42 views31 days ago
Commander
Size: 100Salt sum: 39.48
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dicksson

42 views31 days ago
Commander
Size: 100Salt sum: 39.48

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{"ops":[{"insert":"Introduction\nDo what you want 'cause a pirate is free. "},{"attributes":{"italic":true},"insert":"You are a pirate!"},{"insert":"\nThis is a budget version of Conartistry's "},{"attributes":{"link":"https://www.moxfield.com/decks/0dByuK3U6kqMI9XEGMpjgg"},"insert":"Gecko Bird"},{"insert":" list, originally intended to be made on a $30 budget, then a $50, and finally just sub-$100. We built the first draft of the list in college, and after the two of us altered the entire meta, decided to share it around with the original Malcolm discord. We truly were not expecting it to be just as efficient as it is! Con and I are both mods and quite active in the "},{"attributes":{"link":"https://discord.gg/cdphmNYe26"},"insert":"Malcolm Discord"},{"insert":", so feel free to pop in if you have any questions!\nWe’re currently floating around $100, so for the price of two precons you can make a pretty sweet deck. The deck is effectively a stripped-down but still effective version of the classic "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Kediss, Emberclaw Familiar"},{"insert":" midrange combo deck. For versions on even tighter budgets, see the “Other Lists” tab at the bottom of this primer. This deck is bracket 4 according to WotC's system. See the bottom of this primer for a quick description of how to power it down.\n"},{"attributes":{"italic":true,"bold":true},"insert":"As of 6/29/2025, this list is the most-liked Malcolm Kediss list on Moxfield, and the third most-liked Malcolm list regardless of partner! Thank you to everyone who appreciates or plays the deck!"},{"insert":"\n\n\nGameplay\nThe first main objective of this deck is to play both of our commanders as early as possible. While a turn one "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":" is theoretically possible (Exile "},{"attributes":{"link":"about:blank"},"insert":"Simian Spirit Guide"},{"insert":" for , cast "},{"attributes":{"link":"about:blank"},"insert":"Sol Ring"},{"insert":" or "},{"attributes":{"link":"about:blank"},"insert":"Rite of Flame"},{"insert":" with the , and play an "},{"attributes":{"link":"about:blank"},"insert":"Island"},{"insert":"), the main goal will be to get him down on turn two. This means that by turn three we can play "},{"attributes":{"link":"about:blank"},"insert":"Kediss, Emberclaw Familiar"},{"insert":" and begin to swing with Malcolm, creating a minimum of a Black Lotus' worth of Treasure tokens. From here, we can begin to focus on drawing as many cards as is humanly possible and move into the midrange phase.\nMuch of the gameplay of this deck is simply protecting our commanders and drawing cards. Being an Izzet list, particularly a budget one, we do not have access to the tutors found in other Malcolm decks such as Grixis, Temur, or Jeskai. As such, we must either transmute or draw our way into our various wincons. Thankfully, we have oodles of mana, due to Malcolm's Treasures. Malcolm must be kept alive in order for the deck to function as intended, so we will spend a lot of time relying on counterspells and protection instants in order to keep him intact, all while using draw spells to dig for our wincons. Our combos are layered, often involving interchangeable pieces, and so this is not particularly difficult.\nOnce a combo has been acquired and we are confident we have enough protection (or that the table has no interaction), we can begin with our attempt to win. In our experience, Pirateweaver is the predominant wincon and offers the most success.\n\n\nWincons\nCopied and modified from Con's primer.\n"},{"attributes":{"link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":": The de facto Malcolm combo; all you need is to attack with both of them, then activate Glinthorn's ability to ping each opponent for 1, make 1 treasure per opponent damaged, and make enough mana to pay for Glint-Horn's ability again, repeat until everybody's dead (doesn't work if opponents have more life than you do cards, or if there are two or fewer opponents with heavily varied life totals). "},{"attributes":{"italic":true},"insert":"Bonus tech: If you don't have the required mana to start, you can combo during the \"End of Combat\" phase after both Glint-Horn and Malcolm dealt combat damage to different opponents and make Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Curiosity"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Tandem Lookout"},{"insert":" + Eight cards in hand on end step: Discard to seven, trigger Glint, deal damage to each opponent and draw up to three cards. Discard to 7 again, deal damage to each opponent and draw up to three cards... repeat. "},{"attributes":{"italic":true},"insert":"Note: Tandem Lookout does not have a \"may\" clause, so you will deck yourself before you win unless you remove Tandem late in the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://moxfield.com/cards/Yj585-niv-mizzet-parun"},"insert":"Niv-Mizzet, Parun"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Curiosity"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Tandem Lookout"},{"insert":": The only non-commander reliant combo in the deck, with both halves being quite valuable on their own. Enchant/pair Niv and, whenever an instant or sorcery is cast, draw a card and ping an opponent. This will cause you to draw another card, which pings someone, and so on. "},{"attributes":{"italic":true},"insert":"Note: Tandem Lookout does not have a 'may' clause, so you will deck yourself before you win unless you remove Tandem late in the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Reckless Fireweaver"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Sunshot Militia"},{"insert":"/"},{"attributes":{"link":"https://moxfield.com/cards/doa18-weftstalker-ardent"},"insert":"Weftstalker Ardent"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Trickery Charm"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Glamer Gifter"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Leyline of Transformation"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Maskwood Nexus"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":": The iconic Pirateweaver line. Drop one of the creatures (henceforth referred to as Fireweaver for convenience), turn it into a Pirate via one of the three hack effects, then spit out an artifact. Every time a Treasure enters play, Fireweaver will deal damage to each opponent. As it is now a Pirate, Malcolm will trigger, producing another Treasure and repeating the process."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If all else fails, hit people with big things: "},{"attributes":{"link":"about:blank"},"insert":"The Unagi of Kyoshi Island"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Nezahal, Primal Tide"},{"insert":", and "},{"attributes":{"link":"about:blank"},"insert":"Niv-Mizzet, Parun"},{"insert":" are huge bodies that can swing in to eventually beat your opponents to death given enough time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nNotable Inclusions\nNotable or unusual inclusions. For details on the combo pieces, see the Wincons tab.\n"},{"attributes":{"link":"about:blank"},"insert":"Alchemist's Gambit"},{"insert":": While a cheap extra turn spell that may or may not result in death, Alchemist's Gambit can also be cast with our excessive Treasures for a traditional extra turn. Furthermore, Gambit dodges One Ring protection, which is the most important reason to play it. ("},{"attributes":{"link":"https://www.moxfield.com/users/azureblazing"},"insert":"https://www.moxfield.com/users/azureblazing"},{"insert":") for this suggestion)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Borne Upon a Wind"},{"insert":": Giving everything flash is quite busted. With this and sufficient mana, it is possible to perform the Pirateweaver combo over top of someone else's win attempt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Fanatical Firebrand"},{"insert":": A pirate that allows us to perform the Pirateweaver combo post-combat, as Firebrand's haste allows it to immediately sac itself to ping someone and start the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Glamer Gifter"},{"insert":": One of the coolest hack effects, as this little creature ensures that the entire Pirateweaver combo line is creature-based, thus allowing us to dodge most of the popular counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Nezahal, Primal Tide"},{"insert":": "},{"attributes":{"link":"about:blank"},"insert":"Mystic Remora"},{"insert":" all grown up, Nezzy is both a massive beater and a card draw engine, who can dodge removal. One of our strongest grind options since "},{"attributes":{"link":"about:blank"},"insert":"Consecrated Sphinx"},{"insert":" is outside our budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Professional Face-Breaker"},{"insert":": Both pseudo ramp and pseudo card draw, PFB serves a wide number of roles and is a great card in Malcolm lists. Being able to both produce Treasures, and turn said tokens into cards, is fantastic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Riptide Shapeshifter"},{"insert":": Name either Minotaur, to tutor "},{"attributes":{"link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" to the battlefield, or Dragon, to tutor up "},{"attributes":{"link":"about:blank"},"insert":"Niv-Mizzet, Parun"},{"insert":". This card does not function properly with "},{"attributes":{"link":"about:blank"},"insert":"Maskwood Nexus"},{"insert":" in play, as it will stop at the first creature we flip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Spyglass Siren"},{"insert":": Similar to "},{"attributes":{"link":"about:blank"},"insert":"Fanatical Firebrand"},{"insert":", Spyglass Siren can be used to kick off the Pirateweaver line post-combat due to its Map token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Teferi, Mage of Zhalfir"},{"insert":": Teferi is both another flash enabler and "},{"attributes":{"link":"about:blank"},"insert":"Silence"},{"insert":" on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nUpgrades\nOur primary recommendation for upgrading this list is to add "},{"attributes":{"link":"https://moxfield.com/cards/mP7yr-consecrated-sphinx"},"insert":"Consecrated Sphinx"},{"insert":". Sphinx is fantastic and effectively wins the game if it resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://moxfield.com/cards/Ylv26-artificial-evolution"},"insert":"Artificial Evolution"},{"insert":": Art Evo is one of the two main one-mana hack effects alongside "},{"attributes":{"link":"https://moxfield.com/cards/kyKj4-trickery-charm"},"insert":"Trickery Charm"},{"insert":". Each has its advantages; Artificial Evolution permanently changes the text box of the creature it targets, including type lines, while Trickery Charm is only type lines, until end of turn, and allows us to rearrange the top four cards of our library. Currently, we are on Trickery Charm due to budget, but Art Evo is superior due to the permanent type change. If a pinger is turned into a Pirate, then opponents are forced to deal with the creature "},{"attributes":{"italic":true},"insert":"instead"},{"insert":" of Malcolm (thanks to "},{"attributes":{"link":"https://moxfield.com/users/azureblazing"},"insert":"azureblazing"},{"insert":" for this line!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The two-mana counters such as "},{"attributes":{"link":"about:blank"},"insert":"Negate"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Lofty Denial"},{"insert":" can be replaced by staples such as "},{"attributes":{"link":"about:blank"},"insert":"Swan Song"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Flusterstorm"},{"insert":". "},{"attributes":{"link":"about:blank"},"insert":"Red Elemental Blast"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Pyroblast"},{"insert":" are out of the list for budget reasons at the moment, but we highly encourage both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basics can be replaced by fetchlands, "},{"attributes":{"link":"about:blank"},"insert":"Steam Vents"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Training Center"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Fiery Islet"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"City of Brass"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Mana Confluence"},{"insert":", etc. The main consideration is that the lands enter untapped, regardless of budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"link":"about:blank"},"insert":"Underworld Breach"},{"insert":" combo is quite powerful and is included in proper cEDH lists. Breach and "},{"attributes":{"link":"about:blank"},"insert":"Brain Freeze"},{"insert":" allow for a win with "},{"attributes":{"link":"about:blank"},"insert":"Lion's Eye Diamond"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Lotus Petal"},{"insert":", or "},{"attributes":{"link":"about:blank"},"insert":"An Offer You Can't Refuse"},{"insert":". If this line is added to the deck, we also recommend the addition of "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Alluring Scoundrel"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Gamble"},{"insert":". The former is a cheap pirate who helps feed the graveyard, and the latter lets you do funny things with Breach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The bolt MDFCs such as "},{"attributes":{"link":"about:blank"},"insert":"Sink Into Stupor"},{"insert":" are lands with upside, no reason not to run them if you have the budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://moxfield.com/cards/Ervzo-ophidian-eye"},"insert":"Ophidian Eye"},{"insert":" is phenomenal, but thanks to a couple cards from the Final Fantasy set, it spiked upwards of $15 as of the time of writing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nPowering Down\nIn the case that you need to power the deck down, swap to "},{"attributes":{"link":"https://moxfield.com/cards/YnM95-breeches-brazen-plunderer"},"insert":"Breeches, Brazen Plunderer"},{"insert":" there are some viable options. The easiest is to simply swap out the combo pieces for beaters; things like "},{"attributes":{"link":"https://moxfield.com/cards/kpzvp-inferno-titan"},"insert":"Inferno Titan"},{"insert":" or "},{"attributes":{"link":"https://moxfield.com/cards/BXoeW-shimmer-dragon"},"insert":"Shimmer Dragon"},{"insert":" that are big and easily castable off your hoard of treasures. This means you can also shave a lot of the tutors to make room for more card advantage and creature wincons. If you drop the Niv Curiosity line and Glint, the deck will be a (strong) bracket 3 list.\n"}]}

Commander

Qty: 2 Price: $9.34
Kediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elemental Lizard
Kediss, Emberclaw Familiar (cmr) 188
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren
Malcolm, Keen-Eyed Navigator (lcc) 161

Commander

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Anthem

Qty: 1 Price: $0.69
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Leyline of Transformation (dsk) 63

Anthem

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Burn

Qty: 2 Price: $3.84
Sunshot Militia
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature - Human Soldier
Sunshot Militia (lci) 168
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

Burn

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Clones

Qty: 1 Price: $3.49
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34

Clones

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Copy

Qty: 1 Price: $2.99
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 119

Copy

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Counters

Qty: 4 Price: $9.96
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (otp) 9
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (soa) 15
Dispel
Counter target instant spell.
Instant
Dispel (bfz) 76
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (soa) 23

Counters

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Creature

Qty: 2 Price: $0.70
Glamer Gifter
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature - Wizard Faerie
Glamer Gifter (ecl) 49
HYDRA Assault Robot
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
Creature Artifact - Villain Robot
HYDRA Assault Robot (msh) 137

Creature

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Discard

Qty: 1 Price: $13.99
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (m20) 141

Discard

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Draw

Qty: 20 Price: $38.68
Cerebral Download
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Cerebral Download (eoe) 48
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Commander's Insight
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Instant
Commander's Insight (soc) 113
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (jmp) 147
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory Deluge (inr) 75
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (rix) 45
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (otc) 235
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (fdn) 164
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery
Spirit Water Revival (tla) 73
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout
Tandem Lookout (avr) 80
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77
Thoughtcast
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Draw two cards.
Sorcery
Thoughtcast (mrd) 54
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393
Yusri, Fortune's Flame
Flying
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Legendary Creature - Efreet
Yusri, Fortune's Flame (mh2) 218

Draw

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Evasion

Qty: 2 Price: $0.98
Spyglass Siren
Flying
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Pirate Siren
Spyglass Siren (lci) 78
Trickery Charm
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Instant
Trickery Charm (ons) 119

Evasion

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Finisher

Qty: 1 Price: $0.59
Alchemist's Gambit
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery
Alchemist's Gambit (vow) 140

Finisher

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Land

Qty: 32 Price: $51.54
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Barbarian Ring
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Land
Barbarian Ring (mh3) 299
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (fem) 94
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Island
(
: Add
.)
Basic Land - Island
Island (hob) 190
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Saprazzan Skerry
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Saprazzan Skerry (mmq) 328
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (blc) 331
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (fem) 102

Land

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Pingers

Qty: 1 Price: $0.35
Fanatical Firebrand
Haste (This creature can attack and
as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.
Creature - Goblin Pirate
Fanatical Firebrand (fdn) 195

Pingers

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Protection

Qty: 2 Price: $1.29
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (xln) 79
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (plst) IMA-75

Protection

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Ramp

Qty: 9 Price: $40.81
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (j22) 549
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (khm) 142
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (mb2) 59
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (mb2) 61
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (dmr) 137
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143

Ramp

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Removal

Qty: 14 Price: $26.74
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soa) 37
Alchemist's Retrieval
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Alchemist's Retrieval (vow) 47
Counterspell
Counter target spell.
Instant
Counterspell (4ed) 65
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (ltc) 214
Kitesail Larcenist
Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "
, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate
Kitesail Larcenist (lci) 61
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Lofty Denial
Counter target spell unless its controller pays
. If you control a creature with flying, counter that spell unless its controller pays
instead.
Instant
Lofty Denial (m21) 56
Lookout's Dispersal
This spell costs
less to cast if you control a Pirate.
Counter target spell unless its controller pays
.
Instant
Lookout's Dispersal (xln) 62
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Pyrokinesis
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Instant
Pyrokinesis (plst) DDL-32
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (4ed) 218
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201
Rushing River
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Instant
Rushing River (plst) PLS-30
Snapback
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Snapback (tsp) 78

Removal

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Tokens

Qty: 1 Price: $1.99
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132

Tokens

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Tutor

Qty: 4 Price: $6.86
Dizzy Spell
Target creature gets -3/-0 until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Dizzy Spell (rav) 43
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 42
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Riptide Shapeshifter
, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Creature - Shapeshifter
Riptide Shapeshifter (ons) 109

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
63 pips - 45 cards
27 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
28 pips - 22 cards
28 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Introduction\nDo what you want 'cause a pirate is free. "},{"attributes":{"italic":true},"insert":"You are a pirate!"},{"insert":"\nThis is a budget version of Conartistry's "},{"attributes":{"link":"https://www.moxfield.com/decks/0dByuK3U6kqMI9XEGMpjgg"},"insert":"Gecko Bird"},{"insert":" list, originally intended to be made on a $30 budget, then a $50, and finally just sub-$100. We built the first draft of the list in college, and after the two of us altered the entire meta, decided to share it around with the original Malcolm discord. We truly were not expecting it to be just as efficient as it is! Con and I are both mods and quite active in the "},{"attributes":{"link":"https://discord.gg/cdphmNYe26"},"insert":"Malcolm Discord"},{"insert":", so feel free to pop in if you have any questions!\nWe’re currently floating around $100, so for the price of two precons you can make a pretty sweet deck. The deck is effectively a stripped-down but still effective version of the classic "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Kediss, Emberclaw Familiar"},{"insert":" midrange combo deck. For versions on even tighter budgets, see the “Other Lists” tab at the bottom of this primer. This deck is bracket 4 according to WotC's system. See the bottom of this primer for a quick description of how to power it down.\n"},{"attributes":{"italic":true,"bold":true},"insert":"As of 6/29/2025, this list is the most-liked Malcolm Kediss list on Moxfield, and the third most-liked Malcolm list regardless of partner! Thank you to everyone who appreciates or plays the deck!"},{"insert":"\n\n\nGameplay\nThe first main objective of this deck is to play both of our commanders as early as possible. While a turn one "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":" is theoretically possible (Exile "},{"attributes":{"link":"about:blank"},"insert":"Simian Spirit Guide"},{"insert":" for , cast "},{"attributes":{"link":"about:blank"},"insert":"Sol Ring"},{"insert":" or "},{"attributes":{"link":"about:blank"},"insert":"Rite of Flame"},{"insert":" with the , and play an "},{"attributes":{"link":"about:blank"},"insert":"Island"},{"insert":"), the main goal will be to get him down on turn two. This means that by turn three we can play "},{"attributes":{"link":"about:blank"},"insert":"Kediss, Emberclaw Familiar"},{"insert":" and begin to swing with Malcolm, creating a minimum of a Black Lotus' worth of Treasure tokens. From here, we can begin to focus on drawing as many cards as is humanly possible and move into the midrange phase.\nMuch of the gameplay of this deck is simply protecting our commanders and drawing cards. Being an Izzet list, particularly a budget one, we do not have access to the tutors found in other Malcolm decks such as Grixis, Temur, or Jeskai. As such, we must either transmute or draw our way into our various wincons. Thankfully, we have oodles of mana, due to Malcolm's Treasures. Malcolm must be kept alive in order for the deck to function as intended, so we will spend a lot of time relying on counterspells and protection instants in order to keep him intact, all while using draw spells to dig for our wincons. Our combos are layered, often involving interchangeable pieces, and so this is not particularly difficult.\nOnce a combo has been acquired and we are confident we have enough protection (or that the table has no interaction), we can begin with our attempt to win. In our experience, Pirateweaver is the predominant wincon and offers the most success.\n\n\nWincons\nCopied and modified from Con's primer.\n"},{"attributes":{"link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":": The de facto Malcolm combo; all you need is to attack with both of them, then activate Glinthorn's ability to ping each opponent for 1, make 1 treasure per opponent damaged, and make enough mana to pay for Glint-Horn's ability again, repeat until everybody's dead (doesn't work if opponents have more life than you do cards, or if there are two or fewer opponents with heavily varied life totals). "},{"attributes":{"italic":true},"insert":"Bonus tech: If you don't have the required mana to start, you can combo during the \"End of Combat\" phase after both Glint-Horn and Malcolm dealt combat damage to different opponents and make Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Curiosity"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Tandem Lookout"},{"insert":" + Eight cards in hand on end step: Discard to seven, trigger Glint, deal damage to each opponent and draw up to three cards. Discard to 7 again, deal damage to each opponent and draw up to three cards... repeat. "},{"attributes":{"italic":true},"insert":"Note: Tandem Lookout does not have a \"may\" clause, so you will deck yourself before you win unless you remove Tandem late in the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://moxfield.com/cards/Yj585-niv-mizzet-parun"},"insert":"Niv-Mizzet, Parun"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Curiosity"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Tandem Lookout"},{"insert":": The only non-commander reliant combo in the deck, with both halves being quite valuable on their own. Enchant/pair Niv and, whenever an instant or sorcery is cast, draw a card and ping an opponent. This will cause you to draw another card, which pings someone, and so on. "},{"attributes":{"italic":true},"insert":"Note: Tandem Lookout does not have a 'may' clause, so you will deck yourself before you win unless you remove Tandem late in the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Reckless Fireweaver"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Sunshot Militia"},{"insert":"/"},{"attributes":{"link":"https://moxfield.com/cards/doa18-weftstalker-ardent"},"insert":"Weftstalker Ardent"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Trickery Charm"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Glamer Gifter"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Leyline of Transformation"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Maskwood Nexus"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Keen-Eyed Navigator"},{"insert":": The iconic Pirateweaver line. Drop one of the creatures (henceforth referred to as Fireweaver for convenience), turn it into a Pirate via one of the three hack effects, then spit out an artifact. Every time a Treasure enters play, Fireweaver will deal damage to each opponent. As it is now a Pirate, Malcolm will trigger, producing another Treasure and repeating the process."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If all else fails, hit people with big things: "},{"attributes":{"link":"about:blank"},"insert":"The Unagi of Kyoshi Island"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Nezahal, Primal Tide"},{"insert":", and "},{"attributes":{"link":"about:blank"},"insert":"Niv-Mizzet, Parun"},{"insert":" are huge bodies that can swing in to eventually beat your opponents to death given enough time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nNotable Inclusions\nNotable or unusual inclusions. For details on the combo pieces, see the Wincons tab.\n"},{"attributes":{"link":"about:blank"},"insert":"Alchemist's Gambit"},{"insert":": While a cheap extra turn spell that may or may not result in death, Alchemist's Gambit can also be cast with our excessive Treasures for a traditional extra turn. Furthermore, Gambit dodges One Ring protection, which is the most important reason to play it. ("},{"attributes":{"link":"https://www.moxfield.com/users/azureblazing"},"insert":"https://www.moxfield.com/users/azureblazing"},{"insert":") for this suggestion)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Borne Upon a Wind"},{"insert":": Giving everything flash is quite busted. With this and sufficient mana, it is possible to perform the Pirateweaver combo over top of someone else's win attempt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Fanatical Firebrand"},{"insert":": A pirate that allows us to perform the Pirateweaver combo post-combat, as Firebrand's haste allows it to immediately sac itself to ping someone and start the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Glamer Gifter"},{"insert":": One of the coolest hack effects, as this little creature ensures that the entire Pirateweaver combo line is creature-based, thus allowing us to dodge most of the popular counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Nezahal, Primal Tide"},{"insert":": "},{"attributes":{"link":"about:blank"},"insert":"Mystic Remora"},{"insert":" all grown up, Nezzy is both a massive beater and a card draw engine, who can dodge removal. One of our strongest grind options since "},{"attributes":{"link":"about:blank"},"insert":"Consecrated Sphinx"},{"insert":" is outside our budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Professional Face-Breaker"},{"insert":": Both pseudo ramp and pseudo card draw, PFB serves a wide number of roles and is a great card in Malcolm lists. Being able to both produce Treasures, and turn said tokens into cards, is fantastic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Riptide Shapeshifter"},{"insert":": Name either Minotaur, to tutor "},{"attributes":{"link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" to the battlefield, or Dragon, to tutor up "},{"attributes":{"link":"about:blank"},"insert":"Niv-Mizzet, Parun"},{"insert":". This card does not function properly with "},{"attributes":{"link":"about:blank"},"insert":"Maskwood Nexus"},{"insert":" in play, as it will stop at the first creature we flip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Spyglass Siren"},{"insert":": Similar to "},{"attributes":{"link":"about:blank"},"insert":"Fanatical Firebrand"},{"insert":", Spyglass Siren can be used to kick off the Pirateweaver line post-combat due to its Map token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Teferi, Mage of Zhalfir"},{"insert":": Teferi is both another flash enabler and "},{"attributes":{"link":"about:blank"},"insert":"Silence"},{"insert":" on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nUpgrades\nOur primary recommendation for upgrading this list is to add "},{"attributes":{"link":"https://moxfield.com/cards/mP7yr-consecrated-sphinx"},"insert":"Consecrated Sphinx"},{"insert":". Sphinx is fantastic and effectively wins the game if it resolves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://moxfield.com/cards/Ylv26-artificial-evolution"},"insert":"Artificial Evolution"},{"insert":": Art Evo is one of the two main one-mana hack effects alongside "},{"attributes":{"link":"https://moxfield.com/cards/kyKj4-trickery-charm"},"insert":"Trickery Charm"},{"insert":". Each has its advantages; Artificial Evolution permanently changes the text box of the creature it targets, including type lines, while Trickery Charm is only type lines, until end of turn, and allows us to rearrange the top four cards of our library. Currently, we are on Trickery Charm due to budget, but Art Evo is superior due to the permanent type change. If a pinger is turned into a Pirate, then opponents are forced to deal with the creature "},{"attributes":{"italic":true},"insert":"instead"},{"insert":" of Malcolm (thanks to "},{"attributes":{"link":"https://moxfield.com/users/azureblazing"},"insert":"azureblazing"},{"insert":" for this line!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The two-mana counters such as "},{"attributes":{"link":"about:blank"},"insert":"Negate"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Lofty Denial"},{"insert":" can be replaced by staples such as "},{"attributes":{"link":"about:blank"},"insert":"Swan Song"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Flusterstorm"},{"insert":". "},{"attributes":{"link":"about:blank"},"insert":"Red Elemental Blast"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Pyroblast"},{"insert":" are out of the list for budget reasons at the moment, but we highly encourage both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basics can be replaced by fetchlands, "},{"attributes":{"link":"about:blank"},"insert":"Steam Vents"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Training Center"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Fiery Islet"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"City of Brass"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Mana Confluence"},{"insert":", etc. The main consideration is that the lands enter untapped, regardless of budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"link":"about:blank"},"insert":"Underworld Breach"},{"insert":" combo is quite powerful and is included in proper cEDH lists. Breach and "},{"attributes":{"link":"about:blank"},"insert":"Brain Freeze"},{"insert":" allow for a win with "},{"attributes":{"link":"about:blank"},"insert":"Lion's Eye Diamond"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Lotus Petal"},{"insert":", or "},{"attributes":{"link":"about:blank"},"insert":"An Offer You Can't Refuse"},{"insert":". If this line is added to the deck, we also recommend the addition of "},{"attributes":{"link":"about:blank"},"insert":"Malcolm, Alluring Scoundrel"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Gamble"},{"insert":". The former is a cheap pirate who helps feed the graveyard, and the latter lets you do funny things with Breach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The bolt MDFCs such as "},{"attributes":{"link":"about:blank"},"insert":"Sink Into Stupor"},{"insert":" are lands with upside, no reason not to run them if you have the budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"https://moxfield.com/cards/Ervzo-ophidian-eye"},"insert":"Ophidian Eye"},{"insert":" is phenomenal, but thanks to a couple cards from the Final Fantasy set, it spiked upwards of $15 as of the time of writing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nPowering Down\nIn the case that you need to power the deck down, swap to "},{"attributes":{"link":"https://moxfield.com/cards/YnM95-breeches-brazen-plunderer"},"insert":"Breeches, Brazen Plunderer"},{"insert":" there are some viable options. The easiest is to simply swap out the combo pieces for beaters; things like "},{"attributes":{"link":"https://moxfield.com/cards/kpzvp-inferno-titan"},"insert":"Inferno Titan"},{"insert":" or "},{"attributes":{"link":"https://moxfield.com/cards/BXoeW-shimmer-dragon"},"insert":"Shimmer Dragon"},{"insert":" that are big and easily castable off your hoard of treasures. This means you can also shave a lot of the tutors to make room for more card advantage and creature wincons. If you drop the Niv Curiosity line and Glint, the deck will be a (strong) bracket 3 list.\n"}]}
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