jagunlimited81
286 views10 hrs ago
Commander
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{"ops":[{"insert":"I love "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . I love love love her.\nHere's my list and how I play it.\n\nGame Plan\nThe goal of this deck is to play the long game, break parity, and win before turn 10, typically establishing a winning board state by turn 6, There are some incidental combos, however they're difficult to pull off in a real game. This deck sits firmly in Bracket 3, It's too oppressive for 2, and 4 is too fast.\n\nEarly game\nBraids is a cheap commander that offers a ton of value at a very small cost. Your early mulligans should be 3 swamps to cast braids, some <=2 cost cards that synergize with sacrifice, such as "},{"insert":{"card-link":"Obsessive Pursuit"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , "},{"insert":{"card-link":"Prized Statue"}},{"insert":" , "},{"insert":{"card-link":"Shambling Ghast"}},{"insert":" , "},{"insert":{"card-link":"Bloodghast"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , "},{"insert":{"card-link":"Momentum Breaker"}},{"insert":" , "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" , "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" , "},{"insert":{"card-link":"Dreadhorde Invasion"}},{"insert":" , "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" , "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":" , "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":" , "},{"insert":{"card-link":"Rotting Rats"}},{"insert":" , etc. Just get something to sac to "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . If it's repeatable, even better. \n\nThis deck is built around "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" coming out on turn 3, (1 with a "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" if you're crazy)\nAssuming braids isn't "},{"insert":{"card-link":"Counterspell"}},{"insert":" 'd, we've made it into the mid game, Drawing a fresh new set of cards. Free spells work great here such as "},{"insert":{"card-link":"Snuff Out"}},{"insert":" , as sometimes there will be an extra card to discard and a free instant will prevent any loss.\n\nMid Game\nMid game is the most difficult part to navigate of this deck. You will typically be the threat as everyone will be noticing the effects this deck brings to the table. Cards like "},{"insert":{"card-link":"Oppression"}},{"insert":" , "},{"insert":{"card-link":"Bottomless Pit"}},{"insert":" , and "},{"insert":{"card-link":"Painful Quandary"}},{"insert":" tend to draw a lot of hate as they let you break parity with the +3 every turn from Braids. The deck's mid game is designed to be resilient, flexible, and draining on opponents. Cards such as "},{"insert":{"card-link":"Bloodchief Ascension"}},{"insert":" , "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" , "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" all put pressure on your opponents while attempting to keep you alive.\n\nThe deck plays the win condition it draws, just don't lose too much life if possible, there's a couple of cards like "},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":" , and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" , that can steal something put into a graveyard, that could be your new win con as well.\n\nRegardless, keep putting out more fodder for braids and get incremental value aech turn to draw 3, drain 6.\n\n\n\n\nEnd Game\nThe end game of this deck is quite boring/simple. "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , "},{"insert":{"card-link":"Stensian Sanguinist // Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" , with "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" or "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" or "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" , "},{"insert":{"card-link":"Phoenix Fleet Airship"}},{"insert":" can also be a win condition as it scales exponentially.\n\nRemoval\nThe removal package I run in "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" is either recurrable, or sacable. "},{"insert":{"card-link":"Lich's Relic"}},{"insert":" is an amazing sacable card in this deck as it's {2}{B} destroy any 3, draw 3 drain 6. "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and "},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" to have some forced sacrifice whenever something on your board dies. There's also light discard, "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" , "},{"insert":{"card-link":"Mindslicer"}},{"insert":" , "},{"insert":{"card-link":"Bandit's Talent"}},{"insert":" , "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Aclazotz, Deepest Betrayal"}},{"insert":" , etc, all help deal with people holding good cards in the mid game.\nThe board wipes are "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" . Those are designed to hit token players with their 1/1 or 2/2 creatures \n\nProtection\nThis deck draws hate. The best way to rid yourself of hate is to plop down a "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" or an "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" ,\n\nCombos\n"},{"insert":{"card-link":"Illness in the Ranks"}},{"insert":" , "},{"insert":{"card-link":"Grave Pact"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , assuming there isn't an orc army, you wipe the board on any card draw.\n"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , creature in your graveyard that costs 3 or less, and a cost reducer such as "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" , "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" for infinite {B} and energy, allowing infinite sac and recursion.\n\n"}]}
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Commander
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Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Bat God


Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Enchantment - Class

Rotting Rats
When this creature enters, each player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Rat Zombie

Discard
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Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
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Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Finisher
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle

Fodder
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
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The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
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Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Enchantment

Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Removal
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I love "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . I love love love her.\nHere's my list and how I play it.\n\nGame Plan\nThe goal of this deck is to play the long game, break parity, and win before turn 10, typically establishing a winning board state by turn 6, There are some incidental combos, however they're difficult to pull off in a real game. This deck sits firmly in Bracket 3, It's too oppressive for 2, and 4 is too fast.\n\nEarly game\nBraids is a cheap commander that offers a ton of value at a very small cost. Your early mulligans should be 3 swamps to cast braids, some <=2 cost cards that synergize with sacrifice, such as "},{"insert":{"card-link":"Obsessive Pursuit"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , "},{"insert":{"card-link":"Prized Statue"}},{"insert":" , "},{"insert":{"card-link":"Shambling Ghast"}},{"insert":" , "},{"insert":{"card-link":"Bloodghast"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , "},{"insert":{"card-link":"Momentum Breaker"}},{"insert":" , "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" , "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" , "},{"insert":{"card-link":"Dreadhorde Invasion"}},{"insert":" , "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" , "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":" , "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":" , "},{"insert":{"card-link":"Rotting Rats"}},{"insert":" , etc. Just get something to sac to "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . If it's repeatable, even better. \n\nThis deck is built around "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" coming out on turn 3, (1 with a "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" if you're crazy)\nAssuming braids isn't "},{"insert":{"card-link":"Counterspell"}},{"insert":" 'd, we've made it into the mid game, Drawing a fresh new set of cards. Free spells work great here such as "},{"insert":{"card-link":"Snuff Out"}},{"insert":" , as sometimes there will be an extra card to discard and a free instant will prevent any loss.\n\nMid Game\nMid game is the most difficult part to navigate of this deck. You will typically be the threat as everyone will be noticing the effects this deck brings to the table. Cards like "},{"insert":{"card-link":"Oppression"}},{"insert":" , "},{"insert":{"card-link":"Bottomless Pit"}},{"insert":" , and "},{"insert":{"card-link":"Painful Quandary"}},{"insert":" tend to draw a lot of hate as they let you break parity with the +3 every turn from Braids. The deck's mid game is designed to be resilient, flexible, and draining on opponents. Cards such as "},{"insert":{"card-link":"Bloodchief Ascension"}},{"insert":" , "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" , "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" all put pressure on your opponents while attempting to keep you alive.\n\nThe deck plays the win condition it draws, just don't lose too much life if possible, there's a couple of cards like "},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":" , and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" , that can steal something put into a graveyard, that could be your new win con as well.\n\nRegardless, keep putting out more fodder for braids and get incremental value aech turn to draw 3, drain 6.\n\n\n\n\nEnd Game\nThe end game of this deck is quite boring/simple. "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , "},{"insert":{"card-link":"Stensian Sanguinist // Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" , with "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" or "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" or "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" , "},{"insert":{"card-link":"Phoenix Fleet Airship"}},{"insert":" can also be a win condition as it scales exponentially.\n\nRemoval\nThe removal package I run in "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" is either recurrable, or sacable. "},{"insert":{"card-link":"Lich's Relic"}},{"insert":" is an amazing sacable card in this deck as it's {2}{B} destroy any 3, draw 3 drain 6. "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and "},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" to have some forced sacrifice whenever something on your board dies. There's also light discard, "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" , "},{"insert":{"card-link":"Mindslicer"}},{"insert":" , "},{"insert":{"card-link":"Bandit's Talent"}},{"insert":" , "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Aclazotz, Deepest Betrayal"}},{"insert":" , etc, all help deal with people holding good cards in the mid game.\nThe board wipes are "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" . Those are designed to hit token players with their 1/1 or 2/2 creatures \n\nProtection\nThis deck draws hate. The best way to rid yourself of hate is to plop down a "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" or an "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" ,\n\nCombos\n"},{"insert":{"card-link":"Illness in the Ranks"}},{"insert":" , "},{"insert":{"card-link":"Grave Pact"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , assuming there isn't an orc army, you wipe the board on any card draw.\n"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , creature in your graveyard that costs 3 or less, and a cost reducer such as "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" , "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" for infinite {B} and energy, allowing infinite sac and recursion.\n\n"}]}


























































