Goala
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Commander
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{"ops":[{"insert":"I focused the deck in getting big spells, and eventually winning with combat damage, but it can be a Burn deck as well, with cards that deal damage to all opponents as creatures enter (Impact Tremors like) or something that sacrifices creatures for damage (Goblin Bombardment like), but they are more expensive. You can even use goblins sinergies, since the tokens created by Ovika are goblins. This commander plays really well with high mana noncreature spells that nets you mana or are at least close to mana neutral. It also works really well with high cost mana rocks (that produces a equivalent amount of mana to the mana cost, do not run something like Meteorite)and high mana noncreature spells that can be cast for cheaper (something with convoke or that have mana cost reduction), so experiment with those to find the perfect ones. Because of the high ward cost, i usually run Ovika as soon as possible, hoping to untap with her, but she is a kill-on-sight commander, so you can run some kind of protection (like the boots/greaves) or more cheap counterspells to protect her. Because most of the times, if I don't straight up win with her when i untap, because of the hasty goblins, I take out at least a player or two. \n"}]}
Commander
Commander
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Copy
Complete the Circuit
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Instant

Copy
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Draw
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment

Draw
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Finisher
Finisher
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Land
Land
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Late Ramp
The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Late Ramp
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Ramp
Ramp
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Recursion
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery

Recursion
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Removal
Removal
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Sideboard
Divergent Transformations
Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Instant

Shatter the Source
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose one —
• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.
• Destroy target artifact.
Choose one —
• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.
• Destroy target artifact.
Instant

Sideboard
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Maybeboard
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I focused the deck in getting big spells, and eventually winning with combat damage, but it can be a Burn deck as well, with cards that deal damage to all opponents as creatures enter (Impact Tremors like) or something that sacrifices creatures for damage (Goblin Bombardment like), but they are more expensive. You can even use goblins sinergies, since the tokens created by Ovika are goblins. This commander plays really well with high mana noncreature spells that nets you mana or are at least close to mana neutral. It also works really well with high cost mana rocks (that produces a equivalent amount of mana to the mana cost, do not run something like Meteorite)and high mana noncreature spells that can be cast for cheaper (something with convoke or that have mana cost reduction), so experiment with those to find the perfect ones. Because of the high ward cost, i usually run Ovika as soon as possible, hoping to untap with her, but she is a kill-on-sight commander, so you can run some kind of protection (like the boots/greaves) or more cheap counterspells to protect her. Because most of the times, if I don't straight up win with her when i untap, because of the hasty goblins, I take out at least a player or two. \n"}]}

















































































