ArnoldB4bar
49 views57 days ago
Commander
Size: 100Salt sum: 33.95
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Commander
Commander
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Anthem
Anthem
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Artifact
Orb of Origin
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)
Artifact Poly

Artifact
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Blink
Blink
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Creature
Champion of the Hareish
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Creature - Soldier Rabbit

Creature
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Drain
Drain
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Draw
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi

Draw
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Enchantment
Duelists' Convocation International
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Enchantment

Enchantment
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Evasion
Evasion
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Land
Land
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Lifegain
Lifegain
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Stax
Stax
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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