerfoot Swordmaster
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse

Anthem
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Artifact
Quintessential Katana
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life."
Whenever a Ninja you control enters, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a Ninja you control enters, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Burn
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Counters
Counters
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Creature
Creature
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Draw
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature - Warrior Mouse

Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard

Draw
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Evasion
Evasion
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Instant
Instant
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Land
Lupinflower Village
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land

Land
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Protection
Protection
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Pump
Manifold Mouse
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Creature - Soldier Mouse

Veteran Guardmouse
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Soldier Mouse

Pump
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Ramp
Raging Battle Mouse
The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Creature - Mouse

Ramp
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Removal
Removal
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Tokens
Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga

Tokens
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Sideboard
Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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