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Commander
Size: 100Salt sum: 54.79
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DSGiant

36 views39 days ago
Commander
Size: 100Salt sum: 54.79
No deck tags

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Commander

Qty: 1 Price: $84.99
Zhou Yu, Chief Commander
Zhou Yu can't attack unless defending player controls an Island.
Legendary Creature - Human Soldier
Zhou Yu, Chief Commander (ptk) 65

Commander

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Creature

Qty: 26 Price: $29.16
Armored Galleon
This creature can't attack unless defending player controls an Island.
Creature - Human Pirate
Armored Galleon (p02) 33
Dandân
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish
Dandân (sld) 2139
Deep-Sea Serpent
This creature can't attack unless defending player controls an Island.
Creature - Serpent
Deep-Sea Serpent (por) 51
Dream Thrush
Flying
: Target land becomes the basic land type of your choice until end of turn.
Creature - Bird
Dream Thrush (plst) INV-53
Dreamwinder
This creature can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.
Creature - Serpent
Dreamwinder (ody) 83
Ethereal Whiskergill
Flying
This creature can't attack unless defending player controls an Island.
Creature - Elemental
Ethereal Whiskergill (lrw) 60
Floodchaser
This creature enters with six +1/+1 counters on it.
This creature can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature - Elemental
Floodchaser (mor) 34
Hammerhead Shark
This creature can't attack unless defending player controls an Island.
Creature - Shark
Hammerhead Shark (sth) 32
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 451
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 317
Kukemssa Serpent
This creature can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice this creature.
Creature - Serpent
Kukemssa Serpent (mir) 72
Manta Ray
This creature can't attack unless defending player controls an Island.
This creature can't be blocked except by blue creatures.
When you control no Islands, sacrifice this creature.
Creature - Fish
Manta Ray (wth) 42
Pirate Ship
This creature can't attack unless defending player controls an Island.
: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
Creature - Human Pirate
Pirate Ship (tsb) 28
Red Cliffs Armada
This creature can't attack unless defending player controls an Island.
Creature - Human Soldier
Red Cliffs Armada (ptk) 51
Reef Shaman
: Target land becomes the basic land type of your choice until end of turn.
Creature - Merfolk Shaman
Reef Shaman (apc) 29
Sea Monster
This creature can't attack unless defending player controls an Island.
Creature - Serpent
Sea Monster (10e) 106
Sealock Monster
This creature can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, target land becomes an Island in addition to its other types.
Creature - Octopus
Sealock Monster (plst) DDO-42
Serpent of the Endless Sea
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
This creature can't attack unless defending player controls an Island.
Creature - Serpent
Serpent of the Endless Sea (m10) 70
Slipstream Eel
This creature can't attack unless defending player controls an Island.
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast Fish
Slipstream Eel (plst) CM2-49
Steam Frigate
This creature can't attack unless defending player controls an Island.
Creature - Human Pirate
Steam Frigate (p02) 47
The Flood of Mars
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.
Creature - Horror Zombie Alien
The Flood of Mars (who) 360
Tidal Warrior
: Target land becomes an Island until end of turn.
Creature - Warrior Merfolk
Tidal Warrior (plst) DDT-20
Tideshaper Mystic
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature - Wizard Merfolk
Tideshaper Mystic (lrw) 93
Vodalian Knights
First strike
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
: This creature gains flying until end of turn.
Creature - Knight Merfolk
Vodalian Knights (fem) 29
Vodalian Serpent
Kicker
(You may pay an additional
as you cast this spell.)
This creature can't attack unless defending player controls an Island.
If this creature was kicked, it enters with four +1/+1 counters on it.
Creature - Serpent
Vodalian Serpent (inv) 86
Wu Warship
This creature can't attack unless defending player controls an Island.
Creature - Human Soldier
Wu Warship (ptk) 64

Creature

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Enchantment

Qty: 10 Price: $169.39
Control Magic
Enchant creature
You control enchanted creature.
Enchantment - Aura
Control Magic (ema) 42
Convincing Mirage
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Enchantment - Aura
Convincing Mirage (m10) 46
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Enchantment - Aura
Kitnap (blb) 53
Lingering Mirage
Enchant land
Enchanted land is an Island.
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Lingering Mirage (usg) 84
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 25
Sea's Claim
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
Enchantment - Aura
Sea's Claim (9ed) 97★
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (plst) ZEN-70
Threads of Disloyalty
Enchant creature with mana value 2 or less
You control enchanted creature.
Enchantment - Aura
Threads of Disloyalty (e02) 11
Tractor Beam
Enchant creature or Spacecraft
When this Aura enters, tap enchanted permanent.
You control enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchantment - Aura
Tractor Beam (eoe) 82

Enchantment

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Instant

Qty: 21 Price: $58.51
Accumulated Knowledge
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Accumulated Knowledge (sld) 2140
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sld) 1162
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (ltc) 187
Epiphany at the Drownyard
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Epiphany at the Drownyard (soi) 59
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmm) 91
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (plst) UMA-55
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Instant
Magical Hack (sld) 2141
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (sld) 2142
Metamorphose
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
Metamorphose (scg) 40
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ema) 62
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (woc) 101
Predict
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Instant
Predict (plst) C18-98
Ray of Command
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Ray of Command (cmd) 56
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (j25) 349
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (pspl) 12
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (c18) 105
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Truth or Tale
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Instant
Truth or Tale (tsp) 89
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (plst) EMN-79
Vision Charm
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Vision Charm (sld) 7040

Instant

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Land

Qty: 38 Price: $195.22
Island
(
: Add
.)
Basic Land - Island
Island (sld) 2144
Island
(
: Add
.)
Basic Land - Island
Island (sld) 2145
Island
(
: Add
.)
Basic Land - Island
Island (sld) 2146
Island
(
: Add
.)
Basic Land - Island
Island (sld) 2147
Moonring Island
(
: Add
.)
This land enters tapped.
,
: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Land - Island
Moonring Island (shm) 276
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (sld) 2143

Land

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Sorcery

Qty: 4 Price: $15.26
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (blc) 110
Diminishing Returns
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
Diminishing Returns (ema) 46
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (c18) 97

Sorcery

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Deck Info

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79 pips - 62 cards
38 mana - 38 cards
0 pips - 0 cards
0 mana - 0 cards
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