Aavarce
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Phenomenon
High and Dry Black Market
Whenever you planeswalk here, starting with you, each player chooses up to 5 ♦ worth of modes and may choose the same mode more than once. (Then Planeswalk away from this phenomenon.)
♦ — Create a Treasure Token.
♦ ♦ — Draw a card.
♦ ♦ ♦ — Create a 3/2 colorless Shapeshifter creature token with Changeling.
♦ — Create a Treasure Token.
♦ ♦ — Draw a card.
♦ ♦ ♦ — Create a 3/2 colorless Shapeshifter creature token with Changeling.
Phenomenon

Interplanar Tunnel
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
Phenomenon

Phenomenon
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Plane
Agyrem
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Plane - Ravnica

Antarctic Research Base
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Plane - Earth

Besieged Viking Village
All creatures have "Boast — : Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Plane - Earth

Grand Ossuary
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Plane - Ravnica

Grove of the Dreampods
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Plane - Fabacin

Hotel of Fears
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Plane - Spacecraft

Kerblam! Warehouse
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain ", Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain ", Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
Plane - Kandoka

Ketria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.
Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Plane - Ikoria

Littjara
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
Plane - Kaldheim

Naktamun
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)
Whenever chaos ensues, you may discard a card. If you do, draw a card.
Whenever chaos ensues, you may discard a card. If you do, draw a card.
Plane - Amonkhet

New New York
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Plane - New Earth

Norn's Seedcore
When you planeswalk to Norn's Seedcore, chaos ensues.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
Plane - Phyrexia New

North Pole Research Base
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Plane - Earth

Ood Sphere
Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for or one mana of that creature's color.)
Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.
Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.
Plane - Horsehead Nebula

Pompeii
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.
Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.
When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.
Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.
When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.
Plane - Earth

Quicksilver Sea
When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Plane - Mirrodin

Riptide Island
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Plane - Dominaria

Stormcage Containment Facility
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Plane - Unknown Planet

Strixhaven
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
Plane - Arcavios

Temple of Atropos
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Plane - Time

The Cheetah Planet
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)
Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)
Plane - Outside Mutter's Spiral

The Command Zone
When you planeswalk here, each player who controls their commander draws a card. Other players may put their commander from the command zone onto the battlefield.
If an ability of your commander would trigger during your turn, that ability triggers an additional time.
Whenever chaos ensues, the number of times each commander has been cast from the command zone becomes 0. (This resets commander tax.)
If an ability of your commander would trigger during your turn, that ability triggers an additional time.
Whenever chaos ensues, the number of times each commander has been cast from the command zone becomes 0. (This resets commander tax.)
Plane - MagicCon

The Fertile Lands of Saulvinia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
Plane - Antausia

The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Plane - The Library

The Maelstrom
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If a permanent card is revealed this way, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Plane - Alara

The Moonbase
Low Gravity — All creatures have ": This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Plane - Moon

The Pit
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
Plane - The Abyss

The Pyramid of Mars
When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Plane - Mars

The Windy City
When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying.
Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying rather than paying its mana cost.
When you planeswalk away from The Windy City, remove all flying counters from all creatures.
Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying rather than paying its mana cost.
When you planeswalk away from The Windy City, remove all flying counters from all creatures.
Plane - Chicago

Towashi
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Plane - Kamigawa

Trail of the Mage-Rings
Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Plane - Vryn

Plane
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