313 views4 days ago
Commander
Size: 100Salt sum: 59.8
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jackhammr

313 views4 days ago
Commander
Size: 100Salt sum: 59.8

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{"ops":[{"insert":"HE WAS WHIPPING UP ANGER IN A KETTLE.\nFESTERING HATRED.\nLIKE LIKE STEAM OUT THE EARS.\nMANIFESTING RAGE IN A KETTLE.\nMATE THE SCREAMS.\nBOILING WRATH.\nRAGE IN A IN A KETTLE.\n\nThis decks plan is super simple\n\nT1 land\nT2 Ashling, loot away something in your hand you don't need\nT3 Flip Ashling, and using the 2 lands left and Ashling mana play a 4 mv ramp card, normally a Sisay's ring or equivalent\nT4 blow everything up, youve got 8+ mana so drop something crazy, extra turns, steal shit, cascade a bunch\n\n\tbest wincons are omniscience+1000 year storm, which is basically a guaranteed 2-card combo to win with Jace or crackle with power, and just hard casting crackle with power, as you can spend T4 ramping more, and then T5 cast crackle with power to blow up every important creature and potentially one shot everyone. Other good ones include Ovika, which if not dealt with can do some explosive shit if you get an untap with her, normally being able to start swinging in for 2 turn clocks on some people. \n\n\tInteraction is there but not as heavy as you might want for a bracket 4 deck, and not a huge amount of stuff to deal with permanents besides creatures, but it makes up for that with just absolute consistency and speed, so most of the interaction is more for protecting your own shit because at the speed this deck spews out value you're only really scared of other combo decks and people interacting with you. It's only really bad matchups are other combo decks, where the interaction package sometimes feels a little bit lacking, \n\t\n\tbut for me at least all the fun shit I can do with the other cards makes up for it, especially for gambling cards IE cascade triggers/analogues, which there are a lot of, so the low removal package is replaced with very little bad topdecks, because unless you draw a land or interaction you're basically always drawing something good, card draw, a bomb to drop, or more ramp to get towards the even scarier bombs or to cast alongside a bomb, because a lot of times you'll find yourself with 8-9 mana but only having something cool thats worth 6-7, so you spend 4 to play a mana rock that can tap for 2 right away, ie ur-golem's eye or sisay's ring, and then not only ramping but also still casting something fun, so ramp draws which would normally feel slow or bad for a topdeck in late game can normally slot into your plan for turn already and jusst accelerate you faster, albiet will leave you with no mana for interaction on your opponents turns\n\nWhen playing and testing this deck a lot people struggle to figure out what to deal with, because you almost always get to turn 4 without people blowing up your ramp or even fully realizing how much mana you'll have access to, and most of the bombs you drop on turn 4 are scary enough that they go after that instead of your ramp, allowing you to just keep casting scary shit turn after turn. If they do blow up your ramp as quick as they can, which is definitely the only way this deck really gets shut off, you're kinda screwed if you don't have interaction in hand, but this deck is intentionally a glass-cannon that aims to make people think its doing nothing until its suddenly doing everything\n\nfor tutor targets, the best option with personal tutor is probably either expropriate or call forth the tempest, but it really depends on board state what you get with it. for gifts ungiven, you always want to get impulsivity and mizzix's mastery, alongside two powerful sorceries, OR sneak in planar bridge, as often they see that as not as scary as whatever else is in the gifts ungiven, which normally leads to you getting a free uncounterable omniscience, which also ties into the last tutor, planar bridge. always get omniscience it wins every game\n\n"}]}

Commander

Qty: 1 Price: $3.99
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay
. If you do, transform Ashling.
Legendary Creature - Elemental Sorcerer
Ashling, Rekindled // Ashling, Rimebound (ecl) 290Ashling, Rekindled // Ashling, Rimebound (ecl) 290

Commander

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Boardwipes

Qty: 3 Price: $110.77
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Soulfire Eruption
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Sorcery
Soulfire Eruption (cmr) 201

Boardwipes

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copying

Qty: 6 Price: $22.04
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (ncc) 215
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
Double Vision (m21) 365
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Repeated Reverberation (cmm) 879
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202
Saheeli's Artistry
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Sorcery
Saheeli's Artistry (pkld) 62
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 283

copying

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Draw

Qty: 9 Price: $127.27
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (pwar) 54p
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Core Augur (plst) NPH-37
Overflowing Insight
Target player draws seven cards.
Sorcery
Overflowing Insight (pxln) 66s
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (msc) 154
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (jmp) 169
Splatter Technique
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.
Sorcery
Splatter Technique (sos) 231
Tanufel Rimespeaker
Whenever you cast a spell with mana value 4 or greater, draw a card.
Creature - Wizard Elemental
Tanufel Rimespeaker (ecl) 77
Uncover the Moon-Letters
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Enchantment
Uncover the Moon-Letters (hob) 57

Draw

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Extra Turns

Qty: 2 Price: $23.48
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Time Stretch
Target player takes two extra turns after this one.
Sorcery
Time Stretch (dmr) 294

Extra Turns

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interaction/removal

Qty: 11 Price: $229.45
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Blatant Thievery
For each opponent, gain control of target permanent that player controls.
Sorcery
Blatant Thievery (plst) E02-8
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (eoc) 49
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 80
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 630
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Forceful Denial
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Counter target spell.
Instant
Forceful Denial (cmr) 69
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108

interaction/removal

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Land

Qty: 40 Price: $139.00
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eoc) 153
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Island
(
: Add
.)
Basic Land - Island
Island (neo) 295
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 238
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (eoc) 179
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

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Ramp

Qty: 14 Price: $37.04
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Firemind Vessel
This artifact enters tapped.
: Add two mana of different colors.
Artifact
Firemind Vessel (cmm) 383
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (brr) 80
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Ichor Elixir
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
: Add
.
Artifact
Ichor Elixir (moc) 46
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Rapturous Moment
Draw three cards, then discard two cards. Add
.
Sorcery
Rapturous Moment (sos) 219
Ring of the Lucii
: Add
.
,
, Pay 1 life: Tap target nonland permanent.
Legendary Artifact
Ring of the Lucii (fin) 269
Sisay's Ring
: Add
.
Artifact
Sisay's Ring (cmr) 340
Sol Ring
: Add
.
Artifact
Sol Ring (plg22) 1
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658
Twinflame Travelers
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
Creature - Elemental Sorcerer
Twinflame Travelers (ecl) 248
Ur-Golem's Eye
: Add
.
Artifact
Ur-Golem's Eye (c14) 280

Ramp

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Recursion

Qty: 2 Price: $10.48
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Impulsivity (ecc) 13
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175

Recursion

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Tax Evasion

Qty: 5 Price: $31.55
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery
Creative Technique (soc) 241
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Epic Experiment (tsr) 376
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment
Sunbird's Invocation (c21) 180

Tax Evasion

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tutors

Qty: 3 Price: $15.97
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Planar Bridge
,
: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Legendary Artifact
Planar Bridge (2x2) 313

tutors

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Wincons

Qty: 4 Price: $24.56
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Ovika, Enigma Goliath
Flying
Ward—
, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
Legendary Creature - Nightmare Phyrexian
Ovika, Enigma Goliath (one) 322
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Enchantment
Thousand-Year Storm (fdn) 248

Wincons

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
56 pips - 33 cards
36 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
34 pips - 23 cards
38 mana - 30 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
16 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"HE WAS WHIPPING UP ANGER IN A KETTLE.\nFESTERING HATRED.\nLIKE LIKE STEAM OUT THE EARS.\nMANIFESTING RAGE IN A KETTLE.\nMATE THE SCREAMS.\nBOILING WRATH.\nRAGE IN A IN A KETTLE.\n\nThis decks plan is super simple\n\nT1 land\nT2 Ashling, loot away something in your hand you don't need\nT3 Flip Ashling, and using the 2 lands left and Ashling mana play a 4 mv ramp card, normally a Sisay's ring or equivalent\nT4 blow everything up, youve got 8+ mana so drop something crazy, extra turns, steal shit, cascade a bunch\n\n\tbest wincons are omniscience+1000 year storm, which is basically a guaranteed 2-card combo to win with Jace or crackle with power, and just hard casting crackle with power, as you can spend T4 ramping more, and then T5 cast crackle with power to blow up every important creature and potentially one shot everyone. Other good ones include Ovika, which if not dealt with can do some explosive shit if you get an untap with her, normally being able to start swinging in for 2 turn clocks on some people. \n\n\tInteraction is there but not as heavy as you might want for a bracket 4 deck, and not a huge amount of stuff to deal with permanents besides creatures, but it makes up for that with just absolute consistency and speed, so most of the interaction is more for protecting your own shit because at the speed this deck spews out value you're only really scared of other combo decks and people interacting with you. It's only really bad matchups are other combo decks, where the interaction package sometimes feels a little bit lacking, \n\t\n\tbut for me at least all the fun shit I can do with the other cards makes up for it, especially for gambling cards IE cascade triggers/analogues, which there are a lot of, so the low removal package is replaced with very little bad topdecks, because unless you draw a land or interaction you're basically always drawing something good, card draw, a bomb to drop, or more ramp to get towards the even scarier bombs or to cast alongside a bomb, because a lot of times you'll find yourself with 8-9 mana but only having something cool thats worth 6-7, so you spend 4 to play a mana rock that can tap for 2 right away, ie ur-golem's eye or sisay's ring, and then not only ramping but also still casting something fun, so ramp draws which would normally feel slow or bad for a topdeck in late game can normally slot into your plan for turn already and jusst accelerate you faster, albiet will leave you with no mana for interaction on your opponents turns\n\nWhen playing and testing this deck a lot people struggle to figure out what to deal with, because you almost always get to turn 4 without people blowing up your ramp or even fully realizing how much mana you'll have access to, and most of the bombs you drop on turn 4 are scary enough that they go after that instead of your ramp, allowing you to just keep casting scary shit turn after turn. If they do blow up your ramp as quick as they can, which is definitely the only way this deck really gets shut off, you're kinda screwed if you don't have interaction in hand, but this deck is intentionally a glass-cannon that aims to make people think its doing nothing until its suddenly doing everything\n\nfor tutor targets, the best option with personal tutor is probably either expropriate or call forth the tempest, but it really depends on board state what you get with it. for gifts ungiven, you always want to get impulsivity and mizzix's mastery, alongside two powerful sorceries, OR sneak in planar bridge, as often they see that as not as scary as whatever else is in the gifts ungiven, which normally leads to you getting a free uncounterable omniscience, which also ties into the last tutor, planar bridge. always get omniscience it wins every game\n\n"}]}
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