NeonCrane79
139 views29 days ago
Commander
Size: 100Salt sum: 59.22
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{"ops":[{"insert":"Team Obyra's Aristocrats — The Faerie 1 Life Loss Cup\n\nANNOUNCER: Ladies and gentlemen, start your engines! Welcome to the Faerie 1 Life Lose Cup, where Team Obyra has brought one of the most advanced hybrid power units ever seen on the Commander circuit!\n\nAt the wheel is Obyra, Dreaming Duelist, commanding a swarm of winged intake turbines that force-feed the engine every time a Faerie hits the track. Every entrance costs the competition life, while the Aristocrats exhaust system reclaims even more energy when those Faeries leave the battlefield.\n\nBut this isn't just combustion power.\n\nTeam Obyra has installed the revolutionary Power to Pass electric system, siphoning energy directly from the competition's reserve tanks and converting it into devastating mill acceleration. The longer the race goes, the more efficiently this machine runs.\n\nAnd then, ladies and gentlemen, the engineers unveil the secret weapons: Bloodchief Ascension, Mindcrank, Wound Reflection, Archfiend of Despair, Exsanguinate, Bond of Agony, and Rise of the Dark Realms.\n\nThat's not a pit stop.\n\nTHAT'S NOS!\n\nThe moment those systems come online, both power units receive a massive boost. Life disappears faster. Libraries empty faster. The wreckage of the entire race can even be hauled back onto the track and put on the Faerie uniform for one final full-power deployment.\n\nThe lights are out...\n\nTEAM OBYRA IS OFF!\n\nFaeries screaming through the intake, Aristocrats harvesting the exhaust, the electric motor stealing power from the competition, and the NOS tanks waiting for the final straightaway.\n\nThis isn't a race of endurance.\n\nIt's a race to see who realizes they're already losing before Team Obyra hits the overtake button.\n\nAND TEAM OBYRA HAS POWER TO PASS!\n"}]}
Copy
Copy
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Counterspells
Counterspells
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Draw
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Finisher
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Finisher
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Land
Land
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Mill
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Mill
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Ramp
Ramp
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Recursion
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Theme
Theme
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Team Obyra's Aristocrats — The Faerie 1 Life Loss Cup\n\nANNOUNCER: Ladies and gentlemen, start your engines! Welcome to the Faerie 1 Life Lose Cup, where Team Obyra has brought one of the most advanced hybrid power units ever seen on the Commander circuit!\n\nAt the wheel is Obyra, Dreaming Duelist, commanding a swarm of winged intake turbines that force-feed the engine every time a Faerie hits the track. Every entrance costs the competition life, while the Aristocrats exhaust system reclaims even more energy when those Faeries leave the battlefield.\n\nBut this isn't just combustion power.\n\nTeam Obyra has installed the revolutionary Power to Pass electric system, siphoning energy directly from the competition's reserve tanks and converting it into devastating mill acceleration. The longer the race goes, the more efficiently this machine runs.\n\nAnd then, ladies and gentlemen, the engineers unveil the secret weapons: Bloodchief Ascension, Mindcrank, Wound Reflection, Archfiend of Despair, Exsanguinate, Bond of Agony, and Rise of the Dark Realms.\n\nThat's not a pit stop.\n\nTHAT'S NOS!\n\nThe moment those systems come online, both power units receive a massive boost. Life disappears faster. Libraries empty faster. The wreckage of the entire race can even be hauled back onto the track and put on the Faerie uniform for one final full-power deployment.\n\nThe lights are out...\n\nTEAM OBYRA IS OFF!\n\nFaeries screaming through the intake, Aristocrats harvesting the exhaust, the electric motor stealing power from the competition, and the NOS tanks waiting for the final straightaway.\n\nThis isn't a race of endurance.\n\nIt's a race to see who realizes they're already losing before Team Obyra hits the overtake button.\n\nAND TEAM OBYRA HAS POWER TO PASS!\n"}]}


































































