traet
45 views40 hrs ago
Standard
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{"ops":[{"insert":"Plan A: Demonic Pact + Harmless offering, enabled by tutors.\n\nPlan B: Burn from Unholy Annex, backed up by acceptable beaters, and burn from Demonic Pact.\n\n"},{"attributes":{"bold":true},"insert":"Main Deck:"},{"insert":"\n\nDemonic Pact: Main card in the deck, does a lot of good stuff, disruption, draw, removal and sustain. In some games the deal 4 can also just help you kill your opponent naturally.\n\nHarmless Offering: Wins with Demonic Pact, we only run 2 because we would rather just tutor it up, because the tutors are better if we don't have Demonic Pact.\n\nBeseech the Mirror: Can tutor up both parts of the combo and play them for free, there is a good amount of bargain fodder in the deck.\n\nUnholy Annex: Great draw engine, the life gain is nice, and the damage can allow the deck to win through damage. Sadly can't be played of Beseech. The 6/6 can provide damage for plan B.\n\nCurse-Marred Demon: Looks great in the deck, can tutor up a combo piece, and as a 4/4 flample that enables Unholy Annex, it can let the deck do a lot of damage for the plan B.\n\nDemon Wall: Triggers Unholy Annex, is a nice blocker for buying time, is an Artifact for Beseech.\n\nRowan's Grim Search: Draws into combo or Unholy Annex, can get rid of a Demonic Pact or Unholy Annex if needed.\n\nGenerous Plunderer: Allows turn 3 Demonic Pact or Curse-Marred Demon, creates bargain fodder, can deal a good amount of damage for the back-up plan.\n\nDuress: Protects the combo or slows down the opponent.\n\nRequiting Hex/Shoot the Sheriff: Buys time.\n\nBitter Triumph: Can kill Planeswalkers, so having one is nice, especially with tutors in the deck, although the deck doesn't like paying life or discarding, so multiple copies in the main deck doesn't make much sense.\n\n\n"},{"attributes":{"bold":true},"insert":"Sideboard:"},{"insert":"\n(As a combo deck that litterally dies to a counterspell, playing best-of-1 is recommended, although the Duresses can save you.)\n\nDeathmark: Great against most Green or White decks, especially ones with Ouroboroid.\n\nFire Magic: Great against tokens or aggro decks.\n\nGhost Vacuum: GY hate and bargain fodder.\n\nBitter Triumph: If you need more big removal, or if you need to kill Planeswalkers.\n\nHexing Squelcher: Protection against counterspells, can be tutored if needed.\n\nNowhere to Run: More removal, Gets rid of protection, Bargain Fodder.\n\nStrategic Betrayal: Good if opponent has few but large threats, especially hexproof/warded ones, or as GY hate.\n\nStinging Vitriol: Protects the combo or buys time by removing a threat. Damage can help the back-up plan, not sure if it's the best discard spell for the deck, but will try when set releases.\n\nDeadly Cover-Up: Board wipe for buying time against especially midrange, but aggro potentially too.\n\n"},{"attributes":{"bold":true},"insert":"Maybeboard:"},{"insert":"\n\nThe Soul Stone: Ramps into Demonic Pact or Curse-Marred Demon. Bargain Fodder. Repeatably getting back demons with Unholy Annex is also a nice backup plan.\n\nZuko, Conflicted: More 2 mana ramp, also draws toward combo pieces, and you can Harmless Offering him over when he is about to flip to get him back. Questionable, but funny.\n\nSome of the cards in the sideboard could also be considered in the main.\n"}]}
Draw
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant

Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
(CTRL to add secondary)
Win
Win
(CTRL to add secondary)
Sideboard
Deadly Cover-Up
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery

Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Sideboard
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Plan A: Demonic Pact + Harmless offering, enabled by tutors.\n\nPlan B: Burn from Unholy Annex, backed up by acceptable beaters, and burn from Demonic Pact.\n\n"},{"attributes":{"bold":true},"insert":"Main Deck:"},{"insert":"\n\nDemonic Pact: Main card in the deck, does a lot of good stuff, disruption, draw, removal and sustain. In some games the deal 4 can also just help you kill your opponent naturally.\n\nHarmless Offering: Wins with Demonic Pact, we only run 2 because we would rather just tutor it up, because the tutors are better if we don't have Demonic Pact.\n\nBeseech the Mirror: Can tutor up both parts of the combo and play them for free, there is a good amount of bargain fodder in the deck.\n\nUnholy Annex: Great draw engine, the life gain is nice, and the damage can allow the deck to win through damage. Sadly can't be played of Beseech. The 6/6 can provide damage for plan B.\n\nCurse-Marred Demon: Looks great in the deck, can tutor up a combo piece, and as a 4/4 flample that enables Unholy Annex, it can let the deck do a lot of damage for the plan B.\n\nDemon Wall: Triggers Unholy Annex, is a nice blocker for buying time, is an Artifact for Beseech.\n\nRowan's Grim Search: Draws into combo or Unholy Annex, can get rid of a Demonic Pact or Unholy Annex if needed.\n\nGenerous Plunderer: Allows turn 3 Demonic Pact or Curse-Marred Demon, creates bargain fodder, can deal a good amount of damage for the back-up plan.\n\nDuress: Protects the combo or slows down the opponent.\n\nRequiting Hex/Shoot the Sheriff: Buys time.\n\nBitter Triumph: Can kill Planeswalkers, so having one is nice, especially with tutors in the deck, although the deck doesn't like paying life or discarding, so multiple copies in the main deck doesn't make much sense.\n\n\n"},{"attributes":{"bold":true},"insert":"Sideboard:"},{"insert":"\n(As a combo deck that litterally dies to a counterspell, playing best-of-1 is recommended, although the Duresses can save you.)\n\nDeathmark: Great against most Green or White decks, especially ones with Ouroboroid.\n\nFire Magic: Great against tokens or aggro decks.\n\nGhost Vacuum: GY hate and bargain fodder.\n\nBitter Triumph: If you need more big removal, or if you need to kill Planeswalkers.\n\nHexing Squelcher: Protection against counterspells, can be tutored if needed.\n\nNowhere to Run: More removal, Gets rid of protection, Bargain Fodder.\n\nStrategic Betrayal: Good if opponent has few but large threats, especially hexproof/warded ones, or as GY hate.\n\nStinging Vitriol: Protects the combo or buys time by removing a threat. Damage can help the back-up plan, not sure if it's the best discard spell for the deck, but will try when set releases.\n\nDeadly Cover-Up: Board wipe for buying time against especially midrange, but aggro potentially too.\n\n"},{"attributes":{"bold":true},"insert":"Maybeboard:"},{"insert":"\n\nThe Soul Stone: Ramps into Demonic Pact or Curse-Marred Demon. Bargain Fodder. Repeatably getting back demons with Unholy Annex is also a nice backup plan.\n\nZuko, Conflicted: More 2 mana ramp, also draws toward combo pieces, and you can Harmless Offering him over when he is about to flip to get him back. Questionable, but funny.\n\nSome of the cards in the sideboard could also be considered in the main.\n"}]}




















