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Commander
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72 views8 days ago
Commander
Size: 100Salt sum: 41.67

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{"ops":[{"attributes":{"bold":true},"insert":"Formato:"},{"insert":" Commander\n"},{"attributes":{"bold":true},"insert":"Comandante:"},{"insert":" Vren, el Implacable\n\n"},{"attributes":{"bold":true},"insert":"Plan de juego:"},{"insert":" Vren, el Implacable está diseñado para obligar repetidamente a las criaturas rivales a abandonar el campo de batalla, haciendo que Vren las exilie en lugar de permitir que lleguen a los cementerios, y posteriormente convertir esas criaturas exiliadas en un ejército de Ratas cada vez mayor al final de cada turno. El mazo busca cerrar las partidas mediante el combate con un ejército de Ratas en constante crecimiento. Su patrón de juego más potente es progresivo en lugar de determinista: eliminar criaturas rivales, generar fichas de Rata cada vez más grandes, proteger el motor cuando sea posible y, finalmente, arrollar a toda la mesa.\n\n"},{"attributes":{"bold":true},"insert":"Velocidad:"},{"insert":" El mazo tiene una velocidad moderada. Vren y el principal motor de generación de Ratas empiezan a ser relevantes alrededor de los turnos 4-5; normalmente se necesitan varios turnos adicionales para preparar una situación realmente letal.\n\n"},{"attributes":{"bold":true},"insert":"Turno más temprano para ganar:"},{"insert":" "},{"attributes":{"bold":true},"insert":"T8 · puede interrumpir una victoria que ocurra ese mismo turno"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket evaluado:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Bracket 2: Core"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Justificación del bracket:"},{"insert":" La progresión letal realista del mazo se sitúa alrededor del turno 8, en lugar de los turnos 4-6, y sus victorias se basan principalmente en el combate incremental con Ratas y en el desgaste mediante sacrificios. En esa fase puede interactuar mediante cinco contrahechizos, "},{"attributes":{"bold":true},"insert":"Alimentar al Enjambre"},{"insert":", "},{"attributes":{"bold":true},"insert":"Unsummon"},{"insert":", múltiples efectos de sacrificio, "},{"attributes":{"bold":true},"insert":"Pestilencia"},{"insert":" y "},{"attributes":{"bold":true},"insert":"Selección Necromántica."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ejes principales:"},{"insert":" generación de fichas de Rata con Vren, sacrificios forzados, crecimiento tribal de Ratas, pérdida de vidas al estilo "},{"attributes":{"italic":true},"insert":"aristocrats"},{"insert":", control incremental y daño de combate.\n"},{"attributes":{"bold":true},"insert":"Etiquetas de sinergia:"},{"insert":" Ratas, fichas de Rata, sacrificio, aristocrats, control de criaturas, sacrificios forzados, exilio, fichas, toque mortal, combate y ventaja incremental.\n"}]}

Commander

Qty: 1 Price: $0.79
Vren, the Relentless
Ward

If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Legendary Creature - Rat Rogue
Vren, the Relentless (blb) 239

Commander

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Counters

Qty: 1 Price: $0.35
Quench
Counter target spell unless its controller pays
.
Instant
Quench (rvr) 56

Counters

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Drain

Qty: 1 Price: $1.29
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160

Drain

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Draw

Qty: 12 Price: $10.74
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Confounding Conundrum
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Enchantment
Confounding Conundrum (znr) 53
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (plst) C18-88
Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
Extraordinary Journey (woe) 48
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (drc) 44
Monastery Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost
more to cast.
Enchantment
Monastery Siege (c17) 88
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (cmm) 853
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (soc) 221
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (voc) 138

Draw

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Land

Qty: 42 Price: $78.06
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (msc) 229
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (fdn) 688
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Island
(
: Add
.)
Basic Land - Island
Island (fic) 479
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (scd) 306
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 88
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176

Land

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Protection

Qty: 5 Price: $3.21
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (fdn) 174
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (plst) EMN-78

Protection

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Ramp

Qty: 6 Price: $6.94
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (drc) 79
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (mm2) 234
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

Ramp

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Removal

Qty: 20 Price: $14.41
Chain Devil
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Devil
Chain Devil (clb) 120
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (soc) 192
Demon's Disciple
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Creature - Human Cleric
Demon's Disciple (cmm) 149
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Fell
Destroy target creature.
Sorcery
Fell (blb) 95
Final Vengeance
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Sorcery
Final Vengeance (dsk) 99
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (drc) 92
Innocent Blood
Each player sacrifices a creature of their choice.
Sorcery
Innocent Blood (plst) EMA-94
Liliana's Triumph
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Instant
Liliana's Triumph (war) 98
Magus of the Abyss
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Creature - Human Wizard
Magus of the Abyss (2xm) 97
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Orc
Merciless Executioner (frf) 76
Mire in Misery
Each opponent sacrifices a creature or enchantment of their choice.
Sorcery
Mire in Misery (c19) 19
Necromantic Selection
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Sorcery
Necromantic Selection (tdc) 189
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pestilence (plst) USG-147
Phantom Interference
Spree (Choose one or more additional costs.)
+
— Create a 2/2 white Spirit creature token with flying.
+
— Counter target spell unless its controller pays
.
Instant
Phantom Interference (otj) 61
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (blc) 187
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (ps11) 59
Vraska's Fall
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Instant
Vraska's Fall (one) 116
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble
Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 127Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 127

Removal

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Stax

Qty: 2 Price: $1.68
Leyline of the Void
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Enchantment
Leyline of the Void (dsk) 106
Telepathy
Your opponents play with their hands revealed.
Enchantment
Telepathy (m10) 74

Stax

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Tokens

Qty: 9 Price: $9.11
Chrome Host Seedshark
Flying
Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Phyrexian Shark
Chrome Host Seedshark (eoc) 68
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Nested Shambler
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Creature - Zombie
Nested Shambler (blc) 185
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
Creature - Rogue Ogre
Ogre Slumlord (blc) 186
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Piper of the Swarm
Rats you control have menace.
,
: Create a 1/1 black Rat creature token.
,
, Sacrifice three Rats: Gain control of target creature.
Creature - Human Warlock
Piper of the Swarm (afc) 106
Rite of Belzenlok
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Enchantment - Saga
Rite of Belzenlok (dom) 102
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (otc) 116

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
27 pips - 22 cards
26 mana - 26 cards
40 pips - 32 cards
31 mana - 31 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Formato:"},{"insert":" Commander\n"},{"attributes":{"bold":true},"insert":"Comandante:"},{"insert":" Vren, el Implacable\n\n"},{"attributes":{"bold":true},"insert":"Plan de juego:"},{"insert":" Vren, el Implacable está diseñado para obligar repetidamente a las criaturas rivales a abandonar el campo de batalla, haciendo que Vren las exilie en lugar de permitir que lleguen a los cementerios, y posteriormente convertir esas criaturas exiliadas en un ejército de Ratas cada vez mayor al final de cada turno. El mazo busca cerrar las partidas mediante el combate con un ejército de Ratas en constante crecimiento. Su patrón de juego más potente es progresivo en lugar de determinista: eliminar criaturas rivales, generar fichas de Rata cada vez más grandes, proteger el motor cuando sea posible y, finalmente, arrollar a toda la mesa.\n\n"},{"attributes":{"bold":true},"insert":"Velocidad:"},{"insert":" El mazo tiene una velocidad moderada. Vren y el principal motor de generación de Ratas empiezan a ser relevantes alrededor de los turnos 4-5; normalmente se necesitan varios turnos adicionales para preparar una situación realmente letal.\n\n"},{"attributes":{"bold":true},"insert":"Turno más temprano para ganar:"},{"insert":" "},{"attributes":{"bold":true},"insert":"T8 · puede interrumpir una victoria que ocurra ese mismo turno"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Bracket evaluado:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Bracket 2: Core"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Justificación del bracket:"},{"insert":" La progresión letal realista del mazo se sitúa alrededor del turno 8, en lugar de los turnos 4-6, y sus victorias se basan principalmente en el combate incremental con Ratas y en el desgaste mediante sacrificios. En esa fase puede interactuar mediante cinco contrahechizos, "},{"attributes":{"bold":true},"insert":"Alimentar al Enjambre"},{"insert":", "},{"attributes":{"bold":true},"insert":"Unsummon"},{"insert":", múltiples efectos de sacrificio, "},{"attributes":{"bold":true},"insert":"Pestilencia"},{"insert":" y "},{"attributes":{"bold":true},"insert":"Selección Necromántica."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ejes principales:"},{"insert":" generación de fichas de Rata con Vren, sacrificios forzados, crecimiento tribal de Ratas, pérdida de vidas al estilo "},{"attributes":{"italic":true},"insert":"aristocrats"},{"insert":", control incremental y daño de combate.\n"},{"attributes":{"bold":true},"insert":"Etiquetas de sinergia:"},{"insert":" Ratas, fichas de Rata, sacrificio, aristocrats, control de criaturas, sacrificios forzados, exilio, fichas, toque mortal, combate y ventaja incremental.\n"}]}
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