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Commander
Size: 100Salt sum: 50.93
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trumanfan

454 views2 months ago
Commander
Size: 100Salt sum: 50.93

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{"ops":[{"insert":"Nobody expects the Pingquisition.\nThe Pingquisition is a Jund Goblin combo deck built around one simple principle: "},{"attributes":{"bold":true},"insert":"every Goblin is a resource, and every resource can become damage."},{"insert":"\nRather than relying primarily on combat, the deck turns creatures entering, dying, being sacrificed, and occasionally refusing to stay dead into a steady stream of damage and life loss. Small triggers from cards like "},{"attributes":{"bold":true},"insert":"Impact Tremors, Pashalik Mons, Boggart Cursecrafter, Blood Artist, Zulaport Cutthroat, Boggart Mischief, Mayhem Devil, Sling-Gang Lieutenant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"insert":" quickly become lethal once one of the deck's recursive engines comes online.\nThe primary combo plan revolves around "},{"attributes":{"bold":true},"insert":"persist creatures"},{"insert":", particularly "},{"attributes":{"bold":true},"insert":"Putrid Goblin"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Murderous Redcap"},{"insert":", combined with effects such as "},{"attributes":{"bold":true},"insert":"Grumgully, the Generous, Metallic Mimic"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":". Add a sacrifice outlet and the Goblin can die, return, lose its persist counter, and do it all over again.\nThe deck also carries a separate "},{"attributes":{"bold":true},"insert":"Food Chain + Squee, the Immortal"},{"insert":" package, creating an infinite creature-mana loop that becomes lethal alongside the deck's enter-the-battlefield damage effects.\n"},{"attributes":{"bold":true},"insert":"Shattergang Brothers"},{"insert":" sit in the command zone as both insurance and intimidation. Creatures, Treasures, artifacts, and expendable permanents can be converted into forced sacrifices, allowing the deck to disrupt opposing boards while assembling its own engine.\nThe Pingquisition does not need to attack you.\nIt does not even particularly care if its Goblins survive.\nIn fact, it would usually prefer that they didn't.\n"},{"attributes":{"bold":true},"insert":"Confess your sins. Sacrifice a permanent. Take one damage."},{"insert":"\n\n\nThe Pingquisition Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shattergang Brothers"},{"insert":"\nColors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jund: Black, Red, Green\nArchetype"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goblin Combo / Aristocrats / Persist / Sacrifice\nPrimary Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Assemble a recursive creature loop and convert repeated enters, deaths, or sacrifices into lethal damage.\nSecondary Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generate overwhelming Goblin value, control opposing permanents through sacrifice effects, and grind the table down through incremental damage.\nWhy Shattergang Brothers?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Shattergang Brothers are not the centerpiece of our combo.\nThat is actually an advantage.\nMany commander decks stop functioning correctly when their commander is removed repeatedly. The Pingquisition does not have that problem. Shattergang provides access to Jund colors, carries the Goblin creature type, and gives us a powerful utility piece sitting permanently in the command zone.\nOnce Shattergang reaches the battlefield, expendable creatures and artifacts suddenly become removal.\nA Goblin token can become an edict.\nA Treasure can become artifact removal.\nAn expendable enchantment can force opposing enchantments off the table.\nThis means Shattergang can help dismantle problematic boards while our actual combo pieces do the dirty work.\nThe commander is therefore best viewed as a "},{"attributes":{"bold":true},"insert":"control valve"},{"insert":", not the engine.\nWhat the Deck Is Trying to Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition operates on three related principles:\n1. Goblins are expendable."},{"attributes":{"header":3},"insert":"\n"},{"insert":"We are perfectly happy sacrificing our creatures. In many situations, sacrificing them is considerably more valuable than attacking with them.\n2. Moving creatures between zones creates value."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A creature entering can cause damage.\nA creature dying can cause damage.\nA creature being sacrificed can cause damage.\nA creature returning from the graveyard can cause more damage.\nIf we can repeat that process indefinitely, one point of damage becomes infinite damage.\n3. Redundancy wins games."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck does not rely on one exact three-card combination.\nThere are multiple persist creatures.\nThere are multiple ways to remove the persist counter.\nThere are multiple sacrifice outlets.\nThere are multiple damage payoffs.\nAs a result, many seemingly unrelated cards on the battlefield are actually one card away from becoming a win.\nThe Persist Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The heart of The Pingquisition is "},{"attributes":{"bold":true},"insert":"persist"},{"insert":".\nThe primary persist creatures are:\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murderous Redcap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When a creature with persist dies without a -1/-1 counter on it, it returns to the battlefield with a -1/-1 counter.\nNormally, that means it can only return once.\nWe disagree.\nRemoving the Persist Counter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses:\n"},{"attributes":{"bold":true},"insert":"Grumgully, the Generous"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Metallic Mimic"},{"insert":", naming Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These allow the returning creature to receive a +1/+1 counter.\nThe +1/+1 counter and -1/-1 counter cancel each other, leaving the creature without a -1/-1 counter.\nIt can now persist again.\nAnd again.\nAnd again.\nThat gives us the recursive creature.\nNow we need to kill it.\nSacrifice Outlets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to sacrifice creatures repeatedly.\nImportant outlets include:\n"},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skirk Prospector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warren Soultrader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sling-Gang Lieutenant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shattergang Brothers"},{"insert":", when sufficient mana is available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each outlet provides something slightly different.\nGoblin Bombardment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is one of the cleanest combo pieces in the deck.\nSacrifice the persist creature.\nDeal 1 damage.\nThe creature returns.\nIts counters cancel.\nSacrifice it again.\nRepeat until everyone is dead.\nNo separate aristocrats payoff is required.\nSkirk Prospector"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Putrid Goblin is a Goblin, so Skirk Prospector converts each sacrifice into red mana.\nWith the persist engine assembled, this can create repeated sacrifices and tremendous or infinite mana depending on the line being used.\nAdd any appropriate death or enter trigger and the mana engine becomes a win condition.\nAshnod's Altar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ashnod's Altar performs a similar role while generating colorless mana.\nIt is particularly valuable because the Altar remains useful even when we are not actively comboing.\nWarren Soultrader"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Soultrader turns sacrificed creatures into Treasure.\nThe life payment matters, so a life-gaining drain effect can be important when attempting an unlimited loop.\nCards such as Blood Artist or Zulaport Cutthroat can help turn that exchange into something much less fair.\nSling-Gang Lieutenant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sling-Gang is both an outlet and a payoff.\nSacrifice a Goblin.\nAn opponent loses life.\nYou gain life.\nWith an infinite persist Goblin, that ends the game immediately.\nThe Ping Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck gets its name.\nThe Pingquisition contains a large number of effects that convert ordinary game actions into damage.\nDeath Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These reward creatures dying:\n"},{"attributes":{"bold":true},"insert":"Blood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boggart Mischief"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boggart Cursecrafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pashalik Mons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cauldron of Essence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With an infinite persist loop, any suitable one of these can become the kill condition.\nSacrifice Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" deserves special attention.\nIt triggers whenever a player sacrifices a permanent, not merely when you sacrifice a creature.\nThat means fetch lands, Treasures, Food, opposing sacrifice effects, and Shattergang activations can all become ammunition.\nThe Pingquisition is very good at making permanents disappear.\nMayhem Devil makes disappearing hurt.\nEnter-the-Battlefield Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Important examples include:\n"},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"General Kreat, the Boltbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These care about creatures entering rather than dying.\nThat distinction is extremely important because they work with both the persist engine and the Food Chain engine.\nPrimary Combo Line"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Putrid Goblin + Counter Engine + Sacrifice Outlet + Payoff"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need:\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin"},{"insert":"\nplus one of:\nGrumgully, the Generous"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Metallic Mimic naming Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"plus a sacrifice outlet\nplus a payoff if the outlet does not already kill the table.\nExample"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You control:\nPutrid Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grumgully"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Bombardment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Putrid Goblin to Goblin Bombardment.\nBombardment deals 1 damage.\nPutrid Goblin dies.\nPersist returns it with a -1/-1 counter.\nGrumgully causes it to enter with a +1/+1 counter.\nThe counters cancel.\nPutrid Goblin once again has no -1/-1 counter.\nSacrifice it again.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Result: Infinite damage."},{"insert":"\nThe Redcap Shortcut"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murderous Redcap"},{"insert":" makes some persist lines even easier.\nRedcap deals damage when it enters the battlefield.\nCombine:\nMurderous Redcap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grumgully, Metallic Mimic, or Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A repeatable sacrifice outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Redcap.\nPersist returns it.\nThe counters cancel.\nRedcap's ETB ability deals damage.\nSacrifice it again.\nRepeat.\nBecause Redcap itself provides the damage trigger, you do not necessarily need a separate Blood Artist or Impact Tremors effect.\nThis makes Murderous Redcap one of the most dangerous cards in the deck.\nFood Chain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has another combo engine that attacks from an entirely different direction.\nFood Chain + Squee, the Immortal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Food Chain allows us to exile a creature to produce creature-only mana equal to that creature's mana value plus one.\nSquee can be cast from exile.\nThat creates the loop.\nCast Squee."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exile Squee to Food Chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate four mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spend three of it to cast Squee from exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep the extra mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each cycle generates additional creature-only mana.\n"},{"attributes":{"bold":true},"insert":"Result: Infinite mana for casting creature spells."},{"insert":"\nMore importantly, Squee is entering the battlefield every time.\nThat means:\nFood Chain + Squee + Impact Tremors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Squee.\nImpact Tremors triggers.\nExile Squee.\nCast him again.\nImpact Tremors triggers again.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Infinite damage to every opponent."},{"insert":"\nFood Chain + Squee + General Kreat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"General Kreat similarly turns Squee's repeated entrances into damage.\nThis gives The Pingquisition a combo line that does not depend upon persist or the graveyard.\nThat is strategically important.\nIf an opponent shuts down the graveyard, they have not necessarily shut down the deck.\nToken Pressure"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Not every game requires an infinite combo.\nSometimes Goblins do Goblin things.\nKrenko, Mob Boss"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Krenko can produce enormous numbers of Goblins very quickly.\nThose Goblins can:\nAttack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed sacrifice outlets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Impact Tremors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Die to Pashalik Mons."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed Skullclamp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become mana through Skirk Prospector."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become removal through Shattergang."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become damage through Sling-Gang Lieutenant or Goblin Bombardment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is one of the important characteristics of the deck.\nOur combo pieces are rarely useless outside of the combo.\nSkullclamp"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Skullclamp is particularly brutal here.\nA small Goblin wearing Skullclamp frequently becomes:\n"},{"attributes":{"bold":true},"insert":"Sacrifice this creature: draw two cards, trigger every death effect you control, and possibly generate mana or damage."},{"insert":"\nThat is an excellent trade.\nDo not become overly protective of your Goblins.\nThey know what they signed up for.\nProbably.\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck runs a substantial tutor package, including:\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goblin Matron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important question when tutoring is not:\n"},{"attributes":{"bold":true},"insert":"\"What is the best card in my deck?\""},{"insert":"\nThe question is:\n"},{"attributes":{"bold":true},"insert":"\"Which role am I currently missing?\""},{"insert":"\nThink of the persist combo as three functional pieces:\nRecursive Creature"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Putrid Goblin or Murderous Redcap\nCounter Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Grumgully, Metallic Mimic, or Rhythm of the Wild\nSacrifice Outlet"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bombardment, Prospector, Altar, Soultrader, Sling-Gang, etc.\nThen determine whether you also require a payoff.\nTutor for the missing role rather than automatically searching for the same card every game.\nGoblin Matron"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Goblin Matron is particularly useful because so many roles are represented by Goblins.\nDepending upon the board, Matron can find:\nPutrid Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Murderous Redcap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grumgully"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skirk Prospector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sling-Gang Lieutenant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pashalik Mons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krenko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility Goblins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes Matron considerably closer to a combo tutor than a simple tribal value card.\nShattergang as Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not underestimate your commander.\nShattergang can turn expendable resources into symmetrical effects that are frequently very asymmetrical in practice.\nIf you sacrifice a Goblin token and every opponent sacrifices a meaningful creature, you won that exchange.\nIf you sacrifice a Treasure and opponents lose mana rocks or important combo artifacts, you won that exchange.\nThe deck naturally produces things it does not mind losing.\nMany opposing decks do not.\nShattergang therefore gives the deck a useful way to slow the table while advancing its own plan.\nMayhem Devil and Shattergang"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This interaction deserves special mention.\nShattergang makes players sacrifice permanents.\nMayhem Devil sees permanents being sacrificed.\nThat means activating Shattergang can generate several Mayhem Devil triggers from a single activation.\nAgainst a developed board, this can become a surprising amount of targeted damage.\nIt is not necessarily infinite.\nIt does not need to be.\nSometimes six or eight carefully placed points of damage are enough to dismantle an opponent's board.\nProtecting the Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has several ways of making its important plays difficult to stop.\nKey protection includes:\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hexing Squelcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm is especially valuable because it serves two jobs.\nIt can make creature spells uncounterable while simultaneously functioning as one of the persist counter engines.\nCards that perform multiple combo roles are exactly what this deck wants.\nMulligan Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition should generally be looking for "},{"attributes":{"bold":true},"insert":"acceleration plus direction"},{"insert":", not simply seven individually powerful cards.\nA strong opening hand normally contains:\nTwo or three usable mana sources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor, draw engine, or combo component"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably interaction or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with mana but no plan should be examined carefully.\nHands containing several expensive Goblins without acceleration should usually go back.\nHands containing one combo piece plus a tutor are considerably more interesting.\nExcellent Early Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cards such as:\nBirds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ignoble Hierarch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Anarchomancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skirk Prospector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to begin developing quickly.\nThe goal is not necessarily to cast Shattergang as fast as possible.\nThe goal is to establish mana and begin assembling an engine.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"During the first turns:\nEstablish colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Determine what opponents are playing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid exposing combo pieces unnecessarily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor only after you know which piece you actually need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn-two Grumgully sitting alone on the battlefield tells the entire table something.\nSometimes that is fine.\nSometimes keeping that information in your hand is more valuable.\nMidgame"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The midgame is where The Pingquisition becomes dangerous.\nAt this point you should begin developing overlapping pieces.\nA battlefield containing:\nA sacrifice outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A pinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several disposable Goblins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"may look harmless.\nIt isn't.\nOne persist creature can turn that board into a win.\nThis is also where Shattergang becomes particularly useful.\nUse the commander to remove problematic permanents and force opponents to spend resources before committing to the combo.\nWhen to Attempt the Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not assemble all three pieces face-up and then pass the turn unless absolutely necessary.\nWhenever possible:\n"},{"attributes":{"bold":true},"insert":"Develop two roles and introduce the final piece when you can immediately execute the loop."},{"insert":"\nFor example:\nIf Grumgully and Goblin Bombardment are already in play, Putrid Goblin represents an immediate win.\nIf Putrid Goblin and Grumgully are already in play, casting Bombardment may represent the win.\nThe final piece should ideally be the piece your opponents have the least opportunity to interact with.\nPlaying Through Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the combo is modular, losing one piece does not necessarily end the attempt.\nIf Putrid Goblin is removed, Murderous Redcap can replace it.\nIf Grumgully dies, Metallic Mimic or Rhythm may replace it.\nIf Bombardment is destroyed, another sacrifice outlet may work.\nIf the graveyard is shut down, Food Chain and Squee provide another route.\nThis redundancy is one of the deck's greatest strengths.\nDo not think in terms of specific cards.\nThink in terms of "},{"attributes":{"bold":true},"insert":"roles"},{"insert":".\nResource Management"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A Goblin's life is worth exactly as much as you can extract from its death.\nBefore sacrificing something, check the battlefield.\nDoes it:\nTrigger Blood Artist?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Pashalik Mons?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Boggart Mischief?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Mayhem Devil?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards with Skullclamp?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Produce mana?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force an opponent to sacrifice something?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create Treasure?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return through persist?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One sacrifice can generate several different resources simultaneously.\nThat is how the deck gains advantage without relying on traditional card-for-card exchanges.\nCommon Win Packages"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Package One"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Grumgully + Goblin Bombardment"},{"insert":"\nInfinite sacrifice loop and infinite damage.\nPackage Two"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Metallic Mimic + Goblin Bombardment"},{"insert":"\nName Goblin with Metallic Mimic.\nInfinite sacrifice loop and infinite damage.\nPackage Three"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Rhythm of the Wild + Goblin Bombardment"},{"insert":"\nChoose the +1/+1 counter from riot when Putrid Goblin returns.\nInfinite sacrifice loop and infinite damage.\nPackage Four"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murderous Redcap + Counter Engine + Sacrifice Outlet"},{"insert":"\nRedcap repeatedly returns and deals damage with its ETB trigger.\nInfinite damage.\nPackage Five"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Counter Engine + Sling-Gang Lieutenant"},{"insert":"\nRepeatedly sacrifice Putrid Goblin to Sling-Gang.\nInfinite life loss and infinite life gain.\nPackage Six"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Counter Engine + Sacrifice Outlet + Death Trigger"},{"insert":"\nUse Blood Artist, Zulaport Cutthroat, Pashalik Mons, Boggart Mischief, Boggart Cursecrafter, or another appropriate payoff.\nInfinite death triggers.\nPackage Seven"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Food Chain + Squee, the Immortal"},{"insert":"\nInfinite creature-only mana.\nAdd Impact Tremors or another compatible ETB payoff to turn the loop into lethal damage.\nWhat the Deck Is Not"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition is not traditional Goblin aggro.\nIt can attack.\nIt can make a large Krenko army.\nIt can overwhelm an unprepared table.\nBut combat is Plan B.\nThe deck is also not dependent upon Shattergang Brothers.\nThe commander contributes interaction and utility, but the deck's engines operate independently.\nThat makes commander removal considerably less effective against us than it is against many Commander strategies.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Redundant combo structure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Multiple cards perform each necessary function.\nCreature-based tutoring"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goblin Matron and creature tutors can locate important engine pieces.\nStrong sacrifice synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every expendable creature can generate additional value.\nMultiple win axes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Persist, aristocrats, tokens, and Food Chain force opponents to respect several different strategies.\nCommander-independent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck functions without Shattergang on the battlefield.\nNatural resilience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Persist and recursion make ordinary creature removal less effective than it appears.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Persist requires creatures to reach and return from the graveyard.\nCards that exile creatures or shut down graveyards can interfere with the primary engine.\nFood Chain provides an important alternative.\nReplacement effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Anything that prevents creatures from dying normally or prevents them from returning can disrupt persist.\nWell-timed removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removing the counter engine in response to the persist creature dying can stop the loop.\nProtect the engine when possible.\nStack interaction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jund cannot fight counterspell wars the same way blue decks can.\nThe deck compensates with redundancy, uncounterability effects, tutors, and multiple angles of attack.\nPiloting Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition rewards thinking about cards according to function rather than name.\nDo I have a creature that returns?\nDo I have something that removes its persist counter?\nDo I have a way to sacrifice it?\nDoes that sacrifice already kill the table?\nIf not, do I have something that cares about entering, dying, or being sacrificed?\nWhen those questions start receiving too many yes answers, the game is probably about to end.\nThe deck often looks like a collection of small creatures producing insignificant triggers.\nOne damage.\nOne Treasure.\nOne card.\nOne Goblin.\nOne sacrifice.\nThat is intentional.\nBecause eventually one becomes ten.\nTen becomes twenty.\nAnd twenty becomes:\n"},{"attributes":{"bold":true},"insert":"\"I demonstrate the loop.\""},{"insert":"\nFinal Thought"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nobody expects the Pingquisition because nothing in the deck looks particularly terrifying by itself.\nA Putrid Goblin is not terrifying.\nA sacrifice outlet is not terrifying.\nOne point of damage is definitely not terrifying.\nThe problem begins when the Goblin comes back.\nAnd comes back again.\nAnd comes back again.\nBy that point, the interrogation has already begun.\n"},{"attributes":{"bold":true},"insert":"Welcome to The Pingquisition."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Your chief weapon is sacrifice."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice and ping damage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Your two chief weapons are sacrifice and ping damage..."},{"insert":"\nWe'll come in again.\n"}]}
Shattergang Brothers
, Sacrifice a creature: Each other player sacrifices a creature.
, Sacrifice an artifact: Each other player sacrifices an artifact.
, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Legendary Creature - Goblin Artificer
Shattergang Brothers (sld) 1315★

Commander

(Ctrl to add secondary)
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Creature - Goblin
Goblin King (pw24) 4

Anthem

(Ctrl to add secondary)
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
,
, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact
Dawn-Blessed Pennant (ecl) 254
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138

Artifact

(Ctrl to add secondary)
General Kreat, the Boltbringer
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Legendary Creature - Goblin Soldier
General Kreat, the Boltbringer (j25) 48
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (wot) 44

Burn

(Ctrl to add secondary)
Grumgully, the Generous
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Legendary Creature - Goblin Shaman
Grumgully, the Generous (blc) 253
Putrid Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Zombie
Putrid Goblin (mh1) 101

Counters

(Ctrl to add secondary)
Boggart Cursecrafter
Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
Creature - Goblin Warlock
Boggart Cursecrafter (ecl) 331
Bothersome Noisemaker
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature - Goblin Bard
Bothersome Noisemaker (hob) 89
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 338
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (pza) 16
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Creature - Warrior Elf
Nadier's Nightblade (cmm) 641
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature - Goblin Noble
The Great Goblin (hob) 201

Creature

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Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (sld) 42
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (bfz) 126

Drain

(Ctrl to add secondary)
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (fca) 33
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Enchantment
Moldervine Reclamation (soc) 320
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (brc) 159
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (sta) 35

Draw

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Boggart Mischief
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment Kindred - Goblin
Boggart Mischief (ecl) 92

Enchantment

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Brightstone Ritual
Add
for each Goblin on the battlefield.
Instant
Brightstone Ritual (ons) 191
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (ltc) 249
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Instant

(Ctrl to add secondary)
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 349
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (uma) 237
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7030
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (sld) 458
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (sld) 459
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (spg) 63
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (gtc) 247
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 666
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zen) 229
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (sld) 178
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dsc) 326
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

(Ctrl to add secondary)
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 380

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 56
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 4
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 176
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (tmc) 133
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 421
Goblin Lackey
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Creature - Goblin
Goblin Lackey (sld) 1311
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (dom) 130
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (sth) 134
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (mh2) 414
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (clb) 799
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 189
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 563
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (lcc) 208
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (plst) DOM-144
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1011

Ramp

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Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (dom) 146

Recursion

(Ctrl to add secondary)
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (sld) 139
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c20) 168
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (brc) 121
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (fic) 323
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Sorcery
Goblin Grenade (fem) 56c
Goblin Trashmaster
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature - Goblin Warrior
Goblin Trashmaster (m19) 144
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Creature - Devil
Mayhem Devil (war) 204
Murderous Redcap
When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Assassin
Murderous Redcap (f09) 7
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (voc) 156
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (2x2) 389
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (cmm) 192

Removal

(Ctrl to add secondary)
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (sch) 45
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Sac Outlet

(Ctrl to add secondary)
Goblin War Strike
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Sorcery
Goblin War Strike (scg) 96
Stir Up Trouble
As an additional cost to cast this spell, sacrifice an artifact or creature or pay
.
Destroy target creature.
Sorcery
Stir Up Trouble (hob) 84

Sorcery

(Ctrl to add secondary)
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (fdn) 204
Pashalik Mons
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Legendary Creature - Goblin Warrior
Pashalik Mons (mh1) 138
Sling-Gang Lieutenant
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature - Goblin
Sling-Gang Lieutenant (h2r) 8

Tokens

(Ctrl to add secondary)
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (plst) DDC-49
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (sld) 1312★
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (6ed) 161
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (cc1) 6

Tutor

(Ctrl to add secondary)
Bolg's Company
This creature has haste as long as you control another Goblin.
, Sacrifice another Goblin: Add
.
Creature - Goblin Soldier
Bolg's Company (hob) 149
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dmr) 318
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 686

Maybeboard

(Ctrl to add secondary)
Beast
Creature Token - Beast
Beast (twoe) 8
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (twoe) 12
Goblin
Creature Token - Goblin
Goblin (tltc) 8
Goblin
Creature Token - Goblin
Goblin (tecl) 6
Goblin Army
Creature Token - Goblin Army
Goblin Army (thob) 3
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (txln) 8

Tokens & Extras

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
32 pips - 29 cards
29 mana - 26 cards
40 pips - 33 cards
29 mana - 28 cards
19 pips - 19 cards
27 mana - 26 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Nobody expects the Pingquisition.\nThe Pingquisition is a Jund Goblin combo deck built around one simple principle: "},{"attributes":{"bold":true},"insert":"every Goblin is a resource, and every resource can become damage."},{"insert":"\nRather than relying primarily on combat, the deck turns creatures entering, dying, being sacrificed, and occasionally refusing to stay dead into a steady stream of damage and life loss. Small triggers from cards like "},{"attributes":{"bold":true},"insert":"Impact Tremors, Pashalik Mons, Boggart Cursecrafter, Blood Artist, Zulaport Cutthroat, Boggart Mischief, Mayhem Devil, Sling-Gang Lieutenant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"insert":" quickly become lethal once one of the deck's recursive engines comes online.\nThe primary combo plan revolves around "},{"attributes":{"bold":true},"insert":"persist creatures"},{"insert":", particularly "},{"attributes":{"bold":true},"insert":"Putrid Goblin"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Murderous Redcap"},{"insert":", combined with effects such as "},{"attributes":{"bold":true},"insert":"Grumgully, the Generous, Metallic Mimic"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":". Add a sacrifice outlet and the Goblin can die, return, lose its persist counter, and do it all over again.\nThe deck also carries a separate "},{"attributes":{"bold":true},"insert":"Food Chain + Squee, the Immortal"},{"insert":" package, creating an infinite creature-mana loop that becomes lethal alongside the deck's enter-the-battlefield damage effects.\n"},{"attributes":{"bold":true},"insert":"Shattergang Brothers"},{"insert":" sit in the command zone as both insurance and intimidation. Creatures, Treasures, artifacts, and expendable permanents can be converted into forced sacrifices, allowing the deck to disrupt opposing boards while assembling its own engine.\nThe Pingquisition does not need to attack you.\nIt does not even particularly care if its Goblins survive.\nIn fact, it would usually prefer that they didn't.\n"},{"attributes":{"bold":true},"insert":"Confess your sins. Sacrifice a permanent. Take one damage."},{"insert":"\n\n\nThe Pingquisition Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shattergang Brothers"},{"insert":"\nColors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jund: Black, Red, Green\nArchetype"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goblin Combo / Aristocrats / Persist / Sacrifice\nPrimary Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Assemble a recursive creature loop and convert repeated enters, deaths, or sacrifices into lethal damage.\nSecondary Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generate overwhelming Goblin value, control opposing permanents through sacrifice effects, and grind the table down through incremental damage.\nWhy Shattergang Brothers?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Shattergang Brothers are not the centerpiece of our combo.\nThat is actually an advantage.\nMany commander decks stop functioning correctly when their commander is removed repeatedly. The Pingquisition does not have that problem. Shattergang provides access to Jund colors, carries the Goblin creature type, and gives us a powerful utility piece sitting permanently in the command zone.\nOnce Shattergang reaches the battlefield, expendable creatures and artifacts suddenly become removal.\nA Goblin token can become an edict.\nA Treasure can become artifact removal.\nAn expendable enchantment can force opposing enchantments off the table.\nThis means Shattergang can help dismantle problematic boards while our actual combo pieces do the dirty work.\nThe commander is therefore best viewed as a "},{"attributes":{"bold":true},"insert":"control valve"},{"insert":", not the engine.\nWhat the Deck Is Trying to Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition operates on three related principles:\n1. Goblins are expendable."},{"attributes":{"header":3},"insert":"\n"},{"insert":"We are perfectly happy sacrificing our creatures. In many situations, sacrificing them is considerably more valuable than attacking with them.\n2. Moving creatures between zones creates value."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A creature entering can cause damage.\nA creature dying can cause damage.\nA creature being sacrificed can cause damage.\nA creature returning from the graveyard can cause more damage.\nIf we can repeat that process indefinitely, one point of damage becomes infinite damage.\n3. Redundancy wins games."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck does not rely on one exact three-card combination.\nThere are multiple persist creatures.\nThere are multiple ways to remove the persist counter.\nThere are multiple sacrifice outlets.\nThere are multiple damage payoffs.\nAs a result, many seemingly unrelated cards on the battlefield are actually one card away from becoming a win.\nThe Persist Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The heart of The Pingquisition is "},{"attributes":{"bold":true},"insert":"persist"},{"insert":".\nThe primary persist creatures are:\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murderous Redcap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When a creature with persist dies without a -1/-1 counter on it, it returns to the battlefield with a -1/-1 counter.\nNormally, that means it can only return once.\nWe disagree.\nRemoving the Persist Counter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses:\n"},{"attributes":{"bold":true},"insert":"Grumgully, the Generous"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Metallic Mimic"},{"insert":", naming Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These allow the returning creature to receive a +1/+1 counter.\nThe +1/+1 counter and -1/-1 counter cancel each other, leaving the creature without a -1/-1 counter.\nIt can now persist again.\nAnd again.\nAnd again.\nThat gives us the recursive creature.\nNow we need to kill it.\nSacrifice Outlets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to sacrifice creatures repeatedly.\nImportant outlets include:\n"},{"attributes":{"bold":true},"insert":"Goblin Bombardment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skirk Prospector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warren Soultrader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sling-Gang Lieutenant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shattergang Brothers"},{"insert":", when sufficient mana is available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each outlet provides something slightly different.\nGoblin Bombardment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is one of the cleanest combo pieces in the deck.\nSacrifice the persist creature.\nDeal 1 damage.\nThe creature returns.\nIts counters cancel.\nSacrifice it again.\nRepeat until everyone is dead.\nNo separate aristocrats payoff is required.\nSkirk Prospector"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Putrid Goblin is a Goblin, so Skirk Prospector converts each sacrifice into red mana.\nWith the persist engine assembled, this can create repeated sacrifices and tremendous or infinite mana depending on the line being used.\nAdd any appropriate death or enter trigger and the mana engine becomes a win condition.\nAshnod's Altar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ashnod's Altar performs a similar role while generating colorless mana.\nIt is particularly valuable because the Altar remains useful even when we are not actively comboing.\nWarren Soultrader"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Soultrader turns sacrificed creatures into Treasure.\nThe life payment matters, so a life-gaining drain effect can be important when attempting an unlimited loop.\nCards such as Blood Artist or Zulaport Cutthroat can help turn that exchange into something much less fair.\nSling-Gang Lieutenant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sling-Gang is both an outlet and a payoff.\nSacrifice a Goblin.\nAn opponent loses life.\nYou gain life.\nWith an infinite persist Goblin, that ends the game immediately.\nThe Ping Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck gets its name.\nThe Pingquisition contains a large number of effects that convert ordinary game actions into damage.\nDeath Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These reward creatures dying:\n"},{"attributes":{"bold":true},"insert":"Blood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boggart Mischief"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boggart Cursecrafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pashalik Mons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cauldron of Essence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With an infinite persist loop, any suitable one of these can become the kill condition.\nSacrifice Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" deserves special attention.\nIt triggers whenever a player sacrifices a permanent, not merely when you sacrifice a creature.\nThat means fetch lands, Treasures, Food, opposing sacrifice effects, and Shattergang activations can all become ammunition.\nThe Pingquisition is very good at making permanents disappear.\nMayhem Devil makes disappearing hurt.\nEnter-the-Battlefield Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Important examples include:\n"},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"General Kreat, the Boltbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These care about creatures entering rather than dying.\nThat distinction is extremely important because they work with both the persist engine and the Food Chain engine.\nPrimary Combo Line"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Putrid Goblin + Counter Engine + Sacrifice Outlet + Payoff"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need:\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin"},{"insert":"\nplus one of:\nGrumgully, the Generous"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Metallic Mimic naming Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"plus a sacrifice outlet\nplus a payoff if the outlet does not already kill the table.\nExample"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You control:\nPutrid Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grumgully"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Bombardment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Putrid Goblin to Goblin Bombardment.\nBombardment deals 1 damage.\nPutrid Goblin dies.\nPersist returns it with a -1/-1 counter.\nGrumgully causes it to enter with a +1/+1 counter.\nThe counters cancel.\nPutrid Goblin once again has no -1/-1 counter.\nSacrifice it again.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Result: Infinite damage."},{"insert":"\nThe Redcap Shortcut"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murderous Redcap"},{"insert":" makes some persist lines even easier.\nRedcap deals damage when it enters the battlefield.\nCombine:\nMurderous Redcap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grumgully, Metallic Mimic, or Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A repeatable sacrifice outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Redcap.\nPersist returns it.\nThe counters cancel.\nRedcap's ETB ability deals damage.\nSacrifice it again.\nRepeat.\nBecause Redcap itself provides the damage trigger, you do not necessarily need a separate Blood Artist or Impact Tremors effect.\nThis makes Murderous Redcap one of the most dangerous cards in the deck.\nFood Chain"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has another combo engine that attacks from an entirely different direction.\nFood Chain + Squee, the Immortal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Food Chain allows us to exile a creature to produce creature-only mana equal to that creature's mana value plus one.\nSquee can be cast from exile.\nThat creates the loop.\nCast Squee."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exile Squee to Food Chain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate four mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spend three of it to cast Squee from exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep the extra mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each cycle generates additional creature-only mana.\n"},{"attributes":{"bold":true},"insert":"Result: Infinite mana for casting creature spells."},{"insert":"\nMore importantly, Squee is entering the battlefield every time.\nThat means:\nFood Chain + Squee + Impact Tremors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Squee.\nImpact Tremors triggers.\nExile Squee.\nCast him again.\nImpact Tremors triggers again.\nRepeat.\n"},{"attributes":{"bold":true},"insert":"Infinite damage to every opponent."},{"insert":"\nFood Chain + Squee + General Kreat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"General Kreat similarly turns Squee's repeated entrances into damage.\nThis gives The Pingquisition a combo line that does not depend upon persist or the graveyard.\nThat is strategically important.\nIf an opponent shuts down the graveyard, they have not necessarily shut down the deck.\nToken Pressure"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Not every game requires an infinite combo.\nSometimes Goblins do Goblin things.\nKrenko, Mob Boss"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Krenko can produce enormous numbers of Goblins very quickly.\nThose Goblins can:\nAttack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed sacrifice outlets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Impact Tremors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Die to Pashalik Mons."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed Skullclamp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become mana through Skirk Prospector."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become removal through Shattergang."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become damage through Sling-Gang Lieutenant or Goblin Bombardment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is one of the important characteristics of the deck.\nOur combo pieces are rarely useless outside of the combo.\nSkullclamp"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Skullclamp is particularly brutal here.\nA small Goblin wearing Skullclamp frequently becomes:\n"},{"attributes":{"bold":true},"insert":"Sacrifice this creature: draw two cards, trigger every death effect you control, and possibly generate mana or damage."},{"insert":"\nThat is an excellent trade.\nDo not become overly protective of your Goblins.\nThey know what they signed up for.\nProbably.\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck runs a substantial tutor package, including:\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goblin Matron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important question when tutoring is not:\n"},{"attributes":{"bold":true},"insert":"\"What is the best card in my deck?\""},{"insert":"\nThe question is:\n"},{"attributes":{"bold":true},"insert":"\"Which role am I currently missing?\""},{"insert":"\nThink of the persist combo as three functional pieces:\nRecursive Creature"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Putrid Goblin or Murderous Redcap\nCounter Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Grumgully, Metallic Mimic, or Rhythm of the Wild\nSacrifice Outlet"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bombardment, Prospector, Altar, Soultrader, Sling-Gang, etc.\nThen determine whether you also require a payoff.\nTutor for the missing role rather than automatically searching for the same card every game.\nGoblin Matron"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Goblin Matron is particularly useful because so many roles are represented by Goblins.\nDepending upon the board, Matron can find:\nPutrid Goblin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Murderous Redcap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grumgully"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skirk Prospector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sling-Gang Lieutenant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pashalik Mons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krenko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility Goblins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes Matron considerably closer to a combo tutor than a simple tribal value card.\nShattergang as Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not underestimate your commander.\nShattergang can turn expendable resources into symmetrical effects that are frequently very asymmetrical in practice.\nIf you sacrifice a Goblin token and every opponent sacrifices a meaningful creature, you won that exchange.\nIf you sacrifice a Treasure and opponents lose mana rocks or important combo artifacts, you won that exchange.\nThe deck naturally produces things it does not mind losing.\nMany opposing decks do not.\nShattergang therefore gives the deck a useful way to slow the table while advancing its own plan.\nMayhem Devil and Shattergang"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This interaction deserves special mention.\nShattergang makes players sacrifice permanents.\nMayhem Devil sees permanents being sacrificed.\nThat means activating Shattergang can generate several Mayhem Devil triggers from a single activation.\nAgainst a developed board, this can become a surprising amount of targeted damage.\nIt is not necessarily infinite.\nIt does not need to be.\nSometimes six or eight carefully placed points of damage are enough to dismantle an opponent's board.\nProtecting the Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has several ways of making its important plays difficult to stop.\nKey protection includes:\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hexing Squelcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm is especially valuable because it serves two jobs.\nIt can make creature spells uncounterable while simultaneously functioning as one of the persist counter engines.\nCards that perform multiple combo roles are exactly what this deck wants.\nMulligan Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition should generally be looking for "},{"attributes":{"bold":true},"insert":"acceleration plus direction"},{"insert":", not simply seven individually powerful cards.\nA strong opening hand normally contains:\nTwo or three usable mana sources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor, draw engine, or combo component"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably interaction or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with mana but no plan should be examined carefully.\nHands containing several expensive Goblins without acceleration should usually go back.\nHands containing one combo piece plus a tutor are considerably more interesting.\nExcellent Early Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cards such as:\nBirds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ignoble Hierarch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Anarchomancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skirk Prospector"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to begin developing quickly.\nThe goal is not necessarily to cast Shattergang as fast as possible.\nThe goal is to establish mana and begin assembling an engine.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"During the first turns:\nEstablish colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Determine what opponents are playing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid exposing combo pieces unnecessarily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor only after you know which piece you actually need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn-two Grumgully sitting alone on the battlefield tells the entire table something.\nSometimes that is fine.\nSometimes keeping that information in your hand is more valuable.\nMidgame"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The midgame is where The Pingquisition becomes dangerous.\nAt this point you should begin developing overlapping pieces.\nA battlefield containing:\nA sacrifice outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A pinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several disposable Goblins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"may look harmless.\nIt isn't.\nOne persist creature can turn that board into a win.\nThis is also where Shattergang becomes particularly useful.\nUse the commander to remove problematic permanents and force opponents to spend resources before committing to the combo.\nWhen to Attempt the Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not assemble all three pieces face-up and then pass the turn unless absolutely necessary.\nWhenever possible:\n"},{"attributes":{"bold":true},"insert":"Develop two roles and introduce the final piece when you can immediately execute the loop."},{"insert":"\nFor example:\nIf Grumgully and Goblin Bombardment are already in play, Putrid Goblin represents an immediate win.\nIf Putrid Goblin and Grumgully are already in play, casting Bombardment may represent the win.\nThe final piece should ideally be the piece your opponents have the least opportunity to interact with.\nPlaying Through Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the combo is modular, losing one piece does not necessarily end the attempt.\nIf Putrid Goblin is removed, Murderous Redcap can replace it.\nIf Grumgully dies, Metallic Mimic or Rhythm may replace it.\nIf Bombardment is destroyed, another sacrifice outlet may work.\nIf the graveyard is shut down, Food Chain and Squee provide another route.\nThis redundancy is one of the deck's greatest strengths.\nDo not think in terms of specific cards.\nThink in terms of "},{"attributes":{"bold":true},"insert":"roles"},{"insert":".\nResource Management"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A Goblin's life is worth exactly as much as you can extract from its death.\nBefore sacrificing something, check the battlefield.\nDoes it:\nTrigger Blood Artist?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Pashalik Mons?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Boggart Mischief?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Mayhem Devil?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards with Skullclamp?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Produce mana?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force an opponent to sacrifice something?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create Treasure?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return through persist?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One sacrifice can generate several different resources simultaneously.\nThat is how the deck gains advantage without relying on traditional card-for-card exchanges.\nCommon Win Packages"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Package One"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Grumgully + Goblin Bombardment"},{"insert":"\nInfinite sacrifice loop and infinite damage.\nPackage Two"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Metallic Mimic + Goblin Bombardment"},{"insert":"\nName Goblin with Metallic Mimic.\nInfinite sacrifice loop and infinite damage.\nPackage Three"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Rhythm of the Wild + Goblin Bombardment"},{"insert":"\nChoose the +1/+1 counter from riot when Putrid Goblin returns.\nInfinite sacrifice loop and infinite damage.\nPackage Four"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murderous Redcap + Counter Engine + Sacrifice Outlet"},{"insert":"\nRedcap repeatedly returns and deals damage with its ETB trigger.\nInfinite damage.\nPackage Five"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Counter Engine + Sling-Gang Lieutenant"},{"insert":"\nRepeatedly sacrifice Putrid Goblin to Sling-Gang.\nInfinite life loss and infinite life gain.\nPackage Six"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Putrid Goblin + Counter Engine + Sacrifice Outlet + Death Trigger"},{"insert":"\nUse Blood Artist, Zulaport Cutthroat, Pashalik Mons, Boggart Mischief, Boggart Cursecrafter, or another appropriate payoff.\nInfinite death triggers.\nPackage Seven"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Food Chain + Squee, the Immortal"},{"insert":"\nInfinite creature-only mana.\nAdd Impact Tremors or another compatible ETB payoff to turn the loop into lethal damage.\nWhat the Deck Is Not"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition is not traditional Goblin aggro.\nIt can attack.\nIt can make a large Krenko army.\nIt can overwhelm an unprepared table.\nBut combat is Plan B.\nThe deck is also not dependent upon Shattergang Brothers.\nThe commander contributes interaction and utility, but the deck's engines operate independently.\nThat makes commander removal considerably less effective against us than it is against many Commander strategies.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Redundant combo structure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Multiple cards perform each necessary function.\nCreature-based tutoring"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Goblin Matron and creature tutors can locate important engine pieces.\nStrong sacrifice synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every expendable creature can generate additional value.\nMultiple win axes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Persist, aristocrats, tokens, and Food Chain force opponents to respect several different strategies.\nCommander-independent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck functions without Shattergang on the battlefield.\nNatural resilience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Persist and recursion make ordinary creature removal less effective than it appears.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Persist requires creatures to reach and return from the graveyard.\nCards that exile creatures or shut down graveyards can interfere with the primary engine.\nFood Chain provides an important alternative.\nReplacement effects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Anything that prevents creatures from dying normally or prevents them from returning can disrupt persist.\nWell-timed removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removing the counter engine in response to the persist creature dying can stop the loop.\nProtect the engine when possible.\nStack interaction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jund cannot fight counterspell wars the same way blue decks can.\nThe deck compensates with redundancy, uncounterability effects, tutors, and multiple angles of attack.\nPiloting Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Pingquisition rewards thinking about cards according to function rather than name.\nDo I have a creature that returns?\nDo I have something that removes its persist counter?\nDo I have a way to sacrifice it?\nDoes that sacrifice already kill the table?\nIf not, do I have something that cares about entering, dying, or being sacrificed?\nWhen those questions start receiving too many yes answers, the game is probably about to end.\nThe deck often looks like a collection of small creatures producing insignificant triggers.\nOne damage.\nOne Treasure.\nOne card.\nOne Goblin.\nOne sacrifice.\nThat is intentional.\nBecause eventually one becomes ten.\nTen becomes twenty.\nAnd twenty becomes:\n"},{"attributes":{"bold":true},"insert":"\"I demonstrate the loop.\""},{"insert":"\nFinal Thought"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nobody expects the Pingquisition because nothing in the deck looks particularly terrifying by itself.\nA Putrid Goblin is not terrifying.\nA sacrifice outlet is not terrifying.\nOne point of damage is definitely not terrifying.\nThe problem begins when the Goblin comes back.\nAnd comes back again.\nAnd comes back again.\nBy that point, the interrogation has already begun.\n"},{"attributes":{"bold":true},"insert":"Welcome to The Pingquisition."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Your chief weapon is sacrifice."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice and ping damage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Your two chief weapons are sacrifice and ping damage..."},{"insert":"\nWe'll come in again.\n"}]}
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