KikiJikiJinzo
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Commander
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Commander
Rootha, Mastering the Moment
At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn.
Legendary Creature - Orc Sorcerer

Commander
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Core
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God


Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Core
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Draw
Draw
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Interaction (Board)
Interaction (Board)
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Interaction (Multi)
Interaction (Multi)
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Interaction (Single)
Interaction (Single)
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Land
Land
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Ramp
Ramp
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is an Izzet spellslinger/combat deck built around "},{"attributes":{"bold":true},"insert":"Rootha, Mastering the Moment"},{"insert":" and her ability to turn big instants and sorceries into massive flying Elemental threats.\nThe main game plan is to ramp, establish a few spellslinger support pieces, and then start casting high-mana-value spells before combat. Rootha rewards those spells by creating an X/X blue and red Elemental with flying and haste, where X is based on the highest mana value instant or sorcery I've cast that turn.\nWhere the deck really takes off is with "},{"attributes":{"bold":true},"insert":"extra combat effects"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Full Throttle, Fury of the Horde, Great Train Heist, Relentless Assault, Seize the Day,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Savage Beating"},{"insert":" allow Rootha to trigger again as additional combat phases begin. Instead of creating one large Elemental for the turn, Rootha can quickly build an airborne army capable of eliminating the entire table.\nThe deck also uses spell-cost reduction, mana generation, card draw, spell copying, and token support to keep the engine running. Cards such as "},{"attributes":{"bold":true},"insert":"Archmage Emeritus, Storm-Kiln Artist, Goblin Electromancer, Brudiclad, Telchor Engineer,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Prismari Pianist"},{"insert":" help turn every big turn into even more value.\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nRamp, develop the mana base, and establish cost reducers or card-advantage engines.\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nGet Rootha onto the battlefield, protect her, and begin converting larger spells into flying Elemental attackers.\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nCast a high-mana-value spell followed by an extra-combat effect and allow Rootha to snowball. Multiple combat phases mean multiple Rootha triggers, more Elementals, and increasingly overwhelming combat damage.\nThe deck isn't trying to win through traditional Izzet storm. "},{"attributes":{"bold":true},"insert":"It wants to cast something huge, turn that spell into a monster, and then keep going to combat until nobody is left."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast big spells. Make big Elementals. Take more combats. Master the moment."},{"insert":"\n"}]}

































































































