286 views10 hrs ago
Commander
Size: 100Salt sum: 54.43
 avatar

jagunlimited81

286 views10 hrs ago
Commander
Size: 100Salt sum: 54.43

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"I love "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . I love love love her.\nHere's my list and how I play it.\n\nGame Plan\nThe goal of this deck is to play the long game, break parity, and win before turn 10, typically establishing a winning board state by turn 6, There are some incidental combos, however they're difficult to pull off in a real game. This deck sits firmly in Bracket 3, It's too oppressive for 2, and 4 is too fast.\n\nEarly game\nBraids is a cheap commander that offers a ton of value at a very small cost. Your early mulligans should be 3 swamps to cast braids, some <=2 cost cards that synergize with sacrifice, such as "},{"insert":{"card-link":"Obsessive Pursuit"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , "},{"insert":{"card-link":"Prized Statue"}},{"insert":" , "},{"insert":{"card-link":"Shambling Ghast"}},{"insert":" , "},{"insert":{"card-link":"Bloodghast"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , "},{"insert":{"card-link":"Momentum Breaker"}},{"insert":" , "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" , "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" , "},{"insert":{"card-link":"Dreadhorde Invasion"}},{"insert":" , "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" , "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":" , "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":" , "},{"insert":{"card-link":"Rotting Rats"}},{"insert":" , etc. Just get something to sac to "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . If it's repeatable, even better. \n\nThis deck is built around "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" coming out on turn 3, (1 with a "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" if you're crazy)\nAssuming braids isn't "},{"insert":{"card-link":"Counterspell"}},{"insert":" 'd, we've made it into the mid game, Drawing a fresh new set of cards. Free spells work great here such as "},{"insert":{"card-link":"Snuff Out"}},{"insert":" , as sometimes there will be an extra card to discard and a free instant will prevent any loss.\n\nMid Game\nMid game is the most difficult part to navigate of this deck. You will typically be the threat as everyone will be noticing the effects this deck brings to the table. Cards like "},{"insert":{"card-link":"Oppression"}},{"insert":" , "},{"insert":{"card-link":"Bottomless Pit"}},{"insert":" , and "},{"insert":{"card-link":"Painful Quandary"}},{"insert":" tend to draw a lot of hate as they let you break parity with the +3 every turn from Braids. The deck's mid game is designed to be resilient, flexible, and draining on opponents. Cards such as "},{"insert":{"card-link":"Bloodchief Ascension"}},{"insert":" , "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" , "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" all put pressure on your opponents while attempting to keep you alive.\n\nThe deck plays the win condition it draws, just don't lose too much life if possible, there's a couple of cards like "},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":" , and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" , that can steal something put into a graveyard, that could be your new win con as well.\n\nRegardless, keep putting out more fodder for braids and get incremental value aech turn to draw 3, drain 6.\n\n\n\n\nEnd Game\nThe end game of this deck is quite boring/simple. "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , "},{"insert":{"card-link":"Stensian Sanguinist // Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" , with "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" or "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" or "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" , "},{"insert":{"card-link":"Phoenix Fleet Airship"}},{"insert":" can also be a win condition as it scales exponentially.\n\nRemoval\nThe removal package I run in "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" is either recurrable, or sacable. "},{"insert":{"card-link":"Lich's Relic"}},{"insert":" is an amazing sacable card in this deck as it's {2}{B} destroy any 3, draw 3 drain 6. "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and "},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" to have some forced sacrifice whenever something on your board dies. There's also light discard, "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" , "},{"insert":{"card-link":"Mindslicer"}},{"insert":" , "},{"insert":{"card-link":"Bandit's Talent"}},{"insert":" , "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Aclazotz, Deepest Betrayal"}},{"insert":" , etc, all help deal with people holding good cards in the mid game.\nThe board wipes are "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" . Those are designed to hit token players with their 1/1 or 2/2 creatures \n\nProtection\nThis deck draws hate. The best way to rid yourself of hate is to plop down a "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" or an "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" ,\n\nCombos\n"},{"insert":{"card-link":"Illness in the Ranks"}},{"insert":" , "},{"insert":{"card-link":"Grave Pact"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , assuming there isn't an orc army, you wipe the board on any card draw.\n"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , creature in your graveyard that costs 3 or less, and a cost reducer such as "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" , "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" for infinite {B} and energy, allowing infinite sac and recursion.\n\n"}]}
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 288

Commander

(Ctrl to add secondary)
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280

Burn

(Ctrl to add secondary)
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Bat God
Aclazotz, Deepest Betrayal // Temple of the Dead (lci) 88Aclazotz, Deepest Betrayal // Temple of the Dead (lci) 88
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Enchantment - Class
Bandit's Talent (blb) 83
Hopeless Nightmare
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeless Nightmare (woe) 95
Mindslicer
When this creature dies, each player discards their hand.
Creature - Horror
Mindslicer (dmr) 91
Rotting Rats
When this creature enters, each player discards a card.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Rat Zombie
Rotting Rats (hop) 39

Discard

(Ctrl to add secondary)
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 636
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 318
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (slc) 7
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 107

Drain

(Ctrl to add secondary)
Tecton, Malignant Ruin
Fathomless descent — This spell costs
less to cast for each permanent card in your graveyard.
Menace, deathtouch
Whenever you sacrifice another permanent, draw a card.
Legendary Creature - Elemental Kraken
Tecton, Malignant Ruin (nau) 121

Draw

(Ctrl to add secondary)
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (cmm) 638
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 78
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (sld) 9992

Finisher

(Ctrl to add secondary)
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 310
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (spg) 133
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 620
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (soc) 210
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (drc) 91
Great Unclean One
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Creature - Demon
Great Unclean One (40k) 35
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (soc) 217
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (hoc) 19
Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle
Phoenix Fleet Airship (tla) 114
Prized Statue
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Prized Statue (clb) 334
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (j25) 124

Fodder

(Ctrl to add secondary)
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 325
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (tdc) 354
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 16
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m3c) 368
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 1470
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Land

(Ctrl to add secondary)
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (tsb) 40
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (plc) 72
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 427
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (one) 105

Protection

(Ctrl to add secondary)
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 70
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 2678
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 346
Priest of Gix
When this creature enters, add
.
Creature - Human Cleric Minion Phyrexian
Priest of Gix (j25) 121
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 335

Ramp

(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 330
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 325
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Creature - Cat
Nine-Lives Familiar (fdn) 66
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (sch) 48

Recursion

(Ctrl to add secondary)
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Flare of Malice
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Flare of Malice (mh3) 331
Lich's Relic
When this Equipment enters, you may pay
. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Lich's Relic (fra) 365
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (m21) 316
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Enchantment
Momentum Breaker (dft) 97
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (blc) 187
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (gvl) 53
Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature
(
, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Tithing Blade // Consuming Sepulcher (lci) 128Tithing Blade // Consuming Sepulcher (lci) 128
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (soc) 120
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (spg) 22

Removal

(Ctrl to add secondary)
Bottomless Pit
At the beginning of each player's upkeep, that player discards a card at random.
Enchantment
Bottomless Pit (sld) 2775
Braids, Cabal Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Legendary Creature - Human Minion
Braids, Cabal Minion (mh2) 273
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (plst) MH2-81
Illness in the Ranks
Creature tokens get -1/-1.
Enchantment
Illness in the Ranks (gtc) 69
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (bro) 331

Stax

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
87 pips - 59 cards
45 mana - 40 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I love "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . I love love love her.\nHere's my list and how I play it.\n\nGame Plan\nThe goal of this deck is to play the long game, break parity, and win before turn 10, typically establishing a winning board state by turn 6, There are some incidental combos, however they're difficult to pull off in a real game. This deck sits firmly in Bracket 3, It's too oppressive for 2, and 4 is too fast.\n\nEarly game\nBraids is a cheap commander that offers a ton of value at a very small cost. Your early mulligans should be 3 swamps to cast braids, some <=2 cost cards that synergize with sacrifice, such as "},{"insert":{"card-link":"Obsessive Pursuit"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , "},{"insert":{"card-link":"Prized Statue"}},{"insert":" , "},{"insert":{"card-link":"Shambling Ghast"}},{"insert":" , "},{"insert":{"card-link":"Bloodghast"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , "},{"insert":{"card-link":"Momentum Breaker"}},{"insert":" , "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" , "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" , "},{"insert":{"card-link":"Dreadhorde Invasion"}},{"insert":" , "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" , "},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":" , "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":" , "},{"insert":{"card-link":"Rotting Rats"}},{"insert":" , etc. Just get something to sac to "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" . If it's repeatable, even better. \n\nThis deck is built around "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" coming out on turn 3, (1 with a "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" if you're crazy)\nAssuming braids isn't "},{"insert":{"card-link":"Counterspell"}},{"insert":" 'd, we've made it into the mid game, Drawing a fresh new set of cards. Free spells work great here such as "},{"insert":{"card-link":"Snuff Out"}},{"insert":" , as sometimes there will be an extra card to discard and a free instant will prevent any loss.\n\nMid Game\nMid game is the most difficult part to navigate of this deck. You will typically be the threat as everyone will be noticing the effects this deck brings to the table. Cards like "},{"insert":{"card-link":"Oppression"}},{"insert":" , "},{"insert":{"card-link":"Bottomless Pit"}},{"insert":" , and "},{"insert":{"card-link":"Painful Quandary"}},{"insert":" tend to draw a lot of hate as they let you break parity with the +3 every turn from Braids. The deck's mid game is designed to be resilient, flexible, and draining on opponents. Cards such as "},{"insert":{"card-link":"Bloodchief Ascension"}},{"insert":" , "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" , "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" all put pressure on your opponents while attempting to keep you alive.\n\nThe deck plays the win condition it draws, just don't lose too much life if possible, there's a couple of cards like "},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Reanimate"}},{"insert":" , and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" , that can steal something put into a graveyard, that could be your new win con as well.\n\nRegardless, keep putting out more fodder for braids and get incremental value aech turn to draw 3, drain 6.\n\n\n\n\nEnd Game\nThe end game of this deck is quite boring/simple. "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , "},{"insert":{"card-link":"Stensian Sanguinist // Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" , "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" , with "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" or "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" or "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" , "},{"insert":{"card-link":"Phoenix Fleet Airship"}},{"insert":" can also be a win condition as it scales exponentially.\n\nRemoval\nThe removal package I run in "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" is either recurrable, or sacable. "},{"insert":{"card-link":"Lich's Relic"}},{"insert":" is an amazing sacable card in this deck as it's {2}{B} destroy any 3, draw 3 drain 6. "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and "},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" to have some forced sacrifice whenever something on your board dies. There's also light discard, "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" , "},{"insert":{"card-link":"Mindslicer"}},{"insert":" , "},{"insert":{"card-link":"Bandit's Talent"}},{"insert":" , "},{"insert":{"card-link":"Aclazotz, Deepest Betrayal // Aclazotz, Deepest Betrayal"}},{"insert":" , etc, all help deal with people holding good cards in the mid game.\nThe board wipes are "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" . Those are designed to hit token players with their 1/1 or 2/2 creatures \n\nProtection\nThis deck draws hate. The best way to rid yourself of hate is to plop down a "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" or an "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" ,\n\nCombos\n"},{"insert":{"card-link":"Illness in the Ranks"}},{"insert":" , "},{"insert":{"card-link":"Grave Pact"}},{"insert":" , "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" , assuming there isn't an orc army, you wipe the board on any card draw.\n"},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" , "},{"insert":{"card-link":"Priest of Gix"}},{"insert":" , creature in your graveyard that costs 3 or less, and a cost reducer such as "},{"insert":{"card-link":"The Darkness Crystal"}},{"insert":" , "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" for infinite {B} and energy, allowing infinite sac and recursion.\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards