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Commander
Size: 64Salt sum: 15.99
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Quaigon

55 views56 days ago
Commander
Size: 64Salt sum: 15.99
No deck tags

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Commander

Qty: 1 Price: $2.99
Bruce Banner
,
: Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Bruce Banner // The Incredible Hulk (msh) 49Bruce Banner // The Incredible Hulk (msh) 49

Commander

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Copy

Qty: 4 Price: $9.56
Jackal, Genius Geneticist
Trample
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
Legendary Creature - Human Scientist Villain
Jackal, Genius Geneticist (spm) 131
Shaun, Father of Synths
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.
When Shaun leaves the battlefield, exile all Synth tokens you control.
Legendary Creature - Human Scientist
Shaun, Father of Synths (pip) 119
Swarm Intelligence
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Enchantment
Swarm Intelligence (c21) 130
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76

Copy

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Counters

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Rethink
Counter target spell unless its controller pays
, where X is its mana value.
Instant
Rethink (pcy) 42

Counters

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Creature

Qty: 22 Price: $28.34
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Human Scientist Villain
A.I.M. Scientists (msh) 44
Baxter Stockman
When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token.
At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
Legendary Creature - Human Scientist
Baxter Stockman (tmt) 139
Baxter, Fly in the Ointment
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
Legendary Creature - Mutant Insect Scientist
Baxter, Fly in the Ointment (tmc) 10
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
Legendary Creature - Mutant Scientist Hero
Beast, Erudite Aerialist (msh) 206
Bold Biochemist
Power-up —
: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Scientist
Bold Biochemist (msh) 48
Council of Reeds
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
Legendary Creature - Human Scientist Hero
Council of Reeds (msc) 28
Cybernetic Specialist
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
,
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Human Scientist
Cybernetic Specialist (trk) 262
Fugitive Droid
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Creature Artifact - Scientist Robot
Fugitive Droid (tmt) 40
Hoshi Sato, Exolinguist
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Human Scientist
Hoshi Sato, Exolinguist (trk) 64
Imperial Cosmographer
Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
Creature - Scientist Kree
Imperial Cosmographer (msc) 624
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 64
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 445
Professor Hulk
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
Legendary Creature - Scientist Hero Gamma
Professor Hulk (msc) 37
Red Ghost, Intangible Genius
Ward

Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
Legendary Creature - Human Scientist Villain
Red Ghost, Intangible Genius (msc) 92
Reed Richards, Smartest Man
Reach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
Legendary Creature - Human Scientist Hero
Reed Richards, Smartest Man (msc) 636
Spock, Logical Choice
Vigilance (Attacking doesn't cause this creature to tap.)
: Draw a card.
Legendary Creature - Human Scientist Vulcan
Spock, Logical Choice (trc) 194
Stockman, Mad Fly-entist
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature - Mutant Insect Scientist
Stockman, Mad Fly-entist (tmt) 54
T'Pol, Vulcan Representative
When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan
T'Pol, Vulcan Representative (trc) 151
The Astonishing Ant-Man
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
,
, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Legendary Creature - Human Scientist Hero
The Astonishing Ant-Man (msh) 204
Utrom Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature Artifact - Scientist Utrom
Utrom Monitor (tmc) 113
Utrom Scientists
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Artifact - Scientist Robot Utrom
Utrom Scientists (tmt) 56
Valeria Richards, Precocious
Noncreature spells you cast cost
less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
Legendary Creature - Human Scientist Hero
Valeria Richards, Precocious (msc) 38

Creature

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Draw

Qty: 21 Price: $25.65
Accumulated Knowledge
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Accumulated Knowledge (a25) 40
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
Legendary Creature - Human Scientist
April O'Neil, Hacktivist (tmt) 29
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Epic Experiment (otc) 222
Experimental Frenzy
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
: Destroy this enchantment.
Enchantment
Experimental Frenzy (grn) 99
Experimental Synthesizer
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Artifact
Experimental Synthesizer (neo) 138
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Instant
Intellectual Offering (blc) 168
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (j22) 322
Nyssa of Traken
You have no maximum hand size.
Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice any number of artifacts. When you sacrifice one or more artifacts this way, tap up to that many target creatures and draw that many cards.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Scientist
Nyssa of Traken (who) 51
Oscorp Research Team
: Draw two cards.
Creature - Human Scientist
Oscorp Research Team (spm) 40
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
Instant
Overwhelming Intellect (ddj) 28
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist
Professor Hojo (fic) 69
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Rush of Knowledge
Draw cards equal to the greatest mana value among permanents you control.
Sorcery
Rush of Knowledge (plst) SCG-49
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (msc) 787
Trial of Knowledge
When this enchantment enters, draw three cards, then discard a card.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment
Trial of Knowledge (j25) 379
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Unstable Experiment (msc) 789

Draw

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Enchantment

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Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77

Enchantment

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Mill

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Think Tank
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Enchantment
Think Tank (ody) 104

Mill

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Proliferate

Qty: 1 Price: $0.69
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73

Proliferate

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Protection

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Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Scientist Villain
Doc Ock, Sinister Scientist (msc) 783

Protection

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Pump

Qty: 1 Price: $0.35
Enthusiastic Study
Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Enthusiastic Study (stx) 99

Pump

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Ramp

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James, Wandering Dad
: Add
. Spend this mana only to activate abilities.
Legendary Creature - Human Scientist
James, Wandering Dad // Follow Him (pip) 31
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Legendary Creature - Human Scientist Villain
Lady Octopus, Inspired Inventor (spm) 35
Nardole, Resourceful Cyborg
: Add
for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Scientist
Nardole, Resourceful Cyborg (who) 50
Seedship Agrarian
Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Insect Scientist
Seedship Agrarian (eoe) 204
Uthros Psionicist
The second spell you cast each turn costs
less to cast.
Creature - Jellyfish Scientist
Uthros Psionicist (eoe) 84

Ramp

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Recursion

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Experimental Overload
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Sorcery
Experimental Overload (m21) 218

Recursion

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Sorcery

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Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Mind into Matter
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Sorcery
Mind into Matter (sos) 202

Sorcery

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Theft

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Ian Malcolm, Chaotician
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.
Legendary Creature - Human Scientist
Ian Malcolm, Chaotician (rex) 13

Theft

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Untap

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Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
69 pips - 58 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
11 pips - 10 cards
0 mana - 0 cards
8 pips - 7 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 1 card
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