468 views2 days ago
Commander
Size: 100Salt sum: 29.58
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Gotauia

468 views2 days ago
Commander
Size: 100Salt sum: 29.58

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{"ops":[{"insert":"This deck is all about having an untouchable board, using "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" as our key piece, as she can and will revive our entire board for us, using this as support the rest of the deck can sacrifice itself and reap the benefits of doing so freely and multiple times, sometimes not even in your turn\n\n"},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" is our commander, she gives everything dethrone and she revives any creature she sees die if they had a +1/+1 counter, before we go forward here are some interactions you need to know\n\nMarchesa can revive herself if she had a +1/+1 counter when she died"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if something died on your end step it will come back on the next end step, that being your next opponent's end step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dethrone applies as you \"attack\", not on damage which means you get the +1/+1 counter as you declare attackers, not after, this lets you be more reckless whenever attacking whoever the dethrone target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marchesa's abillity doesn't work on exiles, but if you sacrifice the creatures getting exile at instant speed in reaction you will totally get your stuff back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n----------------------------------------------------------------------------------------\n\nalright that's the commander explained, now for her to function she, and the rest of your board need to have +1/+1 counters, lucky for us we have 16 cards in the \"Counters\" Category that can help us out\n\nour best cards in this section are going to be:\n\n"},{"insert":{"card-link":"Thran Vigil"}},{"insert":" \n\t\tThis card let's you put one +1/+1 counter on any TARGET creature whenever a creature you control enters from the graveyard, what this means is whenever Marchesa revives a creature, it can target itself with the +1/+1 counter, having it be ready to be revived as soon as it enters, a lot of our creatures come with counters already on them, if you are reviving any of those and have thran vigil out, you can put the +1/+1 counter on any other creature without a +1/+1 counter or one of our \"Big Boys\" (more on them later)\n\n"},{"insert":{"card-link":"Gev, Scaled Scorch"}},{"insert":"\n\t\twhile not as reliable as Thran Vigil, it still is an amazing source of +1/+1 counter as it scales with how many players you hit, most of the time you will get this proc by throwing all your creatures at the dethrone target, or attacking an open player, but you also have some cards that let you proc this reliably, most notably: "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" "},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" \nand the Big Boys\n\nThose are the best cards in this category, but there are others worth noting\n\n\t\t"},{"insert":{"card-link":"Spymaster's Vault"}},{"insert":" "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" are 2 land cards that can instantly tap, saving a card that would otherwise be lost to combat/removal "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can also save a persist creature by putting it's -1/-1 counter onto a different creature\n\n"},{"insert":{"card-link":"Feign Death"}},{"insert":" "},{"insert":{"card-link":"Undying Malice"}},{"insert":" are instant speed 1 costs that let you not only save a card but also have it ready to die again whenever it revives\n\n"},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" "},{"insert":{"card-link":"Unspeakable Symbol"}},{"insert":" are AMAZING because not only do they keep your counters in check, but they can also be helpful to manage your health pool letting you more reliably get dethrone off\n\n----------------------------------------------------------------------------------------\n\nnow that we have counters we wanna use em! but our opponents SUCK! and they don't wanna attack our awesome unkillable board so we are going to have to do the destruction ourselves, these is our Sac outlets category\n\nmost notably we have the no cost instant sacs, which you can use to reliably react to exiles or harmful enchants , these are\n\n"},{"insert":{"card-link":"Bloodflow Connoisseur"}},{"insert":" "},{"insert":{"card-link":"Woe Strider"}},{"insert":" "},{"insert":{"card-link":"Immersturm Predator"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" \n\nsome instant speed sacs do tap, making them less reliable, but with an added bonus, these are\n\n"},{"insert":{"card-link":"Fain, the Broker"}},{"insert":" Fain does EVERYTHING this deck craves, but it does none of them very well, our resident jack of all trade master of none\n still very very useful for treasure token, and flight creatures (i HATE birds)\n\n"},{"insert":{"card-link":"Priest of Forgotten Gods"}},{"insert":" this card isn't meant to be a sac engine, it taps to sac for 2 which is pretty nice, it does have the downside however of sacrificing our friend's creatures... and giving us mana, she also draws us a card oh yeah she does our taxes too\n\nand some instant speed sacs cost mana to cast, but for a good reason\n\n"},{"insert":{"card-link":"Scorn-Blade Berserker"}},{"insert":" good card draw for what basically 2 mana and a sac\n"},{"insert":{"card-link":"Mold Folk"}},{"insert":" while costing 1 per sac, it has lifelink, much needed life gain for a salty deck like this, you WILL be targeted, this is also my wife\n"},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" while not it's main purpose, in a pinch skyclave can step in and sac for you while you draw for better sac engines\n\nbesides these constant sac engines we also have "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" an instant spell that can sac all your creatures in case someone decides to (foolish) farewell without exiling graveyards\n\nwe also have sorcery speed sacs like "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" "},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" "},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" to bounce important ETB/LTB effects if no other sacs are available\n\n----------------------------------------------------------------------------------------\n\nnow that we have a sacrifice machine ready it's time to find our Sac Lambs category. the things we will bounce up down n all around, these creatures have amazing ETB/LTB effects to put our sacs to good use\n\nbut before we get to the meat n potato's let's talk about the \"free sacs\" these creatures come in with +1/+1 counter already, meaning you can sac em for free!!!\n\n"},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" a million baby pregnancy every turn! this card is awesome\n"},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" Fabricate 1 is awesome because you can choose to get a counter, or if you have gev or thran out you can get a little token guy for free! awesome!\n"},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" KILL THIS THING EVERY CHANCE YOU GET put +1/+1 on anything u need it to, this is our torture goblin\n"},{"insert":{"card-link":"Hagra Constrictor"}},{"insert":" this card doesn't do anything special on etb or ltb, but it is a free sac, you can use this if you just wanna get anything out of your sac effects\n\nnow here's the meat & tatos'\n\n"},{"insert":{"card-link":"Baleful Strix"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Bloodtracker"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Satoru, the Infiltrator"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"River Kelpie"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Circuit Mender"}},{"insert":" it's da card draw, and heals!\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" it's da card draw, and land search, which gets REALLY funny when you do this on each player's turn\n"},{"insert":{"card-link":"Myr Scrapling"}},{"insert":" a free +1/+1 counter and it sacs itself! awesome\n\nand here are some of the big ones:\n\n"},{"insert":{"card-link":"Grim Servant"}},{"insert":" This is quite literally, a tutor on a stick, you cannot make this up its a TUTOR. ON. A. STICK.\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" Recursion on a stick, not really that crazy since we have.. uhm.. everything else, but hey if something unfortunate happens u got junji, also pisses off everyone by force discarding 2 of each opponents' cards\n"},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" a mini card draw with the exile effect and some nice ramp with treasure tokens\n"},{"insert":{"card-link":"Kalain, Reclusive Painter"}},{"insert":" RAMP you can keep bringing this guy out to get a treasure token for freebies, this also is a nice way to get counters!\n"},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" everyone gets to join the suicide party!\n"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" everyone gets to join the suicide party!\n\nnow let's go deeper and talk about the BIG BOYS, YES YOU MADE IT WE GET TO TALK ABOUT THEM\n\nbut before that let's just take a moment to talk about some of their \"assistant's\"\n\n"},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":" lets you cover your field with counters... and make a BIG BOY unblockable\n"},{"insert":{"card-link":"Mahadi, Emporium Master"}},{"insert":" our BIG BOY's very own CFO, big big Ramp that lets you get your BIG BOYS out\n"},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" makes everyone including the BIG BOYS unblockable\n"},{"insert":{"card-link":"Voldaren Thrillseeker"}},{"insert":" Such a supportive card that it can turn any card in the meat & carrots category into a BIG BOY for a turn\n"},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" A weapon suited for the BIG BOYS\n\n----------------------------------------------------------------------------------------\n\nand now.. without further ado, the BIG BOYS\n\n"},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" since you have to pay for the death damage you may think that this card is too jank to play but it not only comes with its own sac abillity that gives her lifelink but she also flies (I HATE BIRDS) AND she deals damage to each opponent, meaning if you get this big it could end the game as soon as it dies, note that lifelink will apply to her on death damage, meaning in a pinch she can be a much needed health pack too\n\n"},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" our most expensive card, and for good reason this is our defensive wall, with thran or gev it is quite literally infinite counterspells,most infinites require this card (or river kelpie lol) because of it's persist, our only defensive BIG BOY\n\n"},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" this is BIG BRO he makes everyone do damage any time they are sac'd and come back we love BIG BRO (note that if we have "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" you do the damage AFTER madame's effect (awesome))\n\n"},{"insert":{"card-link":"Dreadhorde Butcher"}},{"insert":", "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" here we go, whenever they die you deal damage to anything, with how many counters generating cards you have you can build this up to straight up kill someone or just constantly sack em to do small amounts of damage as a form of removal, you can't go wrong with these fellas on the board\n\n\n\n\n\n\n\n\n\n\n\n"}]}

Commander

Qty: 1 Price: $1.99
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard
Marchesa, the Black Rose (2x2) 248

Commander

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Counters

Qty: 12 Price: $18.78
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact
Blitzball Stadium (fic) 34
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (lcc) 193
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Gev, Scaled Scorch
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Legendary Creature - Lizard Mercenary
Gev, Scaled Scorch (blb) 214
Guildmages' Forum
: Add
.
,
: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.
Land
Guildmages' Forum (grn) 250
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Legendary Creature - Demon Advisor
Madame Null, Power Broker (tmt) 66
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (msc) 203
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Thran Vigil
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Enchantment
Thran Vigil (bro) 114
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (fdn) 528
Unspeakable Symbol
Pay 3 life: Put a +1/+1 counter on target creature.
Enchantment
Unspeakable Symbol (plst) SCG-79

Counters

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Drain

Qty: 1 Price: $3.99
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209

Drain

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Draw

Qty: 5 Price: $10.31
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (lcc) 186
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (blc) 267
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast
River Kelpie (tdc) 166
Satoru, the Infiltrator
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Legendary Creature - Human Rogue Ninja
Satoru, the Infiltrator (otj) 230

Draw

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Evasion

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Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (lcc) 158

Evasion

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Land

Qty: 33 Price: $27.79
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (tmc) 82

Land

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Protection

Qty: 2 Price: $6.38
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69

Protection

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Ramp

Qty: 10 Price: $23.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Devil
Mahadi, Emporium Master (clb) 282
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220

Ramp

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Removal

Qty: 5 Price: $15.41
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Murderous Redcap
When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Assassin
Murderous Redcap (plst) SHM-192
Refute
Counter target spell. Draw a card, then discard a card.
Instant
Refute (trc) 579

Removal

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Sac Lambs

Qty: 12 Price: $12.96
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (soc) 236
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot
Big Mother Mouser (tmc) 37
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock
Grim Servant (mh3) 97
Iron Apprentice
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
Creature Artifact - Construct
Iron Apprentice (neo) 248
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (tdc) 183
Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature - Human Elf Bard
Kalain, Reclusive Painter (afr) 225
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Myr Scrapling
Sacrifice this creature: Put a +1/+1 counter on target creature.
Creature Artifact - Myr
Myr Scrapling (mh2) 230
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (blc) 187
Scorn-Blade Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: Draw a card.
Creature - Human Berserker
Scorn-Blade Berserker (mom) 124
Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior
Voldaren Thrillseeker (mom) 171

Sac Lambs

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Sac Outlet

Qty: 13 Price: $20.65
Bloodflow Connoisseur
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Vampire
Bloodflow Connoisseur (2x2) 71
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (tdc) 178
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock
Fain, the Broker (otc) 133
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279
Immersturm Predator
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature - Vampire Dragon
Immersturm Predator (fdn) 660
Mold Folk
Lifelink
Mold Harvest —
, Sacrifice another creature or an artifact: Put a +1/+1 counter on this creature.
Creature - Warrior Fungus
Mold Folk (clb) 133
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Priest of Forgotten Gods
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add
and draw a card. (Activate only as an instant.)
Creature - Human Cleric
Priest of Forgotten Gods (soc) 225
Skyclave Shadowcat
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature - Cat Horror
Skyclave Shadowcat (znr) 126
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (soc) 231
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (soc) 232

Sac Outlet

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THE BIG BOYS

Qty: 5 Price: $19.11
Dreadhorde Butcher
Haste
Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to any target.
Creature - Warrior Zombie
Dreadhorde Butcher (war) 194
Evereth, Viceroy of Plunder
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay
. When you do, Evereth deals damage equal to its power to each opponent.
Legendary Creature - Vampire Soldier
Evereth, Viceroy of Plunder (j25) 41
Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil
Flayer of the Hatebound (fic) 293
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Juri, Master of the Revue
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
Legendary Creature - Human Shaman
Juri, Master of the Revue (eoc) 119

THE BIG BOYS

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
15 pips - 12 cards
27 mana - 27 cards
41 pips - 36 cards
35 mana - 34 cards
15 pips - 13 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is all about having an untouchable board, using "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" as our key piece, as she can and will revive our entire board for us, using this as support the rest of the deck can sacrifice itself and reap the benefits of doing so freely and multiple times, sometimes not even in your turn\n\n"},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" is our commander, she gives everything dethrone and she revives any creature she sees die if they had a +1/+1 counter, before we go forward here are some interactions you need to know\n\nMarchesa can revive herself if she had a +1/+1 counter when she died"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if something died on your end step it will come back on the next end step, that being your next opponent's end step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dethrone applies as you \"attack\", not on damage which means you get the +1/+1 counter as you declare attackers, not after, this lets you be more reckless whenever attacking whoever the dethrone target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marchesa's abillity doesn't work on exiles, but if you sacrifice the creatures getting exile at instant speed in reaction you will totally get your stuff back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n----------------------------------------------------------------------------------------\n\nalright that's the commander explained, now for her to function she, and the rest of your board need to have +1/+1 counters, lucky for us we have 16 cards in the \"Counters\" Category that can help us out\n\nour best cards in this section are going to be:\n\n"},{"insert":{"card-link":"Thran Vigil"}},{"insert":" \n\t\tThis card let's you put one +1/+1 counter on any TARGET creature whenever a creature you control enters from the graveyard, what this means is whenever Marchesa revives a creature, it can target itself with the +1/+1 counter, having it be ready to be revived as soon as it enters, a lot of our creatures come with counters already on them, if you are reviving any of those and have thran vigil out, you can put the +1/+1 counter on any other creature without a +1/+1 counter or one of our \"Big Boys\" (more on them later)\n\n"},{"insert":{"card-link":"Gev, Scaled Scorch"}},{"insert":"\n\t\twhile not as reliable as Thran Vigil, it still is an amazing source of +1/+1 counter as it scales with how many players you hit, most of the time you will get this proc by throwing all your creatures at the dethrone target, or attacking an open player, but you also have some cards that let you proc this reliably, most notably: "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" "},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" \nand the Big Boys\n\nThose are the best cards in this category, but there are others worth noting\n\n\t\t"},{"insert":{"card-link":"Spymaster's Vault"}},{"insert":" "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" are 2 land cards that can instantly tap, saving a card that would otherwise be lost to combat/removal "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can also save a persist creature by putting it's -1/-1 counter onto a different creature\n\n"},{"insert":{"card-link":"Feign Death"}},{"insert":" "},{"insert":{"card-link":"Undying Malice"}},{"insert":" are instant speed 1 costs that let you not only save a card but also have it ready to die again whenever it revives\n\n"},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" "},{"insert":{"card-link":"Unspeakable Symbol"}},{"insert":" are AMAZING because not only do they keep your counters in check, but they can also be helpful to manage your health pool letting you more reliably get dethrone off\n\n----------------------------------------------------------------------------------------\n\nnow that we have counters we wanna use em! but our opponents SUCK! and they don't wanna attack our awesome unkillable board so we are going to have to do the destruction ourselves, these is our Sac outlets category\n\nmost notably we have the no cost instant sacs, which you can use to reliably react to exiles or harmful enchants , these are\n\n"},{"insert":{"card-link":"Bloodflow Connoisseur"}},{"insert":" "},{"insert":{"card-link":"Woe Strider"}},{"insert":" "},{"insert":{"card-link":"Immersturm Predator"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" \n\nsome instant speed sacs do tap, making them less reliable, but with an added bonus, these are\n\n"},{"insert":{"card-link":"Fain, the Broker"}},{"insert":" Fain does EVERYTHING this deck craves, but it does none of them very well, our resident jack of all trade master of none\n still very very useful for treasure token, and flight creatures (i HATE birds)\n\n"},{"insert":{"card-link":"Priest of Forgotten Gods"}},{"insert":" this card isn't meant to be a sac engine, it taps to sac for 2 which is pretty nice, it does have the downside however of sacrificing our friend's creatures... and giving us mana, she also draws us a card oh yeah she does our taxes too\n\nand some instant speed sacs cost mana to cast, but for a good reason\n\n"},{"insert":{"card-link":"Scorn-Blade Berserker"}},{"insert":" good card draw for what basically 2 mana and a sac\n"},{"insert":{"card-link":"Mold Folk"}},{"insert":" while costing 1 per sac, it has lifelink, much needed life gain for a salty deck like this, you WILL be targeted, this is also my wife\n"},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" while not it's main purpose, in a pinch skyclave can step in and sac for you while you draw for better sac engines\n\nbesides these constant sac engines we also have "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" an instant spell that can sac all your creatures in case someone decides to (foolish) farewell without exiling graveyards\n\nwe also have sorcery speed sacs like "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" "},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" "},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" to bounce important ETB/LTB effects if no other sacs are available\n\n----------------------------------------------------------------------------------------\n\nnow that we have a sacrifice machine ready it's time to find our Sac Lambs category. the things we will bounce up down n all around, these creatures have amazing ETB/LTB effects to put our sacs to good use\n\nbut before we get to the meat n potato's let's talk about the \"free sacs\" these creatures come in with +1/+1 counter already, meaning you can sac em for free!!!\n\n"},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" a million baby pregnancy every turn! this card is awesome\n"},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" Fabricate 1 is awesome because you can choose to get a counter, or if you have gev or thran out you can get a little token guy for free! awesome!\n"},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" KILL THIS THING EVERY CHANCE YOU GET put +1/+1 on anything u need it to, this is our torture goblin\n"},{"insert":{"card-link":"Hagra Constrictor"}},{"insert":" this card doesn't do anything special on etb or ltb, but it is a free sac, you can use this if you just wanna get anything out of your sac effects\n\nnow here's the meat & tatos'\n\n"},{"insert":{"card-link":"Baleful Strix"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Bloodtracker"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Satoru, the Infiltrator"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"River Kelpie"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Circuit Mender"}},{"insert":" it's da card draw, and heals!\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" it's da card draw, and land search, which gets REALLY funny when you do this on each player's turn\n"},{"insert":{"card-link":"Myr Scrapling"}},{"insert":" a free +1/+1 counter and it sacs itself! awesome\n\nand here are some of the big ones:\n\n"},{"insert":{"card-link":"Grim Servant"}},{"insert":" This is quite literally, a tutor on a stick, you cannot make this up its a TUTOR. ON. A. STICK.\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" Recursion on a stick, not really that crazy since we have.. uhm.. everything else, but hey if something unfortunate happens u got junji, also pisses off everyone by force discarding 2 of each opponents' cards\n"},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" a mini card draw with the exile effect and some nice ramp with treasure tokens\n"},{"insert":{"card-link":"Kalain, Reclusive Painter"}},{"insert":" RAMP you can keep bringing this guy out to get a treasure token for freebies, this also is a nice way to get counters!\n"},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" everyone gets to join the suicide party!\n"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" everyone gets to join the suicide party!\n\nnow let's go deeper and talk about the BIG BOYS, YES YOU MADE IT WE GET TO TALK ABOUT THEM\n\nbut before that let's just take a moment to talk about some of their \"assistant's\"\n\n"},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":" lets you cover your field with counters... and make a BIG BOY unblockable\n"},{"insert":{"card-link":"Mahadi, Emporium Master"}},{"insert":" our BIG BOY's very own CFO, big big Ramp that lets you get your BIG BOYS out\n"},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" makes everyone including the BIG BOYS unblockable\n"},{"insert":{"card-link":"Voldaren Thrillseeker"}},{"insert":" Such a supportive card that it can turn any card in the meat & carrots category into a BIG BOY for a turn\n"},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" A weapon suited for the BIG BOYS\n\n----------------------------------------------------------------------------------------\n\nand now.. without further ado, the BIG BOYS\n\n"},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" since you have to pay for the death damage you may think that this card is too jank to play but it not only comes with its own sac abillity that gives her lifelink but she also flies (I HATE BIRDS) AND she deals damage to each opponent, meaning if you get this big it could end the game as soon as it dies, note that lifelink will apply to her on death damage, meaning in a pinch she can be a much needed health pack too\n\n"},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" our most expensive card, and for good reason this is our defensive wall, with thran or gev it is quite literally infinite counterspells,most infinites require this card (or river kelpie lol) because of it's persist, our only defensive BIG BOY\n\n"},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" this is BIG BRO he makes everyone do damage any time they are sac'd and come back we love BIG BRO (note that if we have "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" you do the damage AFTER madame's effect (awesome))\n\n"},{"insert":{"card-link":"Dreadhorde Butcher"}},{"insert":", "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" here we go, whenever they die you deal damage to anything, with how many counters generating cards you have you can build this up to straight up kill someone or just constantly sack em to do small amounts of damage as a form of removal, you can't go wrong with these fellas on the board\n\n\n\n\n\n\n\n\n\n\n\n"}]}
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