Karlthulhu
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Flashmob"},{"insert":" is a Selesnya flash/token deck built around "},{"insert":{"card-link":"Elda, Conjurer of Spectacle"}},{"insert":" and the simple idea to use Elda's demonstrate on opponents turns.\n\nElda gives the first nonlegendary creature spell we cast each turn "},{"attributes":{"bold":true},"insert":"demonstrate"},{"insert":", so instead of waiting for our own main phase, Flashmob keeps mana open and deploys creatures at instant speed across the entire table.\n\nThe deck's main engine is "},{"insert":{"card-link":"Hare Apparent"}},{"insert":". With flash enablers like "},{"attributes":{"bold":true},"insert":{"card-link":"Aluren"}},{"insert":" and bounce/blink creatures such as "},{"attributes":{"bold":true},"insert":{"card-link":"Whitemane Lion"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fleetfoot Panther"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Stonecloaker"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":", the Hares can keep bouncing, bringing more Rabbits with them. "},{"attributes":{"bold":true},"insert":{"card-link":"Parallel Lives"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Doubling Season"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Growing Ranks"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Nesting Dovehawk"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" turn that steady stream of bodies into a full-on infestation.\n\nBut Flashmob isn't just rabbits.\n\nA large part of the creature suite doubles as interaction. "},{"attributes":{"bold":true},"insert":{"card-link":"Aven Interrupter"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Cathar Commando"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Endurance"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Guardian of Faith"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Seht's Tiger"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Angel of the Dire Hour"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" let the deck answer threats, protect its board, or completely reshape combat while still advancing Elda's game plan. Because so much of the deck operates at flash speed, opponents rarely know whether four open mana means protection, removal, another army of creatures, or all three.\nThe deck also rewards going wide. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" turns a growing board into an increasingly unblockable threat, while "},{"attributes":{"bold":true},"insert":{"card-link":"Ohran Frostfang"}},{"insert":" makes attacking profitable. Once the mob is large enough, "},{"attributes":{"bold":true},"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" turn a pile of harmless-looking tokens into a lethal swing.\n\nThe goal isn't necessarily to explode on turn four. Flashmob wants to sit back, develop mana, and make everyone else play around an increasingly suspicious amount of open mana. Then, piece by piece, the battlefield fills up until someone realizes there are suddenly thirty Rabbits, half a dozen utility creatures, and a Craterhoof waiting backstage.\n\n"},{"attributes":{"bold":true},"insert":"Join the Flashmob"},{"insert":"\n"}]}
Commander
Commander
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Counters
Sentry Bot
Flash
This spell costs less to cast for each creature attacking you.
When this creature enters, you get for each creature attacking you.
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
This spell costs less to cast for each creature attacking you.
When this creature enters, you get for each creature attacking you.
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.
Creature Artifact - Robot

Wildborn Preserver
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Creature - Elf Archer

Counters
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Draw
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Finisher
Finisher
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Hare-recycling
Hare-recycling
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Token Doublers
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Token Doublers
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Tokens
Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Flashmob"},{"insert":" is a Selesnya flash/token deck built around "},{"insert":{"card-link":"Elda, Conjurer of Spectacle"}},{"insert":" and the simple idea to use Elda's demonstrate on opponents turns.\n\nElda gives the first nonlegendary creature spell we cast each turn "},{"attributes":{"bold":true},"insert":"demonstrate"},{"insert":", so instead of waiting for our own main phase, Flashmob keeps mana open and deploys creatures at instant speed across the entire table.\n\nThe deck's main engine is "},{"insert":{"card-link":"Hare Apparent"}},{"insert":". With flash enablers like "},{"attributes":{"bold":true},"insert":{"card-link":"Aluren"}},{"insert":" and bounce/blink creatures such as "},{"attributes":{"bold":true},"insert":{"card-link":"Whitemane Lion"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fleetfoot Panther"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Stonecloaker"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":", the Hares can keep bouncing, bringing more Rabbits with them. "},{"attributes":{"bold":true},"insert":{"card-link":"Parallel Lives"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Doubling Season"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Growing Ranks"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Nesting Dovehawk"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" turn that steady stream of bodies into a full-on infestation.\n\nBut Flashmob isn't just rabbits.\n\nA large part of the creature suite doubles as interaction. "},{"attributes":{"bold":true},"insert":{"card-link":"Aven Interrupter"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Cathar Commando"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Endurance"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Guardian of Faith"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Seht's Tiger"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Angel of the Dire Hour"}},{"attributes":{"bold":true},"insert":","},{"insert":" and "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" let the deck answer threats, protect its board, or completely reshape combat while still advancing Elda's game plan. Because so much of the deck operates at flash speed, opponents rarely know whether four open mana means protection, removal, another army of creatures, or all three.\nThe deck also rewards going wide. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" turns a growing board into an increasingly unblockable threat, while "},{"attributes":{"bold":true},"insert":{"card-link":"Ohran Frostfang"}},{"insert":" makes attacking profitable. Once the mob is large enough, "},{"attributes":{"bold":true},"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" turn a pile of harmless-looking tokens into a lethal swing.\n\nThe goal isn't necessarily to explode on turn four. Flashmob wants to sit back, develop mana, and make everyone else play around an increasingly suspicious amount of open mana. Then, piece by piece, the battlefield fills up until someone realizes there are suddenly thirty Rabbits, half a dozen utility creatures, and a Craterhoof waiting backstage.\n\n"},{"attributes":{"bold":true},"insert":"Join the Flashmob"},{"insert":"\n"}]}































































