79 views2 days ago
Commander
Size: 100Salt sum: 68.85
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MrsWoozel

79 views2 days ago
Commander
Size: 100Salt sum: 68.85

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Commander

Qty: 1 Price: $13.99
Ob Nixilis, Captive Kingpin
Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.
Legendary Creature - Demon
Ob Nixilis, Captive Kingpin (mat) 41

Commander

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Burn

Qty: 6 Price: $28.64
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196
Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard
Gleeful Arsonist (dsc) 27
Kessig Flamebreather
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Shaman
Kessig Flamebreather (vow) 164
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153
Underworld Dreams
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchantment
Underworld Dreams (thb) 121

Burn

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Copy

Qty: 4 Price: $29.76
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (c21) 165
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 416
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Molten Duplication (big) 14
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258

Copy

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Counters

Qty: 1 Price: $54.99
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242

Counters

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Draw

Qty: 6 Price: $775.32
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (plst) M10-128
Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling
Prosper, Tome-Bound (afc) 2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Unstable Amulet
When this artifact enters, you get
(two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay
: Exile the top card of your library. You may play it until you exile another card with this artifact.
Artifact
Unstable Amulet (mh3) 142
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (por) 156

Draw

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Finisher

Qty: 1 Price: $14.99
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (7ed) 182

Finisher

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Land

Qty: 25 (27 w/ MDFC)Price: $1398.06
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (hoc) 50
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 282
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

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Pingers

Qty: 2 Price: $11.68
Kederekt Parasite
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
Creature - Horror
Kederekt Parasite (dsc) 144
Soot Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Creature - Imp
Soot Imp (dvd) 37

Pingers

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Protection

Qty: 2 Price: $111.48
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Ricochet Trap
If an opponent cast a blue spell this turn, you may pay
rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant - Trap
Ricochet Trap (plst) WWK-87

Protection

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Ramp

Qty: 21 Price: $3218.80
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (uma) 127
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (plst) M11-153
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169

Ramp

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Recursion

Qty: 2 Price: $342.98
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Recursion

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Removal

Qty: 17 Price: $196.80
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (one) 118
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (plst) MM2-79
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Fire Covenant (ecc) 54
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (msc) 803
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (hoc) 59
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

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Stax

Qty: 1 Price: $24.99
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 141

Stax

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Tutor

Qty: 11 Price: $519.40
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (h1r) 16
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (nph) 71
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (ody) 164
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
32 pips - 24 cards
36 mana - 25 cards
48 pips - 39 cards
39 mana - 31 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
11 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"My personal focus while playing this list"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"The main goal of this build is to try and put on the battlefield as fast as possible your commander. After the bans, the deck took some serious hits, so I tried to add as many rituals and creatures that sacrifice for mana to counter the lack of explosiveness that [[jeweled lotus]] and [[mana crypt]] gave, or even the lines that abused [[dockside extorsionist]]. The reasoning behind that approach is that the earlier ob nixilis enters the battlefield, it behaves sort of like a rhystic study on terms of card advantage considering fetches and other early game life loss, so at least my priority is always try and play Ob fast. The chances of playing ob on turn one dropped significally, but a turn two or three play are pretty common."},{"insert":"\n\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"What hands to keep"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333","italic":true},"insert":"(There may be cards listed in this primer that are no longer in the Main deck)"},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Regarding opening hands I tend to go with any combination of cards that let me either play the commander the first couple of turns or that allow me to prepare enough synergies that will grant me cards as soon as ob enters the battlefield. Effects such as "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"https://moxfield.com/cards/3qgR3-kederekt-parasite"},"insert":"Kederekt parasite"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":", "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"https://moxfield.com/cards/O9yvm-razorkin-needlehead"},"insert":"Razorkin Needlehead"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" or "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"roiling vortex"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" are good options as they can be played on curve along things like mana rocks or leaving mana open for interaction in some cases. This way, after Ob Nixilis enters the battlefield you should get at least 3 cards from the damage they deal."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Other options for accruing value when ob enters are cards like "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"party thrasher"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" or one of the many pinger effects the deck has along with enough spells to justify not playing your commander early."},{"insert":"\n\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"So for instance a hand that has two lands and a dark ritual let's me play Ob nixilis by turn 2 so I'll usually keep it to try and get some extra cards through fetchlands from my opponents."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Another example of a good starting hand would be a sol ring and two other lands to get to 4 mana by turn two."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Sometimes a 0 mana rock is available by turn 1 letting you play a second mana rock of cost 2 or maybe let you play our commander by the next turn along a ritual."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Most of the times a turn 1 "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Ragavan, nimble pilferer"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" works as ramp to get your commander either turn 2 or 3. Of course the card being exiled from an opponent library may trump your play pattern, for instance playing a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"mystic remora"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" or a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"rhystic study"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" from our opponents in most cases will end up being a better option."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"When considering a hand with Ragavan as your first spell, the turn order is really important, as being fourth seat sometimes means that the chances to connect the next combat step may not be realistic. If the pod is dork heavy, the better option sometimes can be to try and dash it, as the pressure to trade a ramp piece or a draw engine ("},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"esper sentinel"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":") would mean your opponents will let the attack pass rather than losing tempo, every situation must be evaluated based on pod constitution and turn order."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"As mentioned before, if playing your commander immediately is not possible, there are some other play patterns that can be of value and justify keeping an opening hand, such as a turn 1 "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"powerbalance"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" or maybe a turn 1 "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"chains of mephistopheles"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" if the rest of the table is playing turbo lists with greedy mulligans in order to prioritize a draw engine. In regards to pobwerbalance, we have to keep in mind that the current list has 37% of spells costing 2 mana and a further 18% on 1, so an early casting can either give you a couple of free spells or serve as a sort of soft stax for your opponents."},{"insert":"\n\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"When to trigger abilities"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"An important point to consider is that the turn Ob enters the battlefieeld, chances are, an option for dealing 1 point of damage would be available for instance either attacking with a creature with power 1 or maybe casting a 0 cost artifact, but most often than not, you would have run out of mana sources available. In this case is better to not deal the damage to avoid triggering ob nixilis and exiling a combo piece. Furthermore, it is better to try and trigger the pings during your opponents turn in order to better figure out ways to maximize instances of manual storm and prioritize in which spells (and casting order) to spend your resources during your next turn."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"How do we win"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Taking into account the aforementioned situation, during regular play it is likely that combo pieces will end up being exiled as we'll not always be able to either play them when they are in exile or other combo pieces are not available yet to justify plating them. So we must always keep in mind which other pieces are still in our library and how/when we should tutor for them. You should always try and memorize the combos inside your deck in order to pivot to the next best combo available based on the amount of pieces it requires and if you may already have some of them on the battlefield."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Lastly, some combo pieces overlap between each other so there are cards in the deck that are redundant in use and better help to achieve the same goal."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"Win cons:"},{"attributes":{"header":5},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"(Disclaimer: some cards may no longer be in the deck, but it serves as reference for other builds)"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"All will be one"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + any 1 point of damage makes this go infinite with Ob on the battlefield. The enchantment triggered ability goes on the stack after resolving ob's ability, this in turn will deal 1 point of damage to any target which woukld start the cycle again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Reckless fireweaver"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"sensei's divining top"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"birgi, God of Storytelling"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" // "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"prosper, tome-bound"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" With Ob on the battlefield cast the top to trigger damage on etb from the fireweaver or from the treasure that proser generates. Retaining priority with ob's ability on the stack activate top's second ability to draw the first card and make the top end up in exile. Recast with birgi mana or using the teasure. This cycle generates a finite amount of damage (cards available on your library) which ideally would be enough to kill all your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"underworld breach"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Grinding station"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"mox amber"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" // "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"mox opal"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Reckless fireweaver"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" // "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"mayhem devil"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" Check the amount of cards in your graveyard before starting to ensure whichever piece is not in your hand can be casted. Either moxen ETB will trigger the fireweaver, after, grind them away to mill 3 cards with the station trigger on the stack. Be sure to generate mana if able to play interaction/protection to the pieces. Same logic applies to the devil, but the triggers happen on the activation of the station. Repear until all opponents receive lethal damage. Also consider that the devil deals damage to a single target, so it takes more resources to kill all opponents. From this point, chaining a couple of "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"grapeshot"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" can eliminate your opponents with a high enough storm count."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Saw in Half"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"gut shot"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"//"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"lightning bolt"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"//"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Praetor's grasp"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" With praetor's grasp, the second copy of dualcaster will exile your opponents libraries (sorcery speed). A damage dealing spell on the stack for the sawed copy of dualcaster can be a win at instant speed. A third iteration with any instant spell on the stack, uses saw in Half on an opponent's turn to make infinite attackers without summoning sickness on your turn. (To consider: First spell, either a damage dealer or praetor's grasp. Second spell retaining priority is saw in half -with a legal target- and third spell, still retaining priority is the mage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Molten Duplication"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + Any other creature/artifact on the battlefield. Infinite hasty dualcasters for lethal combat damage (should be played on your first main phase)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"As a note, as this combo is effective only when played on the pre combat main phase, it is adviced to try to manually storm before combat to see if the combo pieces are exiled before the combat step."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Wheel of Fortune"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Lion's Eye Diamond"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Orcish bowmasters"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"/"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Kederekt parasite"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" / "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Razorkin Needlehead"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" Pretty straight forward, just wheel until your opponents are dead. Try to run this combo with a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"defense grid"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" in play to prevent interaction from your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Lion's Eye Diamond"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Wheel of Fortune"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"chains of mephistopheles"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" First step is to have chains on the battlefield. After resolving breach, a wheel will make all players effectively be left without a hand. After this, just repeat the process of casting the LED and then wheeling so all players mill their libraries. The drawing is replaced by milling, so you are not going to loose the game by repeatedly casting the wheel with and empty library. After passing the turn your opponents will lose the game on an empty library (with no hand to interact on upkeep)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Wheel of Fortune"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Jeska's Will"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" Dig until a combo line is available while also getting extra mana to pay for it in some cases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Bolas's citadel"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"aetherflux reservoir"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" + "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"sensei's divining top"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" lets you go through your deck while gainig life to shot your opponents down paying life. If top is not available, having "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"necropotence"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" helps filtering the top card of your library into exhile or playing it with citadel until you reach either a tutor or the top to start the cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Agatha's soul cauldron"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" exhiling a copy of "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"walking ballista"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" from the graveyard gives ob nixilis the ability to shot your opponents down using counters. Casting ballista for 0 or tutoring it with "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"goblin engineer"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" are easy ways of putting the card in the graveyard. Also, targeting the goblin with "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"molten duplication"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" lets you tutor for cauldron and the haste lets you put it on the battlefield in the same turn to start the combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"Violence IS an option"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Finally, never underestimate combat damage as a win con/player removal, as under the right circumstances, your commander can kill an opponent on two strikes, or even a single one."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Always keep in mind if eliminating a player is the right move, as rakdos colors lack interaction in the stack. Try to prioritize removing an opponent that will most likely interrupt a combo attempt or a manual storm turn or is likely going to win in their next turn. Also, our commander can deter an early ad nauseam or necropotence as most hits will deal a relevant amount of damage, so politics can be an important asset under the right circumstances."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Whenever the chance for starting a manual storm is presented, always try to make it happen during your first main phase. Sometimes certain opponents that have commander damage already may appear to be the best option for attacking, but the accumulated damage of the pings, along with other sources of damage can end up killing them before your combat step. This way your attack phase becomes highly dependent on the cards you are able to play before it and the extra counters can end up dealing lethal commander damage to another opponent instead, so keep in mind how to maximize resources."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"Free information"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Remember that most of our cards will be of public knowledge as they remain in exile, so be aware of your seating position and "},{"attributes":{"background":"#eef0f2","color":"#333333","italic":true},"insert":"when/if"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" you need to use your interaction. If info on your opponents hand is available, it may lead to either priority bullying or chances to make deals, don't be afraid to either call a judge or reveal what your opponents intentions are to the rest of the table."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Our interaction pieces are rather limited, regarding counter spells, "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"red elemental blast"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" and "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"pyroblast"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" can only target blue spell and the only hard counter is "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Tibalt's trickery"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":", which comes with a drawback."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"The rest of our options are mainly target modifying like "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Deflecting swat"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":", "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Imp's mischief"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":", "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Bolt bend"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":", "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Untimely malfunction"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" or "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Redirect lightning"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":". Most times these can be used to get rid of a counterspell on the stack but their ceiling is rather high if you know enough about your opponents' decks, for instance, in some cases a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Peer into the abyss"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" can be expected to be played on certain lists. Also, an aura enchantment while on the stack is a spell with a target, so a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Swift reconfiguration"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" can effectively be retargeted to avoid a wincon attempt from your opponents. Another use for these kinds of spells is as protection for Ob. Personally, if Ob Nixilis is targetted I tend to evaluate if it matters saving the card based on the amount of card advantage I can keep on getting or wether If I have enough tutors and or rituals on exile to secure a win on the same or next turn. If the answer to this questions is yes, then most likely the demon would end up dying."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Lastly, there are a couple of copying effects that can be taken advantage of on the stack, for instance a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"dualcaster mage"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" can become an "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"ad nauseam"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" that will resolve before the original copy, or can very well become a counter if needed on a stack with interaction from multiple players, it can even become a copy of a "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"silence"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" when an opponent is trying to secure a win."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Always try to keep the mage as a last resource, as the more spells enter the stack, chances to copy a relevant spell become higher. Also, as the mage is part of a couple of combos, it is always better to evaluate if it really is worth using it unless you are facing one of your opponents is about to win and is in fact your last resort."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"The rest of our interaction package considers creature and artifact removal and some graveyard removal to interact with an "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Underworld breach"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" , which is pretty striaght forward."},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Lastly, try to prioritize playing the cards in exile first, as their use is only available until your next end step. The decklist has a lot of redundancy in several cards and effects, so getting to keep your options still after the end step is always better."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Remember, every single player at the table is going for the same outcome, and that is to win, so nobody else has your best interest in mind."},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333","bold":true},"insert":"Fringe case: Turn 1 win"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"A fringe case of the deck allows for a turn 1 win with the following cards:"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Ancient tomb"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" OR "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"https://moxfield.com/cards/YjyeR-city-of-traitors"},"insert":"City of traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Lotus Petal"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" OR "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Chrome mox"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" along a red card to imprint OR "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Mox diamond"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" and a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Ruby Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Desperate Ritual"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" or "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Pyretic ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Molten duplication"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"Dualcaster Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Steps:"},{"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Start the turn using a 2-mana producing land to cast the medallion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Cast a 0 cost rock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Cast a ritual using the single mana added by your rock and add to your mana pool."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Cast the "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"molten duplication"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" (using a single mana) targeting the medallion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Retaining priority cast the "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"dualcaster mage"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" using the remaining 2 manas left. On ETB target the "},{"attributes":{"background":"#eef0f2","color":"#731fa1","link":"about:blank"},"insert":"molten duplication"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":" still on the stack. Repeat the process of targetting the spell with the new copy of the mage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#eef0f2","color":"#333333"},"insert":"Proceed to an attack step with an infinite amount of hasty attackers."},{"insert":"\n\nCredit: https://moxfield.com/decks/oRDwYU6BvkyyOv3IKRr2Zg/primer\n"}]}
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