rgdik01
213 views42 hrs ago
Commander
Size: 100Salt sum: 32.7
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{"ops":[{"insert":"I chose this deck because my kids nicknamed Lulu, and when I discovered "},{"insert":{"card-link":"Lulu, Loyal Hollyphant"}},{"insert":" , I couldn't resist building a deck around such a fun and adorable card. What started as a flavourful, family-inspired project quickly became one of my favourite Commander decks, combining a sentimental connection with a surprisingly powerful and interactive game plan.\n\nThe deck's primary goal is to repeatedly blink Lulu using cards like Brago, King Eternal, Soulherder, Displacer Kitten, Teleportation Circle, and a range of one-shot blink effects. With "},{"insert":{"card-link":"Candlekeep Sage"}},{"insert":" as the background, every time Lulu leaves the battlefield I'm rewarded with more cards, turning simple blink effects into a steady stream of card advantage. This allows the deck to keep making land drops, find key pieces, and maintain momentum throughout the game.\n\nWhile the card draw engine is centred on Lulu, the rest of the deck is packed with creatures that generate value whenever they enter the battlefield. Cards such as Mulldrifter, Aether Channeler, Cloudgoat Ranger, Whirler Rogue, and Myr Battlesphere provide cards, tokens, interaction, and board presence. Blinking these creatures repeatedly means the deck rarely runs out of things to do, and every turn feels like another opportunity to generate incremental value.\n\nAs the game progresses, the strategy shifts from drawing cards and establishing resources to building a wide battlefield. A collection of soldiers, thopters, goats, spirits, and other token creatures begins to pile up, creating an army that can both defend and pressure opponents. Because the deck is focused on value rather than explosive combos, it tends to develop naturally over several turns, making each game feel a little different while still advancing toward the same goal.\n\nOnce enough creatures are assembled, Lulu becomes the deck's true finisher. Her ability to distribute +1/+1 counters across the team transforms a board of small utility creatures and tokens into a legitimate threat. Creatures that were once simply generating value suddenly become efficient attackers, and a few well-timed blink effects can grow the board to an overwhelming size. Combined with evasive creatures and token producers, the deck is capable of closing out games through combat in a way that feels both earned and satisfying.\n\nAt its heart, this deck is a celebration of family, blink shenanigans, and the joy of turning a cute flying elephant into the centrepiece of a powerful Commander strategy.\n"}]}
Commander
Lulu, Loyal Hollyphant
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Angel Elephant

Commander
(CTRL to add secondary)
Blink
The Mighty Thor, Jane Foster
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
Legendary Creature - Human God Hero

Blink
(CTRL to add secondary)
Disruption
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature - Bird Spirit

Disruption
(CTRL to add secondary)
Finish
Finish
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Leave the battlefield
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Leave the battlefield
(CTRL to add secondary)
Mass removal
Mass removal
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Tap
Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Tap
(CTRL to add secondary)
Token
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble


Genku, Future Shaper
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Wizard Moonfolk

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Token
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"I chose this deck because my kids nicknamed Lulu, and when I discovered "},{"insert":{"card-link":"Lulu, Loyal Hollyphant"}},{"insert":" , I couldn't resist building a deck around such a fun and adorable card. What started as a flavourful, family-inspired project quickly became one of my favourite Commander decks, combining a sentimental connection with a surprisingly powerful and interactive game plan.\n\nThe deck's primary goal is to repeatedly blink Lulu using cards like Brago, King Eternal, Soulherder, Displacer Kitten, Teleportation Circle, and a range of one-shot blink effects. With "},{"insert":{"card-link":"Candlekeep Sage"}},{"insert":" as the background, every time Lulu leaves the battlefield I'm rewarded with more cards, turning simple blink effects into a steady stream of card advantage. This allows the deck to keep making land drops, find key pieces, and maintain momentum throughout the game.\n\nWhile the card draw engine is centred on Lulu, the rest of the deck is packed with creatures that generate value whenever they enter the battlefield. Cards such as Mulldrifter, Aether Channeler, Cloudgoat Ranger, Whirler Rogue, and Myr Battlesphere provide cards, tokens, interaction, and board presence. Blinking these creatures repeatedly means the deck rarely runs out of things to do, and every turn feels like another opportunity to generate incremental value.\n\nAs the game progresses, the strategy shifts from drawing cards and establishing resources to building a wide battlefield. A collection of soldiers, thopters, goats, spirits, and other token creatures begins to pile up, creating an army that can both defend and pressure opponents. Because the deck is focused on value rather than explosive combos, it tends to develop naturally over several turns, making each game feel a little different while still advancing toward the same goal.\n\nOnce enough creatures are assembled, Lulu becomes the deck's true finisher. Her ability to distribute +1/+1 counters across the team transforms a board of small utility creatures and tokens into a legitimate threat. Creatures that were once simply generating value suddenly become efficient attackers, and a few well-timed blink effects can grow the board to an overwhelming size. Combined with evasive creatures and token producers, the deck is capable of closing out games through combat in a way that feels both earned and satisfying.\n\nAt its heart, this deck is a celebration of family, blink shenanigans, and the joy of turning a cute flying elephant into the centrepiece of a powerful Commander strategy.\n"}]}

















































































