MileHighMagic
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Commander
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{"ops":[{"insert":"Core Strategy:\n\nDevelop mana and a cheap engine. Hit land drops, deploy a 2-mana rock (Sol Ring, a Signet, or a Talisman), and land an early payoff such as Esper Sentinel, Impact Tremors, Skullclamp, or Agate Instigator.\nStack attack-trigger token makers. Cast Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Ainok Strike Leader, Voice of Victory, either Zurgo, or Endless Foot Assault. If you have Isshin, Two Heavens as One or a Mardu-mode Windcrag Siege, play it before the attack step so every trigger fires twice.\nCast Caesar and attack. Sacrifice a spare body and take tokens-plus-draw in the early and mid game. Switch one mode to the token-count burn once the board is wide. Caesar's Soldiers enter tapped and attacking with haste, so they contribute immediately.\nConvert the flood. Anointed Procession doubles the tokens; Divine Visitation upgrades them into 4/4 Angels. Purphoros, God of the Forge, Impact Tremors, Warleader's Call, Agate Instigator, and General Kreat, the Boltbringer turn each ETB into damage to every opponent. Ashnod's Altar, Pitiless Plunderer, Goblin Bombardment, and Skullclamp cash extra bodies for mana, treasures, pings, and cards.\nClose the table. Finish with a wide combat step plus Caesar's burn mode, or dump a burst of tokens via Secure the Wastes, Grand Crescendo, Call the Coppercoats, or Martial Coup into the ping enchantments. A backup aristocrats loop is Reassembling Skeleton plus Ashnod's Altar plus Pitiless Plunderer into Goblin Bombardment.\nMulligan Priorities:\n\nKeep: 2-3 lands with mixed colors, a 2-mana rock or cheap engine (Esper Sentinel, Impact Tremors, Skullclamp, Viscera Seer), and at least one early creature so Caesar has something to sacrifice.\nAvoid: Hands of only 4+ mana payoffs (Divine Visitation, Purphoros, God of the Forge, Myrel, Shield of Argive, Anointed Procession) with no ramp, and creature-light hands that cannot feed Caesar's trigger.\nKey Tips:\n\nSequence Isshin, Two Heavens as One or Windcrag Siege before you swing; doubling Adeline, Resplendent Cathar or Ainok Strike Leader is the difference between a setup attack and a blowout.\nHold Voice of Victory or Myrel, Shield of Argive for the turn you need the stack locked; both shut off interaction during your combat.\nReconnaissance and Dolmen Gate make attacking free - connect, then pull Caesar or a value attacker out of combat.\nEarly Caesar modes are tokens + draw; only take the burn mode once you have a real token count. Do not sacrifice your last relevant body just to trigger him.\nDivine Visitation is a combat finisher, not an always-on upgrade - it turns off Skullclamp-friendly 1/1s. Deploy it when you are ready to end the game.\nTeferi's Protection, Boros Charm, and Grand Crescendo are your wipe answers; keep one up once the board is worth protecting.\nWeaknesses:\nCritical\n\nArtifact hate with no answers. Rocks, equipment, Ashnod's Altar, Skullclamp, The Soul Stone, and treasure producers are a large share of the nonland deck, and the list has essentially no artifact removal. A resolved Vandalblast, Null Rod, Collector Ouphe, or Stony Silence blanks that engine and you cannot cleanly remove it.\nModerate\n\nEnchantment permanents also stick. There is no enchantment removal either, so Rest in Peace, Blood Moon, Rhystic Study, or a prison piece just sits there. You can still race some of these, but you cannot answer them.\nSymmetric wipes. Damnation and overloaded Damn from opponents reset the token board. You have Teferi's Protection, Boros Charm, and Grand Crescendo, but if those are spent, rebuild is slow.\nRepeated commander removal. Caesar is only four mana the first time, but the sac-draw loop and the scalable burn mode live on him. Taxing him out slows the card-advantage plan even though the 99 can still swarm.\nMinor\n\nGraveyard hate. Reassembling Skeleton, Chthonian Nightmare, and The Soul Stone care about the yard; the main plan does not. Rest in Peace is annoying, not fatal.\nEvasion and fliers. Most of your bodies are 1/1 ground tokens until Divine Visitation or Inkshield comes online, so an unanswered airborne clock can race you.\nKey Cards:\nIsshin, Two Heavens as One: Copies every attack trigger - Caesar, Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, mobilize, and the rest.\nAdeline, Resplendent Cathar: Three attacking tokens per combat and a body that scales with the swarm.\nAnim Pakal, Thousandth Moon: Growing, attacking Gnome army that also feeds artifact-token synergies.\nAnointed Procession: Doubles Caesar's Soldiers, Adeline's Humans, and every other token effect.\nDivine Visitation: Turns the 1/1 flood into 4/4 flying Angels and ends games in a single swing.\nPurphoros, God of the Forge: Primary noncombat closer; two damage to each opponent per creature ETB.\nImpact Tremors: Cheaper, redundant Purphoros effect that comes down on curve.\nWarleader's Call: Anthem plus another ETB ping; makes the small tokens actually connect.\nSkullclamp: Best draw engine in the list - clamp a 1/1 instead of (or after) sacrificing it to Caesar.\nAshnod's Altar: Sac outlet, mana engine, and a piece of the aristocrats loop.\nPitiless Plunderer: Turns every death into a Treasure; pairs with the Altar and Reassembling Skeleton.\nGoblin Bombardment: Repeatable reach and the clean outlet if the aristocrats loop comes together.\nWindcrag Siege: Isshin number two on the Mardu mode; Jeskai mode is a consolation prize.\nEsper Sentinel: Early tax-draw that keeps the hand full before Caesar is online.\nTeferi's Protection: The wipe-and-targeted-removal panic button that preserves an otherwise fragile token board.\nAttribute Ratings:\nConsistency: 7/10\n\nSearch access is real but not deep: Vampiric Tutor, Demonic Tutor, Enlightened Tutor, and Diabolic Intent, with Urza's Saga grabbing a cheap artifact. That tutor package is what holds the rating - you can find a doubler, a ping enchantment, or a sac outlet, but you are not a search deck. Card flow is healthier than the tutors because Caesar, Legion's Emperor is a repeatable command-zone draw engine on every attack, backed by Esper Sentinel, Skullclamp, Belladonna Took, and Zurgo Stormrender.\nResilience: 7.5/10\n\nThe deck is a combat-and-ping engine with two aristocrats loops in the 99 as backups, not a combo deck. Threat density is high (Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Purphoros, God of the Forge, both Zurgos, Myrel, Shield of Argive, plus the token flood), and board-level protection is actually deep (Teferi's Protection, Boros Charm, Grand Crescendo). Recursion is thinner - Chthonian Nightmare, The Soul Stone, Reassembling Skeleton, Enduring Courage - so rebuilds lean on recasting engines and refilling the hand. The structural vulnerability is artifact exposure: artifact-typed or artifact-dependent cards are 31% of the nonland deck, and the list has fewer than two ways to answer a hate piece, so a single resolved Vandalblast or Rest in Peace-class permanent blanks that share of the deck.\nInteraction: 7/10\n\nThe suite is a standard creature-focused EDH mix: Path to Exile, Deadly Rollick, Fell the Profane, Damnation, Damn, Martial Coup, Sudden Spoiling, and Dictate of Erebos, with free or cheap stack pieces in Deflecting Swat, Teferi's Protection, and Boros Charm, plus turn-lock from Voice of Victory and Myrel, Shield of Argive. Density and timing are fine, but the answers only touch creatures - there is no artifact or enchantment removal - so a resolved noncreature permanent goes unanswered and that coverage hole is what holds the rating here.\nSpeed: 5/10\n\nMedian goldfish pays Caesar's four-mana setup tax on turn 4 after lands and a rock or 2-drop, then spends turns 5-6 attacking to grow the token board and start Caesar burn and ETB pings. Three opponents at 40 life are not all dead until turn 7, when the wide combat step, token-count burn, and accumulated Impact Tremors / Purphoros, God of the Forge damage finally finish the table.\n"}]}
Commander
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
Legendary Creature - Human Soldier

Commander
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Anthem
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Anthem
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Burn
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Copy
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Copy
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Creature
Creature
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Draw
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc

Draw
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Enchantment
Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Enchantment
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
During your end step, Warrior tokens you control have "This token can't be sacrificed."
Legendary Creature - Warrior Orc

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Core Strategy:\n\nDevelop mana and a cheap engine. Hit land drops, deploy a 2-mana rock (Sol Ring, a Signet, or a Talisman), and land an early payoff such as Esper Sentinel, Impact Tremors, Skullclamp, or Agate Instigator.\nStack attack-trigger token makers. Cast Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Ainok Strike Leader, Voice of Victory, either Zurgo, or Endless Foot Assault. If you have Isshin, Two Heavens as One or a Mardu-mode Windcrag Siege, play it before the attack step so every trigger fires twice.\nCast Caesar and attack. Sacrifice a spare body and take tokens-plus-draw in the early and mid game. Switch one mode to the token-count burn once the board is wide. Caesar's Soldiers enter tapped and attacking with haste, so they contribute immediately.\nConvert the flood. Anointed Procession doubles the tokens; Divine Visitation upgrades them into 4/4 Angels. Purphoros, God of the Forge, Impact Tremors, Warleader's Call, Agate Instigator, and General Kreat, the Boltbringer turn each ETB into damage to every opponent. Ashnod's Altar, Pitiless Plunderer, Goblin Bombardment, and Skullclamp cash extra bodies for mana, treasures, pings, and cards.\nClose the table. Finish with a wide combat step plus Caesar's burn mode, or dump a burst of tokens via Secure the Wastes, Grand Crescendo, Call the Coppercoats, or Martial Coup into the ping enchantments. A backup aristocrats loop is Reassembling Skeleton plus Ashnod's Altar plus Pitiless Plunderer into Goblin Bombardment.\nMulligan Priorities:\n\nKeep: 2-3 lands with mixed colors, a 2-mana rock or cheap engine (Esper Sentinel, Impact Tremors, Skullclamp, Viscera Seer), and at least one early creature so Caesar has something to sacrifice.\nAvoid: Hands of only 4+ mana payoffs (Divine Visitation, Purphoros, God of the Forge, Myrel, Shield of Argive, Anointed Procession) with no ramp, and creature-light hands that cannot feed Caesar's trigger.\nKey Tips:\n\nSequence Isshin, Two Heavens as One or Windcrag Siege before you swing; doubling Adeline, Resplendent Cathar or Ainok Strike Leader is the difference between a setup attack and a blowout.\nHold Voice of Victory or Myrel, Shield of Argive for the turn you need the stack locked; both shut off interaction during your combat.\nReconnaissance and Dolmen Gate make attacking free - connect, then pull Caesar or a value attacker out of combat.\nEarly Caesar modes are tokens + draw; only take the burn mode once you have a real token count. Do not sacrifice your last relevant body just to trigger him.\nDivine Visitation is a combat finisher, not an always-on upgrade - it turns off Skullclamp-friendly 1/1s. Deploy it when you are ready to end the game.\nTeferi's Protection, Boros Charm, and Grand Crescendo are your wipe answers; keep one up once the board is worth protecting.\nWeaknesses:\nCritical\n\nArtifact hate with no answers. Rocks, equipment, Ashnod's Altar, Skullclamp, The Soul Stone, and treasure producers are a large share of the nonland deck, and the list has essentially no artifact removal. A resolved Vandalblast, Null Rod, Collector Ouphe, or Stony Silence blanks that engine and you cannot cleanly remove it.\nModerate\n\nEnchantment permanents also stick. There is no enchantment removal either, so Rest in Peace, Blood Moon, Rhystic Study, or a prison piece just sits there. You can still race some of these, but you cannot answer them.\nSymmetric wipes. Damnation and overloaded Damn from opponents reset the token board. You have Teferi's Protection, Boros Charm, and Grand Crescendo, but if those are spent, rebuild is slow.\nRepeated commander removal. Caesar is only four mana the first time, but the sac-draw loop and the scalable burn mode live on him. Taxing him out slows the card-advantage plan even though the 99 can still swarm.\nMinor\n\nGraveyard hate. Reassembling Skeleton, Chthonian Nightmare, and The Soul Stone care about the yard; the main plan does not. Rest in Peace is annoying, not fatal.\nEvasion and fliers. Most of your bodies are 1/1 ground tokens until Divine Visitation or Inkshield comes online, so an unanswered airborne clock can race you.\nKey Cards:\nIsshin, Two Heavens as One: Copies every attack trigger - Caesar, Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, mobilize, and the rest.\nAdeline, Resplendent Cathar: Three attacking tokens per combat and a body that scales with the swarm.\nAnim Pakal, Thousandth Moon: Growing, attacking Gnome army that also feeds artifact-token synergies.\nAnointed Procession: Doubles Caesar's Soldiers, Adeline's Humans, and every other token effect.\nDivine Visitation: Turns the 1/1 flood into 4/4 flying Angels and ends games in a single swing.\nPurphoros, God of the Forge: Primary noncombat closer; two damage to each opponent per creature ETB.\nImpact Tremors: Cheaper, redundant Purphoros effect that comes down on curve.\nWarleader's Call: Anthem plus another ETB ping; makes the small tokens actually connect.\nSkullclamp: Best draw engine in the list - clamp a 1/1 instead of (or after) sacrificing it to Caesar.\nAshnod's Altar: Sac outlet, mana engine, and a piece of the aristocrats loop.\nPitiless Plunderer: Turns every death into a Treasure; pairs with the Altar and Reassembling Skeleton.\nGoblin Bombardment: Repeatable reach and the clean outlet if the aristocrats loop comes together.\nWindcrag Siege: Isshin number two on the Mardu mode; Jeskai mode is a consolation prize.\nEsper Sentinel: Early tax-draw that keeps the hand full before Caesar is online.\nTeferi's Protection: The wipe-and-targeted-removal panic button that preserves an otherwise fragile token board.\nAttribute Ratings:\nConsistency: 7/10\n\nSearch access is real but not deep: Vampiric Tutor, Demonic Tutor, Enlightened Tutor, and Diabolic Intent, with Urza's Saga grabbing a cheap artifact. That tutor package is what holds the rating - you can find a doubler, a ping enchantment, or a sac outlet, but you are not a search deck. Card flow is healthier than the tutors because Caesar, Legion's Emperor is a repeatable command-zone draw engine on every attack, backed by Esper Sentinel, Skullclamp, Belladonna Took, and Zurgo Stormrender.\nResilience: 7.5/10\n\nThe deck is a combat-and-ping engine with two aristocrats loops in the 99 as backups, not a combo deck. Threat density is high (Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Purphoros, God of the Forge, both Zurgos, Myrel, Shield of Argive, plus the token flood), and board-level protection is actually deep (Teferi's Protection, Boros Charm, Grand Crescendo). Recursion is thinner - Chthonian Nightmare, The Soul Stone, Reassembling Skeleton, Enduring Courage - so rebuilds lean on recasting engines and refilling the hand. The structural vulnerability is artifact exposure: artifact-typed or artifact-dependent cards are 31% of the nonland deck, and the list has fewer than two ways to answer a hate piece, so a single resolved Vandalblast or Rest in Peace-class permanent blanks that share of the deck.\nInteraction: 7/10\n\nThe suite is a standard creature-focused EDH mix: Path to Exile, Deadly Rollick, Fell the Profane, Damnation, Damn, Martial Coup, Sudden Spoiling, and Dictate of Erebos, with free or cheap stack pieces in Deflecting Swat, Teferi's Protection, and Boros Charm, plus turn-lock from Voice of Victory and Myrel, Shield of Argive. Density and timing are fine, but the answers only touch creatures - there is no artifact or enchantment removal - so a resolved noncreature permanent goes unanswered and that coverage hole is what holds the rating here.\nSpeed: 5/10\n\nMedian goldfish pays Caesar's four-mana setup tax on turn 4 after lands and a rock or 2-drop, then spends turns 5-6 attacking to grow the token board and start Caesar burn and ETB pings. Three opponents at 40 life are not all dead until turn 7, when the wide combat step, token-count burn, and accumulated Impact Tremors / Purphoros, God of the Forge damage finally finish the table.\n"}]}



















































































