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Commander
Size: 100Salt sum: 50.24
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MileHighMagic

106 views26 days ago
Commander
Size: 100Salt sum: 50.24

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{"ops":[{"insert":"Core Strategy:\n\nDevelop mana and a cheap engine. Hit land drops, deploy a 2-mana rock (Sol Ring, a Signet, or a Talisman), and land an early payoff such as Esper Sentinel, Impact Tremors, Skullclamp, or Agate Instigator.\nStack attack-trigger token makers. Cast Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Ainok Strike Leader, Voice of Victory, either Zurgo, or Endless Foot Assault. If you have Isshin, Two Heavens as One or a Mardu-mode Windcrag Siege, play it before the attack step so every trigger fires twice.\nCast Caesar and attack. Sacrifice a spare body and take tokens-plus-draw in the early and mid game. Switch one mode to the token-count burn once the board is wide. Caesar's Soldiers enter tapped and attacking with haste, so they contribute immediately.\nConvert the flood. Anointed Procession doubles the tokens; Divine Visitation upgrades them into 4/4 Angels. Purphoros, God of the Forge, Impact Tremors, Warleader's Call, Agate Instigator, and General Kreat, the Boltbringer turn each ETB into damage to every opponent. Ashnod's Altar, Pitiless Plunderer, Goblin Bombardment, and Skullclamp cash extra bodies for mana, treasures, pings, and cards.\nClose the table. Finish with a wide combat step plus Caesar's burn mode, or dump a burst of tokens via Secure the Wastes, Grand Crescendo, Call the Coppercoats, or Martial Coup into the ping enchantments. A backup aristocrats loop is Reassembling Skeleton plus Ashnod's Altar plus Pitiless Plunderer into Goblin Bombardment.\nMulligan Priorities:\n\nKeep: 2-3 lands with mixed colors, a 2-mana rock or cheap engine (Esper Sentinel, Impact Tremors, Skullclamp, Viscera Seer), and at least one early creature so Caesar has something to sacrifice.\nAvoid: Hands of only 4+ mana payoffs (Divine Visitation, Purphoros, God of the Forge, Myrel, Shield of Argive, Anointed Procession) with no ramp, and creature-light hands that cannot feed Caesar's trigger.\nKey Tips:\n\nSequence Isshin, Two Heavens as One or Windcrag Siege before you swing; doubling Adeline, Resplendent Cathar or Ainok Strike Leader is the difference between a setup attack and a blowout.\nHold Voice of Victory or Myrel, Shield of Argive for the turn you need the stack locked; both shut off interaction during your combat.\nReconnaissance and Dolmen Gate make attacking free - connect, then pull Caesar or a value attacker out of combat.\nEarly Caesar modes are tokens + draw; only take the burn mode once you have a real token count. Do not sacrifice your last relevant body just to trigger him.\nDivine Visitation is a combat finisher, not an always-on upgrade - it turns off Skullclamp-friendly 1/1s. Deploy it when you are ready to end the game.\nTeferi's Protection, Boros Charm, and Grand Crescendo are your wipe answers; keep one up once the board is worth protecting.\nWeaknesses:\nCritical\n\nArtifact hate with no answers. Rocks, equipment, Ashnod's Altar, Skullclamp, The Soul Stone, and treasure producers are a large share of the nonland deck, and the list has essentially no artifact removal. A resolved Vandalblast, Null Rod, Collector Ouphe, or Stony Silence blanks that engine and you cannot cleanly remove it.\nModerate\n\nEnchantment permanents also stick. There is no enchantment removal either, so Rest in Peace, Blood Moon, Rhystic Study, or a prison piece just sits there. You can still race some of these, but you cannot answer them.\nSymmetric wipes. Damnation and overloaded Damn from opponents reset the token board. You have Teferi's Protection, Boros Charm, and Grand Crescendo, but if those are spent, rebuild is slow.\nRepeated commander removal. Caesar is only four mana the first time, but the sac-draw loop and the scalable burn mode live on him. Taxing him out slows the card-advantage plan even though the 99 can still swarm.\nMinor\n\nGraveyard hate. Reassembling Skeleton, Chthonian Nightmare, and The Soul Stone care about the yard; the main plan does not. Rest in Peace is annoying, not fatal.\nEvasion and fliers. Most of your bodies are 1/1 ground tokens until Divine Visitation or Inkshield comes online, so an unanswered airborne clock can race you.\nKey Cards:\nIsshin, Two Heavens as One: Copies every attack trigger - Caesar, Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, mobilize, and the rest.\nAdeline, Resplendent Cathar: Three attacking tokens per combat and a body that scales with the swarm.\nAnim Pakal, Thousandth Moon: Growing, attacking Gnome army that also feeds artifact-token synergies.\nAnointed Procession: Doubles Caesar's Soldiers, Adeline's Humans, and every other token effect.\nDivine Visitation: Turns the 1/1 flood into 4/4 flying Angels and ends games in a single swing.\nPurphoros, God of the Forge: Primary noncombat closer; two damage to each opponent per creature ETB.\nImpact Tremors: Cheaper, redundant Purphoros effect that comes down on curve.\nWarleader's Call: Anthem plus another ETB ping; makes the small tokens actually connect.\nSkullclamp: Best draw engine in the list - clamp a 1/1 instead of (or after) sacrificing it to Caesar.\nAshnod's Altar: Sac outlet, mana engine, and a piece of the aristocrats loop.\nPitiless Plunderer: Turns every death into a Treasure; pairs with the Altar and Reassembling Skeleton.\nGoblin Bombardment: Repeatable reach and the clean outlet if the aristocrats loop comes together.\nWindcrag Siege: Isshin number two on the Mardu mode; Jeskai mode is a consolation prize.\nEsper Sentinel: Early tax-draw that keeps the hand full before Caesar is online.\nTeferi's Protection: The wipe-and-targeted-removal panic button that preserves an otherwise fragile token board.\nAttribute Ratings:\nConsistency: 7/10\n\nSearch access is real but not deep: Vampiric Tutor, Demonic Tutor, Enlightened Tutor, and Diabolic Intent, with Urza's Saga grabbing a cheap artifact. That tutor package is what holds the rating - you can find a doubler, a ping enchantment, or a sac outlet, but you are not a search deck. Card flow is healthier than the tutors because Caesar, Legion's Emperor is a repeatable command-zone draw engine on every attack, backed by Esper Sentinel, Skullclamp, Belladonna Took, and Zurgo Stormrender.\nResilience: 7.5/10\n\nThe deck is a combat-and-ping engine with two aristocrats loops in the 99 as backups, not a combo deck. Threat density is high (Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Purphoros, God of the Forge, both Zurgos, Myrel, Shield of Argive, plus the token flood), and board-level protection is actually deep (Teferi's Protection, Boros Charm, Grand Crescendo). Recursion is thinner - Chthonian Nightmare, The Soul Stone, Reassembling Skeleton, Enduring Courage - so rebuilds lean on recasting engines and refilling the hand. The structural vulnerability is artifact exposure: artifact-typed or artifact-dependent cards are 31% of the nonland deck, and the list has fewer than two ways to answer a hate piece, so a single resolved Vandalblast or Rest in Peace-class permanent blanks that share of the deck.\nInteraction: 7/10\n\nThe suite is a standard creature-focused EDH mix: Path to Exile, Deadly Rollick, Fell the Profane, Damnation, Damn, Martial Coup, Sudden Spoiling, and Dictate of Erebos, with free or cheap stack pieces in Deflecting Swat, Teferi's Protection, and Boros Charm, plus turn-lock from Voice of Victory and Myrel, Shield of Argive. Density and timing are fine, but the answers only touch creatures - there is no artifact or enchantment removal - so a resolved noncreature permanent goes unanswered and that coverage hole is what holds the rating here.\nSpeed: 5/10\n\nMedian goldfish pays Caesar's four-mana setup tax on turn 4 after lands and a rock or 2-drop, then spends turns 5-6 attacking to grow the token board and start Caesar burn and ETB pings. Three opponents at 40 life are not all dead until turn 7, when the wide combat step, token-count burn, and accumulated Impact Tremors / Purphoros, God of the Forge damage finally finish the table.\n"}]}

Commander

Qty: 1 Price: $14.99
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
Legendary Creature - Human Soldier
Caesar, Legion's Emperor (pip) 339

Commander

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Anthem

Qty: 2 Price: $12.48
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242

Anthem

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Burn

Qty: 4 Price: $83.96
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
General Kreat, the Boltbringer
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Legendary Creature - Goblin Soldier
General Kreat, the Boltbringer (j25) 48
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (sld) 313
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (p22) 8

Burn

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Copy

Qty: 2 Price: $11.98
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (sld) 2459
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (tdm) 235

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Creature

Qty: 1 Price: $3.99
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4

Creature

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Draw

Qty: 4 Price: $105.96
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 84
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (pip) 238
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc
Zurgo Stormrender (tdc) 10

Draw

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Enchantment

Qty: 1 Price: $4.99
Endless Foot Assault
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment
Endless Foot Assault (tmc) 8

Enchantment

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Land

Qty: 35 (36 w/ MDFC)Price: $621.45
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 386
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 397
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (onc) 149
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (pip) 258
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (sld) 1533
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 360
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 394
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (pip) 261
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 401
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (pip) 269
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (mkc) 270
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (uma) 248
Plains
(
: Add
.)
Basic Land - Plains
Plains (pip) 318
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (sld) 1535
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 409
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (acr) 115
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 711
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (pvow) 266p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pip) 322
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (uma) 254
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (lcc) 367

Land

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Protection

Qty: 10 Price: $282.90
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (cmr) 687
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (sld) 1806
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (ncc) 117
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (sld) 1694
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pip) 233
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (plst) EXO-17
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pip) 242
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 11

Protection

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Ramp

Qty: 12 Price: $347.38
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 356
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 4
Boros Signet
,
: Add
.
Artifact
Boros Signet (sld) 291
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Devil
Mahadi, Emporium Master (clb) 540
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (sld) 294
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (pip) 187
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (sld) 289
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 359
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (sld) 1060
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (sld) 1057
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66

Ramp

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Recursion

Qty: 2 Price: $5.98
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 330
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (fdn) 182

Recursion

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Removal

Qty: 9 Price: $202.21
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (mh2) 396
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (p08) 1
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Dictate of Erebos
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Enchantment
Dictate of Erebos (jou) 65
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (pip) 454
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Sudden Spoiling
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Sudden Spoiling (c14) 164

Removal

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Sac Outlet

Qty: 2 Price: $8.28
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (tmp) 179
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (lcc) 213

Sac Outlet

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Tokens

Qty: 11 Price: $217.69
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 11
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier
Anim Pakal, Thousandth Moon (lci) 300
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (c20) 23
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (rvr) 416
Mardu Ascendancy
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Enchantment
Mardu Ascendancy (ktk) 185
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (slc) 13
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (pip) 457
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
Legendary Creature - Warrior Orc
Zurgo, Thunder's Decree (tdm) 376

Tokens

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Tutor

Qty: 4 Price: $223.96
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (3ed) 105
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 324
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (plst) MIR-14
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (ema) 112

Tutor

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Deck Info

Deck stats

31 pips - 27 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
29 pips - 23 cards
26 mana - 25 cards
18 pips - 17 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Core Strategy:\n\nDevelop mana and a cheap engine. Hit land drops, deploy a 2-mana rock (Sol Ring, a Signet, or a Talisman), and land an early payoff such as Esper Sentinel, Impact Tremors, Skullclamp, or Agate Instigator.\nStack attack-trigger token makers. Cast Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Ainok Strike Leader, Voice of Victory, either Zurgo, or Endless Foot Assault. If you have Isshin, Two Heavens as One or a Mardu-mode Windcrag Siege, play it before the attack step so every trigger fires twice.\nCast Caesar and attack. Sacrifice a spare body and take tokens-plus-draw in the early and mid game. Switch one mode to the token-count burn once the board is wide. Caesar's Soldiers enter tapped and attacking with haste, so they contribute immediately.\nConvert the flood. Anointed Procession doubles the tokens; Divine Visitation upgrades them into 4/4 Angels. Purphoros, God of the Forge, Impact Tremors, Warleader's Call, Agate Instigator, and General Kreat, the Boltbringer turn each ETB into damage to every opponent. Ashnod's Altar, Pitiless Plunderer, Goblin Bombardment, and Skullclamp cash extra bodies for mana, treasures, pings, and cards.\nClose the table. Finish with a wide combat step plus Caesar's burn mode, or dump a burst of tokens via Secure the Wastes, Grand Crescendo, Call the Coppercoats, or Martial Coup into the ping enchantments. A backup aristocrats loop is Reassembling Skeleton plus Ashnod's Altar plus Pitiless Plunderer into Goblin Bombardment.\nMulligan Priorities:\n\nKeep: 2-3 lands with mixed colors, a 2-mana rock or cheap engine (Esper Sentinel, Impact Tremors, Skullclamp, Viscera Seer), and at least one early creature so Caesar has something to sacrifice.\nAvoid: Hands of only 4+ mana payoffs (Divine Visitation, Purphoros, God of the Forge, Myrel, Shield of Argive, Anointed Procession) with no ramp, and creature-light hands that cannot feed Caesar's trigger.\nKey Tips:\n\nSequence Isshin, Two Heavens as One or Windcrag Siege before you swing; doubling Adeline, Resplendent Cathar or Ainok Strike Leader is the difference between a setup attack and a blowout.\nHold Voice of Victory or Myrel, Shield of Argive for the turn you need the stack locked; both shut off interaction during your combat.\nReconnaissance and Dolmen Gate make attacking free - connect, then pull Caesar or a value attacker out of combat.\nEarly Caesar modes are tokens + draw; only take the burn mode once you have a real token count. Do not sacrifice your last relevant body just to trigger him.\nDivine Visitation is a combat finisher, not an always-on upgrade - it turns off Skullclamp-friendly 1/1s. Deploy it when you are ready to end the game.\nTeferi's Protection, Boros Charm, and Grand Crescendo are your wipe answers; keep one up once the board is worth protecting.\nWeaknesses:\nCritical\n\nArtifact hate with no answers. Rocks, equipment, Ashnod's Altar, Skullclamp, The Soul Stone, and treasure producers are a large share of the nonland deck, and the list has essentially no artifact removal. A resolved Vandalblast, Null Rod, Collector Ouphe, or Stony Silence blanks that engine and you cannot cleanly remove it.\nModerate\n\nEnchantment permanents also stick. There is no enchantment removal either, so Rest in Peace, Blood Moon, Rhystic Study, or a prison piece just sits there. You can still race some of these, but you cannot answer them.\nSymmetric wipes. Damnation and overloaded Damn from opponents reset the token board. You have Teferi's Protection, Boros Charm, and Grand Crescendo, but if those are spent, rebuild is slow.\nRepeated commander removal. Caesar is only four mana the first time, but the sac-draw loop and the scalable burn mode live on him. Taxing him out slows the card-advantage plan even though the 99 can still swarm.\nMinor\n\nGraveyard hate. Reassembling Skeleton, Chthonian Nightmare, and The Soul Stone care about the yard; the main plan does not. Rest in Peace is annoying, not fatal.\nEvasion and fliers. Most of your bodies are 1/1 ground tokens until Divine Visitation or Inkshield comes online, so an unanswered airborne clock can race you.\nKey Cards:\nIsshin, Two Heavens as One: Copies every attack trigger - Caesar, Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, mobilize, and the rest.\nAdeline, Resplendent Cathar: Three attacking tokens per combat and a body that scales with the swarm.\nAnim Pakal, Thousandth Moon: Growing, attacking Gnome army that also feeds artifact-token synergies.\nAnointed Procession: Doubles Caesar's Soldiers, Adeline's Humans, and every other token effect.\nDivine Visitation: Turns the 1/1 flood into 4/4 flying Angels and ends games in a single swing.\nPurphoros, God of the Forge: Primary noncombat closer; two damage to each opponent per creature ETB.\nImpact Tremors: Cheaper, redundant Purphoros effect that comes down on curve.\nWarleader's Call: Anthem plus another ETB ping; makes the small tokens actually connect.\nSkullclamp: Best draw engine in the list - clamp a 1/1 instead of (or after) sacrificing it to Caesar.\nAshnod's Altar: Sac outlet, mana engine, and a piece of the aristocrats loop.\nPitiless Plunderer: Turns every death into a Treasure; pairs with the Altar and Reassembling Skeleton.\nGoblin Bombardment: Repeatable reach and the clean outlet if the aristocrats loop comes together.\nWindcrag Siege: Isshin number two on the Mardu mode; Jeskai mode is a consolation prize.\nEsper Sentinel: Early tax-draw that keeps the hand full before Caesar is online.\nTeferi's Protection: The wipe-and-targeted-removal panic button that preserves an otherwise fragile token board.\nAttribute Ratings:\nConsistency: 7/10\n\nSearch access is real but not deep: Vampiric Tutor, Demonic Tutor, Enlightened Tutor, and Diabolic Intent, with Urza's Saga grabbing a cheap artifact. That tutor package is what holds the rating - you can find a doubler, a ping enchantment, or a sac outlet, but you are not a search deck. Card flow is healthier than the tutors because Caesar, Legion's Emperor is a repeatable command-zone draw engine on every attack, backed by Esper Sentinel, Skullclamp, Belladonna Took, and Zurgo Stormrender.\nResilience: 7.5/10\n\nThe deck is a combat-and-ping engine with two aristocrats loops in the 99 as backups, not a combo deck. Threat density is high (Adeline, Resplendent Cathar, Anim Pakal, Thousandth Moon, Purphoros, God of the Forge, both Zurgos, Myrel, Shield of Argive, plus the token flood), and board-level protection is actually deep (Teferi's Protection, Boros Charm, Grand Crescendo). Recursion is thinner - Chthonian Nightmare, The Soul Stone, Reassembling Skeleton, Enduring Courage - so rebuilds lean on recasting engines and refilling the hand. The structural vulnerability is artifact exposure: artifact-typed or artifact-dependent cards are 31% of the nonland deck, and the list has fewer than two ways to answer a hate piece, so a single resolved Vandalblast or Rest in Peace-class permanent blanks that share of the deck.\nInteraction: 7/10\n\nThe suite is a standard creature-focused EDH mix: Path to Exile, Deadly Rollick, Fell the Profane, Damnation, Damn, Martial Coup, Sudden Spoiling, and Dictate of Erebos, with free or cheap stack pieces in Deflecting Swat, Teferi's Protection, and Boros Charm, plus turn-lock from Voice of Victory and Myrel, Shield of Argive. Density and timing are fine, but the answers only touch creatures - there is no artifact or enchantment removal - so a resolved noncreature permanent goes unanswered and that coverage hole is what holds the rating here.\nSpeed: 5/10\n\nMedian goldfish pays Caesar's four-mana setup tax on turn 4 after lands and a rock or 2-drop, then spends turns 5-6 attacking to grow the token board and start Caesar burn and ETB pings. Three opponents at 40 life are not all dead until turn 7, when the wide combat step, token-count burn, and accumulated Impact Tremors / Purphoros, God of the Forge damage finally finish the table.\n"}]}
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