265 views34 hrs ago
Commander
Size: 100Salt sum: 50.81
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Gordaxxx

265 views34 hrs ago
Commander
Size: 100Salt sum: 50.81

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{"ops":[{"insert":"SMAUG THE MAGNIFICENT // MONO-RED TREASURE NOVA"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"INTRODUCTION"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket: 4 as built"},{"insert":" (4 Game Changers: Ancient Tomb, Gamble, Jeska's Will, The One Ring). Cut one to make it a legal Bracket 3.\nThis is a mono-red Treasure deck that builds a pile of gold and then fires it at a single face. Smaug makes a Treasure every upkeep, and when he attacks he deals damage equal to the number of Treasures you control to any target. That damage is an ability, not combat, so it goes at the 40 life total, not commander damage, and it scales with every Treasure on the table. Stack a damage multiplier on top and one swing ends a player.\nAround that core sits a full Treasure engine, a squad of dragons to cheat out and beat down with, and a pile of burn as backup reach. The plan is simple and violent: ramp on gold, then nova someone out of nowhere.\n\n"},{"attributes":{"bold":true},"insert":"You will like this deck if:"},{"insert":"\nYou love Treasure tokens and watching them pile up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like a commander that turns a resource into a one-shot kill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy explosive turns where one attack deletes a player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want redundant burn and dragons as backup, not just one fragile line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You won't like this deck if:"},{"insert":"\nYou want grindy, interactive control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You dislike being the table's archenemy after a big Treasure turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mono-red's thin answers to enchantments and resolved engines bother you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It does one thing, it does it fast, and it hits like a truck.\n\nGAMEPLAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"STARTING HAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What you want: "},{"attributes":{"bold":true},"insert":"fast mana, an early Treasure engine, and a way to keep the gas flowing."},{"insert":"\nIdeal hand: 2-3 lands, a turn-1 accelerant (Sol Ring, Ancient Tomb), and at least one repeatable Treasure maker (Storm-Kiln Artist, Professional Face-Breaker, Captain Lannery Storm, Ragavan) or a rock into Smaug.\nKeep hands that ramp early and set up Treasure production before Smaug lands. Remember Smaug's upkeep Treasure only starts the turn after he resolves, so a turn-3 Smaug attacks for however much gold you already built from other sources. Hands with no early mana are the mulligans.\nNuts keep: fast mana plus a treasure engine plus a damage multiplier (Torbran, City on Fire). That's a nova a turn or two ahead of schedule.\n\nEARLY GAME (Turn 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1-2 is ramp and engine. Sol Ring, a rock, or a repeatable Treasure maker. The goal is to have gold flowing before Smaug shows up, because his attack is only as big as the pile that already exists.\nTurn 3-4: Smaug. He has haste, so he's active immediately, but an early Smaug attack is a chip shot, not the kill. That's fine, use it to apply pressure and start his upkeep-Treasure engine while you build toward the real turn.\nPrioritize repeatable engines (Storm-Kiln Artist, Professional Face-Breaker, Goldspan Dragon, the Magdas) over one-shot rituals early. The rituals (Jeska's Will, Seize the Spoils, Strike It Rich, Big Score) are best saved to power the nova turn itself.\nMIDGAME (Turn 4-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNow the gold snowballs and the multipliers come down. This is the heart of the deck:\n"},{"attributes":{"bold":true},"insert":"Xorn and Academy Manufactor:"},{"insert":" double or multiply every Treasure you make, so the pile balloons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torbran, City on Fire, Fiery Emancipation, Twinflame Tyrant:"},{"insert":" damage amps that turn a modest Treasure count into lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Roaming Throne (name Dragon):"},{"insert":" copies Smaug's attack trigger for a double nova"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watch the secondary win too: Reckless Fireweaver, Weftstalker Ardent, and Ingenious Artillerist each ping opponents when artifacts enter. Every Treasure you make is table damage, and Ingenious Artillerist scales with how many enter at once. With Torbran up, those pings triple.\nHold a ritual or two and a multiplier, then look for the turn where Smaug plus a stacked Treasure count plus an amp is simply lethal.\n\nLATE GAME / WINNING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You have three overlapping kills.\n"},{"attributes":{"bold":true},"insert":"The Smaug nova:"},{"insert":" ramp the Treasure count, attack with a multiplier out (City on Fire or Fiery Emancipation triples it, Twinflame doubles), and delete a player in one hit. The Reaver Cleaver on Smaug, if you run it, makes each hit refill the pile for the next."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault:"},{"insert":" with Treasure mana, each extra combat is another Smaug attack trigger, so a second (or third) full nova in one turn. This is close to a combo finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Burn as reach:"},{"insert":" Comet Storm, Crackle with Power, and Jaya's Immolating Inferno with a multiplier are lethal straight from hand, no Smaug required. The artifact-ping aristocrats close from a different angle entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Backup, if Smaug gets answered: he's the amplifier, not the only plan. The burn suite, the ping payoffs, and Hellkite Tyrant all win without him, and he's cheap to recast. Rebuild the Treasure count and go again.\n"},{"attributes":{"bold":true},"insert":"Watch-outs:"},{"insert":"\nInteraction is thin and one-sided toward artifacts (Vandalblast, Abrade, Untimely Malfunction). Chaos Warp is your only real catch-all, so play around resolved enchantment engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes hit hard because much of your Treasure production is small creatures. Don't overcommit the engine into an open table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Single-target removal on Smaug during the nova turn blanks the kill. Bait it or use Deflecting Swat and Return the Favor to protect the swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNOTABLE CUTS AND INCLUDES"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"4 Game Changers as built, so this is Bracket 4 by the cap"},{"insert":" (Ancient Tomb, Gamble, Jeska's Will, The One Ring). To play a legal Bracket 3, cut one, Gamble is the easiest to lose since the random discard is unreliable and trimming tutors is bracket-friendly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treasure production is both ramp and ammunition."},{"insert":" Every gold you make is mana now and nova damage later, so quality repeatable engines beat weak one-shot makers (Scuzzback Scrounger's self-damage Treasure is the worst offender)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage multipliers are the payoff, keep the count healthy."},{"insert":" Torbran, City on Fire, Fiery Emancipation, and Twinflame Tyrant are what convert a Treasure pile into a kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The artifact-ping aristocrats are a real second plan."},{"insert":" Reckless Fireweaver, Weftstalker Ardent, and Ingenious Artillerist plus Torbran can win without ever connecting with Smaug."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
Legendary Creature - Dragon
Smaug the Magnificent (hob) 229

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 348
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1696

01 Ramp

(Ctrl to add secondary)
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soc) 237
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur
Bonehoard Dracosaur (lci) 134
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (j22) 581
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (trk) 168
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (khm) 149
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

02 Draw

(Ctrl to add secondary)
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class
Alchemist's Talent (blc) 22
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 368
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Legendary Creature - Goblin Pirate
Breeches, Eager Pillager (sld) 1551
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (lcc) 218
Cavern-Hoard Dragon
This spell costs
less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Creature - Dragon
Cavern-Hoard Dragon (hoc) 23
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf
Glóin, Dwarf Emissary (ltr) 132
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature - Berserker Dwarf
Magda, the Hoardmaster (otj) 133
Quark, Humble Proprietor
You can't sacrifice Treasure tokens.
At the beginning of each upkeep, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Ferengi
Quark, Humble Proprietor (trk) 166
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 138
Scuzzback Scrounger
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Warrior
Scuzzback Scrounger (ecl) 153
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Swashbuckler Extraordinaire
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Creature - Warrior Dragon Rogue
Swashbuckler Extraordinaire (clb) 198
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Saga
The Misty Mountains Cold (hob) 104
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217
Xorn
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Creature - Elemental
Xorn (sld) 2495

03 Treasures

(Ctrl to add secondary)
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (khm) 142
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

04 Utility

(Ctrl to add secondary)
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Legendary Sorcery
Jaya's Immolating Inferno (cmr) 415
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Spiteful Banditry
When this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Enchantment
Spiteful Banditry (ltr) 149
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

05 Removal

(Ctrl to add secondary)
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

06 Burn

(Ctrl to add secondary)
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (wot) 39
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon Wurm
Desert Were-Worm (hob) 92
Draconic Visitor
Flying
If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
Creature - Dragon
Draconic Visitor (fra) 80
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (cma) 82
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (rvr) 111
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Torbran, Thane of Red Fell
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Legendary Creature - Dwarf Noble
Torbran, Thane of Red Fell (plst) ELD-147
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 333

07 Wincons

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Dragon-Cursed Halls
: Add
.
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Dragon-Cursed Halls (hoc) 8
Dwarven Mine
(
: Add
.)
This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Land - Mountain
Dwarven Mine (plst) ELD-243
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 294
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 380
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

(Ctrl to add secondary)
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (neo) 410
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ltc) 211
Bottle-Cap Blast
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Bottle-Cap Blast (pip) 55
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Charming Scoundrel
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Creature - Human Rogue
Charming Scoundrel (woe) 124
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Crime Novelist
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add
.
Creature - Goblin Bard
Crime Novelist (mkm) 121
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (c14) 289
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Sorcery
Desolation of Smaug (hob) 93
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (mkc) 151
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (tdc) 94
Dragon's Hoard
Whenever a Dragon you control enters, put a gold counter on this artifact.
, Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
Artifact
Dragon's Hoard (tdc) 317
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Electric Revelation (otc) 163
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 433
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 364
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 41
Glittering Stockpile
: Add
. Put a stash counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Artifact - Treasure
Glittering Stockpile (otc) 167
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (j22) 549
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Hell to Pay (otj) 126
Heroes for Hire
When this enchantment enters, create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
Enchantment
Heroes for Hire (msc) 688
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate
Impulsive Pilferer (otc) 171
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (fic) 347
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (msc) 205
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (plst) IMA-221
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Patron of the Arts
When this creature enters or dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Dragon Noble
Patron of the Arts (clb) 191
Plundering Barbarian
When this creature enters, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Barbarian Dwarf
Plundering Barbarian (plst) AFR-158
Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Rain of Riches (blc) 200
Season of the Bold
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a tapped Treasure token.
— Exile the top two cards of your library. Until the end of your next turn, you may play them.
— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Sorcery
Season of the Bold (blb) 152
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (clb) 194
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 150
Spine of Ish Sah
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Artifact
Spine of Ish Sah (blc) 285
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (snc) 124
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment
Sword of Wealth and Power (big) 26
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 337
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (sld) 2818
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
75 pips - 56 cards
45 mana - 43 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
13 mana - 11 cards
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Description

{"ops":[{"insert":"SMAUG THE MAGNIFICENT // MONO-RED TREASURE NOVA"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"INTRODUCTION"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket: 4 as built"},{"insert":" (4 Game Changers: Ancient Tomb, Gamble, Jeska's Will, The One Ring). Cut one to make it a legal Bracket 3.\nThis is a mono-red Treasure deck that builds a pile of gold and then fires it at a single face. Smaug makes a Treasure every upkeep, and when he attacks he deals damage equal to the number of Treasures you control to any target. That damage is an ability, not combat, so it goes at the 40 life total, not commander damage, and it scales with every Treasure on the table. Stack a damage multiplier on top and one swing ends a player.\nAround that core sits a full Treasure engine, a squad of dragons to cheat out and beat down with, and a pile of burn as backup reach. The plan is simple and violent: ramp on gold, then nova someone out of nowhere.\n\n"},{"attributes":{"bold":true},"insert":"You will like this deck if:"},{"insert":"\nYou love Treasure tokens and watching them pile up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like a commander that turns a resource into a one-shot kill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy explosive turns where one attack deletes a player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want redundant burn and dragons as backup, not just one fragile line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You won't like this deck if:"},{"insert":"\nYou want grindy, interactive control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You dislike being the table's archenemy after a big Treasure turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mono-red's thin answers to enchantments and resolved engines bother you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It does one thing, it does it fast, and it hits like a truck.\n\nGAMEPLAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"STARTING HAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What you want: "},{"attributes":{"bold":true},"insert":"fast mana, an early Treasure engine, and a way to keep the gas flowing."},{"insert":"\nIdeal hand: 2-3 lands, a turn-1 accelerant (Sol Ring, Ancient Tomb), and at least one repeatable Treasure maker (Storm-Kiln Artist, Professional Face-Breaker, Captain Lannery Storm, Ragavan) or a rock into Smaug.\nKeep hands that ramp early and set up Treasure production before Smaug lands. Remember Smaug's upkeep Treasure only starts the turn after he resolves, so a turn-3 Smaug attacks for however much gold you already built from other sources. Hands with no early mana are the mulligans.\nNuts keep: fast mana plus a treasure engine plus a damage multiplier (Torbran, City on Fire). That's a nova a turn or two ahead of schedule.\n\nEARLY GAME (Turn 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1-2 is ramp and engine. Sol Ring, a rock, or a repeatable Treasure maker. The goal is to have gold flowing before Smaug shows up, because his attack is only as big as the pile that already exists.\nTurn 3-4: Smaug. He has haste, so he's active immediately, but an early Smaug attack is a chip shot, not the kill. That's fine, use it to apply pressure and start his upkeep-Treasure engine while you build toward the real turn.\nPrioritize repeatable engines (Storm-Kiln Artist, Professional Face-Breaker, Goldspan Dragon, the Magdas) over one-shot rituals early. The rituals (Jeska's Will, Seize the Spoils, Strike It Rich, Big Score) are best saved to power the nova turn itself.\nMIDGAME (Turn 4-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNow the gold snowballs and the multipliers come down. This is the heart of the deck:\n"},{"attributes":{"bold":true},"insert":"Xorn and Academy Manufactor:"},{"insert":" double or multiply every Treasure you make, so the pile balloons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torbran, City on Fire, Fiery Emancipation, Twinflame Tyrant:"},{"insert":" damage amps that turn a modest Treasure count into lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Roaming Throne (name Dragon):"},{"insert":" copies Smaug's attack trigger for a double nova"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watch the secondary win too: Reckless Fireweaver, Weftstalker Ardent, and Ingenious Artillerist each ping opponents when artifacts enter. Every Treasure you make is table damage, and Ingenious Artillerist scales with how many enter at once. With Torbran up, those pings triple.\nHold a ritual or two and a multiplier, then look for the turn where Smaug plus a stacked Treasure count plus an amp is simply lethal.\n\nLATE GAME / WINNING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You have three overlapping kills.\n"},{"attributes":{"bold":true},"insert":"The Smaug nova:"},{"insert":" ramp the Treasure count, attack with a multiplier out (City on Fire or Fiery Emancipation triples it, Twinflame doubles), and delete a player in one hit. The Reaver Cleaver on Smaug, if you run it, makes each hit refill the pile for the next."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault:"},{"insert":" with Treasure mana, each extra combat is another Smaug attack trigger, so a second (or third) full nova in one turn. This is close to a combo finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Burn as reach:"},{"insert":" Comet Storm, Crackle with Power, and Jaya's Immolating Inferno with a multiplier are lethal straight from hand, no Smaug required. The artifact-ping aristocrats close from a different angle entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Backup, if Smaug gets answered: he's the amplifier, not the only plan. The burn suite, the ping payoffs, and Hellkite Tyrant all win without him, and he's cheap to recast. Rebuild the Treasure count and go again.\n"},{"attributes":{"bold":true},"insert":"Watch-outs:"},{"insert":"\nInteraction is thin and one-sided toward artifacts (Vandalblast, Abrade, Untimely Malfunction). Chaos Warp is your only real catch-all, so play around resolved enchantment engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes hit hard because much of your Treasure production is small creatures. Don't overcommit the engine into an open table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Single-target removal on Smaug during the nova turn blanks the kill. Bait it or use Deflecting Swat and Return the Favor to protect the swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNOTABLE CUTS AND INCLUDES"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"4 Game Changers as built, so this is Bracket 4 by the cap"},{"insert":" (Ancient Tomb, Gamble, Jeska's Will, The One Ring). To play a legal Bracket 3, cut one, Gamble is the easiest to lose since the random discard is unreliable and trimming tutors is bracket-friendly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treasure production is both ramp and ammunition."},{"insert":" Every gold you make is mana now and nova damage later, so quality repeatable engines beat weak one-shot makers (Scuzzback Scrounger's self-damage Treasure is the worst offender)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage multipliers are the payoff, keep the count healthy."},{"insert":" Torbran, City on Fire, Fiery Emancipation, and Twinflame Tyrant are what convert a Treasure pile into a kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The artifact-ping aristocrats are a real second plan."},{"insert":" Reckless Fireweaver, Weftstalker Ardent, and Ingenious Artillerist plus Torbran can win without ever connecting with Smaug."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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