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banman111

23 views24 days ago
Custom
Size: 237
No deck tags

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Anthem

Qty: 7 Price: $4.21
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (3ed) 8
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (5ed) 15
Fortified Area
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment
Fortified Area (4ed) 26
Leyline of the Meek
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Enchantment
Leyline of the Meek (gpt) 10
Plated Sliver
All Sliver creatures get +0/+1.
Creature - Sliver
Plated Sliver (lgn) 19
Valor
First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
Creature - Incarnation
Valor (jud) 32
Veteran Armorer
Other creatures you control get +0/+1.
Creature - Human Soldier
Veteran Armorer (plst) RAV-34

Anthem

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Bounce

Qty: 1 Price: $0.35
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (plc) 22

Bounce

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Counters

Qty: 3 Price: $1.05
Cenn's Tactician
,
: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature - Soldier Kithkin
Cenn's Tactician (mor) 5
Icatian Moneychanger
This creature enters with three credit counters on it.
When this creature enters, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on this creature.
Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Creature - Human
Icatian Moneychanger (fem) 10b

Counters

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Creature

Qty: 54 Price: $601.30
Abbey Matron
,
: This creature gets +0/+3 until end of turn.
Creature - Human Cleric
Abbey Matron (hml) 2a
Alabaster Wall
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Wall
Alabaster Wall (mmq) 2
Armored Pegasus
Flying
Creature - Pegasus
Armored Pegasus (por) 6
Armored Pegasus
Flying
Creature - Pegasus
Armored Pegasus (6ed) 5
Aven Flock
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Creature - Soldier Bird
Aven Flock (8ed) 6
Ballynock Cohort
First strike
This creature gets +1/+1 as long as you control another white creature.
Creature - Soldier Kithkin
Ballynock Cohort (shm) 3
Benalish Infantry
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Soldier
Benalish Infantry (wth) 8
Burrenton Shield-Bearers
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
Creature - Soldier Kithkin
Burrenton Shield-Bearers (mor) 4
Changeling Sentinel
Changeling (This card is every creature type.)
Vigilance
Creature - Shapeshifter
Changeling Sentinel (mor) 6
Dive Bomber
Flying
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
Creature - Soldier Bird
Dive Bomber (ons) 26
Eager Cadet
Creature - Human Soldier
Eager Cadet (7ed) 14
Glory Seeker
Creature - Human Soldier
Glory Seeker (ons) 31
Glory Seeker
Creature - Human Soldier
Glory Seeker (9ed) 17
Harsh Deceiver
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
Creature - Spirit
Harsh Deceiver (chk) 11
Honor Guard
: This creature gets +0/+1 until end of turn.
Creature - Human Soldier
Honor Guard (7ed) 21
Ivory Guardians
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Creature - Cleric Giant
Ivory Guardians (chr) 8
Jeweled Spirit
Flying
Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
Creature - Spirit
Jeweled Spirit (pcy) 12
Jhovall Rider
Trample
Creature - Human Rebel
Jhovall Rider (mmq) 26
Kami of the Painted Road
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Creature - Spirit
Kami of the Painted Road (chk) 23
Kitsune Bonesetter
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Creature - Cleric Fox
Kitsune Bonesetter (sok) 15
Kitsune Dawnblade
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When this creature enters, you may tap target creature.
Creature - Fox Samurai
Kitsune Dawnblade (sok) 16
Kitsune Loreweaver
: This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
Creature - Cleric Fox
Kitsune Loreweaver (sok) 17
Knight Errant
Creature - Human Knight
Knight Errant (7ed) 24
Lionheart Maverick
Vigilance
: This creature gets +1/+2 until end of turn.
Creature - Human Knight
Lionheart Maverick (gpt) 11
Master Decoy
,
: Tap target creature.
Creature - Human Soldier
Master Decoy (tmp) 29
Master Decoy
,
: Tap target creature.
Creature - Human Soldier
Master Decoy (9ed) 27
Mesa Falcon
Flying
: This creature gets +0/+1 until end of turn.
Creature - Bird
Mesa Falcon (5ed) 46
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Pegasus
Mesa Pegasus (3ed) 28
Moonwing Moth
Flying
: This creature gets +0/+1 until end of turn.
Creature - Insect
Moonwing Moth (sok) 20
Moorish Cavalry
Trample
Creature - Human Knight
Moorish Cavalry (arn) 7†
Mosquito Guard
First strike
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Creature - Soldier Kithkin
Mosquito Guard (mor) 18
Noble Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Elephant
Noble Elephant (mir) 30
Pearled Unicorn
Creature - Unicorn
Pearled Unicorn (lea) 30
Personal Incarnation
: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability.
When this creature dies, its owner loses half their life, rounded up.
Creature - Avatar Incarnation
Personal Incarnation (lea) 31
Petra Sphinx
: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
Creature - Sphinx
Petra Sphinx (chr) 10
Plover Knights
Flying, first strike
Creature - Knight Kithkin
Plover Knights (lrw) 35
Rampant Elephant
: Target creature blocks this creature this turn if able.
Creature - Elephant
Rampant Elephant (inv) 28
Repentant Blacksmith
Protection from red
Creature - Human
Repentant Blacksmith (chr) 11
Royal Herbalist
, Exile the top card of your library: You gain 1 life.
Creature - Human Cleric
Royal Herbalist (all) 15b
Saltfield Recluse
: Target creature gets -2/-0 until end of turn.
Creature - Human Cleric Rebel
Saltfield Recluse (plc) 16
Serra Inquisitors
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
Creature - Human Cleric
Serra Inquisitors (hml) 16
Shinen of Stars' Light
First strike
Channel —
, Discard this card: Target creature gains first strike until end of turn.
Creature - Spirit
Shinen of Stars' Light (sok) 28
Soul Shepherd
, Exile a creature card from your graveyard: You gain 1 life.
Creature - Human Cleric
Soul Shepherd (wth) 26
Steadfast Guard
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Rebel
Steadfast Guard (10e) 48
Sustainer of the Realm
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
Creature - Angel
Sustainer of the Realm (7ed) 52
Tormented Angel
Flying
Creature - Angel
Tormented Angel (uds) 22
Tundra Wolves
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Wolf
Tundra Wolves (8ed) 54
Votary of the Conclave
: Regenerate this creature.
Creature - Human Soldier
Votary of the Conclave (rav) 35
Wall of Caltrops
Defender (This creature can't attack.)
Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Creature - Wall
Wall of Caltrops (leg) 42
Wall of Resistance
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Creature - Wall
Wall of Resistance (mir) 46
War Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Elephant
War Elephant (arn) 11†
Welkin Guide
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Creature - Cleric Bird
Welkin Guide (ala) 30
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (10e) 62

Creature

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Cycling

Qty: 1 Price: $0.35
Rune of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Blue (usg) 37

Cycling

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Draw

Qty: 4 Price: $1.40
Blessed Wine
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
Blessed Wine (5ed) 11
Carrier Pigeons
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Creature - Bird
Carrier Pigeons (all) 1a
Enlistment Officer
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Human Soldier
Enlistment Officer (apc) 9
Heal
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Heal (ice) 30

Draw

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Enchantment

Qty: 2 Price: $0.70
Cagemail
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Enchantment - Aura
Cagemail (jud) 7
Heroic Defiance
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Enchantment - Aura
Heroic Defiance (pls) 6

Enchantment

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Evasion

Qty: 7 Price: $50.53
Avian Changeling
Changeling (This card is every creature type.)
Flying
Creature - Shapeshifter
Avian Changeling (lrw) 4
Bant Battlemage
,
: Target creature gains trample until end of turn.
,
: Target creature gains flying until end of turn.
Creature - Human Wizard
Bant Battlemage (ala) 5
Courier Hawk
Flying, vigilance
Creature - Bird
Courier Hawk (rav) 12
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (cei) 40
Soltari Emissary
: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature - Soldier Soltari
Soltari Emissary (tmp) 42
Soltari Trooper
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Soldier Soltari
Soltari Trooper (tmp) 47
Suntail Hawk
Flying
Creature - Bird
Suntail Hawk (8ed) 51

Evasion

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Instant

Qty: 5 Price: $5.13
Off Balance
Target creature can't attack or block this turn.
Instant
Off Balance (nem) 15
Orim's Touch
Kicker
(You may pay an additional
as you cast this spell.)
Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Instant
Orim's Touch (inv) 23
Piety
Blocking creatures get +0/+3 until end of turn.
Instant
Piety (arn) 8
Piety
Blocking creatures get +0/+3 until end of turn.
Instant
Piety (4ed) 41
Pure Intentions
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to your hand at the beginning of the next end step.
Instant - Arcane
Pure Intentions (sok) 25

Instant

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Lifegain

Qty: 14 Price: $8.06
Abuna's Chant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Abuna's Chant (5dn) 1
Alabaster Potion
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Instant
Alabaster Potion (leg) 2
Apothecary Initiate
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.
Creature - Cleric Kithkin
Apothecary Initiate (shm) 1
Benediction of Moons
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, you gain 1 life for each player.
Sorcery
Benediction of Moons (gpt) 3
Blessed Reversal
You gain 3 life for each creature attacking you.
Instant
Blessed Reversal (por) 7
Dedicated Martyr
, Sacrifice this creature: You gain 3 life.
Creature - Human Cleric
Dedicated Martyr (ody) 16
Dromad Purebred
Whenever this creature is dealt damage, you gain 1 life.
Creature - Beast Camel
Dromad Purebred (rav) 15
Goldenglow Moth
Flying
Whenever this creature blocks, you may gain 4 life.
Creature - Insect
Goldenglow Moth (shm) 6
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Healing Salve (3ed) 22
Invincible Hymn
Count the number of cards in your library. Your life total becomes that number.
Sorcery
Invincible Hymn (ala) 14
Kithkin Zealot
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
Creature - Cleric Kithkin
Kithkin Zealot (eve) 9
Pious Warrior
Whenever this creature is dealt combat damage, you gain that much life.
Creature - Human Warrior Rebel
Pious Warrior (mmq) 34
Sacred Nectar
You gain 4 life.
Sorcery
Sacred Nectar (9ed) 38
Starlight
You gain 3 life for each black creature target opponent controls.
Sorcery
Starlight (por) 29

Lifegain

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Pingers

Qty: 2 Price: $0.70
D'Avenant Archer
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
D'Avenant Archer (chr) 5

Pingers

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Protection

Qty: 77 Price: $437.07
Artifact Ward
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Enchantment - Aura
Artifact Ward (atq) 3
Aven Liberator
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature - Soldier Bird
Aven Liberator (scg) 4
Aven Redeemer
Flying
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Cleric Bird
Aven Redeemer (lgn) 3
Awe Strike
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
Awe Strike (mrd) 6
Benevolent Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature - Unicorn
Benevolent Unicorn (mir) 4
Black Ward
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Enchantment - Aura
Black Ward (lea) 5
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchantment - Aura
Blue Ward (lea) 8
Change of Heart
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Instant
Change of Heart (sth) 3
Circle of Protection: Artifacts
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Artifacts (atq) 4
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (3ed) 9
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (5ed) 17
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (tmp) 8
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (6ed) 8
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (7ed) 6
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (lea) 10
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (4ed) 15
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (5ed) 18
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (lea) 11
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (tmp) 10
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (6ed) 10
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (4ed) 17
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (ice) 15
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (5ed) 20
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (6ed) 11
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (lea) 13
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (3ed) 13
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (8ed) 14
Dazzling Beauty
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Dazzling Beauty (mir) 8
Death Ward
Regenerate target creature.
Instant
Death Ward (lea) 17
Death Ward
Regenerate target creature.
Instant
Death Ward (4ed) 21
Embolden
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Embolden (ody) 22
Entangler
Enchant creature
Enchanted creature can block any number of creatures.
Enchantment - Aura
Entangler (pcy) 7
Ethereal Haze
Prevent all damage that would be dealt by creatures this turn.
Instant - Arcane
Ethereal Haze (chk) 9
Festival
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Instant
Festival (drk) 8
Fight or Flight
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Enchantment
Fight or Flight (inv) 16
Frontline Strategist
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Creature - Human Soldier
Frontline Strategist (scg) 15
Graceful Reprieve
When target creature dies this turn, return that card to the battlefield under its owner's control.
Instant
Graceful Reprieve (mor) 11
Greater Realm of Preservation
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Greater Realm of Preservation (leg) 18
Green Ward
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Enchantment - Aura
Green Ward (lea) 20
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay
any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Instant
Guardian Angel (3ed) 21
Hallow
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Instant
Hallow (dst) 4
Hallowed Healer
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold —
: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
Creature - Human Cleric
Hallowed Healer (ody) 25
Heart of Light
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Enchantment - Aura
Heart of Light (10e) 19
Heaven's Gate
One or more target creatures become white until end of turn.
Instant
Heaven's Gate (leg) 19
Indestructible Aura
Prevent all damage that would be dealt to target creature this turn.
Instant
Indestructible Aura (leg) 21
Kor Chant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Instant
Kor Chant (exo) 9
Leeches
Target player loses all poison counters. Leeches deals that much damage to that player.
Sorcery
Leeches (hml) 9
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Nomads en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Soldier Kor Nomad
Nomads en-Kor (sth) 9
Orim's Cure
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Instant
Orim's Cure (mmq) 33
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature - Human Knight
Paladin en-Vec (10e) 32
Prismatic Ward
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Enchantment - Aura
Prismatic Ward (ice) 47
Protective Sphere
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Enchantment
Protective Sphere (inv) 26
Razor Barrier
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Razor Barrier (mrd) 17
Red Ward
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove this Aura.
Enchantment - Aura
Red Ward (lea) 33
Redeem
Prevent all damage that would be dealt this turn to up to two target creatures.
Instant
Redeem (usg) 33
Remedy
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Instant
Remedy (6ed) 36
Remove Enchantments
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Instant
Remove Enchantments (leg) 33
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Instant
Righteousness (3ed) 37
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchantment
Sacred Ground (8ed) 39
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (4ed) 47
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (9ed) 39
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (10e) 38
Scars of the Veteran
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Instant
Scars of the Veteran (all) 16
Shields of Velis Vel
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Instant Kindred - Shapeshifter
Shields of Velis Vel (lrw) 39
Split-Tail Miko
,
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Cleric Fox
Split-Tail Miko (bok) 23
Wall of Swords
Defender (This creature can't attack.)
Flying
Creature - Wall
Wall of Swords (por) 37
Wall of Swords
Defender (This creature can't attack.)
Flying
Creature - Wall
Wall of Swords (6ed) 51
Wellgabber Apothecary
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Creature - Cleric Merfolk
Wellgabber Apothecary (lrw) 47
White Ward
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.
Enchantment - Aura
White Ward (3ed) 45

Protection

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Pump

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Angelic Benediction
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Enchantment
Angelic Benediction (ala) 3
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel Spirit
Angelic Page (7ed) 1
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Soldier Bird
Aven Squire (con) 3
Great Defender
Target creature gets +0/+X until end of turn, where X is its mana value.
Instant
Great Defender (leg) 16
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Holy Armor (lea) 23
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (lea) 24
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (7ed) 20
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (9ed) 19
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Soldier
Infantry Veteran (6ed) 26
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
Creature - Human Soldier
Infantry Veteran (9ed) 21
Plow Through Reito
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Instant - Arcane
Plow Through Reito (sok) 22

Pump

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Ramp

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Trade Caravan
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
Creature - Human Nomad
Trade Caravan (hml) 19a

Ramp

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Recursion

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Leonin Squire
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature - Soldier Cat
Leonin Squire (5dn) 9
Reinforcements
Put up to three target creature cards from your graveyard on top of your library.
Instant
Reinforcements (all) 12b

Recursion

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Removal

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Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (arn) 1
Blinding Beam
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Blinding Beam (mrd) 7
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (dis) 8
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (lrw) 11
Daru Sanctifier
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
Creature - Human Cleric
Daru Sanctifier (lgn) 9
Demystify
Destroy target enchantment.
Instant
Demystify (ons) 24
Demystify
Destroy target enchantment.
Instant
Demystify (8ed) 16
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (3ed) 17
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (tmp) 16
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (6ed) 16
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (7ed) 13
Divine Offering
Destroy target artifact. You gain life equal to its mana value.
Instant
Divine Offering (leg) 9
Hope Charm
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Hope Charm (vis) 8
Kirtar's Desire
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Enchantment - Aura
Kirtar's Desire (ody) 27
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (mir) 32
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (tmp) 34
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (6ed) 33
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (9ed) 31
Path of Peace
Destroy target creature. Its owner gains 4 life.
Sorcery
Path of Peace (usg) 29
Radiant's Judgment
Destroy target creature with power 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Radiant's Judgment (ulg) 22
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (inv) 34
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (nem) 18
Soul Sculptor
,
: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Creature - Human
Soul Sculptor (usg) 53
Stasis Cocoon
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Stasis Cocoon (5dn) 18
Unified Strike
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Instant
Unified Strike (ons) 58
Unyaro Griffin
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
Creature - Griffin
Unyaro Griffin (mir) 44
Unyaro Griffin
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
Creature - Griffin
Unyaro Griffin (6ed) 49
Wave of Reckoning
Each creature deals damage to itself equal to its power.
Sorcery
Wave of Reckoning (mmq) 56
Wipe Clean
Exile target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Wipe Clean (scg) 26

Removal

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Sac Outlet

Qty: 2 Price: $0.70
Troubled Healer
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Human Cleric
Troubled Healer (pcy) 27

Sac Outlet

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Sorcery

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Renewing Dawn
You gain 2 life for each Mountain target opponent controls.
Sorcery
Renewing Dawn (por) 23

Sorcery

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Stax

Qty: 2 Price: $1.34
Conversion
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
All Mountains are Plains.
Enchantment
Conversion (4ed) 19
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (10e) 37

Stax

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Tokens

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Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Instant
Raise the Alarm (mrd) 16

Tokens

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Tutor

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Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (6ed) 19
Ramosian Lieutenant
,
: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature - Human Rebel
Ramosian Lieutenant (mmq) 37

Tutor

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Untap

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Beacon Hawk
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
: This creature gets +0/+1 until end of turn.
Creature - Bird
Beacon Hawk (dis) 3
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4

Untap

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Deck Info

Deck stats

259 pips - 237 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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