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Commander
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danielreitan83

5 views31 hrs ago
Commander
Size: 1Salt sum: 0.35
No deck tags

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Commander

Qty: 1 Price: $2.49
Estrid, the Masked
+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Legendary Planeswalker - Estrid
Estrid, the Masked (c18) 40

Commander

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Maybeboard

Qty: 11 Price: $131.69
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Enchantment
Helix Pinnacle (plst) EVE-68
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (cm1) 13
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi
Teferi, Hero of Dominaria (plst) DOM-207
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
,
: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
The Millennium Calendar (lci) 257
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (afc) 172
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (afc) 174

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Deck Info

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1 pip - 1 card
0 mana - 0 cards
1 pip - 1 card
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
1 pip - 1 card
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Creature destruction → architecturally irrelevant"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Artifact destruction → compartment loss"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Enchantment destruction → compartment loss"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Graveyard hate → architecturally irrelevant"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Spot removal → intentionally small failure radius"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Commander removal → degraded performance only"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Mass discard → FLOW/SHIELD problem"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Mass nonland wipe/exile → SHIELD problem"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Mass land destruction → SHIELD problem"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Stack attacks → blue can fight back"},{"insert":"\n\nIt must win without requiring the commander, graveyard, or creature infrastructure; avoid a unique single point of failure; preferably use pieces that remain useful before they're lethal; and ideally give us winning routes across different physical permanent types.\n\nMulti-role is good. Multi-dependency is bad.\n\nFLOW must work from zero cards in hand.\n"}]}
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