53 views54 days ago
Commander
Size: 100Salt sum: 29.67
No deck tags
 avatar

Zomb13Boy

53 views54 days ago
Commander
Size: 100Salt sum: 29.67
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.35
The Chief Warg
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
Legendary Creature - Wolf
The Chief Warg (hob) 150

Commander

(CTRL to add secondary)

Anthem

Qty: 2 Price: $1.14
Hound Tamer
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hound Tamer // Untamed Pup (mid) 302Hound Tamer // Untamed Pup (mid) 302
Howlpack Resurgence
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Enchantment
Howlpack Resurgence (inr) 204

Anthem

(CTRL to add secondary)

Counters

Qty: 4 Price: $1.98
Ascendant Packleader
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature - Wolf
Ascendant Packleader (vow) 186
Master Chef
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
Legendary Enchantment - Background
Master Chef (clb) 241
Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Creature - Wolf
Packsong Pup (vow) 213
Primal Cocoon
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice this Aura.
Enchantment - Aura
Primal Cocoon (m11) 191

Counters

(CTRL to add secondary)

Creature

Qty: 17 Price: $6.09
Baneblade Scoundrel
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Rogue Werewolf
Baneblade Scoundrel // Baneclaw Marauder (mid) 289Baneblade Scoundrel // Baneclaw Marauder (mid) 289
Chief Warg's Company
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
Creature - Wolf
Chief Warg's Company (hob) 151
Dire Wolf Prowler
: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Creature - Wolf
Dire Wolf Prowler (afr) 179
Duskwatch Hunter
This creature can't be blocked by tokens.
When this creature enters, put a +1/+1 counter on target creature.
Creature - Wolf
Duskwatch Hunter (hob) 153
Nighthowl Pursuer
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Creature - Wolf
Nighthowl Pursuer (hob) 78
Oakshade Stalker
You may cast this spell as though it had flash if you pay
more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf Ranger
Oakshade Stalker // Moonlit Ambusher (vow) 212Oakshade Stalker // Moonlit Ambusher (vow) 212
Quilled Wolf
: This creature gets +4/+4 until end of turn.
Creature - Wolf
Quilled Wolf (soi) 222
Ravening Warg
Deathtouch
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life.
Creature - Wolf
Ravening Warg (hob) 80
Shady Traveler
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Shady Traveler // Stalking Predator (mid) 291Shady Traveler // Stalking Predator (mid) 291
Sporeback Wolf
During your turn, this creature gets +0/+2.
Creature - Wolf
Sporeback Wolf (vow) 223
Tel-Jilad Wolf
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
Creature - Wolf
Tel-Jilad Wolf (dst) 88
Thornhide Wolves
Creature - Wolf
Thornhide Wolves (m19) 204
Timberpack Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature - Wolf
Timberpack Wolf (a25) 190
Tireless Hauler
Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tireless Hauler // Dire-Strain Brawler (mid) 305Tireless Hauler // Dire-Strain Brawler (mid) 305
Wargling
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Creature - Wolf
Wargling (hob) 140
Wilderland Scrounger
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Creature - Wolf
Wilderland Scrounger (hob) 141
Wolfir Avenger
Flash (You may cast this spell any time you could cast an instant.)
: Regenerate this creature.
Creature - Warrior Wolf
Wolfir Avenger (avr) 205

Creature

(CTRL to add secondary)

Draw

Qty: 1 Price: $1.29
Werewolf Pack Leader
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Creature - Human Werewolf
Werewolf Pack Leader (afr) 211

Draw

(CTRL to add secondary)

Evasion

Qty: 2 Price: $0.70
Hookhand Mariner
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Hookhand Mariner // Riphook Raider (vow) 203Hookhand Mariner // Riphook Raider (vow) 203
Wandering Wolf
Creatures with power less than this creature's power can't block it.
Creature - Wolf
Wandering Wolf (bbd) 216

Evasion

(CTRL to add secondary)

Infect

Qty: 1 Price: $0.35
Rot Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
Creature - Wolf Phyrexian
Rot Wolf (mbs) 90

Infect

(CTRL to add secondary)

Instant

Qty: 1 Price: $0.35
Rabid Attack
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."
Instant
Rabid Attack (sos) 96

Instant

(CTRL to add secondary)

Land

Qty: 43 Price: $23.51
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cave of Temptation
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
Cave of Temptation (mh1) 237
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (ori) 270
Forest
(
: Add
.)
Basic Land - Forest
Forest (ori) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 273
Forest
(
: Add
.)
Basic Land - Forest
Forest (pca) 155
Forest
(
: Add
.)
Basic Land - Forest
Forest (rix) 196
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 384
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 193
Mirkwood
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
Land
Mirkwood (hob) 188
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (m11) 238
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (som) 241
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ddk) 80
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ori) 261
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (cm2) 296
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mid) 382
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dmu) 270
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh3) 315
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 270
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 191
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (ecc) 169
The Dross Pits
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Dross Pits (one) 251
The Hunter Maze
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Hunter Maze (one) 253
Titan's Grave
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Titan's Grave (sos) 266
Turntimber Grove
This land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
: Add
.
Land
Turntimber Grove (ddp) 34

Land

(CTRL to add secondary)

Lifegain

Qty: 1 Price: $0.35
Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Creature - Spirit Wolf
Flourishing Hunter (vow) 199

Lifegain

(CTRL to add secondary)

Protection

Qty: 4 Price: $1.40
Bird Admirer
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Archer Werewolf
Bird Admirer // Wing Shredder (mid) 298Bird Admirer // Wing Shredder (mid) 298
Bounding Wolf
Flash
Reach
Creature - Wolf
Bounding Wolf (mid) 170
Destined
Target creature gets +1/+0 and gains indestructible until end of turn.
Instant
Destined // Lead (akh) 217
Sacred Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Wolf
Sacred Wolf (m12) 194

Protection

(CTRL to add secondary)

Pump

Qty: 4 Price: $1.40
Bestial Bloodline
Enchant creature
Enchanted creature gets +2/+2.
: Return this card from your graveyard to your hand.
Enchantment - Aura
Bestial Bloodline (woe) 162
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213
Oakenform
Enchant creature
Enchanted creature gets +3/+3.
Enchantment - Aura
Oakenform (m20) 341
Snarling Wolf
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Wolf
Snarling Wolf (vow) 219

Pump

(CTRL to add secondary)

Ramp

Qty: 3 Price: $2.19
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Howlpack Piper
This spell can't be countered.
,
: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Ulvenwald Captive
Defender
: Add
.
: Transform this creature.
Creature - Horror Werewolf
Ulvenwald Captive // Ulvenwald Abomination (emn) 175Ulvenwald Captive // Ulvenwald Abomination (emn) 175

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $0.49
Revival Experiment
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Sorcery
Revival Experiment (c21) 74

Recursion

(CTRL to add secondary)

Removal

Qty: 7 Price: $2.79
Ambush Wolf
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, exile up to one target card from a graveyard.
Creature - Wolf
Ambush Wolf (fdn) 98
Consume Strength
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Instant
Consume Strength (ddm) 74
Grim Contest
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Instant
Grim Contest (frf) 153
Horrific Assault
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Horrific Assault (mh3) 157
Mortality Spear
This spell costs
less to cast if you gained life this turn.
Destroy target nonland permanent.
Instant
Mortality Spear (soc) 321
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Status
Target creature gets +1/+1 and gains deathtouch until end of turn.
Instant
Status // Statue (clu) 210

Removal

(CTRL to add secondary)

Sorcery

Qty: 3 Price: $1.05
Follow the Lumarets
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Follow the Lumarets (sos) 148
Grapple with Death
Destroy target artifact or creature. You gain 1 life.
Sorcery
Grapple with Death (sos) 192
Mind Roots
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.
Sorcery
Mind Roots (sos) 203

Sorcery

(CTRL to add secondary)

Tokens

Qty: 5 Price: $24.47
Ferocious Pup
When this creature enters, create a 2/2 green Wolf creature token.
Creature - Wolf
Ferocious Pup (m20) 171
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Infestation Expert
Whenever this creature enters or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Infestation Expert // Infested Werewolf (vow) 206Infestation Expert // Infested Werewolf (vow) 206
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (mid) 194

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
18 pips - 17 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 2 cards
56 pips - 51 cards
23 mana - 23 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards