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Commander
Size: 100Salt sum: 47.68
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_nomore

119 views5 days ago
Commander
Size: 100Salt sum: 47.68
No deck tags

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Commander

Qty: 1 Price: $13.99
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Noble
Doctor Doom, King of Latveria (msc) 880

Commander

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Artifact

Qty: 11 Price: $2622.89
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 67
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 394
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Nim Deathmantle (2x2) 561
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 243
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (eld) 357

Artifact

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Creature

Qty: 9 Price: $254.41
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain
Doctor Doom (msh) 365
Doctor Doom, Unrivaled
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
Legendary Creature - Human Villain Sorcerer
Doctor Doom, Unrivaled (msc) 654
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 64
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain
Norman Osborn // Green Goblin (spm) 39Norman Osborn // Green Goblin (spm) 39
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Rielle, the Everwise
Rielle gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Creature - Human Wizard
Rielle, the Everwise (iko) 342
Street Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature - Wraith
Street Wraith (a25) 108
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger
Surly Badgersaur (c20) 57
Typhoid Mary, Fractured
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
• Mary — Create a Treasure token.
• Typhoid Mary — Draw a card.
• Bloody Mary — Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Mutant Villain
Typhoid Mary, Fractured (msc) 421

Creature

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Enchantment

Qty: 9 Price: $445.41
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 346
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (inr) 164
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j18) 7
Tectonic Reformation
Each land card in your hand has cycling
.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Tectonic Reformation (mh1) 149
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (mid) 348

Enchantment

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Instant

Qty: 20 Price: $653.10
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (v16) 2
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mar) 69
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (j25) 533
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (tsr) 61
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (mar) 54
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (ima) 55
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (uma) 55
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 1996
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (jvc) 27
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (j16) 2
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (drc) 39
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (c16) 98
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (cmr) 656
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Instant

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Land

Qty: 38 (40 w/ MDFC)Price: $1423.42
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (msc) 463
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (a25) 237
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 410f
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 467
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (m3c) 333
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 380
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (gk1) 23
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 470
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 472
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (ima) 237
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 383
Island
(
: Add
.)
Basic Land - Island
Island (msh) 435
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (gk1) 47
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 482
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (cmr) 721
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 397
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Oscorp Industries (spm) 282
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 503
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (gk2) 77
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 604
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 438
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmr) 713
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 105
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294

Land

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Sorcery

Qty: 12 Price: $311.38
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 358
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sld) 1856
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (msc) 796
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 38
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (sld) 2067
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 315
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 325
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (msc) 158
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (mar) 20
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (sld) 1997
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 354
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (ktk) 59

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
26 pips - 20 cards
36 mana - 32 cards
31 pips - 24 cards
46 mana - 33 cards
17 pips - 15 cards
33 mana - 29 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"You may try run from him, you may try hide from him, but you will eventually realise that..."},{"insert":" "},{"attributes":{"alt":"DOOM"},"insert":{"image":"https://s.yimg.com/lo/mysterio/api/712347eaa5f390528065532e6c50e1903de6d268ca001cef55e83d203b1e9a8f/lightyear_networkapi/resizefill_w1200;quality_80;format_webp/https:%2F%2Fmedia.zenfs.com%2Fen%2Fcinemablend_388%2F8c709224ca4a2dbfea890380e9623ca7"}},{"insert":"\nDOOM IS INEVITABLE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"About the deck\nThis is a Bracket 3 combo/control deck that aims to spend the early and mid game rummaging through your deck, setting up value engines, and controlling the pace of the game. Then winning with one of three Doom-themed combos.\nA dedicated Bracket 3 combo deck may seem a bit taboo, but all of the combos require quite a lot of mana and set up to pull off, so it seems appropriate. Plus, if you're playing this deck, you've gotta be prepared to be a bit of a villain.\nThere are also some discard synergies, or cards that make use of all the stuff you're discarding, but this is very much "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a discard/connive focused deck.\nHow this deck wins\nAs mentioned before, this deck is a dedicated combo deck. You could technically win with combat damage if the game goes on long enough, but it's not built to do so.\nWhat I love about this deck's wincons is that they all utilise one of the three Doctor Doom cards, really playing into that \"DOOM IS INEVITABLE\" flavor. Let's break down the deck's three Doom combos.\nCombo1 - DOOM DRAINS THE LIFE FROM THOSE WHO OPPOSE HIM\nPrerequisites:\n"},{"attributes":{"link":"about:blank"},"insert":"Doctor Doom, King of Latveria"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Tectonic Reformation"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Surly Badgersaur"},{"insert":" on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Dakmor Salvage"},{"insert":" in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enough cards left in library to win before decking yourself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steps:\nActivate Dakmor Salvage's Cycle ability for (that it got from Tectonic Reformation), discarding it to grave as cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Doctor Doom drains everyone for 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Surly Badgersaur creates a treasure token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The draw part of Dakmor Salvage's Cycle ability happens, which you replace with its Dredge ability, returning it to hand and milling 2 cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this process, using the treasure that Surly Badgersaur generates each loop to keep it going, having Doom drain everyone's life in the process.\nCombo 2 - DOOMBOT OVERRUN\nPrerequisites:\n"},{"attributes":{"link":"about:blank"},"insert":"Nim Deathmantle"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Ashnod's Altar"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Doctor Doom"},{"insert":", and at least one other creature (Probably a Doombot) on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steps:\nActivate Ashnod's Altar, sacrificing a Doombot for "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Ashnod's Altar, sacrificing Doom. Nim Deathmantle will trigger at the same time. Have Ashnod's Altar resolve first, gaining another "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then when Nim Deathmantle resolves, pay the that you gained earlier to return Doom to the battlefield, with Nim Deathmantle attached to him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When Doom enters, he'll create another two Doombots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this infinitely to create infinite amounts of Doombot tokens, which you can also sacrifice to make infinite amounts of colorless mana.\nYou can include any payoff you want. I've chosen "},{"attributes":{"link":"about:blank"},"insert":"The Meathook Massacre"},{"insert":" which will trigger twice each loop to drain everyone's life, but also offers the deck other utility as a boardwipe.\nBut you could also choose something like "},{"attributes":{"link":"about:blank"},"insert":"Mass Hysteria"},{"insert":" to give your tokens haste and swing for game, or "},{"attributes":{"link":"about:blank"},"insert":"Walking Ballista"},{"insert":" to win with the infinite mana you made. Or you could pass turn and hope you make it to your next turn to swing for game.\n(Edit: I've also included Mass Hysteria in this list, since it can also be used as redundancy for the Doomsday combo, in case Crimson Wisps gets exiled. That will make sense after you read the next combo.)\nCombo 3 - DOOMSDAY\nThis card is technically a one-card win condition, but it is quite mana-intensive, so I think it's appropriate. It's also hands down my favorite combo in the deck. Let's break it down.\nPrerequisites:\n"},{"attributes":{"link":"about:blank"},"insert":"Doomsday"},{"insert":" in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Crimson Wisps"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Gitaxian Probe"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Doctor Doom, Unrivaled"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Gush"},{"insert":" in hand, grave, or deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any two Islands on the battlefield, or an additional ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some way to draw a card, like your commander's ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steps:\nPay to cast Doomsday. The cards you choose to leave in your 5 card deck should be the following, in order from top of deck to bottom of deck:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gitaxian Probe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gush"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doctor Doom, Unrivaled"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crimson Wisps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any card of your choice, I recommend any piece of interaction that you are able to play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find someway to draw a single card, drawing Gitaxian Probe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Gitaxian Probe for to look at a player's hand (I recommend anyone you suspect of having interaction), then drawing Gush."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Gush by returning two islands to your hand, to draw Doom and Crimson Wisps."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay to cast Doom"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Crimson Wisps for , targeting Doom to give him haste, and drawing our final card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Doom to activate his ability to win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It may seem as though the final step would lose, since you're drawing from an empty library. But the way state-based actions would be checked, means that the ability will first resolve fully, and you'd win before you would lose.\nAs a side note, you may end up in situations where one of the cards are in your hand. If that's the case, just substitute any other card in its place, preferably interaction, and just use it from hand when it comes to its step. The best option I believe is "},{"attributes":{"link":"about:blank"},"insert":"Foil"},{"insert":", I'll cover that below.\nRedundancy:\n"},{"attributes":{"link":"about:blank"},"insert":"Street Wraith"},{"insert":" for Gitaxian Probe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Mass Hysteria"},{"insert":" for Crimson Wisps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foil\nAs mentioned above, if you end up with any of the above cards in hand alongside Doomsday, I believe that the best option for you to go for is "},{"attributes":{"link":"about:blank"},"insert":"Foil"},{"insert":"\nUsually this is a pretty bad counter spell, but this combo sets up for it perfectly. Manipulate the pile so that Gush is the first thing you cast, returning two Islands to your hand as cost, which you can then use to pay Foil's alternative cost. Try to have Foil be one of the first cards you draw into. This means you get free interaction to protect your combo win!\nKey cards\nThese are some of the core cards that help this deck reach its win condition.\n"},{"attributes":{"link":"about:blank"},"insert":"Norman Osborn // Green Goblin"},{"insert":" - the backside of this card lets us play the cards we discard for a discounted rate, which can accelerate us to a win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Leader, Super-Genius"},{"insert":" - alongside our commander, let's us churn through our deck absurdly quickly. Drawing 4 cards in the combat step and discarding 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Monument to Endurance"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Typhoid Mary, Fractured"},{"insert":" play nicely on curve and get even more value from our commander's ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Dig Through Time"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Treasure Cruise"},{"insert":" to turn the cards we've discarded over the course of the game into crazy good card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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