221 views9 days ago
Commander
Size: 100Salt sum: 37.52
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jrmlegere

221 views9 days ago
Commander
Size: 100Salt sum: 37.52

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Bruce Banner
,
: Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Bruce Banner // The Incredible Hulk (msh) 359Bruce Banner // The Incredible Hulk (msh) 359

Commander

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Hawkeye's Bow
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hawkeye's Bow (msh) 132
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 149

Burn

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Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Genesis Ultimatum (msc) 283
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
Sorcery
Irresistible Prey (jmp) 406
Professor Hulk
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
Legendary Creature - Scientist Hero Gamma
Professor Hulk (msc) 37
Ripjaw Raptor
Enrage — Whenever this creature is dealt damage, draw a card.
Creature - Dinosaur
Ripjaw Raptor (lcc) 253
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
West Coast Expansion
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
Sorcery
West Coast Expansion (msc) 40

Draw

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Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (msc) 178
Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Instant
Team Tactics (msh) 155

Finisher

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Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Desert
: Add
.
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land - Desert
Desert (afc) 233
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (msc) 264
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273

Land

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Caltrops
Whenever a creature attacks, this artifact deals 1 damage to it.
Artifact
Caltrops (7ed) 288
Hawkeye, Avenging Archer
Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
: Hawkeye deals 1 damage to any target.
Legendary Creature - Human Archer Hero
Hawkeye, Avenging Archer (msc) 84
Prodigal Pyromancer
: This creature deals 1 damage to any target.
Creature - Human Wizard
Prodigal Pyromancer (tsr) 180
Prodigal Sorcerer
: This creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Prodigal Sorcerer (plst) EMA-67

Pingers

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Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (tle) 163
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Falcon's Wing Harness
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Falcon's Wing Harness (msh) 53
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Instant
Moonmist (plst) ISD-195
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Unstable Molecule Suit
Equipped creature gets +2/+2 and has indestructible.
Equip commander

Equip
Artifact - Equipment
Unstable Molecule Suit (msc) 116

Protection

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She-Hulk, Wallbreaker
Trample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
Legendary Creature - Hero Gamma
She-Hulk, Wallbreaker (msc) 60
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Cosmic Crucible
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Enchantment
Cosmic Crucible (msc) 79
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Ranging Raptors
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Dinosaur
Ranging Raptors (lcc) 249
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Terramorph
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Terramorph (msc) 180
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

Ramp

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Abomination, Terrifying Titan
Trample
Power-up —
: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain Gamma
Abomination, Terrifying Titan (msh) 198
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 166
Fight for the Throne
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Instant
Fight for the Throne (msc) 65
Gimli's Reckless Might
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Enchantment
Gimli's Reckless Might (ltc) 494
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Needletooth Raptor
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
Creature - Dinosaur
Needletooth Raptor (plst) RIX-107
Nova Flame
Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
Sorcery
Nova Flame (msc) 57
Pyrohemia
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pyrohemia (plst) PLC-119
Roar of Challenge
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Sorcery
Roar of Challenge (j22) 720
Silverclad Ferocidons
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Creature - Dinosaur
Silverclad Ferocidons (rix) 115
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Instant - Arcane
We Say Thee Nay! (msh) 82
Wolverine, Fierce Fighter
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Legendary Creature - Mutant Berserker Hero
Wolverine, Fierce Fighter (msh) 240

Removal

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Polyraptor
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Creature - Dinosaur
Polyraptor (rix) 144

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
17 pips - 12 cards
27 mana - 22 cards
0 pips - 0 cards
0 mana - 11 cards
27 pips - 21 cards
27 mana - 22 cards
40 pips - 33 cards
27 mana - 22 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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