FlawlessVi
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck identity"},{"insert":"\n\nNethroi Reanimates a board of zero-power creatures from the graveyard, then closes with aristocrat drain or a Craterhoof combat swing. \n\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Use Buried Alive or Entomb to load the graveyard with zero-power utility creatures, mutate Nethroi to return up to 10 total power worth of bodies, then drain out with Blood Artist, Elas il-Kor, and Zulaport Cutthroat while sacrificing to Phyrexian Altar or Viscera Seer.\n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" When Nethroi is taxed out, Meren of Clan Nel Toth grinds value by recurring key pieces each end step, while Living Death resets the board in your favor after stacking the graveyard.\n\nClosing power: Combo\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Role coverage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"STRENGTHS"},{"insert":"\n\nGraveyard loading is exceptionally deep — Buried Alive, Entomb, Stitcher's Supplier, Skull Prophet, Golgari Grave-Troll dredge, and Fauna Shaman all fill the yard efficiently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice outlet redundancy is excellent: Phyrexian Altar, Viscera Seer, Carrion Feeder, Altar of Dementia, and Phyrexian Tower ensure the aristocrat loop is never choked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor density is high — Demonic Tutor, Entomb, Eladamri's Call, Survival of the Fittest, Fauna Shaman, Eldritch Evolution, and Buried Alive can assemble any piece on demand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Synergy analysis"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"TOP SYNERGY CLUSTERS"},{"insert":"\n\nNethroi mutate engine: Buried Alive or Entomb loads Viscera Seer, Blood Artist, Zulaport Cutthroat, and Elas il-Kor (all zero power) into the graveyard; a single Nethroi mutate returns all four simultaneously for immediate drain triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge self-mill loop: Golgari Grave-Troll dredge 6 and Life from the Loam dredge 3 rapidly fill the graveyard while Underrealm Lich filters every draw, making Nethroi's reanimation target pool enormous within two or three turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aristocrat kill: Blood Artist + Elas il-Kor + Zulaport Cutthroat stack drain triggers so that sacrificing even a modest board to Phyrexian Altar generates lethal life loss across three opponents simultaneously."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Living Death reset: After opponents have creatures in their graveyards, Living Death clears the board and refills yours; Eternal Witness can then return Living Death to hand, and with Phyrexian Altar this becomes the detected infinite loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to pilot this deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MULLIGAN PRIORITIES"},{"insert":"\n\nKeep any hand with two lands plus one mana accelerant (Sol Ring, Fyndhorn Elves, Sylvan Caryatid) and at least one graveyard loader (Stitcher's Supplier, Skull Prophet, Entomb, Buried Alive)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize hands that can cast a non-human creature by turn 2 so Nethroi has a legal mutate target by turn 4-5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan hands that are all ramp with no graveyard interaction — this deck needs to fill the yard, not just accelerate into an empty Nethroi."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"EARLY GAME PLAN"},{"insert":"\n\nTurn 1: Land plus a one-drop mana creature or Stitcher's Supplier to begin milling. \n\nTurn 2: Ramp spell or Skull Prophet to continue fueling the graveyard. \n\nTurn 3: Buried Alive or Entomb to surgically place Blood Artist, Zulaport Cutthroat, and a third zero-power piece. \n\nTurn 4-5: Mutate Nethroi onto any non-human creature you control to return all three simultaneously and begin draining.\n\n"},{"attributes":{"bold":true},"insert":"KEY SEQUENCING"},{"insert":"\n\nCast Buried Alive before Nethroi's mutate, not after — the mutate trigger goes on the stack and you choose targets then, so the graveyard must already contain the creatures you want."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When using Eldritch Evolution, sacrifice a mana dork to find Nethroi directly (mana value 5 = dork MV + 2), saving a tutor slot and putting Nethroi into hand ready to mutate the same turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hold Heroic Intervention or Selfless Spirit until after Nethroi's mutate trigger resolves — protecting the Reanimated board is more valuable than protecting the stack, since losing the mutate trigger is recoverable but losing the Reanimated creatures to a sweeper is not."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"WATCH OUT FOR"},{"insert":"\n\nGraveyard hate (Rest in Peace, Leyline of the Void) completely shuts off the primary and backup plans simultaneously; the deck has no enchantment removal that hits these at instant speed except Boseiju, Who Endures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stax pieces that tax creature spells or sacrifice (Torpor Orb, Hushbringer) suppress Nethroi's mutate trigger and the aristocrat drain engine at the same time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because the win requires Nethroi to mutate, heavy commander tax (three or more removals) can price Nethroi out of the game; the deck should pivot to Living Death or Meren of Clan Nel Toth lines in those scenarios."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Commander
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Drain
Drain
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Draw
Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Insatiable Hemophage
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Creature - Nightmare

Lifegain
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Mill
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Mill
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
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Ramp
Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Necropanther
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Cat Nightmare

Recursion
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Removal
Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Sawtusk Demolisher
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast

Removal
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Sac Outlet
Sac Outlet
(CTRL to add secondary)
Stax
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Stax
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deck identity"},{"insert":"\n\nNethroi Reanimates a board of zero-power creatures from the graveyard, then closes with aristocrat drain or a Craterhoof combat swing. \n\n"},{"attributes":{"bold":true},"insert":"Plan A:"},{"insert":" Use Buried Alive or Entomb to load the graveyard with zero-power utility creatures, mutate Nethroi to return up to 10 total power worth of bodies, then drain out with Blood Artist, Elas il-Kor, and Zulaport Cutthroat while sacrificing to Phyrexian Altar or Viscera Seer.\n\n"},{"attributes":{"bold":true},"insert":"Plan B:"},{"insert":" When Nethroi is taxed out, Meren of Clan Nel Toth grinds value by recurring key pieces each end step, while Living Death resets the board in your favor after stacking the graveyard.\n\nClosing power: Combo\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Role coverage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"STRENGTHS"},{"insert":"\n\nGraveyard loading is exceptionally deep — Buried Alive, Entomb, Stitcher's Supplier, Skull Prophet, Golgari Grave-Troll dredge, and Fauna Shaman all fill the yard efficiently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice outlet redundancy is excellent: Phyrexian Altar, Viscera Seer, Carrion Feeder, Altar of Dementia, and Phyrexian Tower ensure the aristocrat loop is never choked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor density is high — Demonic Tutor, Entomb, Eladamri's Call, Survival of the Fittest, Fauna Shaman, Eldritch Evolution, and Buried Alive can assemble any piece on demand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Synergy analysis"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"TOP SYNERGY CLUSTERS"},{"insert":"\n\nNethroi mutate engine: Buried Alive or Entomb loads Viscera Seer, Blood Artist, Zulaport Cutthroat, and Elas il-Kor (all zero power) into the graveyard; a single Nethroi mutate returns all four simultaneously for immediate drain triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge self-mill loop: Golgari Grave-Troll dredge 6 and Life from the Loam dredge 3 rapidly fill the graveyard while Underrealm Lich filters every draw, making Nethroi's reanimation target pool enormous within two or three turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aristocrat kill: Blood Artist + Elas il-Kor + Zulaport Cutthroat stack drain triggers so that sacrificing even a modest board to Phyrexian Altar generates lethal life loss across three opponents simultaneously."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Living Death reset: After opponents have creatures in their graveyards, Living Death clears the board and refills yours; Eternal Witness can then return Living Death to hand, and with Phyrexian Altar this becomes the detected infinite loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to pilot this deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MULLIGAN PRIORITIES"},{"insert":"\n\nKeep any hand with two lands plus one mana accelerant (Sol Ring, Fyndhorn Elves, Sylvan Caryatid) and at least one graveyard loader (Stitcher's Supplier, Skull Prophet, Entomb, Buried Alive)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize hands that can cast a non-human creature by turn 2 so Nethroi has a legal mutate target by turn 4-5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan hands that are all ramp with no graveyard interaction — this deck needs to fill the yard, not just accelerate into an empty Nethroi."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"EARLY GAME PLAN"},{"insert":"\n\nTurn 1: Land plus a one-drop mana creature or Stitcher's Supplier to begin milling. \n\nTurn 2: Ramp spell or Skull Prophet to continue fueling the graveyard. \n\nTurn 3: Buried Alive or Entomb to surgically place Blood Artist, Zulaport Cutthroat, and a third zero-power piece. \n\nTurn 4-5: Mutate Nethroi onto any non-human creature you control to return all three simultaneously and begin draining.\n\n"},{"attributes":{"bold":true},"insert":"KEY SEQUENCING"},{"insert":"\n\nCast Buried Alive before Nethroi's mutate, not after — the mutate trigger goes on the stack and you choose targets then, so the graveyard must already contain the creatures you want."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When using Eldritch Evolution, sacrifice a mana dork to find Nethroi directly (mana value 5 = dork MV + 2), saving a tutor slot and putting Nethroi into hand ready to mutate the same turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hold Heroic Intervention or Selfless Spirit until after Nethroi's mutate trigger resolves — protecting the Reanimated board is more valuable than protecting the stack, since losing the mutate trigger is recoverable but losing the Reanimated creatures to a sweeper is not."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"WATCH OUT FOR"},{"insert":"\n\nGraveyard hate (Rest in Peace, Leyline of the Void) completely shuts off the primary and backup plans simultaneously; the deck has no enchantment removal that hits these at instant speed except Boseiju, Who Endures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stax pieces that tax creature spells or sacrifice (Torpor Orb, Hushbringer) suppress Nethroi's mutate trigger and the aristocrat drain engine at the same time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because the win requires Nethroi to mutate, heavy commander tax (three or more removals) can price Nethroi out of the game; the deck should pivot to Living Death or Meren of Clan Nel Toth lines in those scenarios."},{"attributes":{"list":"ordered"},"insert":"\n"}]}









































































