sjf3
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Commander
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{"ops":[{"insert":"The Necrobloom: Bracket 4 Land-Sacrifice Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck operates on a fundamental Bracket 4 principle: "},{"attributes":{"bold":true},"insert":"The graveyard is your hand, and the stack is your battlefield."},{"insert":"\nRather than relying on combat damage or telegraphed board states, this Abzan build utilizes "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":"'s static ability (granting lands Dredge 2) to convert standard draw mechanics into deterministic self-mill. By looping lands in and out of the graveyard at instant speed, you generate massive value, infinite mana, and non-combat drain triggers that bypass standard blue countermagic.\nWhy play this deck?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resiliency:"},{"insert":" Dredge is a replacement effect. It doesn't use the stack and cannot be countered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instant-Speed Dominance:"},{"insert":" You dictate priority. You can execute your win condition on top of an opponent's win attempt or removal spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asymmetrical Stax Evasion:"},{"insert":" You natively dodge common hate pieces like "},{"attributes":{"code":true},"insert":"Yasharn, Implacable Earth"},{"insert":" (you sacrifice lands, not non-lands) and "},{"attributes":{"code":true},"insert":"Grafdigger's Cage"},{"insert":" (you recur lands, not creatures)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. The Core Engine (Velocity & Value)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before attempting to win, you must establish an engine. An engine requires three pieces:\n"},{"attributes":{"bold":true},"insert":"A Sacrifice Outlet:"},{"insert":" "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":", "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":", "},{"attributes":{"code":true},"insert":"Sylvan Safekeeper"},{"insert":", or "},{"attributes":{"code":true},"insert":"Phyrexian Altar"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Recursion Enabler:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" (for Dredge), "},{"attributes":{"code":true},"insert":"Six"},{"insert":" (for Retrace), "},{"attributes":{"code":true},"insert":"Crucible of Worlds"},{"insert":", or "},{"attributes":{"code":true},"insert":"Ramunap Excavator"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Velocity Trigger:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" or "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Tireless Provisioner"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gitrog Interaction:"},{"insert":" With Gitrog and Necrobloom out, cracking a fetch land or sacrificing a land to "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":" triggers a draw. You replace that draw by dredging a land from your graveyard. This mills two cards and returns the land to your hand. If one of those milled cards is a land, Gitrog triggers "},{"attributes":{"italic":true},"insert":"again"},{"insert":". This allows you to churn through your library instantly.\n3. The Combo Loops (How to Win)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not move to combat. You win by assembling one of these loops and draining the table with "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":", "},{"attributes":{"code":true},"insert":"Blood Artist"},{"insert":", "},{"attributes":{"code":true},"insert":"Marionette Apprentice"},{"insert":", "},{"attributes":{"code":true},"insert":"Retreat to Hagra"},{"insert":", or "},{"attributes":{"code":true},"insert":"Sunscorched Desert"},{"insert":".\nLoop A: The Woodland Convergence"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" (with Delirium), "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (in graveyard), and "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" (in graveyard).\nActivate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":", targeting "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold priority."},{"insert":" Activate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" again, targeting "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The top activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":". Sacrifice all your lands to float Black and Green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The bottom activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 4 mana and sacrifice Woodland to return all lands from your graveyard to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and infinite landfall triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop B: Six & Lumra Retrace"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Six"},{"insert":", "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":" (in hand/yard), and a sacrifice outlet ("},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" or "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":").\nRetrace (or cast) "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Lumra's ETB trigger on the stack, sacrifice all your lands to your outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ETB resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Lumra to "},{"attributes":{"code":true},"insert":"Phyrexian Tower"},{"insert":" or "},{"attributes":{"code":true},"insert":"High Market"},{"insert":" (or "},{"attributes":{"code":true},"insert":"Altar of Dementia"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process. If using "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" + "},{"attributes":{"code":true},"insert":"Amulet of Vigor"},{"insert":" or "},{"attributes":{"code":true},"insert":"Spelunking"},{"insert":", this generates infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop C: The Springheart Legend Exploit"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" bestowed onto "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":", a sacrifice outlet, and mana generation ("},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":").\nPlay a land. "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the trigger, sacrifice your board to float mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 1G for the Nantuko trigger, creating a token copy of "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Legend Rule forces you to sacrifice a Lumra. The token's ETB still resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"4. Piloting Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana acceleration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"early velocity"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 Lands (at least one fetch), "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", an early tutor ("},{"attributes":{"code":true},"insert":"Vampiric Tutor"},{"insert":" / "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":"), or an early engine piece ("},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands full of payoff pieces ("},{"attributes":{"code":true},"insert":"Lumra"},{"insert":", "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":") with no enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Focus entirely on ramp and setup. Cast "},{"attributes":{"code":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", or "},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":". Do not rush "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" unless you have an immediate way to utilize the graveyard, as it is a magnet for removal. Use "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":" to put "},{"attributes":{"code":true},"insert":"Life from the Loam"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (to copy later) into the yard.\nMid Game (Turns 3-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Establish your sacrifice outlet. Hold up interaction ("},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", "},{"attributes":{"code":true},"insert":"Swords to Plowshares"},{"insert":"). If you have "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":", attempt to resolve it here and immediately crack fetch lands to refund the card advantage.\nThe Combo Turn (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You do not need to win on your turn. The safest way to win is to wait for the opponent to your right to end their turn, then activate your sacrifice outlets and "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" / "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" loops at instant speed.\n"},{"attributes":{"bold":true},"insert":"The Golden Rule:"},{"insert":" Always try to cast "},{"attributes":{"code":true},"insert":"Silence"},{"insert":" or "},{"attributes":{"code":true},"insert":"Grand Abolisher"},{"insert":" before initiating a sorcery-speed loop on your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Navigating Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Dauthi Voidwalker (Asymmetrical Exile):"},{"insert":" This is your hardest counter. Do not attempt to combo through it. Use "},{"attributes":{"code":true},"insert":"Assassin's Trophy"},{"insert":", "},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", or "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" to destroy it immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opposition Agent (Library Hate):"},{"insert":" Shuts off your fetches, which are your primary velocity engines. Use "},{"attributes":{"code":true},"insert":"Toxic Deluge"},{"insert":" or spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Moon:"},{"insert":" Shuts off "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" and your utility lands. Fetch for basic Forests early if you suspect Blood Moon. "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" can be cast for free even if you are locked out of colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Pro-Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Cleanup Step:"},{"insert":" If you have 8+ cards and "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" + "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" out, you can discard a land to hand size, trigger Gitrog, dredge the land back, and create an infinite cleanup-step loop to mill your library and win before the turn passes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Noxious Revival:"},{"insert":" Use this not just to save your own combo pieces, but to fizzle opponent's graveyard strategies (e.g., targeting a card they are trying to Reanimate)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
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Artifact
(Ctrl to add secondary)
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Creature
(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Enchantment
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The Necrobloom: Bracket 4 Land-Sacrifice Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck operates on a fundamental Bracket 4 principle: "},{"attributes":{"bold":true},"insert":"The graveyard is your hand, and the stack is your battlefield."},{"insert":"\nRather than relying on combat damage or telegraphed board states, this Abzan build utilizes "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":"'s static ability (granting lands Dredge 2) to convert standard draw mechanics into deterministic self-mill. By looping lands in and out of the graveyard at instant speed, you generate massive value, infinite mana, and non-combat drain triggers that bypass standard blue countermagic.\nWhy play this deck?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resiliency:"},{"insert":" Dredge is a replacement effect. It doesn't use the stack and cannot be countered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instant-Speed Dominance:"},{"insert":" You dictate priority. You can execute your win condition on top of an opponent's win attempt or removal spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asymmetrical Stax Evasion:"},{"insert":" You natively dodge common hate pieces like "},{"attributes":{"code":true},"insert":"Yasharn, Implacable Earth"},{"insert":" (you sacrifice lands, not non-lands) and "},{"attributes":{"code":true},"insert":"Grafdigger's Cage"},{"insert":" (you recur lands, not creatures)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. The Core Engine (Velocity & Value)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before attempting to win, you must establish an engine. An engine requires three pieces:\n"},{"attributes":{"bold":true},"insert":"A Sacrifice Outlet:"},{"insert":" "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":", "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":", "},{"attributes":{"code":true},"insert":"Sylvan Safekeeper"},{"insert":", or "},{"attributes":{"code":true},"insert":"Phyrexian Altar"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Recursion Enabler:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" (for Dredge), "},{"attributes":{"code":true},"insert":"Six"},{"insert":" (for Retrace), "},{"attributes":{"code":true},"insert":"Crucible of Worlds"},{"insert":", or "},{"attributes":{"code":true},"insert":"Ramunap Excavator"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Velocity Trigger:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" or "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Tireless Provisioner"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gitrog Interaction:"},{"insert":" With Gitrog and Necrobloom out, cracking a fetch land or sacrificing a land to "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":" triggers a draw. You replace that draw by dredging a land from your graveyard. This mills two cards and returns the land to your hand. If one of those milled cards is a land, Gitrog triggers "},{"attributes":{"italic":true},"insert":"again"},{"insert":". This allows you to churn through your library instantly.\n3. The Combo Loops (How to Win)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not move to combat. You win by assembling one of these loops and draining the table with "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":", "},{"attributes":{"code":true},"insert":"Blood Artist"},{"insert":", "},{"attributes":{"code":true},"insert":"Marionette Apprentice"},{"insert":", "},{"attributes":{"code":true},"insert":"Retreat to Hagra"},{"insert":", or "},{"attributes":{"code":true},"insert":"Sunscorched Desert"},{"insert":".\nLoop A: The Woodland Convergence"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" (with Delirium), "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (in graveyard), and "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" (in graveyard).\nActivate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":", targeting "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold priority."},{"insert":" Activate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" again, targeting "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The top activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":". Sacrifice all your lands to float Black and Green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The bottom activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 4 mana and sacrifice Woodland to return all lands from your graveyard to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and infinite landfall triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop B: Six & Lumra Retrace"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Six"},{"insert":", "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":" (in hand/yard), and a sacrifice outlet ("},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" or "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":").\nRetrace (or cast) "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Lumra's ETB trigger on the stack, sacrifice all your lands to your outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ETB resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Lumra to "},{"attributes":{"code":true},"insert":"Phyrexian Tower"},{"insert":" or "},{"attributes":{"code":true},"insert":"High Market"},{"insert":" (or "},{"attributes":{"code":true},"insert":"Altar of Dementia"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process. If using "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" + "},{"attributes":{"code":true},"insert":"Amulet of Vigor"},{"insert":" or "},{"attributes":{"code":true},"insert":"Spelunking"},{"insert":", this generates infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop C: The Springheart Legend Exploit"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" bestowed onto "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":", a sacrifice outlet, and mana generation ("},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":").\nPlay a land. "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the trigger, sacrifice your board to float mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 1G for the Nantuko trigger, creating a token copy of "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Legend Rule forces you to sacrifice a Lumra. The token's ETB still resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"4. Piloting Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana acceleration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"early velocity"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 Lands (at least one fetch), "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", an early tutor ("},{"attributes":{"code":true},"insert":"Vampiric Tutor"},{"insert":" / "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":"), or an early engine piece ("},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands full of payoff pieces ("},{"attributes":{"code":true},"insert":"Lumra"},{"insert":", "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":") with no enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Focus entirely on ramp and setup. Cast "},{"attributes":{"code":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", or "},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":". Do not rush "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" unless you have an immediate way to utilize the graveyard, as it is a magnet for removal. Use "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":" to put "},{"attributes":{"code":true},"insert":"Life from the Loam"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (to copy later) into the yard.\nMid Game (Turns 3-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Establish your sacrifice outlet. Hold up interaction ("},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", "},{"attributes":{"code":true},"insert":"Swords to Plowshares"},{"insert":"). If you have "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":", attempt to resolve it here and immediately crack fetch lands to refund the card advantage.\nThe Combo Turn (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You do not need to win on your turn. The safest way to win is to wait for the opponent to your right to end their turn, then activate your sacrifice outlets and "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" / "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" loops at instant speed.\n"},{"attributes":{"bold":true},"insert":"The Golden Rule:"},{"insert":" Always try to cast "},{"attributes":{"code":true},"insert":"Silence"},{"insert":" or "},{"attributes":{"code":true},"insert":"Grand Abolisher"},{"insert":" before initiating a sorcery-speed loop on your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Navigating Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Dauthi Voidwalker (Asymmetrical Exile):"},{"insert":" This is your hardest counter. Do not attempt to combo through it. Use "},{"attributes":{"code":true},"insert":"Assassin's Trophy"},{"insert":", "},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", or "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" to destroy it immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opposition Agent (Library Hate):"},{"insert":" Shuts off your fetches, which are your primary velocity engines. Use "},{"attributes":{"code":true},"insert":"Toxic Deluge"},{"insert":" or spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Moon:"},{"insert":" Shuts off "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" and your utility lands. Fetch for basic Forests early if you suspect Blood Moon. "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" can be cast for free even if you are locked out of colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Pro-Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Cleanup Step:"},{"insert":" If you have 8+ cards and "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" + "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" out, you can discard a land to hand size, trigger Gitrog, dredge the land back, and create an infinite cleanup-step loop to mill your library and win before the turn passes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Noxious Revival:"},{"insert":" Use this not just to save your own combo pieces, but to fizzle opponent's graveyard strategies (e.g., targeting a card they are trying to Reanimate)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

















































































