125 views2 months ago
Commander
Size: 100Salt sum: 63.02
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sjf3

125 views2 months ago
Commander
Size: 100Salt sum: 63.02

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{"ops":[{"insert":"The Necrobloom: Bracket 4 Land-Sacrifice Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck operates on a fundamental Bracket 4 principle: "},{"attributes":{"bold":true},"insert":"The graveyard is your hand, and the stack is your battlefield."},{"insert":"\nRather than relying on combat damage or telegraphed board states, this Abzan build utilizes "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":"'s static ability (granting lands Dredge 2) to convert standard draw mechanics into deterministic self-mill. By looping lands in and out of the graveyard at instant speed, you generate massive value, infinite mana, and non-combat drain triggers that bypass standard blue countermagic.\nWhy play this deck?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resiliency:"},{"insert":" Dredge is a replacement effect. It doesn't use the stack and cannot be countered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instant-Speed Dominance:"},{"insert":" You dictate priority. You can execute your win condition on top of an opponent's win attempt or removal spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asymmetrical Stax Evasion:"},{"insert":" You natively dodge common hate pieces like "},{"attributes":{"code":true},"insert":"Yasharn, Implacable Earth"},{"insert":" (you sacrifice lands, not non-lands) and "},{"attributes":{"code":true},"insert":"Grafdigger's Cage"},{"insert":" (you recur lands, not creatures)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. The Core Engine (Velocity & Value)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before attempting to win, you must establish an engine. An engine requires three pieces:\n"},{"attributes":{"bold":true},"insert":"A Sacrifice Outlet:"},{"insert":" "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":", "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":", "},{"attributes":{"code":true},"insert":"Sylvan Safekeeper"},{"insert":", or "},{"attributes":{"code":true},"insert":"Phyrexian Altar"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Recursion Enabler:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" (for Dredge), "},{"attributes":{"code":true},"insert":"Six"},{"insert":" (for Retrace), "},{"attributes":{"code":true},"insert":"Crucible of Worlds"},{"insert":", or "},{"attributes":{"code":true},"insert":"Ramunap Excavator"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Velocity Trigger:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" or "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Tireless Provisioner"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gitrog Interaction:"},{"insert":" With Gitrog and Necrobloom out, cracking a fetch land or sacrificing a land to "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":" triggers a draw. You replace that draw by dredging a land from your graveyard. This mills two cards and returns the land to your hand. If one of those milled cards is a land, Gitrog triggers "},{"attributes":{"italic":true},"insert":"again"},{"insert":". This allows you to churn through your library instantly.\n3. The Combo Loops (How to Win)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not move to combat. You win by assembling one of these loops and draining the table with "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":", "},{"attributes":{"code":true},"insert":"Blood Artist"},{"insert":", "},{"attributes":{"code":true},"insert":"Marionette Apprentice"},{"insert":", "},{"attributes":{"code":true},"insert":"Retreat to Hagra"},{"insert":", or "},{"attributes":{"code":true},"insert":"Sunscorched Desert"},{"insert":".\nLoop A: The Woodland Convergence"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" (with Delirium), "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (in graveyard), and "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" (in graveyard).\nActivate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":", targeting "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold priority."},{"insert":" Activate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" again, targeting "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The top activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":". Sacrifice all your lands to float Black and Green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The bottom activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 4 mana and sacrifice Woodland to return all lands from your graveyard to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and infinite landfall triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop B: Six & Lumra Retrace"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Six"},{"insert":", "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":" (in hand/yard), and a sacrifice outlet ("},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" or "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":").\nRetrace (or cast) "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Lumra's ETB trigger on the stack, sacrifice all your lands to your outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ETB resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Lumra to "},{"attributes":{"code":true},"insert":"Phyrexian Tower"},{"insert":" or "},{"attributes":{"code":true},"insert":"High Market"},{"insert":" (or "},{"attributes":{"code":true},"insert":"Altar of Dementia"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process. If using "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" + "},{"attributes":{"code":true},"insert":"Amulet of Vigor"},{"insert":" or "},{"attributes":{"code":true},"insert":"Spelunking"},{"insert":", this generates infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop C: The Springheart Legend Exploit"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" bestowed onto "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":", a sacrifice outlet, and mana generation ("},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":").\nPlay a land. "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the trigger, sacrifice your board to float mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 1G for the Nantuko trigger, creating a token copy of "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Legend Rule forces you to sacrifice a Lumra. The token's ETB still resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"4. Piloting Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana acceleration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"early velocity"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 Lands (at least one fetch), "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", an early tutor ("},{"attributes":{"code":true},"insert":"Vampiric Tutor"},{"insert":" / "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":"), or an early engine piece ("},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands full of payoff pieces ("},{"attributes":{"code":true},"insert":"Lumra"},{"insert":", "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":") with no enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Focus entirely on ramp and setup. Cast "},{"attributes":{"code":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", or "},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":". Do not rush "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" unless you have an immediate way to utilize the graveyard, as it is a magnet for removal. Use "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":" to put "},{"attributes":{"code":true},"insert":"Life from the Loam"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (to copy later) into the yard.\nMid Game (Turns 3-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Establish your sacrifice outlet. Hold up interaction ("},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", "},{"attributes":{"code":true},"insert":"Swords to Plowshares"},{"insert":"). If you have "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":", attempt to resolve it here and immediately crack fetch lands to refund the card advantage.\nThe Combo Turn (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You do not need to win on your turn. The safest way to win is to wait for the opponent to your right to end their turn, then activate your sacrifice outlets and "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" / "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" loops at instant speed.\n"},{"attributes":{"bold":true},"insert":"The Golden Rule:"},{"insert":" Always try to cast "},{"attributes":{"code":true},"insert":"Silence"},{"insert":" or "},{"attributes":{"code":true},"insert":"Grand Abolisher"},{"insert":" before initiating a sorcery-speed loop on your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Navigating Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Dauthi Voidwalker (Asymmetrical Exile):"},{"insert":" This is your hardest counter. Do not attempt to combo through it. Use "},{"attributes":{"code":true},"insert":"Assassin's Trophy"},{"insert":", "},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", or "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" to destroy it immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opposition Agent (Library Hate):"},{"insert":" Shuts off your fetches, which are your primary velocity engines. Use "},{"attributes":{"code":true},"insert":"Toxic Deluge"},{"insert":" or spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Moon:"},{"insert":" Shuts off "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" and your utility lands. Fetch for basic Forests early if you suspect Blood Moon. "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" can be cast for free even if you are locked out of colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Pro-Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Cleanup Step:"},{"insert":" If you have 8+ cards and "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" + "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" out, you can discard a land to hand size, trigger Gitrog, dredge the land back, and create an infinite cleanup-step loop to mill your library and win before the turn passes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Noxious Revival:"},{"insert":" Use this not just to save your own combo pieces, but to fizzle opponent's graveyard strategies (e.g., targeting a card they are trying to Reanimate)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant
The Necrobloom (mh3) 194

Commander

(Ctrl to add secondary)
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Artifact

(Ctrl to add secondary)
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll
Golgari Grave-Troll (rvr) 348
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 430
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (soc) 338
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Creature

(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137

Enchantment

(Ctrl to add secondary)
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (cn2) 84
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (plst) USG-151
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Instant

(Ctrl to add secondary)
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(Ctrl to add secondary)
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 410
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

8 pips - 7 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 9 cards
19 pips - 19 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
40 pips - 36 cards
19 mana - 19 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The Necrobloom: Bracket 4 Land-Sacrifice Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck operates on a fundamental Bracket 4 principle: "},{"attributes":{"bold":true},"insert":"The graveyard is your hand, and the stack is your battlefield."},{"insert":"\nRather than relying on combat damage or telegraphed board states, this Abzan build utilizes "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":"'s static ability (granting lands Dredge 2) to convert standard draw mechanics into deterministic self-mill. By looping lands in and out of the graveyard at instant speed, you generate massive value, infinite mana, and non-combat drain triggers that bypass standard blue countermagic.\nWhy play this deck?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resiliency:"},{"insert":" Dredge is a replacement effect. It doesn't use the stack and cannot be countered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instant-Speed Dominance:"},{"insert":" You dictate priority. You can execute your win condition on top of an opponent's win attempt or removal spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asymmetrical Stax Evasion:"},{"insert":" You natively dodge common hate pieces like "},{"attributes":{"code":true},"insert":"Yasharn, Implacable Earth"},{"insert":" (you sacrifice lands, not non-lands) and "},{"attributes":{"code":true},"insert":"Grafdigger's Cage"},{"insert":" (you recur lands, not creatures)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. The Core Engine (Velocity & Value)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before attempting to win, you must establish an engine. An engine requires three pieces:\n"},{"attributes":{"bold":true},"insert":"A Sacrifice Outlet:"},{"insert":" "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":", "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":", "},{"attributes":{"code":true},"insert":"Sylvan Safekeeper"},{"insert":", or "},{"attributes":{"code":true},"insert":"Phyrexian Altar"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Recursion Enabler:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" (for Dredge), "},{"attributes":{"code":true},"insert":"Six"},{"insert":" (for Retrace), "},{"attributes":{"code":true},"insert":"Crucible of Worlds"},{"insert":", or "},{"attributes":{"code":true},"insert":"Ramunap Excavator"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Velocity Trigger:"},{"insert":" "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" or "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Tireless Provisioner"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gitrog Interaction:"},{"insert":" With Gitrog and Necrobloom out, cracking a fetch land or sacrificing a land to "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":" triggers a draw. You replace that draw by dredging a land from your graveyard. This mills two cards and returns the land to your hand. If one of those milled cards is a land, Gitrog triggers "},{"attributes":{"italic":true},"insert":"again"},{"insert":". This allows you to churn through your library instantly.\n3. The Combo Loops (How to Win)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not move to combat. You win by assembling one of these loops and draining the table with "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":", "},{"attributes":{"code":true},"insert":"Blood Artist"},{"insert":", "},{"attributes":{"code":true},"insert":"Marionette Apprentice"},{"insert":", "},{"attributes":{"code":true},"insert":"Retreat to Hagra"},{"insert":", or "},{"attributes":{"code":true},"insert":"Sunscorched Desert"},{"insert":".\nLoop A: The Woodland Convergence"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" (with Delirium), "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (in graveyard), and "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" (in graveyard).\nActivate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":", targeting "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold priority."},{"insert":" Activate "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" again, targeting "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The top activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":". Sacrifice all your lands to float Black and Green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The bottom activation resolves: Woodland becomes a copy of "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 4 mana and sacrifice Woodland to return all lands from your graveyard to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and infinite landfall triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop B: Six & Lumra Retrace"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Six"},{"insert":", "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":" (in hand/yard), and a sacrifice outlet ("},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" or "},{"attributes":{"code":true},"insert":"Zuran Orb"},{"insert":").\nRetrace (or cast) "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Lumra's ETB trigger on the stack, sacrifice all your lands to your outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ETB resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Lumra to "},{"attributes":{"code":true},"insert":"Phyrexian Tower"},{"insert":" or "},{"attributes":{"code":true},"insert":"High Market"},{"insert":" (or "},{"attributes":{"code":true},"insert":"Altar of Dementia"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process. If using "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" + "},{"attributes":{"code":true},"insert":"Amulet of Vigor"},{"insert":" or "},{"attributes":{"code":true},"insert":"Spelunking"},{"insert":", this generates infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loop C: The Springheart Legend Exploit"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":" "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" bestowed onto "},{"attributes":{"code":true},"insert":"Lumra, Bellow of the Woods"},{"insert":", a sacrifice outlet, and mana generation ("},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":").\nPlay a land. "},{"attributes":{"code":true},"insert":"Springheart Nantuko"},{"insert":" triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In response to the trigger, sacrifice your board to float mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 1G for the Nantuko trigger, creating a token copy of "},{"attributes":{"code":true},"insert":"Lumra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Legend Rule forces you to sacrifice a Lumra. The token's ETB still resolves, returning all lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat for infinite mana and triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"4. Piloting Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana acceleration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"early velocity"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2-3 Lands (at least one fetch), "},{"attributes":{"code":true},"insert":"Lotus Cobra"},{"insert":" / "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", an early tutor ("},{"attributes":{"code":true},"insert":"Vampiric Tutor"},{"insert":" / "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":"), or an early engine piece ("},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" Hands full of payoff pieces ("},{"attributes":{"code":true},"insert":"Lumra"},{"insert":", "},{"attributes":{"code":true},"insert":"Mirkwood Bats"},{"insert":") with no enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Focus entirely on ramp and setup. Cast "},{"attributes":{"code":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"code":true},"insert":"Exploration"},{"insert":", or "},{"attributes":{"code":true},"insert":"Hermit Druid"},{"insert":". Do not rush "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" unless you have an immediate way to utilize the graveyard, as it is a magnet for removal. Use "},{"attributes":{"code":true},"insert":"Entomb"},{"insert":" to put "},{"attributes":{"code":true},"insert":"Life from the Loam"},{"insert":" or "},{"attributes":{"code":true},"insert":"Squandered Resources"},{"insert":" (to copy later) into the yard.\nMid Game (Turns 3-5)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Establish your sacrifice outlet. Hold up interaction ("},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", "},{"attributes":{"code":true},"insert":"Swords to Plowshares"},{"insert":"). If you have "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":", attempt to resolve it here and immediately crack fetch lands to refund the card advantage.\nThe Combo Turn (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You do not need to win on your turn. The safest way to win is to wait for the opponent to your right to end their turn, then activate your sacrifice outlets and "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" / "},{"attributes":{"code":true},"insert":"Aftermath Analyst"},{"insert":" loops at instant speed.\n"},{"attributes":{"bold":true},"insert":"The Golden Rule:"},{"insert":" Always try to cast "},{"attributes":{"code":true},"insert":"Silence"},{"insert":" or "},{"attributes":{"code":true},"insert":"Grand Abolisher"},{"insert":" before initiating a sorcery-speed loop on your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Navigating Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Dauthi Voidwalker (Asymmetrical Exile):"},{"insert":" This is your hardest counter. Do not attempt to combo through it. Use "},{"attributes":{"code":true},"insert":"Assassin's Trophy"},{"insert":", "},{"attributes":{"code":true},"insert":"Abrupt Decay"},{"insert":", or "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" to destroy it immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opposition Agent (Library Hate):"},{"insert":" Shuts off your fetches, which are your primary velocity engines. Use "},{"attributes":{"code":true},"insert":"Toxic Deluge"},{"insert":" or spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Moon:"},{"insert":" Shuts off "},{"attributes":{"code":true},"insert":"Shifting Woodland"},{"insert":" and your utility lands. Fetch for basic Forests early if you suspect Blood Moon. "},{"attributes":{"code":true},"insert":"Force of Vigor"},{"insert":" can be cast for free even if you are locked out of colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Pro-Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Cleanup Step:"},{"insert":" If you have 8+ cards and "},{"attributes":{"code":true},"insert":"The Gitrog Monster"},{"insert":" + "},{"attributes":{"code":true},"insert":"The Necrobloom"},{"insert":" out, you can discard a land to hand size, trigger Gitrog, dredge the land back, and create an infinite cleanup-step loop to mill your library and win before the turn passes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Noxious Revival:"},{"insert":" Use this not just to save your own combo pieces, but to fizzle opponent's graveyard strategies (e.g., targeting a card they are trying to Reanimate)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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