151 views7 days ago
Commander
Size: 100Salt sum: 61.82
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manu.baem@gmail.com

151 views7 days ago
Commander
Size: 100Salt sum: 61.82

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{"ops":[{"insert":"TALRAND, SKY SUMMONER // MONO-BLUE SPELLSLINGER DRAKES"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"INTRODUCTION"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket: 4 as built"},{"insert":" (4 Game Changers: Cyclonic Rift, Fierce Guardianship, Force of Will, Rhystic Study). Cut one to make it a legal Bracket 3.\nThis is a mono-blue spellslinger control deck that turns your instants and sorceries into an army. Every instant or sorcery you cast makes a 2/2 flying Drake, and it triggers on cast, so it fires even if the spell gets countered, and it fires on any player's turn. That means every cantrip, every counterspell, and every removal spell also builds your board. You interact with the whole table and grow an air force while doing it.\nWrap that in mono-blue's deepest counter suite, a pile of cheap card draw, and flyer anthems, and you get a tempo-control deck that protects itself, says no to the scary stuff, and quietly assembles lethal in the sky.\n\n"},{"attributes":{"bold":true},"insert":"You will like this deck if:"},{"insert":"\nYou love casting spells on everyone's turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like a commander that rewards you for countering and cantripping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy control that actually has a proactive win, not just \"durdle forever\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to fly over the table with a swarm you built out of your interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You won't like this deck if:"},{"insert":"\nYou dislike being the counterspell player at the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want efficient hard removal (mono-blue leans on bounce and polymorph effects)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes on your token army stress you out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It plays like control, but every answer you hold up is also a threat you're building.\n\nGAMEPLAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"STARTING HAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What you want: "},{"attributes":{"bold":true},"insert":"Islands, a mana rock, Talrand reachable by turn 3-4, and a couple of cheap spells to start the engine."},{"insert":"\nIdeal hand: 2-3 Islands, a turn-1 accelerant (Sol Ring, Arcane Signet, Sapphire Medallion, Thought Vessel), and a mix of cantrips (Brainstorm, Consider, Opt) and a counter to protect your early plays.\nKeep hands that curve into Talrand with mana to spare. You don't need a full grip of Drake payoffs, the cantrips and counters that make Drakes are already in almost every hand. Mulligan hands with no early mana or no way to deploy the commander.\nNuts keep: fast mana into a turn-2 or turn-3 Talrand with a counter up. Now every spell from here is a Drake and you're never behind.\n\nEARLY GAME (Turn 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1-2: accelerate and hold interaction. Rocks, a cantrip if you have nothing to counter, otherwise keep mana open. Resist dumping your cheap spells before Talrand is out, they're worth far more once he converts each one into a Drake.\nTurn 3-4: "},{"attributes":{"bold":true},"insert":"Talrand."},{"insert":" This is the turn the deck comes online. From here, every instant or sorcery is a body, so your counters and cantrips stop being \"just\" interaction and start being a growing board.\nKey timing note: because Talrand triggers on cast, you make a Drake even when your counter or spell gets countered or fizzles. And because it triggers on any turn, every instant you cast on an opponent's turn is a free Drake. Hold up mana and let the Drakes accrue on other people's turns.\n\nMIDGAME (Turn 4-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Now the engine snowballs. Every spell is a Drake, and your support pieces pile on:\n"},{"attributes":{"bold":true},"insert":"Archmage Emeritus:"},{"insert":" magecraft draws you a card on each instant or sorcery, fueling more casts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murmuring Mystic, Docent of Perfection, Shark Typhoon:"},{"insert":" more token-per-spell makers that widen the board fast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alandra, Sky Dreamer:"},{"insert":" a second Drake maker (draw your second card each turn) and a payoff (draw your fifth for a team-wide pump)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where High Tide, Caged Sun, and Extraplanar Lens matter: doubling your blue mana lets you chain spells, which means chaining Drakes. A single big mana turn can drop three or four spells and just as many flyers.\nPlay the control role here. Counter the threats that actually beat you, bounce or polymorph the rest, and keep growing. Kindred Discovery (naming Drake) and Rhystic Study turn your token flood into a card-advantage avalanche.\n\nLATE GAME / WINNING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You win in the air, and you have layers of it.\n"},{"attributes":{"bold":true},"insert":"Go wide plus anthems:"},{"insert":" Favorable Winds, Gravitational Shift, Banner of Kinship, and Heraldic Banner turn your Drake swarm into a lethal alpha strike. Gravitational Shift is especially brutal, your fliers get bigger while grounded blockers shrink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alandra's overrun:"},{"insert":" draw your fifth card in a turn and Alandra plus your Drakes get +X/+X for your hand size. In a deck this full of draw, that's often a one-turn kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shark Typhoon and combat-damage draw:"},{"insert":" an overloaded Shark Typhoon is a finisher on its own, and Bident of Thassa, Coastal Piracy, and Reconnaissance Mission bury you in cards as the fliers connect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Backup, if your board gets swept: you rebuild out of thin air. A single big mana turn of cantrips and counters re-establishes a Drake board, and Cyclonic Rift is both your reset and your alpha-strike enabler (overload, then swing into an empty board). Talrand himself is easy to recast, and the other token-makers keep the plan alive without him.\n"},{"attributes":{"bold":true},"insert":"Watch-outs:"},{"insert":"\nTalrand is the best engine, but not the only one. If they spend removal on him, keep casting, Murmuring Mystic, Alandra, and Shark Typhoon still make bodies. Hold a counter for the removal if the game is close."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mono-blue removal is soft. Pongify and Rapid Hybridization hand out a 3/3, so time them on real threats, and lean on counters to cover what bounce can't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't over-durdle. You're the control deck, but you have a clock, commit to the swing once you have an anthem or a big Shark up, and protect it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNOTABLE CUTS AND INCLUDES"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"4 Game Changers as built, so this is Bracket 4 by the cap"},{"insert":" (Cyclonic Rift, Fierce Guardianship, Force of Will, Rhystic Study). To play a legal Bracket 3, cut one, Cyclonic Rift or Rhystic Study are the usual swaps since the deck functions fine without either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Drain is NOT a Game Changer"},{"insert":" on the current list, so it stays as a free include and one of your best counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheap instants and sorceries are the deck's currency."},{"insert":" Every one-mana cantrip is also a 2/2 flyer once Talrand is out, so value density beats raw power in the cheap slots. Keep the count high."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Every counter is a Drake."},{"insert":" That reframes the counter suite as proactive, not just reactive, and is why the deck can hold up interaction without falling behind on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthems and evasion payoffs are your closers."},{"insert":" Favorable Winds, Gravitational Shift, and Banner of Kinship convert a wide-but-small Drake board into lethal, don't cut below a couple of them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $3.99
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (cmm) 673

Commander

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Anthem

Qty: 3 Price: $2.67
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (scd) 52
Gravitational Shift
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Gravitational Shift (scd) 54
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254

Anthem

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Boardwipe

Qty: 1 Price: $44.99
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 84

Boardwipe

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Cantrip

Qty: 4 Price: $4.78
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (2xm) 44
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (fdn) 512
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (dsc) 75

Cantrip

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Copy

Qty: 3 Price: $27.67
Complete the Circuit
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Instant
Complete the Circuit (mom) 52
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (who) 52

Copy

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Counterspell

Qty: 6 Price: $275.44
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197

Counterspell

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Creature

Qty: 1 Price: $10.99
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94

Creature

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Draw

Qty: 16 Price: $174.60
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (otc) 90
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (lcc) 146
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (soc) 191
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 287
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (woc) 98
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (clb) 81
Meeting of Minds
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw two cards.
Instant
Meeting of Minds (mom) 66
Perilous Research
Draw two cards, then sacrifice a permanent.
Instant
Perilous Research (plst) MMA-58
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (40k) 193
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Draw

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Finisher

Qty: 2 Price: $12.48
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Candlekeep Inspiration
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Sorcery
Candlekeep Inspiration (clb) 59

Finisher

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Land

Qty: 35 (36 w/ MDFC)Price: $117.95
Island
(
: Add
.)
Basic Land - Island
Island (m21) 263
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mkc) 277
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (mkc) 282
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

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Protection

Qty: 1 Price: $17.99
Veilstone Amulet
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Artifact
Veilstone Amulet (fut) 166

Protection

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Ramp

Qty: 13 Price: $99.53
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (40k) 231
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (cmm) 381
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (q06) 5
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Mind Games
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Instant
Mind Games (sth) 38
Mitotic Manipulation
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Sorcery
Mitotic Manipulation (mbs) 27
Retraced Image
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Retraced Image (tor) 46
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (c21) 263
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Ramp

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Recursion

Qty: 1 Price: $0.69
Rod of Absorption
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
,
, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
Artifact
Rod of Absorption (afc) 19

Recursion

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Removal

Qty: 10 Price: $29.66
Cyber Conversion
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Instant
Cyber Conversion (who) 38
Hands of Binding
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hands of Binding (gtc) 37
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Polymorphist's Jest (c17) 90
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (otc) 106
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (c21) 126
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (plst) USG-93
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Removal

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Tokens

Qty: 3 Price: $9.77
Docent of Perfection
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Creature - Horror Insect
Docent of Perfection // Final Iteration (inr) 62Docent of Perfection // Final Iteration (inr) 62
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (j25) 107
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (sch) 28

Tokens

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Sideboard

Qty: 7 Price: $24.23
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 53
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 80
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Uncover the Moon-Letters
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Enchantment
Uncover the Moon-Letters (hob) 293
Valeria Richards, Precocious
Noncreature spells you cast cost
less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
Legendary Creature - Human Scientist Hero
Valeria Richards, Precocious (msc) 38
Vulture, Feathered Fiend
Flying
Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Legendary Creature - Human Artificer Villain
Vulture, Feathered Fiend (msc) 645
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Sideboard

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Maybeboard

Qty: 62 Price: $313.97
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Anticipate (iko) 40
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (otc) 89
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (mb2) 157
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 81
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (c21) 24
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (tsr) 61
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (fic) 263
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 49
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (dmr) 223
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 357
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Hermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Legendary Creature - Wizard Elder
Hermes, Overseer of Elpis (fic) 141
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Invasion of Segovia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Battle - Siege
Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
Legendary Creature - Human Warrior Ally
Katara, Waterbending Master (tle) 93
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (hop) 10
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 319
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (30a) 257
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (prm) 68055
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (moc) 364
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Instant
Mirrorform (ecl) 59
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (plst) DDT-15
Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Mission Briefing (mkc) 110
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (spg) 151
Muse Seeker
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Creature - Wizard Elf
Muse Seeker (sos) 60
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Negate
Counter target noncreature spell.
Instant
Negate (plst) ZNR-71
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (otc) 108
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (cmm) 115
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (hob) 292
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (sld) 29
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (voc) 167
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (soa) 22
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (nem) 48
The Dawning Archaic
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Avatar
The Dawning Archaic (sos) 289
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
The Lord of the Eagles
Flash
This spell costs
less to cast, where X is the total power of creatures you control with flying.
Flying
Legendary Creature - Bird Noble
The Lord of the Eagles (hob) 46
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (potj) 75s
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (otc) 120
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw three cards, then discard a card.
Instant
Unexpected Assistance (ecl) 80
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

Maybeboard

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Tokens & Extras

Qty: 8 Price: $5.25
Bird
Flying
Creature Token - Bird
Bird (tblc) 11
Bird
Flying, vigilance
Creature Token - Bird
Bird (tfic) 4
Drake
Flying
Creature Token - Drake
Drake (tfdn) 8
Elemental
Creature Token - Elemental
Elemental (tcmm) 37
Fish
Creature Token - Fish
Fish (tfdn) 10
Frog Lizard
Creature Token - Lizard Frog
Frog Lizard (tblc) 28
Shark
Flying
Creature Token - Shark
Shark (tdsc) 4
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttdm) 16

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
74 pips - 54 cards
41 mana - 38 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"TALRAND, SKY SUMMONER // MONO-BLUE SPELLSLINGER DRAKES"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"INTRODUCTION"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket: 4 as built"},{"insert":" (4 Game Changers: Cyclonic Rift, Fierce Guardianship, Force of Will, Rhystic Study). Cut one to make it a legal Bracket 3.\nThis is a mono-blue spellslinger control deck that turns your instants and sorceries into an army. Every instant or sorcery you cast makes a 2/2 flying Drake, and it triggers on cast, so it fires even if the spell gets countered, and it fires on any player's turn. That means every cantrip, every counterspell, and every removal spell also builds your board. You interact with the whole table and grow an air force while doing it.\nWrap that in mono-blue's deepest counter suite, a pile of cheap card draw, and flyer anthems, and you get a tempo-control deck that protects itself, says no to the scary stuff, and quietly assembles lethal in the sky.\n\n"},{"attributes":{"bold":true},"insert":"You will like this deck if:"},{"insert":"\nYou love casting spells on everyone's turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like a commander that rewards you for countering and cantripping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy control that actually has a proactive win, not just \"durdle forever\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to fly over the table with a swarm you built out of your interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You won't like this deck if:"},{"insert":"\nYou dislike being the counterspell player at the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want efficient hard removal (mono-blue leans on bounce and polymorph effects)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes on your token army stress you out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It plays like control, but every answer you hold up is also a threat you're building.\n\nGAMEPLAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"STARTING HAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What you want: "},{"attributes":{"bold":true},"insert":"Islands, a mana rock, Talrand reachable by turn 3-4, and a couple of cheap spells to start the engine."},{"insert":"\nIdeal hand: 2-3 Islands, a turn-1 accelerant (Sol Ring, Arcane Signet, Sapphire Medallion, Thought Vessel), and a mix of cantrips (Brainstorm, Consider, Opt) and a counter to protect your early plays.\nKeep hands that curve into Talrand with mana to spare. You don't need a full grip of Drake payoffs, the cantrips and counters that make Drakes are already in almost every hand. Mulligan hands with no early mana or no way to deploy the commander.\nNuts keep: fast mana into a turn-2 or turn-3 Talrand with a counter up. Now every spell from here is a Drake and you're never behind.\n\nEARLY GAME (Turn 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1-2: accelerate and hold interaction. Rocks, a cantrip if you have nothing to counter, otherwise keep mana open. Resist dumping your cheap spells before Talrand is out, they're worth far more once he converts each one into a Drake.\nTurn 3-4: "},{"attributes":{"bold":true},"insert":"Talrand."},{"insert":" This is the turn the deck comes online. From here, every instant or sorcery is a body, so your counters and cantrips stop being \"just\" interaction and start being a growing board.\nKey timing note: because Talrand triggers on cast, you make a Drake even when your counter or spell gets countered or fizzles. And because it triggers on any turn, every instant you cast on an opponent's turn is a free Drake. Hold up mana and let the Drakes accrue on other people's turns.\n\nMIDGAME (Turn 4-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Now the engine snowballs. Every spell is a Drake, and your support pieces pile on:\n"},{"attributes":{"bold":true},"insert":"Archmage Emeritus:"},{"insert":" magecraft draws you a card on each instant or sorcery, fueling more casts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Murmuring Mystic, Docent of Perfection, Shark Typhoon:"},{"insert":" more token-per-spell makers that widen the board fast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alandra, Sky Dreamer:"},{"insert":" a second Drake maker (draw your second card each turn) and a payoff (draw your fifth for a team-wide pump)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where High Tide, Caged Sun, and Extraplanar Lens matter: doubling your blue mana lets you chain spells, which means chaining Drakes. A single big mana turn can drop three or four spells and just as many flyers.\nPlay the control role here. Counter the threats that actually beat you, bounce or polymorph the rest, and keep growing. Kindred Discovery (naming Drake) and Rhystic Study turn your token flood into a card-advantage avalanche.\n\nLATE GAME / WINNING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You win in the air, and you have layers of it.\n"},{"attributes":{"bold":true},"insert":"Go wide plus anthems:"},{"insert":" Favorable Winds, Gravitational Shift, Banner of Kinship, and Heraldic Banner turn your Drake swarm into a lethal alpha strike. Gravitational Shift is especially brutal, your fliers get bigger while grounded blockers shrink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alandra's overrun:"},{"insert":" draw your fifth card in a turn and Alandra plus your Drakes get +X/+X for your hand size. In a deck this full of draw, that's often a one-turn kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shark Typhoon and combat-damage draw:"},{"insert":" an overloaded Shark Typhoon is a finisher on its own, and Bident of Thassa, Coastal Piracy, and Reconnaissance Mission bury you in cards as the fliers connect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Backup, if your board gets swept: you rebuild out of thin air. A single big mana turn of cantrips and counters re-establishes a Drake board, and Cyclonic Rift is both your reset and your alpha-strike enabler (overload, then swing into an empty board). Talrand himself is easy to recast, and the other token-makers keep the plan alive without him.\n"},{"attributes":{"bold":true},"insert":"Watch-outs:"},{"insert":"\nTalrand is the best engine, but not the only one. If they spend removal on him, keep casting, Murmuring Mystic, Alandra, and Shark Typhoon still make bodies. Hold a counter for the removal if the game is close."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mono-blue removal is soft. Pongify and Rapid Hybridization hand out a 3/3, so time them on real threats, and lean on counters to cover what bounce can't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't over-durdle. You're the control deck, but you have a clock, commit to the swing once you have an anthem or a big Shark up, and protect it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNOTABLE CUTS AND INCLUDES"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"4 Game Changers as built, so this is Bracket 4 by the cap"},{"insert":" (Cyclonic Rift, Fierce Guardianship, Force of Will, Rhystic Study). To play a legal Bracket 3, cut one, Cyclonic Rift or Rhystic Study are the usual swaps since the deck functions fine without either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Drain is NOT a Game Changer"},{"insert":" on the current list, so it stays as a free include and one of your best counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheap instants and sorceries are the deck's currency."},{"insert":" Every one-mana cantrip is also a 2/2 flyer once Talrand is out, so value density beats raw power in the cheap slots. Keep the count high."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Every counter is a Drake."},{"insert":" That reframes the counter suite as proactive, not just reactive, and is why the deck can hold up interaction without falling behind on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthems and evasion payoffs are your closers."},{"insert":" Favorable Winds, Gravitational Shift, and Banner of Kinship convert a wide-but-small Drake board into lethal, don't cut below a couple of them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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