Gemmagic
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Commander
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Phenomenon
Caught in a Parallel Universe
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
Phenomenon

Human—Time Lord Meta-Crisis
When you encounter Human—Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
Phenomenon

Interplanar Tunnel
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
Phenomenon

Phenomenon
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Plane
Antarctic Research Base
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Plane - Earth

Aretopolis
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Plane - Kephalai

Besieged Viking Village
All creatures have "Boast — : Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Plane - Earth

Dalek Intensive Care
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Plane - The Dalek Asylum

Enigma Ridges
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Plane - Echoir

Esper
Artifact spells cost less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Plane - Alara

Kerblam! Warehouse
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain ", Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain ", Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
Plane - Kandoka

Stormcage Containment Facility
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Plane - Unknown Planet

The Aether Flues
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
Plane - Iquatana

The Cave of Skulls
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
Plane - Earth

The Dining Car
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost less to activate this turn.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost less to activate this turn.
Plane - Spacecraft

The Drum, Mining Facility
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Plane - Earth

The Maelstrom
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If a permanent card is revealed this way, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Plane - Alara

The Matrix of Time
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
Plane - Gallifrey

The Pit
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
Plane - The Abyss

The Pyramid of Mars
When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Plane - Mars

The Wilds
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.
Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Plane - Eldraine

Unyaro
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)
Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Plane - Zhalfir

Velis Vel
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)
Whenever chaos ensues, target creature gains all creature types until end of turn.
Whenever chaos ensues, target creature gains all creature types until end of turn.
Plane - Lorwyn

Plane
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