Leadoux
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Commander
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{"ops":[{"insert":"This deck aims to ramp aggressively and drop dummies until we use "},{"insert":{"card-link":"Maular, the Next Evolution"}},{"insert":" as our finisher. Our game plan is:\nTurn 1/2: Hit one piece of early ramp\nTurn 3: play an "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" effect to ramp + fix colours\nTurn 4 with no missed land drops use our 7 mana to start dropping dummies\n\nOur dummies (25 in deck) should do one of the following:\n1. Control others boards while progressing our own\n2. Give us advantage in hand or on board\n3. Present an escalating threat to play into Maular for the win\n\nIn order to be consistent our ramp count is high, 24 pieces of acceleration favouring land ramp. "},{"insert":{"card-link":"Farseek"}},{"insert":" effects help start to fix our colours, but most of the fixing is done by "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" which can grab 2 missing colours at once. Getting to turn 4, sometimes 3, with 7 mana and fixed colours is so consistent considering how many basics the deck runs. Some creatures such as "},{"insert":{"card-link":"Gwenna, Eyes of Gaea"}},{"insert":", "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" and "},{"insert":{"card-link":"Krosan Drover"}},{"insert":" function as creature variants of Explosive Vegetation. "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" is an autokeep if you can play her on curve and draw *any* dummy to drop early. \n\n As much of our interaction and draw as possible is creature based. We want lots of draw to keep pressure up and drop more threats. "},{"insert":{"card-link":"Bringer of the Blue Dawn"}},{"insert":" can be played early on curve and provides so much draw, along with phyrexian arena effects like "},{"insert":{"card-link":"Jodah's Codex"}},{"insert":", "},{"insert":{"card-link":"Colossal Majesty"}},{"insert":" and "},{"insert":{"card-link":"Bugenhagen, Wise Elder"}},{"insert":" and burst draw with "},{"insert":{"card-link":"Greater Good"}},{"insert":", "},{"insert":{"card-link":"Lifestream's Blessing"}},{"insert":" and "},{"insert":{"card-link":"Mister Negative"}},{"insert":". \n\nThis deck was built with a $200 archidekt limit minus land base, so fitting tech like "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":", "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" and"},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" fills out other categories without penalty. We also run all green fetches to help fix, but you could easily run this list without them to go even more budget. The core of the deck is so cheap that you can easily scale this up/down.\n\nWe run no dedicated protection, but cards like "},{"insert":{"card-link":"Moldgraf Monstrosity"}},{"insert":" and "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" help with some recursion, and "},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" can be tutored with "},{"insert":{"card-link":"Analyze the Pollen"}},{"insert":" for indestructible (and trample). The plan to battle removal is to keep drawing and playing threats, paying for dummies and commander tax with our big ramp package. \n"}]}
Commander
Maular, the Next Evolution
Rulebreaker — A deck with this commander can have creature cards with mana value 7 or greater of any color identity and any basic land cards.
Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.
Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.
Legendary Creature - Dinosaur Mutant

Commander
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Big Dummies
Ghalta and Mavren
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Legendary Creature - Vampire Dinosaur

Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Big Dummies
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Cheat
Benthic Anomaly
Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
Creature - Eldrazi Serpent

Emergent Woodwurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature - Wurm

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Enchantment

Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Cheat
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Draw
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Land
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Ramp
Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Ramp
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Removal
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Grim Giganotosaurus
: Monstrosity 10. This ability costs less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
Creature - Dinosaur

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Removal
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Win
Win
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Maybeboard
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
Legendary Creature - Demon Avatar

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Maybeboard
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Zzz Cut
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Creature - Druid Giant

Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Creature Artifact - Dragon

Grizzlegom, Hurloon Hero
Rulebreaker — A deck with this commander can have any land cards.
Whenever Grizzlegom attacks, create a 1/1 white Soldier creature token for each Plains you control. Draw a card for each Island you control. Each opponent loses 1 life for each Swamp you control. Put a +1/+1 counter on Grizzlegom for each Mountain you control. You gain 1 life for each Forest you control.
Whenever Grizzlegom attacks, create a 1/1 white Soldier creature token for each Plains you control. Draw a card for each Island you control. Each opponent loses 1 life for each Swamp you control. Put a +1/+1 counter on Grizzlegom for each Mountain you control. You gain 1 life for each Forest you control.
Legendary Creature - Warrior Minotaur

Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery

Omenpath Journey
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Enchantment

Scion of Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon

Spring Cleaning
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant

Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment

World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Zzz Cut
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck aims to ramp aggressively and drop dummies until we use "},{"insert":{"card-link":"Maular, the Next Evolution"}},{"insert":" as our finisher. Our game plan is:\nTurn 1/2: Hit one piece of early ramp\nTurn 3: play an "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" effect to ramp + fix colours\nTurn 4 with no missed land drops use our 7 mana to start dropping dummies\n\nOur dummies (25 in deck) should do one of the following:\n1. Control others boards while progressing our own\n2. Give us advantage in hand or on board\n3. Present an escalating threat to play into Maular for the win\n\nIn order to be consistent our ramp count is high, 24 pieces of acceleration favouring land ramp. "},{"insert":{"card-link":"Farseek"}},{"insert":" effects help start to fix our colours, but most of the fixing is done by "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" which can grab 2 missing colours at once. Getting to turn 4, sometimes 3, with 7 mana and fixed colours is so consistent considering how many basics the deck runs. Some creatures such as "},{"insert":{"card-link":"Gwenna, Eyes of Gaea"}},{"insert":", "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" and "},{"insert":{"card-link":"Krosan Drover"}},{"insert":" function as creature variants of Explosive Vegetation. "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" is an autokeep if you can play her on curve and draw *any* dummy to drop early. \n\n As much of our interaction and draw as possible is creature based. We want lots of draw to keep pressure up and drop more threats. "},{"insert":{"card-link":"Bringer of the Blue Dawn"}},{"insert":" can be played early on curve and provides so much draw, along with phyrexian arena effects like "},{"insert":{"card-link":"Jodah's Codex"}},{"insert":", "},{"insert":{"card-link":"Colossal Majesty"}},{"insert":" and "},{"insert":{"card-link":"Bugenhagen, Wise Elder"}},{"insert":" and burst draw with "},{"insert":{"card-link":"Greater Good"}},{"insert":", "},{"insert":{"card-link":"Lifestream's Blessing"}},{"insert":" and "},{"insert":{"card-link":"Mister Negative"}},{"insert":". \n\nThis deck was built with a $200 archidekt limit minus land base, so fitting tech like "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":", "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" and"},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":" fills out other categories without penalty. We also run all green fetches to help fix, but you could easily run this list without them to go even more budget. The core of the deck is so cheap that you can easily scale this up/down.\n\nWe run no dedicated protection, but cards like "},{"insert":{"card-link":"Moldgraf Monstrosity"}},{"insert":" and "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" help with some recursion, and "},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" can be tutored with "},{"insert":{"card-link":"Analyze the Pollen"}},{"insert":" for indestructible (and trample). The plan to battle removal is to keep drawing and playing threats, paying for dummies and commander tax with our big ramp package. \n"}]}


























































































