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Commander
Size: 72Salt sum: 18.52
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joshammond83

110 views5 hrs ago
Commander
Size: 72Salt sum: 18.52
No deck tags

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Commander

Qty: 2 Price: $11.48
Haldan, Avid Arcanist
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.)
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature - Human Wizard
Haldan, Avid Arcanist (c20) 2
Pako, Arcane Retriever
Partner with Haldan, Avid Arcanist
Haste
Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
Legendary Creature - Elemental Dog
Pako, Arcane Retriever (c20) 13

Commander

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Artifact

Qty: 9 Price: $70.13
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (msc) 201
Rogue's Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Rogue's Gloves (jmp) 479
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (2xm) 297
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment
Sword of Once and Future (mom) 265
Zephyr Boots
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Zephyr Boots (stx) 261

Artifact

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Creature

Qty: 24 Price: $38.70
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Ardent Elementalist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Shaman
Ardent Elementalist (mid) 128
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (dsc) 172
Bloodbraid Elf
Haste (This creature can attack and
as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker
Bloodbraid Elf (j25) 743
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature - Human Pirate
Captivating Crew (otc) 159
Curious Pair
Creature - Human Peasant
Curious Pair // Treats to Share (eld) 150
Elusive Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Creature - Otter
Elusive Otter // Grove's Bounty (soc) 306
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Flaxen Intruder
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
Creature - Human Berserker
Flaxen Intruder // Welcome Home (eld) 155
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Grabby Giant
Reach
, Sacrifice an artifact or land: Draw a card.
Creature - Giant
Grabby Giant // That's Mine (woe) 133
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (soc) 246
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren
Malcolm, Alluring Scoundrel (lci) 63
Raphael, Most Attitude
Menace (This creature can't be blocked except by two or more creatures.)
Alliance — Whenever another creature you control enters, you may exile the top card of your library.
Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
Legendary Creature - Mutant Ninja Turtle
Raphael, Most Attitude (tmt) 101
Rashmi, Eternities Crafter
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Legendary Creature - Elf Druid
Rashmi, Eternities Crafter (dsc) 231
Rimrock Knight
This creature can't block.
Creature - Knight Dwarf
Rimrock Knight // Boulder Rush (plst) ELD-137
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Sword Coast Serpent
This creature can't be blocked as long as you've cast a noncreature spell this turn.
Creature - Dragon Serpent
Sword Coast Serpent // Capsizing Wave (clb) 99
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Creature - Goblin Rogue
Treasure Nabber (cmm) 265
Tuinvale Treefolk
Creature - Druid Treefolk
Tuinvale Treefolk // Oaken Boon (eld) 180
Vaan, Street Thief
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Legendary Creature - Human Scout
Vaan, Street Thief (fin) 168

Creature

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Enchantment

Qty: 5 Price: $5.21
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (plst) M20-191
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (pip) 191

Enchantment

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Instant

Qty: 10 Price: $13.34
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (fra) 75
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Rush of Inspiration
Draw two cards. Then discard a card at random unless you pay
(two energy counters).
Instant
Rush of Inspiration // Crackling Falls (mh3) 257Rush of Inspiration // Crackling Falls (mh3) 257
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdc) 180

Instant

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Land

Qty: 14 (15 w/ MDFC)Price: $22.76
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (frc) 83
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (frc) 84
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (soc) 411
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Sorcery

Qty: 8 Price: $4.38
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (j25) 621
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (ecc) 91
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (tdc) 147
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Mage Duel
This spell costs
less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Mage Duel (stx) 137
Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Sorcery
Make Your Own Luck (otj) 218
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (j22) 710
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
19 pips - 13 cards
18 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
25 pips - 20 cards
11 mana - 11 cards
28 pips - 22 cards
17 mana - 15 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Finn & Jake — Adventure Is Out There!"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commanders:"},{"insert":" Haldan, Avid Arcanist & Pako, Arcane Retriever\n"},{"attributes":{"bold":true},"insert":"Color Identity:"},{"insert":" Temur — Green / Blue / Red\n"},{"attributes":{"bold":true},"insert":"Theme:"},{"insert":" Finn & Jake\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Attack • Exile • Cast From Exile • Equipment • Adventure\n"},{"attributes":{"bold":true},"insert":"Format:"},{"insert":" Commander\n"},{"attributes":{"italic":true},"insert":"\"Dude, suckin' at something is the first step to being sorta good at something.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Welcome to Ooo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one simple idea:\n"},{"attributes":{"bold":true},"insert":"Finn and Jake are going on an adventure."},{"insert":"\nRather than making a general "},{"attributes":{"italic":true},"insert":"Adventure Time"},{"insert":" deck filled with every major character from the series, this deck focuses specifically on "},{"attributes":{"bold":true},"insert":"Finn the Human and Jake the Dog"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Haldan, Avid Arcanist"},{"insert":" represents "},{"attributes":{"bold":true},"insert":"Finn"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Pako, Arcane Retriever"},{"insert":" represents "},{"attributes":{"bold":true},"insert":"Jake"},{"insert":".\nTogether, their actual Magic mechanics create a surprisingly accurate representation of the duo.\nJake charges headfirst into the unknown, discovering strange treasures along the way.\nFinn follows behind and figures out how to use whatever Jake found.\nEvery game therefore creates a different Adventure Time episode.\nThe Heroes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Finn the Human"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Haldan, Avid Arcanist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Finn is the brains behind the treasures Jake discovers.\nHaldan allows us to play noncreature cards exiled with fetch counters by Pako, including cards belonging to our opponents.\nIn theme, these aren't simply \"stolen cards.\"\nThey're "},{"attributes":{"bold":true},"insert":"adventure loot"},{"insert":".\nJake discovers something strange.\nFinn immediately asks:\n"},{"attributes":{"bold":true},"insert":"\"What does this thing do?\""},{"insert":"\nBecause we're using our opponents' decks, Finn and Jake can discover things that don't normally exist in our deck.\nOne game they may find an enormous weapon.\nAnother game they find a board wipe.\nAnother game they discover some incomprehensible magical artifact.\nThat's exactly the kind of unpredictability we want from an Adventure Time deck.\nJake the Dog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pako, Arcane Retriever"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jake is our primary engine and frequently our primary win condition.\nWhenever Jake attacks, Pako exiles the top card of "},{"attributes":{"bold":true},"insert":"every player's library"},{"insert":".\nEvery noncreature card exiled this way receives a fetch counter, and Jake gets a +1/+1 counter for each of them.\nConsequently, Jake can become enormous very quickly.\nThe thematic interpretation is perfect:\n"},{"attributes":{"bold":true},"insert":"Jake goes exploring → Jake finds weird stuff → Jake stretches → Jake gets huge."},{"insert":"\nBecause Commander gives us three opponents, a single attack can potentially make Jake dramatically larger.\nProtecting Jake and giving him safe ways to attack is therefore one of the deck's highest priorities.\nHow the Deck Plays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has four major stages.\nAct I — Grab Your Backpack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our opening turns are about establishing mana.\nIdeal early plays include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Explore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama's Reach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Search for Tomorrow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our commanders cost five mana combined, and Jake costs five by himself.\nGetting ahead on mana means the adventure starts earlier.\nUnless circumstances demand otherwise, "},{"attributes":{"bold":true},"insert":"Jake is normally the commander we want to cast first."},{"insert":"\nFinn doesn't have much to work with until Jake has discovered something.\nAct II — Adventure Time!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Cast Jake.\nThen attack.\nPako doesn't need to deal combat damage to trigger.\n"},{"attributes":{"bold":true},"insert":"He only needs to attack."},{"insert":"\nThat distinction is extremely important.\nEvery attack potentially gives us four exiled cards while simultaneously making Jake larger.\nSuppose Jake attacks and reveals:\nan opponent's Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another opponent's Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another opponent's Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"our Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jake receives "},{"attributes":{"bold":true},"insert":"four +1/+1 counters"},{"insert":" because all four cards are noncreatures.\nThose cards are now part of Finn's toolbox.\nThis is where the deck starts becoming unpredictable.\nAct III — Finn Figures It Out"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Jake has collected some useful cards, cast Finn.\nHaldan allows us to play those cards from exile.\nImportantly, Haldan also lets us spend mana "},{"attributes":{"bold":true},"insert":"as though it were mana of any color"},{"insert":" when casting those cards.\nSo discovering an opponent's black or white spell isn't a problem.\nFinn can figure it out.\nThis creates one of the deck's most enjoyable decisions:\nDo we develop our own board or use somebody else's stuff?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Often the answer is:\n"},{"attributes":{"bold":true},"insert":"both."},{"insert":"\nYour opponents effectively provide part of your card advantage.\nAct IV — Mathematical!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually Jake becomes enormous.\nThat's when we stop merely adventuring and start knocking players out.\nCards such as:\n"},{"attributes":{"bold":true},"insert":"Rogue's Passage"},{"insert":"\nmake Jake unblockable.\n"},{"attributes":{"bold":true},"insert":"Kessig Wolf Run"},{"insert":"\nprovides additional power and trample.\n"},{"attributes":{"bold":true},"insert":"Trailblazer's Boots"},{"insert":"\ncan make Jake extremely difficult to block.\n"},{"attributes":{"bold":true},"insert":"Temur Battle Rage"},{"insert":"\ncan suddenly turn an enormous Jake into lethal commander damage.\n"},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"insert":"\nturns Jake's ridiculous power into a buff for the entire team.\nJake doesn't need an elaborate combo.\nSometimes the win condition is simply:\n"},{"attributes":{"bold":true},"insert":"Jake gets really, really big."},{"insert":"\nFinn's Arsenal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Equipment represents Finn's weapons and adventuring gear.\nThe current package includes:\nSword of the Animist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blackblade Reforged"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Once and Future"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Forge and Frontier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shadowspear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hero's Blade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trailblazer's Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipment serves several purposes.\nSome protects Jake.\nSome helps Finn or Jake connect in combat.\nSome generates additional value.\nAnd some simply turns one of our commanders into a monster.\nThe Equipment package intentionally isn't large enough to make this an Equipment deck.\n"},{"attributes":{"bold":true},"insert":"Finn's swords are tools for the adventure, not the entire strategy."},{"insert":"\nJake's Stretchy Powers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Several creatures can thematically represent Jake taking strange forms rather than independent Adventure Time characters.\n"},{"attributes":{"bold":true},"insert":"Beanstalk Giant"},{"insert":"\nGiant Jake.\n"},{"attributes":{"bold":true},"insert":"Colossal Skyturtle"},{"insert":"\nFlying Jake / vehicle Jake.\n"},{"attributes":{"bold":true},"insert":"Sword Coast Serpent"},{"insert":"\nSea-serpent Jake.\n"},{"attributes":{"bold":true},"insert":"Beanstalk Wurm"},{"insert":"\nLong Jake.\n"},{"attributes":{"bold":true},"insert":"Elusive Otter"},{"insert":"\nTiny animal Jake.\n"},{"attributes":{"bold":true},"insert":"Greater Tanuki"},{"insert":"\nJake taking another ridiculous animal form.\nThis approach keeps the creature suite focused on the two protagonists rather than slowly becoming an Adventure Time character collection.\nAdventures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Adventure cards are particularly appropriate because they're essentially miniature episodes.\nWe get an immediate spell followed by a creature entering the story later.\nCards such as:\nQuesting Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beanstalk Giant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword Coast Serpent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scalding Viper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two-Headed Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elusive Otter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beanstalk Wurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tlincalli Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"therefore represent the various quests, dungeons, monsters and bizarre situations Finn and Jake encounter.\nThey also reinforce the deck's broader theme of "},{"attributes":{"bold":true},"insert":"using cards from places other than our hand"},{"insert":".\nThe Exile Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pako isn't our only way to play outside our hand.\nThe deck contains several additional exile effects:\n"},{"attributes":{"bold":true},"insert":"Reckless Impulse"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wrenn's Resolve"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Light Up the Stage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ignite the Future"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Escape to the Wilds"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Stolen Strategy"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Share the Spoils"},{"insert":"\nThese keep the deck moving even when Jake isn't available.\nMore importantly, they activate our exile-payoff cards.\nRewards for Adventuring"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Faldorn, Dread Wolf Herald"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever we cast from exile, Faldorn creates a Wolf.\nThose Wolves represent the strange creatures and complications Finn and Jake accumulate during an adventure.\nShe turns card advantage into board presence.\nThe Thirteenth Doctor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor rewards us for casting spells from somewhere other than our hand.\nSince that's already something the deck wants to do constantly, the Doctor becomes a natural payoff for our Adventure/exile engine.\nKeeper of Secrets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Casting spells from exile starts hurting our opponents.\nThis allows the deck to convert its value engine into direct pressure.\nPassionate Archaeologist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another way to turn our commanders' strange discoveries into damage.\nInstead of merely gaining cards, Finn starts weaponizing the treasures Jake brings home.\nLaelia, the Blade Reforged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Laelia grows while helping us continue the exile strategy.\nThat gives the deck another threatening attacker if Jake becomes too expensive to repeatedly cast.\nProtect Jake"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jake attracts removal.\nA lot of removal.\nOnce opponents realize every attack gives you access to additional cards while simultaneously making your commander larger, Jake becomes an obvious target.\nThat's why the deck contains:\nTamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeskin Veil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't automatically use protection on every creature.\n"},{"attributes":{"bold":true},"insert":"Jake is the engine."},{"insert":"\nKeeping him alive is usually more important.\nOne mana left untapped can sometimes be more valuable than committing another permanent to the battlefield.\nClearing the Way"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We also have efficient interaction:\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pongify"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"insert":"\nThese aren't intended to establish hard control.\nFinn and Jake aren't sitting around policing Ooo.\nThey're removing whatever is stopping the adventure.\nUse interaction primarily against things that:\nprevent Jake from attacking,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"threaten to kill our commanders,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"create an immediate threat to the table, or"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"prevent us from using exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand generally contains:\n"},{"attributes":{"bold":true},"insert":"3 lands + acceleration + something useful"},{"insert":"\nAn excellent opening might look like:\n"},{"attributes":{"bold":true},"insert":"Forest"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Island"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Command Tower"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tamiyo's Safekeeping"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":"\nThat's an easy keep.\nBe suspicious of hands containing multiple expensive payoff cards but no acceleration.\nSeeing:\n"},{"attributes":{"bold":true},"insert":"Keeper of Secrets + Colossal Skyturtle + Overwhelming Stampede + Blackblade Reforged"},{"insert":"\nmight look exciting.\nBut if we can't get Jake onto the battlefield efficiently, we're watching Adventure Time instead of playing it.\nCommander Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The default sequence is:\n"},{"attributes":{"bold":true},"insert":"Ramp → Jake → Attack → Finn → use the loot"},{"insert":"\nBut don't treat that as mandatory.\nIf Jake is likely to immediately die, wait until you can protect him.\nIf opponents are developing slowly, getting Jake out early can snowball tremendously.\nAnd sometimes Finn should come down first because you already expect Jake to attack immediately on the following turn.\nThe key question is always:\nHow many Jake attacks can I realistically get?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One successful attack is useful.\nTwo is excellent.\nThree can put you dramatically ahead.\nUsing Other People's Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the deck's biggest skill tests.\nDon't automatically cast everything Jake finds.\nAn opponent's card can sometimes be more threatening "},{"attributes":{"bold":true},"insert":"sitting in exile"},{"insert":".\nYou may find:\nremoval"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counterspells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powerful artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of those cards as Finn's backpack.\nUse the right tool when you actually need it.\nThere's also a psychological advantage.\nEveryone knows you have their spell.\nIf Finn is standing there with an opponent's Counterspell available, people have to account for it.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck primarily wins through combat rather than infinite combos.\nPlan A — Giant Jake"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack repeatedly with Jake.\nAccumulate counters.\nGive him evasion or trample.\nKill opponents with commander damage.\nPlan B — Finn & Jake Beatdown"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Equipment and +1/+1 counters turn the commanders into substantial combat threats.\nUse protection and interaction to keep the road clear.\nPlan C — Exile Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Faldorn and the other exile payoffs convert repeated casting from exile into creatures, counters and damage.\nEventually our value engine overwhelms the table.\nPlan D — Overwhelming Stampede"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jake can become enormous.\nOverwhelming Stampede then gives our other creatures +X/+X and trample based on the greatest power among creatures we control.\nIf Jake is 15/15, suddenly even our little utility creatures become terrifying.\nThis is the deck's big "},{"attributes":{"bold":true},"insert":"\"Jake stretches across the entire battlefield\""},{"insert":" moment.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unpredictable gameplay."},{"insert":"\nPako ensures that no two games play exactly alike.\n"},{"attributes":{"bold":true},"insert":"Excellent card advantage."},{"insert":"\nWe're effectively drawing from four libraries.\n"},{"attributes":{"bold":true},"insert":"Explosive commander damage."},{"insert":"\nJake gets big remarkably quickly.\n"},{"attributes":{"bold":true},"insert":"Resilient game plan."},{"insert":"\nEven without Jake, the deck contains several independent exile engines.\n"},{"attributes":{"bold":true},"insert":"Interactive without being oppressive."},{"insert":"\nWe have answers, but we're primarily trying to advance our own adventure.\n"},{"attributes":{"bold":true},"insert":"Strong thematic/mechanical overlap."},{"insert":"\nThe deck doesn't merely have Adventure Time names pasted onto unrelated cards. Its fundamental play pattern feels like Finn and Jake exploring Ooo.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander dependence."},{"insert":"\nJake is our best engine.\nRepeated removal increases his commander tax quickly.\n"},{"attributes":{"bold":true},"insert":"Haldan can become stranded."},{"insert":"\nFinn is much less impressive when Jake hasn't successfully attacked.\n"},{"attributes":{"bold":true},"insert":"Pako can accidentally help opponents."},{"insert":"\nCreature cards exiled by Pako don't receive fetch counters and therefore generally can't be played through Haldan.\nSometimes Jake simply removes something an opponent didn't mind losing.\n"},{"attributes":{"bold":true},"insert":"Board wipes hurt."},{"insert":"\nWe're capable of rebuilding, but repeatedly losing Jake is expensive.\n"},{"attributes":{"bold":true},"insert":"Our own deck isn't hyper-optimized."},{"insert":"\nSeveral slots exist because they reinforce the Finn/Jake theme rather than because they're mathematically optimal Temur staples.\nThat's intentional.\nThe Golden Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When piloting the deck, don't ask:\n"},{"attributes":{"bold":true},"insert":"\"What's the most powerful thing I can do?\""},{"insert":"\nAsk:\n"},{"attributes":{"bold":true},"insert":"\"What adventure can Finn and Jake get into with what we've found?\""},{"insert":"\nThe deck rewards improvisation.\nAttack with Jake.\nSee what happens.\nLet Finn rummage through the pile.\nTurn somebody else's completely inappropriate spell into the solution to your current problem.\nThen send an enormous magical dog directly at somebody.\nThat's the deck.\nCome Along With Me"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finn and Jake aren't assembling a combo."},{"insert":"\nThey're going on adventures.\nJake races ahead, stretches into increasingly ridiculous proportions and discovers things nobody expected.\nFinn follows with a backpack full of swords and whatever bizarre magical object Jake just dragged home.\nSometimes they save the day.\nSometimes they accidentally unleash something horrible.\nSometimes Jake becomes a twenty-power dog wearing boots.\nAnd sometimes Finn defeats the final villain using a spell that belonged to somebody else five minutes ago.\n"},{"attributes":{"bold":true},"insert":"Mathematical."},{"insert":"\n"}]}
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