Arimus
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Commander
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{"ops":[{"insert":"The Notary Hobbits: Hobbits Summoning Aliens & Other Big Friends"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Three adorable little Hobbit notaries walk into a room, sign some paperwork, and somehow summon "},{"attributes":{"bold":true},"insert":"Ulamog"},{"insert":".\nThat's the deck.\nThe goal is to take "},{"attributes":{"bold":true},"insert":"The Notary Hobbits"},{"insert":" and turn their ability to generate colorless mana into an engine for casting some of the largest, most terrifying creatures in Magic.\nWhy play a normal Eldrazi deck when you can have three sweet little Hobbits be responsible for the apocalypse?\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How It Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Establish the Shire"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is about ramping into the Notary Hobbits with cards like "},{"attributes":{"bold":true},"insert":"Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Delighted Halfling, Sol Ring, Cultivate, Kodama's Reach,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Flare of Cultivation"},{"insert":".\nOnce the Hobbits hit the battlefield, the deck starts producing an absurd amount of colorless mana.\nCards like "},{"attributes":{"bold":true},"insert":{"card-link":"Maskwood Nexus"}},{"attributes":{"bold":true},"insert":" , Roaming Throne, Springleaf Parade,"},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Thousand-Year Elixir"}},{"attributes":{"bold":true},"insert":" "},{"insert":"help push that engine even further.\nAt this point, the Shire is no longer a peaceful farming community.\nIt is a "},{"attributes":{"bold":true},"insert":"mana factory."},{"insert":"\n2. Summon Something That Shouldn't Be Here"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the Hobbits are generating serious mana, we stop pretending this is a normal green deck.\nThe Eldrazi package comes online:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"attributes":{"bold":true},"insert":", Ulamog, the Defiler, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, "},{"attributes":{"bold":true},"insert":{"card-link":"Emrakul, the Promised End"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"attributes":{"bold":true},"insert":"Emrakul, the World Anew"},{"insert":" are all waiting to be summoned.\n"},{"attributes":{"bold":true},"insert":"Eye of Ugin"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sanctum of Ugin"},{"insert":" help turn those giant threats into a chain of increasingly horrifying creatures.\nThe goal isn't to cast one big creature.\nIt's to generate enough mana to cast "},{"attributes":{"bold":true},"insert":"another one immediately afterward."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Advantage & Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck can generate ridiculous amounts of mana, it needs ways to turn that mana into cards and permanents.\n"},{"attributes":{"bold":true},"insert":"The Great Henge, Guardian Project, "},{"attributes":{"bold":true},"insert":{"card-link":"Up the Beanstalk"}},{"attributes":{"bold":true},"insert":", Rishkar's Expertise, Shamanic Revelation, Disciple of Freyalise,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The One Ring"},{"insert":" keep the cards flowing.\n"},{"attributes":{"bold":true},"insert":"Genesis Wave"},{"insert":" is the ultimate \"I have way too much mana and nowhere to put it\" button and can turn one enormous mana investment into an overwhelming board.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How We Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Make Big Things and Attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary plan is simple:\n"},{"attributes":{"bold":true},"insert":"Make an absurd amount of mana → cast absurd creatures → attack."},{"insert":"\nThe Eldrazi usually do most of the work from there.\n"},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" can turn a newly summoned army into an immediate threat, while "},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" can turn those enormous creatures right back into even more mana.\nJust Keep Casting Ulamog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removal isn't necessarily a problem when the deck contains multiple Ulamogs, multiple Kozileks, and multiple Emrakuls.\nIf one gets answered, summon another.\nIf that one gets answered, summon something worse.\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"And if the Hobbits somehow produce "},{"attributes":{"bold":true},"insert":"way more mana than anyone reasonably needs"},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"attributes":{"bold":true},"insert":" "},{"insert":"provides a way to turn that excess mana directly into damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flavor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck exists because the mental image is too good to ignore:\nThree innocent-looking Hobbits sitting around a desk, stamping documents and signing contracts while an Eldrazi Titan tears its way into reality.\nThe Hobbits do the paperwork.\nGreen does the ramping.\nThe Eldrazi do the murdering.\n"},{"attributes":{"bold":true},"insert":"Everyone else gets to find out what was in the fine print."},{"insert":"\n"}]}
Copy
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Copy
(CTRL to add secondary)
Draw
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Enchantment
Enchantment
(CTRL to add secondary)
Finisher
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Legendary Creature - Eldrazi

Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Ramp
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Removal
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Polukranos, World Eater
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Legendary Creature - Hydra

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
(CTRL to add secondary)
Tokens
Tokens
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The Notary Hobbits: Hobbits Summoning Aliens & Other Big Friends"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Three adorable little Hobbit notaries walk into a room, sign some paperwork, and somehow summon "},{"attributes":{"bold":true},"insert":"Ulamog"},{"insert":".\nThat's the deck.\nThe goal is to take "},{"attributes":{"bold":true},"insert":"The Notary Hobbits"},{"insert":" and turn their ability to generate colorless mana into an engine for casting some of the largest, most terrifying creatures in Magic.\nWhy play a normal Eldrazi deck when you can have three sweet little Hobbits be responsible for the apocalypse?\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How It Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Establish the Shire"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early game is about ramping into the Notary Hobbits with cards like "},{"attributes":{"bold":true},"insert":"Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Delighted Halfling, Sol Ring, Cultivate, Kodama's Reach,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Flare of Cultivation"},{"insert":".\nOnce the Hobbits hit the battlefield, the deck starts producing an absurd amount of colorless mana.\nCards like "},{"attributes":{"bold":true},"insert":{"card-link":"Maskwood Nexus"}},{"attributes":{"bold":true},"insert":" , Roaming Throne, Springleaf Parade,"},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Thousand-Year Elixir"}},{"attributes":{"bold":true},"insert":" "},{"insert":"help push that engine even further.\nAt this point, the Shire is no longer a peaceful farming community.\nIt is a "},{"attributes":{"bold":true},"insert":"mana factory."},{"insert":"\n2. Summon Something That Shouldn't Be Here"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the Hobbits are generating serious mana, we stop pretending this is a normal green deck.\nThe Eldrazi package comes online:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"attributes":{"bold":true},"insert":", Ulamog, the Defiler, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, "},{"attributes":{"bold":true},"insert":{"card-link":"Emrakul, the Promised End"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"attributes":{"bold":true},"insert":"Emrakul, the World Anew"},{"insert":" are all waiting to be summoned.\n"},{"attributes":{"bold":true},"insert":"Eye of Ugin"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sanctum of Ugin"},{"insert":" help turn those giant threats into a chain of increasingly horrifying creatures.\nThe goal isn't to cast one big creature.\nIt's to generate enough mana to cast "},{"attributes":{"bold":true},"insert":"another one immediately afterward."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Advantage & Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck can generate ridiculous amounts of mana, it needs ways to turn that mana into cards and permanents.\n"},{"attributes":{"bold":true},"insert":"The Great Henge, Guardian Project, "},{"attributes":{"bold":true},"insert":{"card-link":"Up the Beanstalk"}},{"attributes":{"bold":true},"insert":", Rishkar's Expertise, Shamanic Revelation, Disciple of Freyalise,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The One Ring"},{"insert":" keep the cards flowing.\n"},{"attributes":{"bold":true},"insert":"Genesis Wave"},{"insert":" is the ultimate \"I have way too much mana and nowhere to put it\" button and can turn one enormous mana investment into an overwhelming board.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How We Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Make Big Things and Attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary plan is simple:\n"},{"attributes":{"bold":true},"insert":"Make an absurd amount of mana → cast absurd creatures → attack."},{"insert":"\nThe Eldrazi usually do most of the work from there.\n"},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" can turn a newly summoned army into an immediate threat, while "},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds"},{"insert":" can turn those enormous creatures right back into even more mana.\nJust Keep Casting Ulamog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removal isn't necessarily a problem when the deck contains multiple Ulamogs, multiple Kozileks, and multiple Emrakuls.\nIf one gets answered, summon another.\nIf that one gets answered, summon something worse.\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"And if the Hobbits somehow produce "},{"attributes":{"bold":true},"insert":"way more mana than anyone reasonably needs"},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"attributes":{"bold":true},"insert":" "},{"insert":"provides a way to turn that excess mana directly into damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flavor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck exists because the mental image is too good to ignore:\nThree innocent-looking Hobbits sitting around a desk, stamping documents and signing contracts while an Eldrazi Titan tears its way into reality.\nThe Hobbits do the paperwork.\nGreen does the ramping.\nThe Eldrazi do the murdering.\n"},{"attributes":{"bold":true},"insert":"Everyone else gets to find out what was in the fine print."},{"insert":"\n"}]}



































































