bristowg
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Commander
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Commander
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Commander
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Card Advantage
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Mazemind Tome
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Artifact - Book

Card Advantage
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Lands
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Lands
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Plan
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment

Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem

Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment

Gnarlid Colony
Kicker (You may pay an additional as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Human Ally Noble

Wildborn Preserver
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Creature - Elf Archer

Plan
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Ramp
Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Ramp
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Targeted Disruption
Targeted Disruption
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beorn the Fierce"},{"insert":" is a 6/6 trampler that permanently turns your creatures into Bears — and every Bear he makes gets +2/+2 and a trample counter for the rest of the game. He is himself a Bear, so two combat steps is all it takes to reach three Bears and switch on "},{"attributes":{"bold":true},"insert":"draw two cards every turn, forever."},{"insert":"\nThis is not a fragile tribal deck. It's mono-green stompy with a free card-advantage engine bolted onto the commander. The vibe: ramp out, land a 6/6, convert the board into oversized tramplers, and draw two a turn while you do it.\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\nAccelerate with "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Pioneer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Studious First-Year"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy cheap bodies that will become Bears later — "},{"attributes":{"bold":true},"insert":"Grizzly Bears"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Quirion Beastcaller"},{"insert":", "},{"attributes":{"bold":true},"insert":"Changeling Wayfinder"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get to five mana fast. Beorn is the whole engine; nothing else in the deck replaces him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid-Game:"},{"insert":"\nLand Beorn. Target a "},{"attributes":{"italic":true},"insert":"non-Bear"},{"insert":" with the combat trigger — converting a new creature grows the Bear count, targeting an existing Bear wastes the trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you control three Bears, the draw two is permanent and free. From here you are simply ahead of the table on cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build the landfall board: "},{"attributes":{"bold":true},"insert":"The Earth King"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sapling Nursery"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rampaging Baloths"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" all cash in on every land drop and every ramp spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nConvert the accumulated board into lethal with "},{"attributes":{"bold":true},"insert":"Overrun"},{"insert":", "},{"attributes":{"bold":true},"insert":"Overcome"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Germination Practicum"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Punch through blockers with the trample counters Beorn has been handing out all game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Beorn is gone, pivot to raw size — "},{"attributes":{"bold":true},"insert":"Ghalta"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gigantosaurus"},{"insert":", "},{"attributes":{"bold":true},"insert":"Darksteel Colossus"},{"insert":" — and hard-cast your way to a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Core Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Converted Bear Alpha Strike"},{"insert":" Every creature Beorn touches gains +2/+2 permanently "},{"attributes":{"italic":true},"insert":"and"},{"insert":" trample. A board of four converted creatures plus "},{"attributes":{"bold":true},"insert":"Overrun"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Overcome"},{"insert":" is usually lethal to a single opponent and often to two. The trample counters mean chump-blocking doesn't save anyone.\n"},{"attributes":{"bold":true},"insert":"2. Draw-Two Attrition"},{"insert":"\nThree Bears on board = two cards every combat, at no cost, for the rest of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vizier of the Menagerie"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Primeval Bounty"},{"insert":" stack on top of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't need a combo. You just need to have twice as many cards as everyone else by turn nine, then deploy the biggest threats in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Landfall Board Flood"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Earth King"},{"insert":" fetches a basic for every 4-power attacker — and under Beorn, nearly everything is 4-power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planar Engineering"},{"insert":" triggers landfall four times in one card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sapling Nursery"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Rampaging Baloths"},{"insert":" turn each of those triggers into a free body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Synergies & Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Studious First-Year // Rampant Growth"},{"insert":" — a one-mana Bear that also "},{"attributes":{"italic":true},"insert":"is"},{"insert":" a Rampant Growth. Strict upgrade over the standalone spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":" — untapped Forest and a body Beorn can convert."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planar Engineering"},{"insert":" — net two lands and four landfall triggers in a single card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Advantage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" — with 36 lands and three fetch effects, this is the best non-commander draw in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vizier of the Menagerie"},{"insert":" — with 35 creatures, effectively a second hand every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Germination Practicum"},{"insert":" — Paradigm recasts it free at the start of every one of your main phases; a permanent, escalating anthem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Bear Package"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vastlands Scavenger"},{"insert":" — 6/6 deathtouch under Beorn, plus a free instant-speed cheat-into-play off its prepare spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grizzly Fate"},{"insert":" — four 2/2 Bear tokens across two casts, all of them 4/4s once Beorn is out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Little Bear"},{"insert":" — flash blocker that untaps an attacker to ambush, or untaps "},{"attributes":{"bold":true},"insert":"Stalking Stones"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Earth King"},{"insert":" — a free 4/4 Bear on entry, which alone gets you two-thirds of the way to the draw threshold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Secret Tech"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight Rigging"},{"insert":" — a free +1/+1 counter each combat, and once you control any 7-power creature (trivial here) it flips a card off the top for free every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"insert":" — with 31 Forests this is routinely +8/+8 or better on a trampler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beorn's Hospitality"},{"insert":" — an enchantment that can "},{"attributes":{"italic":true},"insert":"become a Bear"},{"insert":", letting it count toward the three-Bear threshold when your board is thin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A perfect opener has:"},{"insert":"\n3-4 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one one- or two-mana accelerant ("},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Studious First-Year"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Pioneer"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A cheap creature to convert, so Beorn has a target the turn he lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Red flags — mulligan these hands:"},{"insert":"\nAll six-plus drops with no ramp. This deck's top end is unplayable without acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zero creatures. Beorn's combat trigger needs a target, and a hand of ramp spells with nothing to convert stalls out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two lands and no accelerant. Missing the turn-five Beorn is the single worst thing that happens to this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Known Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"No board wipes."},{"insert":" Mono-green has almost no access to them and none are available in the collection. A deck that goes wider than you is a genuine problem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander dependency."},{"insert":" Beorn is the card-advantage engine, the anthem, and the trample source. Removal aimed at him hurts more than in most decks — "},{"attributes":{"bold":true},"insert":"Blossoming Defense"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Whispersilk Cloak"},{"insert":" are the only real answers in the list."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited interaction at instant speed."},{"insert":" Most removal here is sorcery-speed fight effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

























































