Gotauia
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Commander
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{"ops":[{"insert":"This deck is all about having an untouchable board, using "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" as our key piece, as she can and will revive our entire board for us, using this as support the rest of the deck can sacrifice itself and reap the benefits of doing so freely and multiple times, sometimes not even in your turn\n\n"},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" is our commander, she gives everything dethrone and she revives any creature she sees die if they had a +1/+1 counter, before we go forward here are some interactions you need to know\n\nMarchesa can revive herself if she had a +1/+1 counter when she died"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if something died on your end step it will come back on the next end step, that being your next opponent's end step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dethrone applies as you \"attack\", not on damage which means you get the +1/+1 counter as you declare attackers, not after, this lets you be more reckless whenever attacking whoever the dethrone target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marchesa's abillity doesn't work on exiles, but if you sacrifice the creatures getting exile at instant speed in reaction you will totally get your stuff back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n----------------------------------------------------------------------------------------\n\nalright that's the commander explained, now for her to function she, and the rest of your board need to have +1/+1 counters, lucky for us we have 16 cards in the \"Counters\" Category that can help us out\n\nour best cards in this section are going to be:\n\n"},{"insert":{"card-link":"Thran Vigil"}},{"insert":" \n\t\tThis card let's you put one +1/+1 counter on any TARGET creature whenever a creature you control enters from the graveyard, what this means is whenever Marchesa revives a creature, it can target itself with the +1/+1 counter, having it be ready to be revived as soon as it enters, a lot of our creatures come with counters already on them, if you are reviving any of those and have thran vigil out, you can put the +1/+1 counter on any other creature without a +1/+1 counter or one of our \"Big Boys\" (more on them later)\n\n"},{"insert":{"card-link":"Gev, Scaled Scorch"}},{"insert":"\n\t\twhile not as reliable as Thran Vigil, it still is an amazing source of +1/+1 counter as it scales with how many players you hit, most of the time you will get this proc by throwing all your creatures at the dethrone target, or attacking an open player, but you also have some cards that let you proc this reliably, most notably: "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" "},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" \nand the Big Boys\n\nThose are the best cards in this category, but there are others worth noting\n\n\t\t"},{"insert":{"card-link":"Spymaster's Vault"}},{"insert":" "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" are 2 land cards that can instantly tap, saving a card that would otherwise be lost to combat/removal "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can also save a persist creature by putting it's -1/-1 counter onto a different creature\n\n"},{"insert":{"card-link":"Feign Death"}},{"insert":" "},{"insert":{"card-link":"Undying Malice"}},{"insert":" are instant speed 1 costs that let you not only save a card but also have it ready to die again whenever it revives\n\n"},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" "},{"insert":{"card-link":"Unspeakable Symbol"}},{"insert":" are AMAZING because not only do they keep your counters in check, but they can also be helpful to manage your health pool letting you more reliably get dethrone off\n\n----------------------------------------------------------------------------------------\n\nnow that we have counters we wanna use em! but our opponents SUCK! and they don't wanna attack our awesome unkillable board so we are going to have to do the destruction ourselves, these is our Sac outlets category\n\nmost notably we have the no cost instant sacs, which you can use to reliably react to exiles or harmful enchants , these are\n\n"},{"insert":{"card-link":"Bloodflow Connoisseur"}},{"insert":" "},{"insert":{"card-link":"Woe Strider"}},{"insert":" "},{"insert":{"card-link":"Immersturm Predator"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" \n\nsome instant speed sacs do tap, making them less reliable, but with an added bonus, these are\n\n"},{"insert":{"card-link":"Fain, the Broker"}},{"insert":" Fain does EVERYTHING this deck craves, but it does none of them very well, our resident jack of all trade master of none\n still very very useful for treasure token, and flight creatures (i HATE birds)\n\n"},{"insert":{"card-link":"Priest of Forgotten Gods"}},{"insert":" this card isn't meant to be a sac engine, it taps to sac for 2 which is pretty nice, it does have the downside however of sacrificing our friend's creatures... and giving us mana, she also draws us a card oh yeah she does our taxes too\n\nand some instant speed sacs cost mana to cast, but for a good reason\n\n"},{"insert":{"card-link":"Scorn-Blade Berserker"}},{"insert":" good card draw for what basically 2 mana and a sac\n"},{"insert":{"card-link":"Mold Folk"}},{"insert":" while costing 1 per sac, it has lifelink, much needed life gain for a salty deck like this, you WILL be targeted, this is also my wife\n"},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" while not it's main purpose, in a pinch skyclave can step in and sac for you while you draw for better sac engines\n\nbesides these constant sac engines we also have "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" an instant spell that can sac all your creatures in case someone decides to (foolish) farewell without exiling graveyards\n\nwe also have sorcery speed sacs like "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" "},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" "},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" to bounce important ETB/LTB effects if no other sacs are available\n\n----------------------------------------------------------------------------------------\n\nnow that we have a sacrifice machine ready it's time to find our Sac Lambs category. the things we will bounce up down n all around, these creatures have amazing ETB/LTB effects to put our sacs to good use\n\nbut before we get to the meat n potato's let's talk about the \"free sacs\" these creatures come in with +1/+1 counter already, meaning you can sac em for free!!!\n\n"},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" a million baby pregnancy every turn! this card is awesome\n"},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" Fabricate 1 is awesome because you can choose to get a counter, or if you have gev or thran out you can get a little token guy for free! awesome!\n"},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" KILL THIS THING EVERY CHANCE YOU GET put +1/+1 on anything u need it to, this is our torture goblin\n"},{"insert":{"card-link":"Hagra Constrictor"}},{"insert":" this card doesn't do anything special on etb or ltb, but it is a free sac, you can use this if you just wanna get anything out of your sac effects\n\nnow here's the meat & tatos'\n\n"},{"insert":{"card-link":"Baleful Strix"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Bloodtracker"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Satoru, the Infiltrator"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"River Kelpie"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Circuit Mender"}},{"insert":" it's da card draw, and heals!\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" it's da card draw, and land search, which gets REALLY funny when you do this on each player's turn\n"},{"insert":{"card-link":"Myr Scrapling"}},{"insert":" a free +1/+1 counter and it sacs itself! awesome\n\nand here are some of the big ones:\n\n"},{"insert":{"card-link":"Grim Servant"}},{"insert":" This is quite literally, a tutor on a stick, you cannot make this up its a TUTOR. ON. A. STICK.\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" Recursion on a stick, not really that crazy since we have.. uhm.. everything else, but hey if something unfortunate happens u got junji, also pisses off everyone by force discarding 2 of each opponents' cards\n"},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" a mini card draw with the exile effect and some nice ramp with treasure tokens\n"},{"insert":{"card-link":"Kalain, Reclusive Painter"}},{"insert":" RAMP you can keep bringing this guy out to get a treasure token for freebies, this also is a nice way to get counters!\n"},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" everyone gets to join the suicide party!\n"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" everyone gets to join the suicide party!\n\nnow let's go deeper and talk about the BIG BOYS, YES YOU MADE IT WE GET TO TALK ABOUT THEM\n\nbut before that let's just take a moment to talk about some of their \"assistant's\"\n\n"},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":" lets you cover your field with counters... and make a BIG BOY unblockable\n"},{"insert":{"card-link":"Mahadi, Emporium Master"}},{"insert":" our BIG BOY's very own CFO, big big Ramp that lets you get your BIG BOYS out\n"},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" makes everyone including the BIG BOYS unblockable\n"},{"insert":{"card-link":"Voldaren Thrillseeker"}},{"insert":" Such a supportive card that it can turn any card in the meat & carrots category into a BIG BOY for a turn\n"},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" A weapon suited for the BIG BOYS\n\n----------------------------------------------------------------------------------------\n\nand now.. without further ado, the BIG BOYS\n\n"},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" since you have to pay for the death damage you may think that this card is too jank to play but it not only comes with its own sac abillity that gives her lifelink but she also flies (I HATE BIRDS) AND she deals damage to each opponent, meaning if you get this big it could end the game as soon as it dies, note that lifelink will apply to her on death damage, meaning in a pinch she can be a much needed health pack too\n\n"},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" our most expensive card, and for good reason this is our defensive wall, with thran or gev it is quite literally infinite counterspells,most infinites require this card (or river kelpie lol) because of it's persist, our only defensive BIG BOY\n\n"},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" this is BIG BRO he makes everyone do damage any time they are sac'd and come back we love BIG BRO (note that if we have "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" you do the damage AFTER madame's effect (awesome))\n\n"},{"insert":{"card-link":"Dreadhorde Butcher"}},{"insert":", "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" here we go, whenever they die you deal damage to anything, with how many counters generating cards you have you can build this up to straight up kill someone or just constantly sack em to do small amounts of damage as a form of removal, you can't go wrong with these fellas on the board\n\n\n\n\n\n\n\n\n\n\n\n"}]}
Commander
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Commander
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Counters
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! — , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Go for the Goal! — , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Counters
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Draw
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Sac Lambs
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature - Human Elf Bard

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior

Sac Lambs
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Sac Outlet
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Sac Outlet
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THE BIG BOYS
Evereth, Viceroy of Plunder
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Legendary Creature - Vampire Soldier

Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil

THE BIG BOYS
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is all about having an untouchable board, using "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" as our key piece, as she can and will revive our entire board for us, using this as support the rest of the deck can sacrifice itself and reap the benefits of doing so freely and multiple times, sometimes not even in your turn\n\n"},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" is our commander, she gives everything dethrone and she revives any creature she sees die if they had a +1/+1 counter, before we go forward here are some interactions you need to know\n\nMarchesa can revive herself if she had a +1/+1 counter when she died"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if something died on your end step it will come back on the next end step, that being your next opponent's end step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dethrone applies as you \"attack\", not on damage which means you get the +1/+1 counter as you declare attackers, not after, this lets you be more reckless whenever attacking whoever the dethrone target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marchesa's abillity doesn't work on exiles, but if you sacrifice the creatures getting exile at instant speed in reaction you will totally get your stuff back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n----------------------------------------------------------------------------------------\n\nalright that's the commander explained, now for her to function she, and the rest of your board need to have +1/+1 counters, lucky for us we have 16 cards in the \"Counters\" Category that can help us out\n\nour best cards in this section are going to be:\n\n"},{"insert":{"card-link":"Thran Vigil"}},{"insert":" \n\t\tThis card let's you put one +1/+1 counter on any TARGET creature whenever a creature you control enters from the graveyard, what this means is whenever Marchesa revives a creature, it can target itself with the +1/+1 counter, having it be ready to be revived as soon as it enters, a lot of our creatures come with counters already on them, if you are reviving any of those and have thran vigil out, you can put the +1/+1 counter on any other creature without a +1/+1 counter or one of our \"Big Boys\" (more on them later)\n\n"},{"insert":{"card-link":"Gev, Scaled Scorch"}},{"insert":"\n\t\twhile not as reliable as Thran Vigil, it still is an amazing source of +1/+1 counter as it scales with how many players you hit, most of the time you will get this proc by throwing all your creatures at the dethrone target, or attacking an open player, but you also have some cards that let you proc this reliably, most notably: "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" "},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" \nand the Big Boys\n\nThose are the best cards in this category, but there are others worth noting\n\n\t\t"},{"insert":{"card-link":"Spymaster's Vault"}},{"insert":" "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" are 2 land cards that can instantly tap, saving a card that would otherwise be lost to combat/removal "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can also save a persist creature by putting it's -1/-1 counter onto a different creature\n\n"},{"insert":{"card-link":"Feign Death"}},{"insert":" "},{"insert":{"card-link":"Undying Malice"}},{"insert":" are instant speed 1 costs that let you not only save a card but also have it ready to die again whenever it revives\n\n"},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" "},{"insert":{"card-link":"Unspeakable Symbol"}},{"insert":" are AMAZING because not only do they keep your counters in check, but they can also be helpful to manage your health pool letting you more reliably get dethrone off\n\n----------------------------------------------------------------------------------------\n\nnow that we have counters we wanna use em! but our opponents SUCK! and they don't wanna attack our awesome unkillable board so we are going to have to do the destruction ourselves, these is our Sac outlets category\n\nmost notably we have the no cost instant sacs, which you can use to reliably react to exiles or harmful enchants , these are\n\n"},{"insert":{"card-link":"Bloodflow Connoisseur"}},{"insert":" "},{"insert":{"card-link":"Woe Strider"}},{"insert":" "},{"insert":{"card-link":"Immersturm Predator"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":" "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" \n\nsome instant speed sacs do tap, making them less reliable, but with an added bonus, these are\n\n"},{"insert":{"card-link":"Fain, the Broker"}},{"insert":" Fain does EVERYTHING this deck craves, but it does none of them very well, our resident jack of all trade master of none\n still very very useful for treasure token, and flight creatures (i HATE birds)\n\n"},{"insert":{"card-link":"Priest of Forgotten Gods"}},{"insert":" this card isn't meant to be a sac engine, it taps to sac for 2 which is pretty nice, it does have the downside however of sacrificing our friend's creatures... and giving us mana, she also draws us a card oh yeah she does our taxes too\n\nand some instant speed sacs cost mana to cast, but for a good reason\n\n"},{"insert":{"card-link":"Scorn-Blade Berserker"}},{"insert":" good card draw for what basically 2 mana and a sac\n"},{"insert":{"card-link":"Mold Folk"}},{"insert":" while costing 1 per sac, it has lifelink, much needed life gain for a salty deck like this, you WILL be targeted, this is also my wife\n"},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" while not it's main purpose, in a pinch skyclave can step in and sac for you while you draw for better sac engines\n\nbesides these constant sac engines we also have "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" an instant spell that can sac all your creatures in case someone decides to (foolish) farewell without exiling graveyards\n\nwe also have sorcery speed sacs like "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" "},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" "},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" to bounce important ETB/LTB effects if no other sacs are available\n\n----------------------------------------------------------------------------------------\n\nnow that we have a sacrifice machine ready it's time to find our Sac Lambs category. the things we will bounce up down n all around, these creatures have amazing ETB/LTB effects to put our sacs to good use\n\nbut before we get to the meat n potato's let's talk about the \"free sacs\" these creatures come in with +1/+1 counter already, meaning you can sac em for free!!!\n\n"},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" a million baby pregnancy every turn! this card is awesome\n"},{"insert":{"card-link":"Marionette Apprentice"}},{"insert":" Fabricate 1 is awesome because you can choose to get a counter, or if you have gev or thran out you can get a little token guy for free! awesome!\n"},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" KILL THIS THING EVERY CHANCE YOU GET put +1/+1 on anything u need it to, this is our torture goblin\n"},{"insert":{"card-link":"Hagra Constrictor"}},{"insert":" this card doesn't do anything special on etb or ltb, but it is a free sac, you can use this if you just wanna get anything out of your sac effects\n\nnow here's the meat & tatos'\n\n"},{"insert":{"card-link":"Baleful Strix"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Bloodtracker"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Satoru, the Infiltrator"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"River Kelpie"}},{"insert":" it's da card draw\n"},{"insert":{"card-link":"Circuit Mender"}},{"insert":" it's da card draw, and heals!\n"},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" it's da card draw, and land search, which gets REALLY funny when you do this on each player's turn\n"},{"insert":{"card-link":"Myr Scrapling"}},{"insert":" a free +1/+1 counter and it sacs itself! awesome\n\nand here are some of the big ones:\n\n"},{"insert":{"card-link":"Grim Servant"}},{"insert":" This is quite literally, a tutor on a stick, you cannot make this up its a TUTOR. ON. A. STICK.\n"},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":" Recursion on a stick, not really that crazy since we have.. uhm.. everything else, but hey if something unfortunate happens u got junji, also pisses off everyone by force discarding 2 of each opponents' cards\n"},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" a mini card draw with the exile effect and some nice ramp with treasure tokens\n"},{"insert":{"card-link":"Kalain, Reclusive Painter"}},{"insert":" RAMP you can keep bringing this guy out to get a treasure token for freebies, this also is a nice way to get counters!\n"},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" everyone gets to join the suicide party!\n"},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" everyone gets to join the suicide party!\n\nnow let's go deeper and talk about the BIG BOYS, YES YOU MADE IT WE GET TO TALK ABOUT THEM\n\nbut before that let's just take a moment to talk about some of their \"assistant's\"\n\n"},{"insert":{"card-link":"Blitzball Stadium"}},{"insert":" lets you cover your field with counters... and make a BIG BOY unblockable\n"},{"insert":{"card-link":"Mahadi, Emporium Master"}},{"insert":" our BIG BOY's very own CFO, big big Ramp that lets you get your BIG BOYS out\n"},{"insert":{"card-link":"Herald of Secret Streams"}},{"insert":" makes everyone including the BIG BOYS unblockable\n"},{"insert":{"card-link":"Voldaren Thrillseeker"}},{"insert":" Such a supportive card that it can turn any card in the meat & carrots category into a BIG BOY for a turn\n"},{"insert":{"card-link":"Tarrian's Soulcleaver"}},{"insert":" A weapon suited for the BIG BOYS\n\n----------------------------------------------------------------------------------------\n\nand now.. without further ado, the BIG BOYS\n\n"},{"insert":{"card-link":"Evereth, Viceroy of Plunder"}},{"insert":" since you have to pay for the death damage you may think that this card is too jank to play but it not only comes with its own sac abillity that gives her lifelink but she also flies (I HATE BIRDS) AND she deals damage to each opponent, meaning if you get this big it could end the game as soon as it dies, note that lifelink will apply to her on death damage, meaning in a pinch she can be a much needed health pack too\n\n"},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" our most expensive card, and for good reason this is our defensive wall, with thran or gev it is quite literally infinite counterspells,most infinites require this card (or river kelpie lol) because of it's persist, our only defensive BIG BOY\n\n"},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" this is BIG BRO he makes everyone do damage any time they are sac'd and come back we love BIG BRO (note that if we have "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" you do the damage AFTER madame's effect (awesome))\n\n"},{"insert":{"card-link":"Dreadhorde Butcher"}},{"insert":", "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" here we go, whenever they die you deal damage to anything, with how many counters generating cards you have you can build this up to straight up kill someone or just constantly sack em to do small amounts of damage as a form of removal, you can't go wrong with these fellas on the board\n\n\n\n\n\n\n\n\n\n\n\n"}]}









































































